Timestamps are in GMT/BST.
| 00:00:08 | | YoshiSmb_m Quit (Ping timeout: 265 seconds) |
| 00:31:50 | | BFLogBot Commit: 37ff2f25d2e2 | Author: sam8641 | Message: Replace hundreds of words with an icon and a text "Connection Interrupted", and make it behind the scoreboard. |
| 00:31:52 | | BFLogBot Commit: 9c3b2fda31e6 | Author: sam8641 | Message: This might fix extremely high ping for some users with very limited speeds. |
| 00:34:16 | amgine123 | btw sam |
| 00:34:28 | amgine123 | put the message box in teh center of e screen it looks bad being low |
| 00:34:30 | amgine123 | er so high |
| 00:34:51 | amgine123 | also can you make a copy of your levels file so i can have all e levels that are on your server? (and hte lev gen) |
| 00:40:51 | amgine123 | uh bf crashed on meh |
| 00:41:41 | amgine123 | uh sam |
| 00:42:06 | amgine123 | im trying to edit a odler level from a prev version of Bf but when i try to test it it crashes |
| 00:43:20 | amgine123 | zomg |
| 00:43:29 | amgine123 | now bf crashes when i try to host a game |
| 00:43:56 | amgine123 | now i cant dedicate a server wow! |
| 00:46:28 | amgine123 | ok old level + editor = crash old level + server dedicate = crash |
| 00:46:31 | amgine123 | duped |
| 00:50:52 | amgine123 | https://www.youtube.com/watch?v=EOZiZ1nJgGI |
| 01:01:33 | raptor | amgine123: was that the level i gave you, unmodified? |
| 01:01:39 | amgine123 | yes |
| 01:01:42 | amgine123 | it was |
| 01:01:44 | raptor | ok, i will test |
| 01:02:05 | amgine123 | it borked my editor and Server hosting |
| 01:03:06 | raptor | ok, i cannot get it to crash, can you send me the level you have please? |
| 01:04:37 | raptor | that was a good video to show the problem |
| 01:04:52 | raptor | can you make it crash again and click 'show details' on the crash dialog? |
| 01:05:06 | raptor | sorry 'view problem details' |
| 01:09:22 | amgine123 | oh waity |
| 01:09:26 | amgine123 | i edited the color values |
| 01:10:43 | amgine123 | try that |
| 01:14:07 | amgine123 | ang cjhanged black teams name |
| 01:14:22 | raptor | can you give me the level please? |
| 01:14:38 | raptor | that's the best way for me to find the error |
| 01:14:53 | amgine123 | ok? |
| 01:15:41 | raptor | i mean the level file |
| 01:15:52 | raptor | i would like to have your exact file that makes it crash right now |
| 01:16:09 | raptor | you can upload it here and give me the resulting link: http://sam6.25u.com/upload3.php |
| 01:17:37 | amgine123 | http://sam6.25u.com/upload/swarmed1.level |
| 01:17:40 | amgine123 | is that it? |
| 01:17:46 | raptor | perfect! |
| 01:18:36 | raptor | still cannot get it to crash |
| 01:19:04 | amgine123 | 0_0 |
| 01:21:20 | amgine123 | do you want teh exection offset? |
| 01:21:45 | amgine123 | ecexption |
| 01:23:01 | amgine123 | http://pastie.org/8979405 |
| 01:24:00 | amgine123 | that error details |
| 01:27:18 | amgine123 | Exception Code: 40000015 Exception Offset: 0029e307 |
| 01:31:12 | raptor | was there another button for more details? |
| 01:33:51 | | BFLogBot Commit: 3056b3cf2049 | Author: buckyballreaction | Message: Fix compiling in Linux |
| 01:35:07 | | BFLogBot Commit: d1aa18883b89 | Author: buckyballreaction | Message: Fix minor bugs with new vertex-edit mode: - Don't render vertices of LineItems - Don't render the snap vertex |
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| 01:35:45 | amgine123 | thats all there was in te crash report |
| 01:35:52 | amgine123 | in the pastie above |
| 01:35:59 | amgine123 | no clues in BF server |
| 01:42:54 | amgine123 | dam BF is totaly busted im going to have to reinstall and reset everything |
| 01:42:57 | | Platskies has joined |
| 01:45:13 | amgine123 | wtf i cant delete cause its open when its not open/> |
| 01:50:00 | amgine123 | can i have the s_bot upgrade again |
| 02:01:49 | raptor | amgine123: here is s_bot_upgrade: https://bitfighter.googlecode.com/hg-history/c8559dd8418e0b4b33e82d213aaccdf2308cdb4f/resource/robots/s_bot.bot |
| 02:01:57 | raptor | sam686: can you explain your TNL change to me? |
| 02:03:44 | raptor | it looks like you are increasing the delay of a packet send for high ping? |
| 02:13:20 | sam686 | some people's ping with limited connection speed shoots way up to over 1500 ms ping when lots of stuff happens in game.. |
