#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2014-03-30

Timestamps are in GMT/BST.

00:00:08YoshiSmb_m Quit (Ping timeout: 265 seconds)
00:31:50BFLogBot Commit: 37ff2f25d2e2 | Author: sam8641 | Message: Replace hundreds of words with an icon and a text "Connection Interrupted", and make it behind the scoreboard.
00:31:52BFLogBot Commit: 9c3b2fda31e6 | Author: sam8641 | Message: This might fix extremely high ping for some users with very limited speeds.
00:34:16amgine123btw sam
00:34:28amgine123put the message box in teh center of e screen it looks bad being low
00:34:30amgine123er so high
00:34:51amgine123also can you make a copy of your levels file so i can have all e levels that are on your server? (and hte lev gen)
00:40:51amgine123uh bf crashed on meh
00:41:41amgine123uh sam
00:42:06amgine123im trying to edit a odler level from a prev version of Bf but when i try to test it it crashes
00:43:20amgine123zomg
00:43:29amgine123now bf crashes when i try to host a game
00:43:56amgine123now i cant dedicate a server wow!
00:46:28amgine123ok old level + editor = crash old level + server dedicate = crash
00:46:31amgine123duped
00:50:52amgine123https://www.youtube.com/watch?v=EOZiZ1nJgGI
01:01:33raptoramgine123: was that the level i gave you, unmodified?
01:01:39amgine123yes
01:01:42amgine123it was
01:01:44raptorok, i will test
01:02:05amgine123it borked my editor and Server hosting
01:03:06raptorok, i cannot get it to crash, can you send me the level you have please?
01:04:37raptorthat was a good video to show the problem
01:04:52raptorcan you make it crash again and click 'show details' on the crash dialog?
01:05:06raptorsorry 'view problem details'
01:09:22amgine123oh waity
01:09:26amgine123i edited the color values
01:10:43amgine123try that
01:14:07amgine123ang cjhanged black teams name
01:14:22raptorcan you give me the level please?
01:14:38raptorthat's the best way for me to find the error
01:14:53amgine123ok?
01:15:41raptori mean the level file
01:15:52raptori would like to have your exact file that makes it crash right now
01:16:09raptoryou can upload it here and give me the resulting link: http://sam6.25u.com/upload3.php
01:17:37amgine123http://sam6.25u.com/upload/swarmed1.level
01:17:40amgine123is that it?
01:17:46raptorperfect!
01:18:36raptorstill cannot get it to crash
01:19:04amgine1230_0
01:21:20amgine123do you want teh exection offset?
01:21:45amgine123ecexption
01:23:01amgine123http://pastie.org/8979405
01:24:00amgine123that error details
01:27:18amgine123Exception Code: 40000015 Exception Offset: 0029e307
01:31:12raptorwas there another button for more details?
01:33:51BFLogBot Commit: 3056b3cf2049 | Author: buckyballreaction | Message: Fix compiling in Linux
01:35:07BFLogBot Commit: d1aa18883b89 | Author: buckyballreaction | Message: Fix minor bugs with new vertex-edit mode: - Don't render vertices of LineItems - Don't render the snap vertex
01:35:39YoshiSmb_m has joined
01:35:45amgine123thats all there was in te crash report
01:35:52amgine123in the pastie above
01:35:59amgine123no clues in BF server
01:42:54amgine123dam BF is totaly busted im going to have to reinstall and reset everything
01:42:57Platskies has joined
01:45:13amgine123wtf i cant delete cause its open when its not open/>
01:50:00amgine123can i have the s_bot upgrade again
02:01:49raptoramgine123: here is s_bot_upgrade: https://bitfighter.googlecode.com/hg-history/c8559dd8418e0b4b33e82d213aaccdf2308cdb4f/resource/robots/s_bot.bot
02:01:57raptorsam686: can you explain your TNL change to me?
02:03:44raptorit looks like you are increasing the delay of a packet send for high ping?
02:13:20sam686some people's ping with limited connection speed shoots way up to over 1500 ms ping when lots of stuff happens in game..
02:13:42raptorand how does your change fix that?
02:14:14raptordoes it send fewer packets?
02:14:17sam686it slows down the packet rate when pings gets higher then some number (6 pending packets is 350 ms ping lag)
02:14:37sam686most people's ping is less then 250 ms
02:14:58sam686I actually had that change on my server in place 2 weeks ago..
