#bitfighter IRC Log

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IRC Log for 2014-04-02

Timestamps are in GMT/BST.

00:54:15-holmes.freenode.net- *** Looking up your hostname...
00:54:16-holmes.freenode.net- *** Checking Ident
00:54:16-holmes.freenode.net- *** No Ident response
00:54:18-holmes.freenode.net- *** Couldn't look up your hostname
00:54:24BFLogBot has joined
00:54:24-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
00:56:39Tazinator has joined
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01:01:18SkybaxUh oh, raptor, sql error again!
01:01:45raptorok, i'll check it out
01:03:12raptorok, all good
01:03:33amgine123Bf link to stats?
01:06:13Tazinatori dont see the last hour in irc logs?
01:06:25Tazinatoror at least i didnt find my name in it
01:06:44Tazinatorhttp://bitfighter.org/irclogs/index.php?date=2014-04-01
01:06:52raptorthat's what happens when bitfighter.org goes down
01:07:32Tazinatorshoot..
01:07:41Tazinatordid you ever figure out anything about the pastie i posted?
01:08:01raptornope - you need to fix your indentation first
01:08:09Tazinatork :D
01:10:52Tazinatori think the only problem is teamindex anyway
01:11:17Tazinatorill paste when i get back home
01:11:19Tazinatorlater
01:11:20Tazinator Quit (Quit: Leaving)
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01:21:33amgine123raptor would it be hard to add a "stats tab" to bitfighter.org
01:24:03Skybax Quit (Ping timeout: 255 seconds)
01:27:08amgine123raptor why havent kill streaks ever been implemented
01:27:14raptor Quit ()
01:29:22Skybax has joined
01:59:24kaenthey have been, amgine123
01:59:34amgine123they are not in stats ?
01:59:42kaenhmm good point
01:59:50amgine123btw click here for a cool dubstep music video https://www.youtube.com/watch?v=IAISUDbjXj0
01:59:51kaenI don't even know if they are tracked, actually
02:00:23amgine123would it be hard to implement by BF 20 ?
02:00:34amgine123or is there BF19d first ;)
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02:33:44amgine123deadity
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03:19:27Tazinatorahhhhhhh velocity is still playing tricks on my mind
03:20:02Tazinatorblaaaaaa
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03:31:01amgine123anonme up for a few matches?
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04:24:10Tazinatorford
04:26:19Tazinatorfordcars_deb
04:28:24fordcars_debHI
04:28:26fordcars_deb*Hi
04:28:31TazinatorHI! HAWAII
04:28:37fordcars_debHI!
04:28:45TazinatorBEST STATE
04:28:47TazinatorAFTER NEW YORK
04:28:51fordcars_debHah
04:29:01Tazinatordid you hear about chile
04:29:08Tazinatorbig earthquake
04:29:17fordcars_debUh no>
04:29:20fordcars_deb:/
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04:29:27Tazinatorwe got the TSUNAMI watch here
04:29:44fordcars_debHeh, never had those here :P
04:30:00fordcars_debIt's snowing!
04:30:04Tazinatorno fair!
04:30:11Tazinatorwe get snow.. but only on the mountain
04:30:16Tazinatormountains
04:30:37fordcars_debYeah I guess so, but you got awesome beaches
04:30:39fordcars_deb:D
04:32:43Tazinatorbut i dont like the beach
04:32:49Tazinatorwell i do
04:32:51Tazinatorjust not the water
04:35:15Tazinatorpolywallify is interesting
04:35:59Tazinatorit deserves an instant hotkey.. like enter/return
04:40:18Tazinatorwaaat
04:40:25Tazinatorpolywallify only works one way
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05:13:31raptorgood evening!
05:16:57Tazinator has joined
05:19:30raptornice rendition!: https://www.youtube.com/watch?v=Um6UqoJl6Vo
05:23:41Tazinatorraptor: http://bitfighter.org/forums/viewtopic.php?f=46&t=2342&p=23462#p23462
05:23:49Tazinatoris the levelgen, if you;re nt sleeping now
05:23:56raptorhi
05:24:07Tazinatorhello
05:24:59raptoryou didn't clean the indentation!
05:25:03raptorlooking...
05:26:37TazinatorI diddddd
05:26:46raptoryou sure didn't!