| 02:13:42 | raptor | and how does your change fix that? |
| 02:14:14 | raptor | does it send fewer packets? |
| 02:14:17 | sam686 | it slows down the packet rate when pings gets higher then some number (6 pending packets is 350 ms ping lag) |
| 02:14:37 | sam686 | most people's ping is less then 250 ms |
| 02:14:58 | sam686 | I actually had that change on my server in place 2 weeks ago.. |
| 02:14:59 | raptor | ok, how will that affect the client who has more than 350 ping? |
| 02:15:08 | sam686 | it helped some people |
| 02:15:27 | raptor | ok |
| 02:15:36 | sam686 | the higher the ping (over 350 ms), they simply get updates a little less often |
| 02:16:00 | sam686 | less packet rate = less needed speed |
| 02:16:50 | raptor | hmm.. ok |
| 02:17:04 | raptor | and it doesn't affect faster clients at all? |
| 02:17:32 | raptor | (sorry, I'm being thorough in my questioning because I worry when TNL changes..) |
| 02:17:43 | sam686 | it only effects the clients with high pings.. |
| 02:17:55 | raptor | kaen: I fixed those bugs, they were easy |
| 02:17:58 | raptor | ok |
| 02:18:10 | raptor | thanks for explaining it a little better |
| 02:18:17 | sam686 | I seen some people complain their ping goes up to 1000 ms and lag, until they rejoin. |
| 02:25:14 | sam686 | not sure why amgine asking for levels, heres levels thats been in my server http://sam6.25u.com/bitfighter/levels6/ |
| 02:26:40 | amgine123 | uh can oyu upload it all as one file |
| 02:29:11 | sam686 | http://sam6.25u.com/bitfighter/levels6/levels_140329.zip |
| 02:38:43 | YoshiSmb_m | guys, i found some old maps on my netbook |
| 02:39:04 | YoshiSmb_m | remaked them and uploaded to pleiades |
| 02:39:31 | sam686 | http://sam6.25u.com/bitfighter/robots019a/ |
| 02:39:42 | YoshiSmb_m | old maps are a gift from our past |
| 02:39:47 | sam686 | one of them have a zip file |
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| 02:40:34 | sam686 | Soem maps I don't have, but maybe they are in |
| 02:40:37 | sam686 | http://sam6.25u.com/bitfighter/levels5 |
| 02:40:39 | sam686 | http://sam6.25u.com/bitfighter/levels4 |
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| 02:40:41 | sam686 | http://sam6.25u.com/bitfighter/levels3 |
| 02:40:44 | sam686 | http://sam6.25u.com/bitfighter/levels2 |
| 02:40:53 | sam686 | http://sam6.25u.com/bitfighter/levels |
| 02:43:47 | | Nothing_Much Quit (Quit: Konversation terminated!) |
| 02:44:11 | amgine123 | can you do me a favor? |
| 02:44:26 | amgine123 | transfer all 5 files of levels into 1 file then transfer it |
| 02:45:08 | | Platskies Quit (Ping timeout: 240 seconds) |
| 03:03:15 | sam686 | http://sam6.25u.com/bitfighter/levels_1_2_3_4_5.zip all levels |
| 03:03:22 | sam686 | ... well all the ones I have |
| 03:04:02 | amgine123 | great! |
| 03:04:21 | amgine123 | some of those levels may have scripts or lev gens so i will need those again |
| 03:04:26 | amgine123 | need those |
| 03:04:33 | YoshiSmb_m | sam, did you remember my first maps? |
| 03:05:01 | sam686 | some old levelgen might or might not work.. |
| 03:11:43 | amgine123 | its fine lmao |
| 03:12:19 | sam686 | i might be back few minutes |
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| 03:16:45 | YoshiSmb_m | hey n_m! |
| 03:17:57 | amgine123 | Yo sshi :) |
| 03:22:20 | Nothing_Much | Howdy |
| 03:24:09 | amgine123 | raptor minor bug if you do /add as a non server owner there is a message that displays game time extended but it does it before the vote ends |
| 03:28:41 | YoshiSmb_m | hi amgine! im just re-making some of my old maps and upload them to pleiades |
| 03:30:16 | raptor | amgine123: do you mean owner or admin? |
| 03:30:27 | amgine123 | yes |
| 03:30:42 | raptor | ok, i'll take a look |
| 03:30:54 | amgine123 | im afraid to add swarmed again to my levels that what borked BF before |
| 03:31:48 | raptor | make a copy of the folder before doing it |
| 03:32:00 | amgine123 | arg my dedicated server keeps crashin |
| 03:32:55 | amgine123 | wow 8 gigs on my downaloded folder |
| 03:38:07 | amgine123 | well |
| 03:38:11 | amgine123 | good news and bad new |
| 03:38:22 | amgine123 | good news it wasent swarmed that borked my level |