02:14:59raptorok, how will that affect the client who has more than 350 ping?
02:15:08sam686it helped some people
02:15:27raptorok
02:15:36sam686the higher the ping (over 350 ms), they simply get updates a little less often
02:16:00sam686less packet rate = less needed speed
02:16:50raptorhmm.. ok
02:17:04raptorand it doesn't affect faster clients at all?
02:17:32raptor(sorry, I'm being thorough in my questioning because I worry when TNL changes..)
02:17:43sam686it only effects the clients with high pings..
02:17:55raptorkaen: I fixed those bugs, they were easy
02:17:58raptorok
02:18:10raptorthanks for explaining it a little better
02:18:17sam686I seen some people complain their ping goes up to 1000 ms and lag, until they rejoin.
02:25:14sam686not sure why amgine asking for levels, heres levels thats been in my server http://sam6.25u.com/bitfighter/levels6/
02:26:40amgine123uh can oyu upload it all as one file
02:29:11sam686http://sam6.25u.com/bitfighter/levels6/levels_140329.zip
02:38:43YoshiSmb_mguys, i found some old maps on my netbook
02:39:04YoshiSmb_mremaked them and uploaded to pleiades
02:39:31sam686http://sam6.25u.com/bitfighter/robots019a/
02:39:42YoshiSmb_mold maps are a gift from our past
02:39:47sam686one of them have a zip file
02:40:14Platskies Quit (Quit: Sleep time…)
02:40:34sam686Soem maps I don't have, but maybe they are in
02:40:37sam686http://sam6.25u.com/bitfighter/levels5
02:40:39sam686http://sam6.25u.com/bitfighter/levels4
02:40:41Platskies has joined
02:40:41sam686http://sam6.25u.com/bitfighter/levels3
02:40:44sam686http://sam6.25u.com/bitfighter/levels2
02:40:53sam686http://sam6.25u.com/bitfighter/levels
02:43:47Nothing_Much Quit (Quit: Konversation terminated!)
02:44:11amgine123can you do me a favor?
02:44:26amgine123transfer all 5 files of levels into 1 file then transfer it
02:45:08Platskies Quit (Ping timeout: 240 seconds)
03:03:15sam686http://sam6.25u.com/bitfighter/levels_1_2_3_4_5.zip all levels
03:03:22sam686... well all the ones I have
03:04:02amgine123great!
03:04:21amgine123some of those levels may have scripts or lev gens so i will need those again
03:04:26amgine123need those
03:04:33YoshiSmb_msam, did you remember my first maps?
03:05:01sam686some old levelgen might or might not work..
03:11:43amgine123its fine lmao
03:12:19sam686i might be back few minutes
03:12:20Nothing_Much has joined
03:16:45YoshiSmb_mhey n_m!
03:17:57amgine123Yo sshi :)
03:22:20Nothing_MuchHowdy
03:24:09amgine123raptor minor bug if you do /add as a non server owner there is a message that displays game time extended but it does it before the vote ends
03:28:41YoshiSmb_mhi amgine! im just re-making some of my old maps and upload them to pleiades
03:30:16raptoramgine123: do you mean owner or admin?
03:30:27amgine123yes
03:30:42raptorok, i'll take a look
03:30:54amgine123im afraid to add swarmed again to my levels that what borked BF before
03:31:48raptormake a copy of the folder before doing it
03:32:00amgine123arg my dedicated server keeps crashin
03:32:55amgine123wow 8 gigs on my downaloded folder
03:38:07amgine123well
03:38:11amgine123good news and bad new
03:38:22amgine123good news it wasent swarmed that borked my level
03:38:33amgine123bad news i cant dedicate servers again
03:38:59BFLogBot Commit: 5b8951192e47 | Author: buckyballreaction | Message: Fix client notification of needed levelchange permissions for /add (time)
03:39:00amgine123or host a server
03:39:06amgine123^_^
03:39:35amgine123Problem signature: Problem Event Name: APPCRASH Application Name: bitfighter.exe Application Version: 0.0.0.0 Application Timestamp: 531a048d Fault Module Name: bitfighter.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 531a048d Exception Code: 40000015 Exception Offset: 0029e307 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 1cf4 Additional Information 2: 1cf433a5b
03:39:54raptoramgine123: I think there is something wrong with your system
03:40:03fordcars_debHi
03:40:12raptorI know you've mentioned random crashes before
03:40:18raptorhi fordcars_deb
03:40:42raptorit's really weird that you're the only one getting them, which makes me thing it is not bitfighter but something else
03:41:04fordcars_debAntivirus? Virus?