05:26:53raptordid you read my post on that?
05:26:59raptorthe whitespace/indentation post
05:27:54raptorok
05:27:57raptorwhat's your error
05:28:01raptori have it cleaned up now
05:28:02Tazinatorit
05:28:22Tazinatoris supposed to move the ships on team 1 southeast
05:28:28Tazinatorand the ships on team 2 northwest
05:28:34Tazinator(up = north)
05:28:41Tazinatorbut it does nothing
05:31:16raptorok, i'll test it out... you probably just need a better understanding of vectors
05:31:23raptordo you know what a vector is?
05:31:32Nothing_Much Quit (Quit: Konversation terminated!)
05:31:34Tazinatoruhhh... a line from one point to the next?
05:31:48raptorthat's a scalar
05:32:14raptora vector is a direction + something (usually speed or distance)
05:32:30raptorso think of a compass
05:33:03raptoryou say go north 10 miles!
05:33:06raptorthat's a vector
05:33:16Tazinatorok
05:33:36raptorso the idea of direction is very important
05:33:41raptorhow much math have you had?
05:33:50Tazinatoralg 2
05:33:55raptorok perfect
05:33:55Tazinator2010
05:34:02raptoryou know the coordinate plane?
05:34:05raptorx/y plane
05:34:11Tazinatori might need to retake algebra
05:34:15raptorwe all do
05:34:20Tazinatora plane is a flat surface right?
05:34:27raptoryou remember the x/y plane
05:34:28raptoryes
05:34:39Tazinatornot sure what the x/y part means
05:34:57raptorare you willing to learn? because I'm willing to show you right now if you have a moment
05:35:36Tazinatori dont have
05:35:45Tazinatorim home, but also babysitting
05:35:58raptorhey me too!
05:36:31raptorok, i'll test your script a bit and see if there isn't something obvious
05:36:53raptorbut I recommend that you really understand coordinates and vectors if you want to continue to do fun stuff with scripts
05:38:22Tazinatorok
05:38:42raptorit's not that hard, you just have to get used to it (again)
05:39:27raptorwhat is the 600 check for in the script?
05:39:49Tazinatorspeed
05:40:06Tazinatorotherwise you'll just keep going faster
05:40:37Tazinatorit's top speed
05:41:20raptordid you look at orbitbot?
05:41:28raptorit has velocity adjustments in there
05:43:28destroyerimo_whats ucp.php?
05:44:06raptoruser control panel
05:44:44destroyerimo_oh
05:47:13sam686http://sam6.25u.com/cacti/graph_view.php Thats my network usage (eth0 = internet)
05:47:55Tazinatorraptor: omnispace is sort of broken
05:48:06Tazinatori say sort of because half the time it works
05:48:15raptoryou'll have to ask thread to fix it
05:48:17sam686My increase of bandwidth was my twitch streaming ps3 console
05:56:07sam686In case bf logbot didn't record everything, I have this log file from my ISC http://sam6.25u.com/upload/channel_%23bitfighter.freenode_2014.04.01.log
05:56:20sam686*** IRC (not ISC)
05:58:47raptorwell Tazinator, i'm not sure exact the problem right now
05:59:03raptorprobably because i'm getting a little fuzzy-headed from it being late
06:06:08raptori'm going to head to bed... maybe someone can take a look tomorrow
06:06:10raptornight!
06:06:15raptor Quit ()
06:30:34Tazinatorfigured out a new milestone
06:30:42Tazinatorbut raptor is gone.. oh well, see in mornign!
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06:57:03TazinatorVELOCITY IS WEIRD. That's my current analysis
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07:08:36sam686bitfighter.org (/var/log/http/access_log-20140309) has: http://sam6.25u.com/upload/text1404/140402_02-05-05.txt
07:09:29sam686it repeats thousands of times same ip address keeps downloading the same zip file over and over again, eating over 50 GB of server usage at March 25, 2014
07:12:07sam686Its for something raptor / watusimoto could look at..
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11:41:18Nothing_MuchHey guys
11:41:29Nothing_MuchI need to know what the status is on dual monitor support
11:41:43Nothing_MuchOr how to keep it from stretching on both monitors
11:43:44Nothing_Muchoh hey, new release?