| 03:38:33 | amgine123 | bad news i cant dedicate servers again |
| 03:38:59 | | BFLogBot Commit: 5b8951192e47 | Author: buckyballreaction | Message: Fix client notification of needed levelchange permissions for /add (time) |
| 03:39:00 | amgine123 | or host a server |
| 03:39:06 | amgine123 | ^_^ |
| 03:39:35 | amgine123 | Problem signature: Problem Event Name: APPCRASH Application Name: bitfighter.exe Application Version: 0.0.0.0 Application Timestamp: 531a048d Fault Module Name: bitfighter.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 531a048d Exception Code: 40000015 Exception Offset: 0029e307 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 1cf4 Additional Information 2: 1cf433a5b |
| 03:39:54 | raptor | amgine123: I think there is something wrong with your system |
| 03:40:03 | fordcars_deb | Hi |
| 03:40:12 | raptor | I know you've mentioned random crashes before |
| 03:40:18 | raptor | hi fordcars_deb |
| 03:40:42 | raptor | it's really weird that you're the only one getting them, which makes me thing it is not bitfighter but something else |
| 03:41:04 | fordcars_deb | Antivirus? Virus? |
| 03:41:08 | raptor | I suspect a virus or antivirus/malware or some other driver or program that is interfering with the game |
| 03:41:10 | amgine123 | lol |
| 03:41:11 | raptor | haha |
| 03:41:13 | fordcars_deb | Heh |
| 03:41:49 | amgine123 | nope othger then the standard ws.reputation1 false positives |
| 03:41:58 | raptor | fordcars_deb: any final bugs or annoyances you'd like me to fix before 019c? |
| 03:42:10 | fordcars_deb | Uhm, nope! |
| 03:42:18 | fordcars_deb | Oh wait |
| 03:42:21 | fordcars_deb | Yes |
| 03:42:22 | raptor | ok, well, you have until monday to think of some! |
| 03:42:26 | fordcars_deb | Haha |
| 03:42:28 | raptor | oh good |
| 03:42:33 | fordcars_deb | Only a minor bug in Linux |
| 03:42:43 | raptor | do tell |
| 03:43:20 | fordcars_deb | If you have internet problems (not connected to it), and playe Bitfighter, enter usernam and password and click Play to go to the main menu |
| 03:43:49 | raptor | not connected to master, you mean? |
| 03:44:03 | fordcars_deb | And then the pop up appears to warn you that it didn't connect to master, well when you escape from that, it returns you to the login page |
| 03:44:06 | fordcars_deb | Yeah |
| 03:44:11 | raptor | oh? |
| 03:44:15 | raptor | ok, i'll take a look |
| 03:44:21 | fordcars_deb | Yeah, impossible to play without internet :O |
| 03:44:27 | fordcars_deb | It's from 019c though |
| 03:44:34 | raptor | wait wait, what revision? |
| 03:44:45 | fordcars_deb | Uhm, let me check |
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| 03:48:47 | raptor | can't duplicate |
| 03:49:04 | fordcars_deb | I think it might be because pressing Escape goes back to the page |
| 03:49:15 | fordcars_deb | One tick |
| 03:49:17 | amgine123 | umm can i hlp test BF 19c ? |
| 03:50:46 | fordcars_deb | amgine123: you should really (somehow) get VisualStudio :D |
| 03:51:05 | amgine123 | why cant teh world make all programs portable standalones XD |
| 03:51:26 | fordcars_deb | amgine123: they can, but compilers actually allow you to make programs :) |
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| 03:51:55 | fordcars_deb | You can make programs without one actually, but you would have to write it in binary (1s and 0s) |
| 03:52:15 | fordcars_deb | Which would require years of study |
| 03:52:25 | | destroyerimo__ Quit (Ping timeout: 268 seconds) |
| 03:52:27 | fordcars_deb | For your specific architecture |
| 03:52:35 | fordcars_deb | :P |
| 03:53:19 | fordcars_deb | Uh raptor, latest doesn't show that pop up? |
| 03:53:24 | fordcars_deb | Oh wait |
| 03:53:40 | fordcars_deb | Oh, ok then, it's all good |
| 03:54:12 | fordcars_deb | Itr was in 9616:7bcf1fab2547 |
| 03:54:27 | fordcars_deb | (my server clone, I don't know if it's the same in Bitfighter) |
| 03:54:49 | fordcars_deb | Yeah, it doesn't do that anymore, we're all set! |
| 03:55:22 | fordcars_deb | In the older clone, the pop up showed up faster |
| 03:57:11 | raptor | ok |
| 03:57:15 | raptor | thanks for checking |
| 03:57:48 | fordcars_deb | Welcome :) |
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| 04:00:45 | raptor | i'm heading in early. night! |
