Timestamps are in GMT/BST.
| 01:01:20 | fordcars | Hi |
| 01:01:31 | raptor | Lo |
| 01:02:14 | raptor | what I need is some easy way to take screen shots of 271 levels |
| 01:02:42 | raptor | I'm almost done with the pleiades import script... |
| 01:02:48 | raptor | but there will be no screenshots |
| 01:04:30 | fordcars | Hehe |
| 01:04:49 | fordcars | I guess you could import all the levels in Bitfighter and make it screenshot each one |
| 01:05:09 | raptor | yes... hmmm |
| 01:18:53 | raptor | have to sleep.. night! |
| 01:19:09 | | raptor Quit () |
| 01:57:02 | | raptor has joined |
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| 01:57:05 | raptor | ok i lied |
| 01:57:15 | raptor | the pleiades import is so close that I have to finish it |
| 01:57:54 | fordcars | Haha |
| 01:58:36 | fordcars | I'v been hacking Bitfighter's gameObjectRender for a while now, it looks real fancy (as in ugly) |
| 01:58:53 | fordcars | Anyway, going to bed, night! |
| 01:58:57 | | fordcars Quit (Quit: Page closed) |
| 01:59:32 | raptor | ok here goes sam686 (I see you are logged on bitfighter.org) |
| 01:59:43 | raptor | I'm going to run my pleiades import script |
| 01:59:48 | raptor | and see what happens... |
| 02:03:15 | raptor | sam686: do you remember the mysql password for the 'backup' user? I can't seem to find it anywhere |
| 02:13:28 | raptor | IT WORKED |
| 02:13:34 | raptor | all levels loaded into pleiades... |
| 02:13:38 | raptor | now let's turn it on! |
| 02:15:42 | sam686 | hi raptor |
| 02:15:45 | raptor | SUCESS |
| 02:15:48 | raptor | SUCCESS |
| 02:15:50 | raptor | hi |
| 02:16:04 | sam686 | i happen to changed the backup password, looking for password wait a minute |
| 02:16:10 | raptor | pleiades has all the data back I can get: http://bitfighter.org/levels/ |
| 02:17:23 | raptor | tada!: http://bitfighter.org/levels/users/view/122 |
| 02:17:50 | sam686 | possible conflicting database ID? make new levels database ID start at 500 maybe? |
| 02:18:06 | raptor | nope, I put in all the original IDs |
| 02:18:07 | sam686 | well. for new levels at least |
| 02:18:15 | raptor | oh... |
| 02:18:16 | raptor | uhh |
| 02:18:26 | raptor | is there a way to change the AUTO_INCREMENT? |
| 02:18:30 | raptor | for the levels table? |
| 02:18:44 | sam686 | don't know yet.. |
| 02:19:03 | raptor | oh no wait |
| 02:19:05 | raptor | it's already set |
| 02:19:10 | raptor | at 290 |
| 02:19:12 | raptor | that's perfect |
| 02:19:16 | raptor | last ID was 289 |
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| 02:19:23 | raptor | i guess it was smart enough to adjust |
| 02:19:41 | raptor | maybe i'll set it to 300 to be safe |
| 02:19:44 | sam686 | i think it goes by the last ID |
| 02:19:57 | raptor | done |
| 02:23:53 | raptor | sam686: can you please force a backup from the plieades table? |
| 02:24:01 | raptor | does it go to your server nightly? |
| 02:27:15 | raptor | i'm gonig to test the upload.. |
| 02:27:23 | raptor | to pleiades |
| 02:27:39 | sam686 | what? the copy of my database? |
| 02:28:35 | raptor | did you set up on-the-fly replication to your copy of the database? |
| 02:28:54 | sam686 | it already got the level database copy of your import, its like on-the fly copy, only transferring the changes made on database |
| 02:29:04 | raptor | oh great! |
| 02:29:05 | raptor | thanks |
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| 02:33:49 | sam686 | can't make changes to slave database or it will cause slave database to go out of sync from master (slave doesn't control the master) |
| 02:33:59 | raptor | that's fine |
| 02:34:05 | raptor | i got in and changed my password |
| 02:34:08 | raptor | thank you |
| 02:34:47 | sam686 | at least you can do expensive select queries there.. |
| 02:42:48 | raptor | ok, uploading from editor works well |
| 02:42:56 | raptor | ok, time for bed fo rme... |
| 02:48:45 | raptor | night! |
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| 10:45:58 | raptor | good morning! |
| 10:47:55 | raptor | watusimoto: if you didn't see, the level database is back! |
| 10:50:21 | raptor | i'm the only one at work in my hallway... time for some Vivaldi! |
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| 11:18:16 | watusimoto | fantastic! |
| 11:18:28 | watusimoto | on the vivaldi, that is... and good job on the database as well |
| 11:18:35 | raptor | haha |
| 11:19:17 | watusimoto | I was just thinking about how I'm going to find a job when I get back to pdx |
| 11:19:35 | watusimoto | fun fun |
| 11:19:36 | raptor | oh... you are moving soon |
| 11:19:42 | watusimoto | in august |
| 11:19:51 | raptor | then you'll only be taxed once again! |
| 11:20:00 | watusimoto | that's why I've been going on so many trips... using my vacation while it's still interesting |