11:44:22watusimotoyeah, 019c
11:44:29watusimotosome bug fixes
11:53:54Nothing_MuchAh cool
11:54:04Nothing_Muchalso, about dual monitor support?
11:54:15watusimotowhat platform, linux?
11:54:18Nothing_Muchyeah
11:54:55watusimotoI don't know... I can reproduce the problem
11:55:29Nothing_MuchWell it just needs to not stretch over both monitors
11:55:37Nothing_MuchIs there something in the .ini file?
11:56:28Nothing_Muchbbl
11:56:50watusimotono
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13:35:56Nothing_MuchAh okay
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13:48:08raptorgood morning!
13:48:12Nothing_Muchmornin' raptor
13:49:43Nothing_Muchraptor: did 019c get that autologin feature fixed?
13:50:09raptoryes
13:50:23raptoryou may read the complete changelog here: http://bitfighter.org/downloads#changes
13:50:36raptor changes topic to 'Welcome everyone! Feel free to ask anything! | Bitfighter 019c released! | http://www.bitfighter.org/downloads | Forums http://bitfighter.org/forums/ | Channel logs http://bitfighter.org/irclogs/'
13:50:38Nothing_Muchah nice
13:51:05Nothing_Much019b is still in the debian downloads
13:51:15Nothing_Muchunless someone forgot to change the name
13:51:19raptornope
13:51:22Nothing_Muchnope, same version
13:51:28raptorI mean, yes, they are still old version
13:51:41raptorI thought I added a note that ditro-specific stuff may lag..
13:52:19Nothing_MuchI don't see it
13:52:38Nothing_MuchIs it in the notes?
13:53:10raptoroh, it's in the first paragraph here: http://bitfighter.org/downloads#linux
13:53:20raptorit takes me a little while to build them all
13:53:21Nothing_Muchoh
13:53:24Nothing_Muchdoi, I'm blind
13:53:43raptorwhich package do you use? i can do that one first
13:53:54Nothing_Much.deb's (ubuntu)
13:54:01raptorwhat version/arch ?
13:54:25Nothing_Much14.04, amd64
13:54:40raptorsorry, i mean which of our 'unofficial' packages do you use?
13:54:48Nothing_Much.deb?
13:55:14raptori usuaully provide debian 6/7 i386/amd64 .debs
13:55:23raptorwhcih of those do you use?
13:55:34Nothing_Muchoh
13:55:35Nothing_Much7
13:55:40Nothing_Muchbut it most likely doesn't matter
13:55:47Nothing_Muchsince everything's mostly backwards compatible
13:55:55raptor32 or 64 bit?
13:56:10Nothing_Much64
13:56:19raptorexcellent... that's what I was after :)
13:57:25Nothing_Muchwoo!
13:57:31Nothing_Muchaw man, ubuntu one's going down!
14:02:25watusimoto Quit (Quit: Leaving.)
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14:08:49raptorwell we know that arm7l and ppc64 build for openSUSE 13.1!
14:09:12watusimoto Quit (Read error: Operation timed out)
14:10:16Nothing_Muchoh my
14:26:55raptoroh fedora 20 was released
14:27:17Nothing_Muchwhoa, really?
14:28:01raptorNothing_Much: here are debian 7 .debs for 019c: http://download.opensuse.org/repositories/home:/dbuck/Debian_7.0/
14:29:29Nothing_Muchoh nice
14:35:25raptorok all debian builds done
14:35:55Nothing_Muchauto login works!
14:35:57Nothing_Much:D
14:48:30raptorhooray!
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15:17:59raptorwatusimoto: 019c was updated successfully... I still have to do desura builds, but everything else is done
15:18:11watusimotohey there
15:18:17raptoras far as files are concerned, i mean
15:18:36watusimotowhen did the files become ok to upload?
15:18:48raptorlast night when you were asleep
15:18:58watusimotook, good, then the new files are on gamejolt
15:19:14watusimotoI did them this morning
15:19:45watusimotoI just need to write up a notice of the changes
15:20:00raptoryou can see full changelog: http://bitfighter.org/downloads#changes
15:20:16watusimotoI didn't realize there were that many!
15:20:38raptoryes... and not a single commit by watusimoto! :-)
15:20:46watusimotoa first ever!