03:41:08raptorI suspect a virus or antivirus/malware or some other driver or program that is interfering with the game
03:41:10amgine123lol
03:41:11raptorhaha
03:41:13fordcars_debHeh
03:41:49amgine123nope othger then the standard ws.reputation1 false positives
03:41:58raptorfordcars_deb: any final bugs or annoyances you'd like me to fix before 019c?
03:42:10fordcars_debUhm, nope!
03:42:18fordcars_debOh wait
03:42:21fordcars_debYes
03:42:22raptorok, well, you have until monday to think of some!
03:42:26fordcars_debHaha
03:42:28raptoroh good
03:42:33fordcars_debOnly a minor bug in Linux
03:42:43raptordo tell
03:43:20fordcars_debIf you have internet problems (not connected to it), and playe Bitfighter, enter usernam and password and click Play to go to the main menu
03:43:49raptornot connected to master, you mean?
03:44:03fordcars_debAnd then the pop up appears to warn you that it didn't connect to master, well when you escape from that, it returns you to the login page
03:44:06fordcars_debYeah
03:44:11raptoroh?
03:44:15raptorok, i'll take a look
03:44:21fordcars_debYeah, impossible to play without internet :O
03:44:27fordcars_debIt's from 019c though
03:44:34raptorwait wait, what revision?
03:44:45fordcars_debUhm, let me check
03:46:18Flynnn Quit (Quit: This computer has gone to sleep)
03:48:29Flynnn has joined
03:48:47raptorcan't duplicate
03:49:04fordcars_debI think it might be because pressing Escape goes back to the page
03:49:15fordcars_debOne tick
03:49:17amgine123umm can i hlp test BF 19c ?
03:50:46fordcars_debamgine123: you should really (somehow) get VisualStudio :D
03:51:05amgine123why cant teh world make all programs portable standalones XD
03:51:26fordcars_debamgine123: they can, but compilers actually allow you to make programs :)
03:51:54destroyerimo_ has joined
03:51:55fordcars_debYou can make programs without one actually, but you would have to write it in binary (1s and 0s)
03:52:15fordcars_debWhich would require years of study
03:52:25destroyerimo__ Quit (Ping timeout: 268 seconds)
03:52:27fordcars_debFor your specific architecture
03:52:35fordcars_deb:P
03:53:19fordcars_debUh raptor, latest doesn't show that pop up?
03:53:24fordcars_debOh wait
03:53:40fordcars_debOh, ok then, it's all good
03:54:12fordcars_debItr was in 9616:7bcf1fab2547
03:54:27fordcars_deb(my server clone, I don't know if it's the same in Bitfighter)
03:54:49fordcars_debYeah, it doesn't do that anymore, we're all set!
03:55:22fordcars_debIn the older clone, the pop up showed up faster
03:57:11raptorok
03:57:15raptorthanks for checking
03:57:48fordcars_debWelcome :)
03:59:06YoshiSmb_m Quit (Ping timeout: 265 seconds)
04:00:45raptori'm heading in early. night!
04:00:59raptor Quit ()
04:02:54destroyerimo_ Quit (Ping timeout: 255 seconds)
04:03:12amgine123night
04:05:32destroyerimo has joined
04:13:36destroyerimo Quit (Ping timeout: 265 seconds)
04:18:45amgine123night all see ya later
04:19:42destroyerimo has joined
04:23:08amgine123 Quit (Ping timeout: 245 seconds)
04:28:33destroyerimo Quit (Ping timeout: 255 seconds)
04:34:32destroyerimo has joined
04:40:07destroyerimo Quit (Read error: Connection reset by peer)
04:46:56Nothing_Much Quit (Ping timeout: 240 seconds)
04:51:12Nothing_Much has joined
05:50:04BFLogBot Commit: 3fe08077e032 | Author: sam8641 | Message: Prevents losing seconds on game timer (test level from editor, save, and reload level)
05:54:09destroyerimo has joined
05:54:32destroyerimo Quit (Read error: Connection reset by peer)
06:13:31Tazinator has joined
06:38:34Platskies has joined
07:03:32Platskies__ has joined
07:04:56Platskies Quit (Ping timeout: 240 seconds)
07:21:45Watusimoto has joined
07:40:21Watusimoto Quit (Ping timeout: 255 seconds)
07:56:50destroyerimo has joined
07:58:37Nothing_MuchSomeone should tell me how to set up a preset
07:59:11Nothing_MuchOh dear
07:59:13Nothing_MuchNew bug
07:59:20destroyerimo:O
07:59:21destroyerimohi
07:59:25Nothing_MuchHey destroyerimo
07:59:27Nothing_MuchWhat's up?