| 04:00:59 | | raptor Quit () |
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| 04:03:12 | amgine123 | night |
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| 04:18:45 | amgine123 | night all see ya later |
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| 05:50:04 | | BFLogBot Commit: 3fe08077e032 | Author: sam8641 | Message: Prevents losing seconds on game timer (test level from editor, save, and reload level) |
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| 07:58:37 | Nothing_Much | Someone should tell me how to set up a preset |
| 07:59:11 | Nothing_Much | Oh dear |
| 07:59:13 | Nothing_Much | New bug |
| 07:59:20 | destroyerimo | :O |
| 07:59:21 | destroyerimo | hi |
| 07:59:25 | Nothing_Much | Hey destroyerimo |
| 07:59:27 | Nothing_Much | What's up? |
| 07:59:28 | destroyerimo | hows going |
| 07:59:30 | destroyerimo | nm |
| 07:59:32 | destroyerimo | wbu? |
| 07:59:33 | Nothing_Much | Going good so far dude |
| 07:59:41 | destroyerimo | nice man |
| 07:59:45 | Nothing_Much | I'm probably gonna livestream the BBB this Friday :D |
| 07:59:53 | destroyerimo | BBB? |
| 07:59:59 | Nothing_Much | Big Bitfighter Battle :D |
| 08:00:06 | destroyerimo | oooooh :O |
| 08:00:09 | destroyerimo | nice! :D |
| 08:00:13 | Nothing_Much | Yeah! |
| 08:00:18 | Nothing_Much | But I found a bug |
| 08:00:28 | destroyerimo | how many players will it gonna be |
| 08:00:30 | destroyerimo | imma join! |
| 08:00:35 | Nothing_Much | destroyerimo: As many as we can get |
| 08:00:39 | destroyerimo | whats the bug? |
| 08:00:41 | destroyerimo | cool |
| 08:00:45 | Nothing_Much | I'm hoping my livestream will have some form of impact |
| 08:00:57 | Nothing_Much | The bug is that the sensor has a white circle coming out of the ship |
| 08:01:03 | Nothing_Much | Which is only supposed to happen with the cloak |
| 08:01:19 | Nothing_Much | So far it's happening in the Modules section in the instructions |
| 08:01:33 | destroyerimo | oh |
| 08:02:56 | Nothing_Much | Yeah |
| 08:03:01 | Nothing_Much | I find the minor bugs |
| 08:03:04 | Nothing_Much | I think |
| 08:04:24 | destroyerimo | XD |
| 08:04:27 | destroyerimo | u think? |
| 08:14:38 | Tazinator | steam? |
| 08:17:34 | destroyerimo | sup Tazinator |
| 08:35:10 | Tazinator | hey |
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| 13:12:49 | YoshiSmb_m | N_M |
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| 13:29:22 | destroyerimo | sup!!!!!! |
| 13:29:24 | destroyerimo | ppp |
| 13:29:44 | destroyerimo | point to point protocol |
| 13:29:45 | destroyerimo | lol |
| 13:29:53 | destroyerimo | i m so funneeeee |
| 13:29:56 | destroyerimo | ._. |
| 13:34:24 | destroyerimo | o hey guys |
| 13:34:28 | destroyerimo | i have a question |
| 13:34:47 | destroyerimo | since most of u r rly good programmers |
| 13:35:22 | destroyerimo | anyone know wats latex? |
| 13:49:11 | YoshiSmb_m | Raptor |
| 13:49:12 | YoshiSmb_m | ? |
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| 15:06:01 | Watusimoto | http://en.wikipedia.org/wiki/LaTeX |
| 15:06:04 | Watusimoto | gotta run! |
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| 15:43:35 | destroyerimo | :D |
| 15:43:44 | destroyerimo | i saw it |
| 15:43:50 | destroyerimo | didnt understand it |
| 15:43:53 | destroyerimo | :P |
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| 18:39:31 | bobdaduck | HMMMM. No Raptor. |
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| 18:57:27 | Watusimoto | destroyerimo: latex is like html for printed documents |
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| 20:04:06 | Tazinator | the convert tool just hard crashed on me again |
| 20:06:17 | Tazinator | happened after using control z after using the convert tool (wallify and polywallify with yes, delete objects) |
| 20:06:18 | Tazinator | http://pastebin.com/Gc02HN7b |
| 20:08:39 | Tazinator | (can't reproduce) |
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| 20:34:15 | | ChanServ sets mode +o |
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| 20:42:52 | kaen | wee that was fun |
| 20:43:28 | kaen | spent the last 18 hours sorting out a botched database migration |
| 20:44:14 | kaen | (I did get a full night sleep in, though) |
| 20:44:14 | raptor | 18 hours! |