15:21:31watusimotoI also tried to get the gamejolt "download and run" (or whatever it's called) to work for linux, but couldn't
15:22:01raptori'm not sure i know what that is..
15:22:20watusimotoyou basically click a link, and the file gets downloaded and runs
15:22:35watusimotoso it would work with a portable install, for example, if it worked
15:22:44raptorah... it probably doesn't in linux because there's a million different ways to run a file from a GUI
15:23:05watusimotoit uses a little java applet, and I think that was where the failure was for me
15:23:21watusimotobut you specify the command to run after unpacking the archive
15:23:32watusimotoso it should be flexible enough to cover most situations
15:24:02watusimotoNothing_Much was bugging me about a bug with full-screen on his dual monitor linux rig. I was able to verify the issue, but need to do more research on how to fix (if it can be fixed)
15:24:03raptorah.. yes
15:24:08raptorjava is a good equalizer
15:24:09watusimotodo you know anything about that?
15:24:16raptoryes
15:24:29watusimotodo you know if it can be fixed?
15:24:30raptorSDL 1.2 doesn't support dual monitors very well
15:24:47watusimotois sdl2 any better?
15:24:52raptorwhich is what is used for most Linux distros... SDL 2 does it better, but i'm not sure if we need to add extra code for it
15:25:19raptorSDL 2 has full multi-monitor support
15:25:22watusimotomaybe we could build the portable linux isnstall with sdl2
15:25:36watusimotoas that shouldn't depend on any system-installed libs
15:25:49raptoryes, but i don't have two monitors to test
15:25:57watusimotoI do
15:26:03watusimotoand Nothing_Much does
15:26:12raptorwell, if you test on windows
15:26:18raptorit may tell us if it works out of the box
15:26:24watusimotoI have a dual monitor linux rig at work
15:26:33watusimotobut no dual monitor windows rig
15:26:42raptor!
15:26:47raptoroops
15:26:55watusimotologbot hears all
15:27:09raptori wonder - sam686 probably has a dual monitor set up (if not 3 monitors)
15:27:21raptorhe could tell us how sdl2 on windows is.. maybe
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15:34:49raptori build the portable linux one based on ubuntu 10.04 distro
15:35:29raptori'm not sure if SDL2 is available for that... although I can probably change the base distro to debian 6
15:36:22raptorok, yes, debian 6 is glibc 2.11
15:36:35raptorideally, i'd compile for glibc 2.7, i think
15:36:48raptorbut i doubt many people are really running that old a distro
15:37:40Nothing_Muchraptor: That's most likely pointless to actually compile against something that old
15:38:02raptormaybe...
15:38:22raptorthe issue is that some people do run old 32bit glibc distros for long periods of time
15:38:46raptorbut we don't do 2.7 now anyways
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15:42:13raptoryeah... i shoudl change standalone installer to debian 6 going forward
15:44:34watusimotoso glibc is a dependency we rely on the system to have?
15:44:59raptorglibc is essentially the core to any Linux system
15:45:23watusimotoyes, but it's a binary we dynamically link to, right?
15:45:31raptoryes
15:45:50watusimotoand everything else in the standalone is statically linked, right?
15:45:52raptorand older versions are guaranteed to run on newer versions
15:46:00watusimotoright
15:46:01raptorbut not the other way around
15:46:06watusimotoof course :-)
15:46:08raptorno, not statically linked
15:46:23raptori cheat and distribute other dynamic libs
15:46:28watusimotoah, I see
15:46:31raptorthat are linked to glibc2.11 also
15:46:45watusimotoso private copies of dynamic libs
15:46:55raptoryes
15:47:03raptorand the wrapper script will load those libs first
15:47:07watusimotoright
15:47:08watusimotook
15:47:15watusimotobut glibc is a bridge too far?
15:47:23raptoryep
15:48:45raptorif we did a static compile, then we could do glibc (and inflate the binary), but setting up that type of environment is a bit difficult
15:49:00raptorand time-consuming
15:49:16raptorbut eventually we may be able to get there with our CMake build system
15:50:23watusimotothat would be awesome
15:50:36watusimotosomeday...
16:09:05raptorhmm... looks like if we use gcc 4.5+ then it may be easier than I thought...
16:11:38raptormaybe i'll tinker with this instead of migrating the standalone install to debian 6..