07:59:28destroyerimohows going
07:59:30destroyerimonm
07:59:32destroyerimowbu?
07:59:33Nothing_MuchGoing good so far dude
07:59:41destroyerimonice man
07:59:45Nothing_MuchI'm probably gonna livestream the BBB this Friday :D
07:59:53destroyerimoBBB?
07:59:59Nothing_MuchBig Bitfighter Battle :D
08:00:06destroyerimooooooh :O
08:00:09destroyerimonice! :D
08:00:13Nothing_MuchYeah!
08:00:18Nothing_MuchBut I found a bug
08:00:28destroyerimohow many players will it gonna be
08:00:30destroyerimoimma join!
08:00:35Nothing_Muchdestroyerimo: As many as we can get
08:00:39destroyerimowhats the bug?
08:00:41destroyerimocool
08:00:45Nothing_MuchI'm hoping my livestream will have some form of impact
08:00:57Nothing_MuchThe bug is that the sensor has a white circle coming out of the ship
08:01:03Nothing_MuchWhich is only supposed to happen with the cloak
08:01:19Nothing_MuchSo far it's happening in the Modules section in the instructions
08:01:33destroyerimooh
08:02:56Nothing_MuchYeah
08:03:01Nothing_MuchI find the minor bugs
08:03:04Nothing_MuchI think
08:04:24destroyerimoXD
08:04:27destroyerimou think?
08:14:38Tazinatorsteam?
08:17:34destroyerimosup Tazinator
08:35:10Tazinatorhey
08:41:31Tazinator Quit (Quit: Leaving)
09:06:33Nothing_Much Quit (Quit: Konversation terminated!)
09:28:36fordcars_deb Quit (Ping timeout: 240 seconds)
09:55:24Watusimoto has joined
09:58:03Darrel Quit (Read error: Connection reset by peer)
09:59:12Invisible has joined
10:12:18Darrel has joined
10:24:00Nothing_Much has joined
10:25:12Flynnn Quit (Quit: This computer has gone to sleep)
10:34:10Flynnn has joined
10:53:14Flynnn Quit (Quit: This computer has gone to sleep)
11:44:31YoshiSmb_m has joined
12:53:08Invisible Quit (Ping timeout: 252 seconds)
13:12:49YoshiSmb_mN_M
13:22:58Invisible has joined
13:29:22destroyerimosup!!!!!!
13:29:24destroyerimoppp
13:29:44destroyerimopoint to point protocol
13:29:45destroyerimolol
13:29:53destroyerimoi m so funneeeee
13:29:56destroyerimo._.
13:34:24destroyerimoo hey guys
13:34:28destroyerimoi have a question
13:34:47destroyerimosince most of u r rly good programmers
13:35:22destroyerimoanyone know wats latex?
13:49:11YoshiSmb_mRaptor
13:49:12YoshiSmb_m?
14:16:08destroyerimo Quit (Ping timeout: 240 seconds)
14:20:16destroyerimo has joined
14:45:35CrazyLinuxNerd Quit (Read error: Operation timed out)
15:01:03CrazyLinuxNerd has joined
15:06:01Watusimotohttp://en.wikipedia.org/wiki/LaTeX
15:06:04Watusimotogotta run!
15:11:42CrazyLinuxNerd Quit (Ping timeout: 255 seconds)
15:22:32Platskies__ Quit (Read error: Connection reset by peer)
15:22:59Invisible Quit (Remote host closed the connection)
15:43:35destroyerimo:D
15:43:44destroyerimoi saw it
15:43:50destroyerimodidnt understand it
15:43:53destroyerimo:P
15:54:31YoshiSmb_m Quit (Ping timeout: 264 seconds)
16:19:50bobdaduck has joined
16:29:32fordcars_deb has joined
16:33:00CrazyLinuxNerd has joined
16:49:10bobdaduck Quit (Remote host closed the connection)
17:12:53LordDVG has joined
17:13:10LordDVG Quit (Remote host closed the connection)
17:13:33LordDVG has joined
17:44:19Watusimoto Quit (Ping timeout: 264 seconds)
18:19:48YoshiSmb_m has joined
18:37:09CrazyLinuxNerd Quit (Ping timeout: 265 seconds)
18:39:08bobdaduck has joined
18:39:31bobdaduckHMMMM. No Raptor.