| 20:44:23 | kaen | just realized how that sounded :P |
| 20:44:31 | raptor | oh ok |
| 20:44:42 | kaen | up late last night, letting a worker run overnight, picking through the pieces this morning |
| 20:44:57 | kaen | it wasn't my fault this time \o/ |
| 20:45:11 | raptor | hooray! |
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| 21:02:07 | raptor | there was one time that I was probably at fault for sending out $10,000 of faulty DVDs |
| 21:03:55 | raptor | I spent a whole day verifying that what had happened was not my fault, rather a fault with the duplicator - I had to read almost the full 100-page spec on DVD formats to prove it was them.. |
| 21:05:08 | raptor | i was an intern at the time and thought i was going to lose my job.. |
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| 21:14:17 | kaen | wow! |
| 21:14:27 | kaen | that's intense. |
| 21:20:22 | sam686 | Do one of you see my "SAM TEST" on server list? testing something.. |
| 21:20:37 | raptor | hi sam686, thanks for that Timer bug fix.. |
| 21:20:41 | raptor | i'll check your server |
| 21:20:51 | Nothing_Much | it's there sam686 |
| 21:20:53 | raptor | i see SAM TEST 2 |
| 21:21:06 | sam686 | good, my changes im about to push works |
| 21:22:07 | raptor | oh wierd Nothing_Much, you're right! |
| 21:22:12 | raptor | that map was the logo |
| 21:22:13 | Nothing_Much | :D |
| 21:22:15 | Nothing_Much | yeah! |
| 21:22:17 | | BFLogBot Commit: 4c49cbae4333 | Author: sam8641 | Message: Fix windows release build |
| 21:22:18 | | BFLogBot Commit: aa08524ed2e4 | Author: sam8641 | Message: enable "system for removing duplicate servers" shown in issue 380 |
| 21:22:19 | raptor | i never noticed that before |
| 21:22:40 | Nothing_Much | I'm crazy for Ubuntu :D |
| 21:23:32 | raptor | sam686: what was that fix for windows release mode? |
| 21:23:56 | sam686 | Its the release build with hundreds of linker errors.. |
| 21:23:56 | raptor | looks like visual studio linker issue? |
| 21:24:13 | raptor | so i've never had that problem with vc2010 |
| 21:24:16 | raptor | vs2010 |
| 21:24:21 | sam686 | turns out other libraries needs to be ignored differently between release and debug |
| 21:24:33 | raptor | is that with your vs2008? |
| 21:24:50 | sam686 | yes |
| 21:24:54 | sam686 | I looked at http://msdn.microsoft.com/en-us/library/6wtdswk0.aspx |
| 21:25:36 | raptor | wow what a mess |
| 21:26:19 | raptor | what a mess! |
| 21:26:35 | sam686 | it might be messy, but its only windows that the problem is in.. |
| 21:26:36 | Watusimoto | Hi |
| 21:26:44 | raptor | hi Watusimoto |
| 21:26:48 | Watusimoto | I know which libs need to be ignored in which releaes |
| 21:26:54 | Watusimoto | if you need it |
| 21:27:10 | raptor | i don't ever want to see that page again |
| 21:27:13 | Watusimoto | we need to find a way to embed that knowledge in the cmake file |
| 21:27:22 | raptor | Watusimoto: sam686 just did that |
| 21:27:26 | Watusimoto | ick |
| 21:27:31 | Watusimoto | ick at the ms page |
| 21:27:38 | Watusimoto | not ick that sam just fixed that problem |
| 21:27:45 | Watusimoto | for that... great!!!! |
| 21:27:59 | Watusimoto | sam686: you are the master at fixing the most impossible bugs |
| 21:28:16 | Watusimoto | I don't know how you find them, or how you fix them, but I'm glad you do! |
| 21:28:29 | raptor | if someone does /getmap twice, do we want to overwrite or do a rename of the new file? |
| 21:28:44 | Watusimoto | today we had wonderful spring weather! and I spent the day doing taxes! |
| 21:28:46 | raptor | /getmap on the same map, i mean |
| 21:28:54 | Watusimoto | overwrite, I think |
| 21:29:03 | raptor | https://www.youtube.com/watch?v=2TxYNYpicXM |
| 21:29:11 | Watusimoto | having two of teh same file would be... confusing |
| 21:29:17 | sam686 | right now it just overwrites, unless the existing file is read-only.. |
| 21:29:28 | raptor | ok |
| 21:29:49 | raptor | tazinator says that using /getmap overwrites his changes to a previos file gotten by /getmap |
| 21:29:57 | raptor | i kind of think it's his fault for not renaming |
| 21:31:28 | sam686 | rename upload_blah download_blah into something that doesn't start with download_ upload_ to be safe from /getmap upload map transfers |