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16:49:39watusimotowrong window syndrome
16:49:49watusimotook, out of here... see you on the other side!
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17:24:36SkybaxGoodmorning!
17:25:23Nothing_MuchHi Skybax
17:25:31SkybaxWhat's up?
17:25:38raptorthank goodness april fools is over
17:26:26Nothing_Muchnm, boredom
17:27:08SkybaxHahaha
17:27:13SkybaxI thought April Fools was fun lol
17:27:55SkybaxI didn't prank anyone, or get pranked by anyone, but it was fun watching everyone else x)
17:28:44Nothing_MuchLol
17:28:53Nothing_MuchYeah GameJolt had an April fool's joke lol
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17:43:50raptoroh goodie! it's net split time!
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17:49:58Nothing_Muchoh my
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17:50:35WatusimotoHi all...
17:50:50Watusimotoany idea why this level looks different than the others
17:50:51raptorhello
17:50:52Watusimotohttp://bitfighter.org/pleiades/levels/view/257
17:50:58raptoryes
17:51:16Watusimotois it because of the levelgen?
17:51:18raptorbecause tazinator used the 'show levelgen' in the editor
17:51:23raptorthen took a screenshot with it
17:51:32Watusimotointeresting
17:51:55Watusimotowe probably need to think about how to handle levelgens with pleiades
17:52:26raptorwe sort of have this 4th class of scripts
17:52:48raptorlevelgens that do work in main() only to generate walls and such at the start of a level
17:53:07raptorand that get loaded by this mechanism
17:53:18Watusimotothose are the "classic" levelgens
17:53:24raptoryes
17:53:44Watusimotobut this level must be one of those
17:53:50raptorit is
17:53:56raptorhe is using your mazegen script
17:57:01Watusimotoso perhaps I misunderstood... I thought you said that classic levelgens got their stuff into the screenshot
17:58:04raptoryes, he used the 'toggle script results' option in the editor
17:58:07raptorctrl+K
18:00:31Watusimotoah, that's right, the screeshot just takes a pic of the <holding-tab> preview
18:00:37raptoryes
18:00:43Watusimotoso levelgens aren't run
18:01:05Watusimotoperhaps in preview mode, levelgen walls should look like other walls, just as a matter of good practice
18:01:23raptorit's two step process - preview, save to level
18:01:33raptorctrl+k, ctrl+i
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18:18:08raptori just 'fixed' a coworkers computer
18:18:26raptorshe had random keystrokes being entered in everywhere
18:19:03raptorturns out that another coworker had the exact same model wireless mouse/keyboard and the transmitter was only about 5 feet away (through the wall) and they were on the same frequency
18:24:15Nothing_MuchI got Wordpress working!
18:26:19Watusimotoraptor: that's awesome!
18:26:24WatusimotoNothing_Much: that's awesome!
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18:38:02Nothing_MuchDoes Bitfighter.org use an image that's tiled for the background or is it a gigantic image?
18:39:52bobdaduck has joined
18:40:14raptora gigantic tile!
18:40:57Nothing_Muchalright
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18:43:31SkybaxHey kaen, your comment on my level on Pleiades, what secrets were you referring to? x)
18:48:11sam686multimonitor on windows works fine, fullscreen on only one monitor. long time ago on linux I had the fullscreen stretching problem, but I don't know what version of SDL this happens on..
18:48:47sam686I don't know if useFakeFullscreen in bitfighter.ini might fix it for old SDL1
18:49:12raptorfakefullscreen does not fix it
18:50:32sam686On windows I could get fullscreen to stretch 2 monitors using what ATI/AMD calls a graphics feature "eyefinity"
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19:38:15sam686Looks like nobody was updating http://bitfighter.org/wiki/index.php/Building_Bitfighter "hg up bitfighter-019a"?
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19:53:21raptorit's snowing!
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20:11:54sam686Do you see the green dot in a "G" of "Bitfighter"? I only see it in my linux virtualbox http://sam6.25u.com/upload/bitfighter_g_has_green_dot.png
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20:12:30sam686That dot only shows up at the main menu and at the login screen, it does not show up at the credits nor the TextItem "Bitfighter"
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20:13:08raptordust on the screen?