18:43:58bobdaduck Quit (Ping timeout: 245 seconds)
18:51:04Watusimoto has joined
18:51:52CrazyLinuxNerd has joined
18:57:27Watusimotodestroyerimo: latex is like html for printed documents
19:25:35Bobdaduck has joined
19:25:52Bobdaduck Quit (Client Quit)
19:41:06Nothing_Much Quit (Quit: Konversation terminated!)
20:01:53Tazinator has joined
20:04:06Tazinatorthe convert tool just hard crashed on me again
20:06:17Tazinatorhappened after using control z after using the convert tool (wallify and polywallify with yes, delete objects)
20:06:18Tazinatorhttp://pastebin.com/Gc02HN7b
20:08:39Tazinator(can't reproduce)
20:22:26Nothing_Much has joined
20:33:43Tazinator Quit (Quit: Leaving)
20:34:15raptor has joined
20:34:15ChanServ sets mode +o
20:35:09Bobdaduck has joined
20:42:52kaenwee that was fun
20:43:28kaenspent the last 18 hours sorting out a botched database migration
20:44:14kaen(I did get a full night sleep in, though)
20:44:14raptor18 hours!
20:44:23kaenjust realized how that sounded :P
20:44:31raptoroh ok
20:44:42kaenup late last night, letting a worker run overnight, picking through the pieces this morning
20:44:57kaenit wasn't my fault this time \o/
20:45:11raptorhooray!
20:59:23Bobdaduck Quit (Ping timeout: 245 seconds)
21:02:07raptorthere was one time that I was probably at fault for sending out $10,000 of faulty DVDs
21:03:55raptorI spent a whole day verifying that what had happened was not my fault, rather a fault with the duplicator - I had to read almost the full 100-page spec on DVD formats to prove it was them..
21:05:08raptori was an intern at the time and thought i was going to lose my job..
21:13:15LordDVG Quit (Remote host closed the connection)
21:14:17kaenwow!
21:14:27kaenthat's intense.
21:20:22sam686Do one of you see my "SAM TEST" on server list? testing something..
21:20:37raptorhi sam686, thanks for that Timer bug fix..
21:20:41raptori'll check your server
21:20:51Nothing_Muchit's there sam686
21:20:53raptori see SAM TEST 2
21:21:06sam686good, my changes im about to push works
21:22:07raptoroh wierd Nothing_Much, you're right!
21:22:12raptorthat map was the logo
21:22:13Nothing_Much:D
21:22:15Nothing_Muchyeah!
21:22:17BFLogBot Commit: 4c49cbae4333 | Author: sam8641 | Message: Fix windows release build
21:22:18BFLogBot Commit: aa08524ed2e4 | Author: sam8641 | Message: enable "system for removing duplicate servers" shown in issue 380
21:22:19raptori never noticed that before
21:22:40Nothing_MuchI'm crazy for Ubuntu :D
21:23:32raptorsam686: what was that fix for windows release mode?
21:23:56sam686Its the release build with hundreds of linker errors..
21:23:56raptorlooks like visual studio linker issue?
21:24:13raptorso i've never had that problem with vc2010
21:24:16raptorvs2010
21:24:21sam686turns out other libraries needs to be ignored differently between release and debug
21:24:33raptoris that with your vs2008?
21:24:50sam686yes
21:24:54sam686I looked at http://msdn.microsoft.com/en-us/library/6wtdswk0.aspx
21:25:36raptorwow what a mess
21:26:19raptorwhat a mess!
21:26:35sam686it might be messy, but its only windows that the problem is in..
21:26:36WatusimotoHi
21:26:44raptorhi Watusimoto
21:26:48WatusimotoI know which libs need to be ignored in which releaes
21:26:54Watusimotoif you need it
21:27:10raptori don't ever want to see that page again
21:27:13Watusimotowe need to find a way to embed that knowledge in the cmake file
21:27:22raptorWatusimoto: sam686 just did that
21:27:26Watusimotoick
21:27:31Watusimotoick at the ms page
21:27:38Watusimotonot ick that sam just fixed that problem
21:27:45Watusimotofor that... great!!!!