| 21:34:02 | Watusimoto | what if we took his previous file and renamed it .bak |
| 21:35:33 | sam686 | that might work, but then it might not be visible from bitfighter itself requiring opening levels folder |
| 21:36:20 | sam686 | there is some kind of editor.tmp (i thenk) that get saved everytime you test level |
| 21:37:11 | Watusimoto | yes, though that is just a byproduct, and would ideally be deleted |
| 21:37:12 | raptor | we have a method in place (for screenshots) that will detect if it already exists and append a _1 or _2 on the end |
| 21:37:23 | raptor | .. before the extension |
| 21:37:55 | Watusimoto | so if you re-download a map, you really want to see two copies in your list of levels? |
| 21:38:21 | sam686 | kindof the same for game recording but takes only the last number it finds which I think is more useful to prevent out of order numbering |
| 21:39:06 | sam686 | I need to go, might be back in 2 hours |
| 21:40:30 | raptor | i think if he's going to modify a map, he should rename it |
| 21:44:33 | | YoshiSmb_m Quit (Ping timeout: 255 seconds) |
| 21:45:54 | Watusimoto | by sam686 |
| 21:45:57 | Watusimoto | bye sam686 |
| 21:46:05 | Watusimoto | raptor: I agree |
| 21:46:39 | Watusimoto | but how can we make him do that? |
| 21:46:50 | Watusimoto | when you save a dl'ed file in the editor, it gets a new filename? |
| 21:47:19 | raptor | the editor allows you to cahnge the filename |
| 21:47:20 | raptor | easy |
| 21:47:28 | raptor | he's already in there modifying it |
| 21:47:37 | Watusimoto | the mechansim for changing the filename is not obvious at all |
| 21:47:58 | Watusimoto | maybe display a message forcing him to change? |
| 21:48:17 | raptor | so maybe that's where our hypothetical SAVE AS option comes in? |
| 21:54:43 | raptor | kaen: excellent work on the pagination in pleiades.. |
| 21:55:01 | Watusimoto | perhaps so |
| 21:59:06 | raptor | i don't think we should do special handling for it - because someone might update their level, so /getmap will properly overwrite with the new changes |
| 22:00:55 | Watusimoto | yes, that is true |
| 22:01:16 | Watusimoto | the proper place to handle it would probably be in the editor, when modifying a level from the database |
| 22:01:23 | Watusimoto | if we want to handle it at all |
| 22:01:29 | Watusimoto | btw, any idea what these chars are? |
| 22:01:29 | Watusimoto | http://i.imgur.com/6igXP4E.png |
| 22:02:06 | raptor | wierd |
| 22:02:08 | raptor | no |
| 22:02:23 | raptor | open a hex editor! |
| 22:02:54 | Watusimoto | ah, I figured it out |
| 22:03:05 | Watusimoto | string(20, ' ') is correct |
| 22:03:14 | Watusimoto | string (' ', 20) makes weird things |
| 22:03:27 | Watusimoto | I was doing the latter when I should have been doing the former |
| 22:03:51 | raptor | fun memory errors |
| 22:18:16 | Watusimoto | when I was younger, my friends and I would write BASIC programs to "poke" random bytes into random parts of the computer memory to see how the machine would fail |
| 22:18:31 | raptor | a fuzz tester! |
| 22:18:47 | raptor | no wait.. that's worse |
| 22:18:50 | Watusimoto | we were convinced that magical things could happen, like we could get high-res graphics on my friend's TRS-80, which we all swore we saw once just before the machine reset |
| 22:18:51 | raptor | that's... horrible! |
| 22:20:03 | Watusimoto | probably more humane than poking my friend's litte brother |
| 22:20:31 | raptor | back when OSes allowed that sort of thing.. |
| 22:20:50 | Watusimoto | right... I was just thinking how unthinkable that would be today |
| 22:20:52 | raptor | what's funny is that NetWare allows that - and we still support it! |
| 22:21:31 | raptor | (at work) |
| 22:22:05 | Watusimoto | hooray! bring on the malware! |
| 22:27:48 | raptor | binary level files! with embedded scripts and thumbnails! |
| 22:27:59 | raptor | or XML with base64 encoded png! |
| 22:29:33 | Watusimoto | what if our level files were jpgs with the actual level code embedded in the file header? |
| 22:29:40 | Watusimoto | then you coudl view the level in an image viewer! |
| 22:30:16 | raptor | or XML with <[CDATA[]]> and keep the original level format! |
| 22:30:39 | raptor | can a jpg fileheader hold that much? |