20:13:11raptor(joking)
20:13:31sam686Dust isn't green
20:18:42bobdaduckYou can paint it green
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20:35:05sam686Found out what it is... in MenuUserInterface::render() it is drawCenteredUnderlinedString drawing a green dot on an empty string..
20:35:44sam686zero-length line draws a dot on linux? (I think its using software rendering)
20:36:32raptormust be the vm? i don't have that problem in linux
20:37:13sam686maybe because you using hardware rendering which is a bit different from software rendering, mostly on line rendering with line smoothing on.
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20:51:33sam686My main non-vm linux have the same green dot problem, but only when starting bitfighter with: LIBGL_ALWAYS_SOFTWARE=1 ./bitfighter
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21:44:11BFLogBot Commit: c0bbd0c325a7 | Author: sam8641 | Message: Fixed green dot problem, from zero length title underline on some systems including linux software renderer
21:44:12BFLogBot Commit: 5fd2f8dbe2f3 | Author: sam8641 | Message: This may fix some problems with several settings getting reverted.
21:45:59sam686My last commit may be for Watusimoto to look at..
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22:38:48Watusimotohi
22:39:00Watusimotohi sam686 -- what is in this last commit?
22:39:06raptorhello
22:39:09raptoroh
22:39:21raptoryour most recent changes committed some settings issues
22:39:30raptorspecifically the leveldir was wrong or always empty
22:39:48raptori think sam686 was trying to fix it
22:39:52Watusimotoah, ok
22:40:03WatusimotoI was working through some related issues
22:40:15Watusimotobut his changes look fine, at least as an interim measure
22:40:57Watusimotothis setting stuff is really tedious
22:41:16raptorare you doing a full migration to the new framework?
22:41:18Watusimotojust what I need after a long night working on taxes
22:41:22Watusimotono
22:41:24Watusimotonot yet
22:41:34raptori haven't really updated to the recent code since i've been working in 019c land
22:41:49Watusimotojust trying to get a few entire sections converted; there are some complications I want to figure out before pressing on too far
22:42:21Watusimotothings like sound levels, where we store a number 0-10 in the ini, but use 0-1 in the code
22:42:31WatusimotoI'm trying to avoid too many special cases
22:42:40Watusimotoso looking for a generic way to handle this
22:42:56Watusimotowell, I have one, but I'm still testing it
22:43:55raptormaybe have a static modifier of 0.1 in the soundsystem that is just multiplied
22:44:07Watusimotothat's a possibility
22:44:22WatusimotoI don't like it, but it's not horrible
22:44:39raptorideally we'd have parallel values in code and INI
22:44:48raptorbut sound is really 0 - 1 on the gain, i think
22:44:50Watusimotoyeah, that's another possibility
22:45:02raptorso we'd have to do 0 - 1 in the INI
22:45:21Watusimotothat's a third possibility
22:46:08Watusimotoit partly depends on if this is the only case (in which these solutions are probably the best), or whether there are many similar cases
22:46:13WatusimotoI haven't done that analysis yet
22:46:37Watusimotowe do have a lot of items that need special handling, thoguh
22:47:59Watusimotowell,some anyway
22:48:17raptormaybe everythign should just go to integers
22:48:27raptordisplay mode 0 1 2
22:48:31raptoretc
22:48:37raptorand make people read the INI
22:48:52raptorthat's probably extreme..
22:50:19Watusimotook, my volumne handling seems to work
22:50:56WatusimotoI added the ability to have special read and write handlers
22:51:08Watusimotoso for volume, these * and / 10
22:51:10raptoroh boy - a message bus!
22:51:27Watusimotobut... if these are the only settings that end up using that, I'll probably scrap it
22:51:38Watusimotoand use one of the solutions you suggested
22:52:00raptori'm trying to think of another thing that uses it..
22:52:12Watusimotowe have some weird things
22:52:35Watusimotolike HelpItemsAlreadySeenList
22:52:42Watusimotono idea how that is going to work
22:52:56Watusimotoor MasterServerAddressList
22:53:03Watusimotowhich essentially packs a list into an item
22:53:30Watusimototrying to find the right balance between elegant and practical
23:05:37raptorpractical!
23:05:40raptorbut maintainable
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23:10:07Watusimotoagreed
23:12:10raptorok, heading home
23:12:12raptorlater!
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