21:27:59Watusimotosam686: you are the master at fixing the most impossible bugs
21:28:16WatusimotoI don't know how you find them, or how you fix them, but I'm glad you do!
21:28:29raptorif someone does /getmap twice, do we want to overwrite or do a rename of the new file?
21:28:44Watusimototoday we had wonderful spring weather! and I spent the day doing taxes!
21:28:46raptor/getmap on the same map, i mean
21:28:54Watusimotooverwrite, I think
21:29:03raptorhttps://www.youtube.com/watch?v=2TxYNYpicXM
21:29:11Watusimotohaving two of teh same file would be... confusing
21:29:17sam686right now it just overwrites, unless the existing file is read-only..
21:29:28raptorok
21:29:49raptortazinator says that using /getmap overwrites his changes to a previos file gotten by /getmap
21:29:57raptori kind of think it's his fault for not renaming
21:31:28sam686rename upload_blah download_blah into something that doesn't start with download_ upload_ to be safe from /getmap upload map transfers
21:34:02Watusimotowhat if we took his previous file and renamed it .bak
21:35:33sam686that might work, but then it might not be visible from bitfighter itself requiring opening levels folder
21:36:20sam686there is some kind of editor.tmp (i thenk) that get saved everytime you test level
21:37:11Watusimotoyes, though that is just a byproduct, and would ideally be deleted
21:37:12raptorwe have a method in place (for screenshots) that will detect if it already exists and append a _1 or _2 on the end
21:37:23raptor.. before the extension
21:37:55Watusimotoso if you re-download a map, you really want to see two copies in your list of levels?
21:38:21sam686kindof the same for game recording but takes only the last number it finds which I think is more useful to prevent out of order numbering
21:39:06sam686I need to go, might be back in 2 hours
21:40:30raptori think if he's going to modify a map, he should rename it
21:44:33YoshiSmb_m Quit (Ping timeout: 255 seconds)
21:45:54Watusimotoby sam686
21:45:57Watusimotobye sam686
21:46:05Watusimotoraptor: I agree
21:46:39Watusimotobut how can we make him do that?
21:46:50Watusimotowhen you save a dl'ed file in the editor, it gets a new filename?
21:47:19raptorthe editor allows you to cahnge the filename
21:47:20raptoreasy
21:47:28raptorhe's already in there modifying it
21:47:37Watusimotothe mechansim for changing the filename is not obvious at all
21:47:58Watusimotomaybe display a message forcing him to change?
21:48:17raptorso maybe that's where our hypothetical SAVE AS option comes in?
21:54:43raptorkaen: excellent work on the pagination in pleiades..
21:55:01Watusimotoperhaps so
21:59:06raptori don't think we should do special handling for it - because someone might update their level, so /getmap will properly overwrite with the new changes
22:00:55Watusimotoyes, that is true
22:01:16Watusimotothe proper place to handle it would probably be in the editor, when modifying a level from the database
22:01:23Watusimotoif we want to handle it at all
22:01:29Watusimotobtw, any idea what these chars are?
22:01:29Watusimotohttp://i.imgur.com/6igXP4E.png
22:02:06raptorwierd
22:02:08raptorno
22:02:23raptoropen a hex editor!
22:02:54Watusimotoah, I figured it out
22:03:05Watusimotostring(20, ' ') is correct
22:03:14Watusimotostring (' ', 20) makes weird things
22:03:27WatusimotoI was doing the latter when I should have been doing the former
22:03:51raptorfun memory errors
22:18:16Watusimotowhen I was younger, my friends and I would write BASIC programs to "poke" random bytes into random parts of the computer memory to see how the machine would fail
22:18:31raptora fuzz tester!
22:18:47raptorno wait.. that's worse
22:18:50Watusimotowe were convinced that magical things could happen, like we could get high-res graphics on my friend's TRS-80, which we all swore we saw once just before the machine reset
22:18:51raptorthat's... horrible!
22:20:03Watusimotoprobably more humane than poking my friend's litte brother
22:20:31raptorback when OSes allowed that sort of thing..
22:20:50Watusimotoright... I was just thinking how unthinkable that would be today
22:20:52raptorwhat's funny is that NetWare allows that - and we still support it!
22:21:31raptor(at work)
22:22:05Watusimotohooray! bring on the malware!