| 22:31:30 | raptor | or pure SVG! |
| 22:31:38 | Watusimoto | I don't know what the jpg header can do |
| 22:31:44 | Watusimoto | pure svg is probably the way to go |
| 22:31:55 | Watusimoto | apply a stylesheet and boom... instant view! |
| 22:32:07 | Watusimoto | or something like that |
| 22:32:15 | raptor | subset of XML, we can use standard types, with variants in metadata |
| 22:32:29 | raptor | and support bezier curves! |
| 22:32:31 | Watusimoto | how many times have we agreed this is the way to go? and yet there is always a problem |
| 22:33:11 | raptor | so I was sort of joking to begin with... now I'm wondering if pure SVG could handle it.. |
| 22:34:14 | raptor | our Lua loading/editing would be weird |
| 22:36:45 | raptor | looks liek there are 'desc' and 'title' elements that can be added to any object - we could use them to store other info |
| 22:38:09 | raptor | anyways, back to reality |
| 22:46:22 | raptor | i'm so glad we have running water.. |
| 22:47:05 | raptor | little kids really make you appreciate that... |
| 22:48:18 | Watusimoto | nah... little kids are great for fetching water |
| 22:48:30 | Watusimoto | runnign water is great when you have no kids around to do the work fo ryou |
| 22:48:48 | raptor | haha |
| 22:49:03 | raptor | eventually yes. but it's so nice to be able to wash your hands... |
| 22:50:31 | raptor | oh, have you tried the new vertex-no-edit mode? |
| 22:50:48 | raptor | in the editor, press 'insert' to turn off vertex editing |
| 22:55:30 | raptor | Watusimoto: any idea as to why clientGame->getUIManager() returns a pointer to 0xffffffff ? |
| 22:55:42 | raptor | i'm attempting to fix the weird bug https://code.google.com/p/bitfighter/issues/detail?id=417 |
| 22:55:48 | Watusimoto | no idea at all |
| 22:55:54 | raptor | and i've never seen that before.. |
| 22:56:15 | sam686 | weard bug, isn't it? |
| 22:56:32 | raptor | sam686: very weird! |
| 22:56:32 | sam686 | that what happens when key-up is sent to every UI |
| 22:57:08 | Watusimoto | is clientGame valid where the pointer is bad? |
| 22:57:18 | raptor | clientGame is valid |
| 22:57:22 | raptor | here is the stack trace: |
| 22:57:37 | raptor | http://pastie.org/pastes/8981259/text |
| 22:57:55 | sam686 | the object itself becomes bad after the object get deleted by dragging into duck, which somehow can be done while menu is up |
| 22:58:02 | Watusimoto | finally got things stable enough to push! |
| 22:58:04 | | BFLogBot Commit: 5a470ebb1ff4 | Author: watusimoto | Message: Line endings, formatting |
| 22:58:05 | | BFLogBot Commit: 1a07f23f9f8c | Author: watusimoto | Message: Convert some old-style settings to new-style |
| 22:58:07 | | BFLogBot Commit: d20bbf32cec2 | Author: watusimoto | Message: Fix warning |
| 22:58:08 | | BFLogBot Commit: 956d803260b0 | Author: watusimoto | Message: Warnings |
| 22:58:10 | | BFLogBot Commit: c78bc774102f | Author: watusimoto | Message: Style! |
| 22:58:11 | | BFLogBot Commit: bb84f124ad5a | Author: watusimoto | Message: Dead code |
| 22:58:13 | | BFLogBot Commit: 165fbecc3999 | Author: watusimoto | Message: Test |
| 22:58:14 | | BFLogBot Commit: 291099c4ee6c | Author: watusimoto | Message: Line endings |
| 22:58:16 | | BFLogBot Commit: 92bef1c936d6 | Author: watusimoto | Message: Upgrade tests to upgraded settings |
| 22:58:17 | | BFLogBot Commit: 81c2bcca6349 | Author: watusimoto | Message: Fix tests' move wrapString to stringUtils, and make it more flexible; migrate tests to follow that change; implment new test for character-based wrapping |
| 22:58:19 | | BFLogBot Commit: d93a43ad0f3c | Author: watusimoto | Message: More tests for string wrapping |
| 22:58:20 | | BFLogBot Commit: 69714d175e83 | Author: watusimoto | Message: Fix tests |
| 22:58:22 | | BFLogBot Commit: 5ce732484183 | Author: watusimoto | Message: Try to make doWrapString more efficient... can't quite get it to work. :-( |
| 22:58:23 | | BFLogBot Commit: 166aee0c99de | Author: watusimoto | Message: Remove comment |
| 22:58:23 | | raptor is drowning |
| 22:58:25 | | BFLogBot Commit: bd1f6069c48d | Author: watusimoto | Message: Semi-experimental ini header writing alternative... better? |
| 22:58:26 | | BFLogBot Commit: 560ccf7bcf23 | Author: watusimoto | Message: Remove long-forgotten code |