22:27:48raptorbinary level files! with embedded scripts and thumbnails!
22:27:59raptoror XML with base64 encoded png!
22:29:33Watusimotowhat if our level files were jpgs with the actual level code embedded in the file header?
22:29:40Watusimotothen you coudl view the level in an image viewer!
22:30:16raptoror XML with <[CDATA[]]> and keep the original level format!
22:30:39raptorcan a jpg fileheader hold that much?
22:31:30raptoror pure SVG!
22:31:38WatusimotoI don't know what the jpg header can do
22:31:44Watusimotopure svg is probably the way to go
22:31:55Watusimotoapply a stylesheet and boom... instant view!
22:32:07Watusimotoor something like that
22:32:15raptorsubset of XML, we can use standard types, with variants in metadata
22:32:29raptorand support bezier curves!
22:32:31Watusimotohow many times have we agreed this is the way to go? and yet there is always a problem
22:33:11raptorso I was sort of joking to begin with... now I'm wondering if pure SVG could handle it..
22:34:14raptorour Lua loading/editing would be weird
22:36:45raptorlooks liek there are 'desc' and 'title' elements that can be added to any object - we could use them to store other info
22:38:09raptoranyways, back to reality
22:46:22raptori'm so glad we have running water..
22:47:05raptorlittle kids really make you appreciate that...
22:48:18Watusimotonah... little kids are great for fetching water
22:48:30Watusimotorunnign water is great when you have no kids around to do the work fo ryou
22:48:48raptorhaha
22:49:03raptoreventually yes. but it's so nice to be able to wash your hands...
22:50:31raptoroh, have you tried the new vertex-no-edit mode?
22:50:48raptorin the editor, press 'insert' to turn off vertex editing
22:55:30raptorWatusimoto: any idea as to why clientGame->getUIManager() returns a pointer to 0xffffffff ?
22:55:42raptori'm attempting to fix the weird bug https://code.google.com/p/bitfighter/issues/detail?id=417
22:55:48Watusimotono idea at all
22:55:54raptorand i've never seen that before..
22:56:15sam686weard bug, isn't it?
22:56:32raptorsam686: very weird!
22:56:32sam686that what happens when key-up is sent to every UI
22:57:08Watusimotois clientGame valid where the pointer is bad?
22:57:18raptorclientGame is valid
22:57:22raptorhere is the stack trace:
22:57:37raptorhttp://pastie.org/pastes/8981259/text
22:57:55sam686the object itself becomes bad after the object get deleted by dragging into duck, which somehow can be done while menu is up
22:58:02Watusimotofinally got things stable enough to push!
22:58:04BFLogBot Commit: 5a470ebb1ff4 | Author: watusimoto | Message: Line endings, formatting
22:58:05BFLogBot Commit: 1a07f23f9f8c | Author: watusimoto | Message: Convert some old-style settings to new-style
22:58:07BFLogBot Commit: d20bbf32cec2 | Author: watusimoto | Message: Fix warning
22:58:08BFLogBot Commit: 956d803260b0 | Author: watusimoto | Message: Warnings
22:58:10BFLogBot Commit: c78bc774102f | Author: watusimoto | Message: Style!
22:58:11BFLogBot Commit: bb84f124ad5a | Author: watusimoto | Message: Dead code
22:58:13BFLogBot Commit: 165fbecc3999 | Author: watusimoto | Message: Test
22:58:14BFLogBot Commit: 291099c4ee6c | Author: watusimoto | Message: Line endings
22:58:16BFLogBot Commit: 92bef1c936d6 | Author: watusimoto | Message: Upgrade tests to upgraded settings
22:58:17BFLogBot Commit: 81c2bcca6349 | Author: watusimoto | Message: Fix tests' move wrapString to stringUtils, and make it more flexible; migrate tests to follow that change; implment new test for character-based wrapping
22:58:19BFLogBot Commit: d93a43ad0f3c | Author: watusimoto | Message: More tests for string wrapping
22:58:20BFLogBot Commit: 69714d175e83 | Author: watusimoto | Message: Fix tests
22:58:22BFLogBot Commit: 5ce732484183 | Author: watusimoto | Message: Try to make doWrapString more efficient... can't quite get it to work. :-(
22:58:23BFLogBot Commit: 166aee0c99de | Author: watusimoto | Message: Remove comment
22:58:23raptor is drowning
22:58:25BFLogBot Commit: bd1f6069c48d | Author: watusimoto | Message: Semi-experimental ini header writing alternative... better?
22:58:26BFLogBot Commit: 560ccf7bcf23 | Author: watusimoto | Message: Remove long-forgotten code
22:58:28BFLogBot Commit: 260f2b652190 | Author: watusimoto | Message: Comment, and line endings?
22:58:29BFLogBot Commit: f65108842415 | Author: watusimoto | Message: Fix string wrap prefix bug
22:58:31BFLogBot Commit: 163ee279ff1a | Author: watusimoto | Message: Whitespace
22:58:32BFLogBot Commit: b2d3ec0a7e69 | Author: watusimoto | Message: Unknown
22:58:34BFLogBot Commit: 49680f4d8b17 | Author: watusimoto | Message: Rationalize F32 vs S32 in the computation of string widths -- reduce casting, increase code reuse
22:58:35Watusimotoswim!!!
22:58:35BFLogBot Commit: 9ca6200a3456 | Author: watusimoto | Message: Make the tests pass again
22:58:37BFLogBot Commit: 0c78d0affd28 | Author: watusimoto | Message: Add option for partially disabling string wrapping
22:58:38BFLogBot Commit: 578b5f9599e3 | Author: watusimoto | Message: Change from -1 to constant
22:58:40BFLogBot Commit: 37525b1d503e | Author: watusimoto | Message: Polish up INI writing a little; add several missing setting descriptions; break out voting settings into their own section called Host-Voting; includes some mostly harmless debugging code that will need to be removed in future
22:58:41BFLogBot Commit: 99cb41b9f3e9 | Author: watusimoto | Message: Better verbiage
22:58:43BFLogBot Commit: 48a2410bda97 | Author: watusimoto | Message: Merge
22:58:45raptor treads water
22:58:48Watusimotowhew!
22:58:51raptorphoew!
22:58:52Watusimotodone!
22:58:57sam686A commit message of "Unknown"?
22:59:05Watusimotoit says it all
22:59:10WatusimotoI have no idea what changed
22:59:35Watusimotosomething invisible
22:59:49raptorverifying compilation..
22:59:51Watusimotoah, a trailing space was added
23:00:09WatusimotoI have had a frustrating few days
23:00:17Watusimotoworking on this #$%^& string wrapping thing
23:00:29WatusimotoAm now mostly back where I started
23:00:34raptordid you give up in the end?
23:00:38Watusimotomostly yes
23:01:07WatusimotoI think I can optimize the common case of a short string with no wrapping needed
23:01:36Watusimotojust check if 1) the string is short enough and 2) contains no newlines
23:01:44Watusimotoif so, we're done
23:01:51raptorbut is the overhead of the check worth it?
23:02:02Watusimotothat's the question
23:02:12Watusimotoprobably it's all inconsequential
23:02:34Watusimotobut the wrapper can now handle both fixed and var widht characters
23:02:37raptori was thinking that maybe we need a string-length-stash
23:02:41Watusimotoso we can wrap console output
23:03:03raptorit compiles!
23:03:05WatusimotoI don;t think such a stash would be worthwhile
23:03:10Watusimotoof course it does! :-)
23:03:15Watusimotonow I am going to go to bed
23:03:24raptorok, night!
23:03:28Watusimotowe had our daylight savings shift last night, and i'm tired
23:03:49Watusimotoif you want me to try to fix the editor bug, ping me tomorrow and I 'll do it
23:03:52raptorblech
23:04:00raptori'm researchign it now..
23:04:11sam686daylight savings time changes was March 9 in United states
23:04:33raptormay that day live in infamy
23:04:37Watusimotoyes, we're off by a couple of weeks here
23:04:41Watusimotoboth spring and fall
23:05:08Watusimotogood night, bitfighters!
23:05:18raptornight!
23:05:35Watusimoto Quit (Remote host closed the connection)
23:08:02Nothing_Muchoh man, I hope my APU gets here in time
23:08:07Nothing_Muchthat and my case
23:08:14Nothing_Muchthat way I can livestream Bitfighter on Twitch :D
23:13:07sam686the newest commits have 2 small errors building it, one linker error in bitfighterd (dedicated) and master build error cannot open SDL.h':
23:15:36Nothing_Much Quit (Quit: Konversation terminated!)
23:59:20Nothing_Much has joined

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.