| 22:58:28 | | BFLogBot Commit: 260f2b652190 | Author: watusimoto | Message: Comment, and line endings? |
| 22:58:29 | | BFLogBot Commit: f65108842415 | Author: watusimoto | Message: Fix string wrap prefix bug |
| 22:58:31 | | BFLogBot Commit: 163ee279ff1a | Author: watusimoto | Message: Whitespace |
| 22:58:32 | | BFLogBot Commit: b2d3ec0a7e69 | Author: watusimoto | Message: Unknown |
| 22:58:34 | | BFLogBot Commit: 49680f4d8b17 | Author: watusimoto | Message: Rationalize F32 vs S32 in the computation of string widths -- reduce casting, increase code reuse |
| 22:58:35 | Watusimoto | swim!!! |
| 22:58:35 | | BFLogBot Commit: 9ca6200a3456 | Author: watusimoto | Message: Make the tests pass again |
| 22:58:37 | | BFLogBot Commit: 0c78d0affd28 | Author: watusimoto | Message: Add option for partially disabling string wrapping |
| 22:58:38 | | BFLogBot Commit: 578b5f9599e3 | Author: watusimoto | Message: Change from -1 to constant |
| 22:58:40 | | BFLogBot Commit: 37525b1d503e | Author: watusimoto | Message: Polish up INI writing a little; add several missing setting descriptions; break out voting settings into their own section called Host-Voting; includes some mostly harmless debugging code that will need to be removed in future |
| 22:58:41 | | BFLogBot Commit: 99cb41b9f3e9 | Author: watusimoto | Message: Better verbiage |
| 22:58:43 | | BFLogBot Commit: 48a2410bda97 | Author: watusimoto | Message: Merge |
| 22:58:45 | | raptor treads water |
| 22:58:48 | Watusimoto | whew! |
| 22:58:51 | raptor | phoew! |
| 22:58:52 | Watusimoto | done! |
| 22:58:57 | sam686 | A commit message of "Unknown"? |
| 22:59:05 | Watusimoto | it says it all |
| 22:59:10 | Watusimoto | I have no idea what changed |
| 22:59:35 | Watusimoto | something invisible |
| 22:59:49 | raptor | verifying compilation.. |
| 22:59:51 | Watusimoto | ah, a trailing space was added |
| 23:00:09 | Watusimoto | I have had a frustrating few days |
| 23:00:17 | Watusimoto | working on this #$%^& string wrapping thing |
| 23:00:29 | Watusimoto | Am now mostly back where I started |
| 23:00:34 | raptor | did you give up in the end? |
| 23:00:38 | Watusimoto | mostly yes |
| 23:01:07 | Watusimoto | I think I can optimize the common case of a short string with no wrapping needed |
| 23:01:36 | Watusimoto | just check if 1) the string is short enough and 2) contains no newlines |
| 23:01:44 | Watusimoto | if so, we're done |
| 23:01:51 | raptor | but is the overhead of the check worth it? |
| 23:02:02 | Watusimoto | that's the question |
| 23:02:12 | Watusimoto | probably it's all inconsequential |
| 23:02:34 | Watusimoto | but the wrapper can now handle both fixed and var widht characters |
| 23:02:37 | raptor | i was thinking that maybe we need a string-length-stash |
| 23:02:41 | Watusimoto | so we can wrap console output |
| 23:03:03 | raptor | it compiles! |
| 23:03:05 | Watusimoto | I don;t think such a stash would be worthwhile |
| 23:03:10 | Watusimoto | of course it does! :-) |
| 23:03:15 | Watusimoto | now I am going to go to bed |
| 23:03:24 | raptor | ok, night! |
| 23:03:28 | Watusimoto | we had our daylight savings shift last night, and i'm tired |
| 23:03:49 | Watusimoto | if you want me to try to fix the editor bug, ping me tomorrow and I 'll do it |
| 23:03:52 | raptor | blech |
| 23:04:00 | raptor | i'm researchign it now.. |
| 23:04:11 | sam686 | daylight savings time changes was March 9 in United states |
| 23:04:33 | raptor | may that day live in infamy |
| 23:04:37 | Watusimoto | yes, we're off by a couple of weeks here |
| 23:04:41 | Watusimoto | both spring and fall |
| 23:05:08 | Watusimoto | good night, bitfighters! |
| 23:05:18 | raptor | night! |
| 23:05:35 | | Watusimoto Quit (Remote host closed the connection) |
| 23:08:02 | Nothing_Much | oh man, I hope my APU gets here in time |
| 23:08:07 | Nothing_Much | that and my case |
| 23:08:14 | Nothing_Much | that way I can livestream Bitfighter on Twitch :D |
| 23:13:07 | sam686 | the newest commits have 2 small errors building it, one linker error in bitfighterd (dedicated) and master build error cannot open SDL.h': |
| 23:15:36 | | Nothing_Much Quit (Quit: Konversation terminated!) |
| 23:59:20 | | Nothing_Much has joined |