| 11:20:16 | raptor | (as opposed to twice) |
| 11:20:31 | watusimoto | yes |
| 11:20:42 | watusimoto | and if I'm unemployed, I won't be taxed at all! |
| 11:23:18 | watusimoto | so many unpleasant tasks await me... buying a car, getting internet service, finding a job, etc. |
| 11:24:26 | raptor | I admire your bravery... I'm the type that has to have everything in place before I make a change |
| 11:24:56 | watusimoto | what options do I have? Maybe I could get my internet service figured out, but buying a car kind of has to be done in person |
| 11:25:11 | raptor | yeah, true... |
| 11:25:12 | watusimoto | and jobs are easier to find when you can actually present yourself for an interview |
| 11:25:43 | raptor | my wife has xpat experience |
| 11:25:57 | raptor | but her dad always just moved around from oil company to oil company |
| 11:26:27 | watusimoto | it's a lot easier when you have someone helping you move |
| 11:27:09 | watusimoto | the best was when I went to Peru... company just showed up and poof... everything was gone |
| 11:27:30 | raptor | wow |
| 11:27:50 | watusimoto | and when we got kicked out of the country... (the company, not me personally), they showed up at my apartment with a big stack of bills and settled everything with my landlord |
| 11:28:25 | watusimoto | then my stuff just magically appeared in Minneapolis |
| 11:28:43 | raptor | now that's good treatment |
| 11:28:50 | watusimoto | indeed |
| 11:28:58 | watusimoto | it hasn't usually been like that |
| 11:29:10 | watusimoto | but it's really nice when it is |
| 11:29:44 | watusimoto | and it will NOT be like that this time |
| 11:30:09 | watusimoto | $7000+ out of pocket and a lot of stress |
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| 11:31:01 | raptor | yikes! |
| 11:31:06 | watusimoto | but that's far better than the alternative, which is never to have come :-) |
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| 12:06:39 | watusimoto | a bunch of players with japanese sounding names are playing right now |
| 12:06:58 | raptor | oooo |
| 12:07:27 | raptor | oh man, i have to get that widget back onto the forums |
| 12:10:47 | raptor | p0laying on a server in Japan! |
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| 12:29:09 | raptor | updated the message on the main site.. |
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| 18:06:05 | YoshiSmb_m | Hi guys |
| 18:42:15 | raptor | hi |
| 19:13:58 | raptor | memory bug which has got me confused at the moment: http://pastie.org/pastes/9379350/text |
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| 19:50:46 | raptor | i think it's a static initialization order problem |
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| 20:29:25 | no_mu | Howdy |
| 20:29:35 | raptor | hi |
| 20:30:00 | amgine123 | hello] |
| 20:30:10 | no_mu | How's everything going? o.o |
| 20:30:14 | amgine123 | raptor i got a error when i tried to load te forums are they still down |
| 20:31:58 | raptor | they're up! |
| 20:32:01 | raptor | dinner time! |
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| 20:32:15 | no_mu | amgine123: they're workin' for me |
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| 22:05:54 | fordcars | Hi |
| 22:10:58 | fordcars | Hey no_mu I've been working on some ideas for eye candy |
| 22:11:10 | fordcars | They are all hacks, but it's only to see how it would looks like |
| 22:11:20 | fordcars | But I ran out of ideas hehe |
| 22:11:21 | no_mu | fordcars: ooo nice! |
| 22:11:24 | no_mu | hmm |
| 22:11:25 | no_mu | well |
| 22:11:29 | no_mu | do ya have any demos? |
| 22:11:42 | fordcars | Yeah haha, they are... interesting |
| 22:12:09 | fordcars | http://i.imgbox.com/AtGbQW4W.png |
| 22:12:16 | fordcars | Just a test on the error messages |
| 22:12:28 | fordcars | It also works in the editor |
| 22:12:42 | no_mu | Is it a concept art or did you program it into the game? o.o |
| 22:12:46 | fordcars | I also have some in-game stuff |
| 22:12:50 | fordcars | Yeah, programmed :) |
| 22:13:01 | fordcars | http://i.imgbox.com/0bPBb7hw.png |
| 22:13:07 | fordcars | Red-green looks really great |
| 22:13:14 | fordcars | Hahahahahah |
| 22:13:16 | no_mu | Python or C++? |
| 22:13:24 | fordcars | C++ |
| 22:13:28 | no_mu | or which language? |
| 22:13:29 | no_mu | oh nice |
| 22:13:34 | fordcars | Just hacked a few things in the code |
| 22:13:41 | no_mu | It looks decent |
| 22:13:58 | no_mu | though the shader programming may be a tough nut to crack |
| 22:14:14 | fordcars | I've been working on some in-game stuff, and I hacked the code to have a small animation system |
| 22:14:17 | no_mu | especially for the uh.. inners of the game |
| 22:14:21 | fordcars | I thought that too |
| 22:14:27 | fordcars | But, they don't exit in Bitfighter |
| 22:14:35 | no_mu | exist*? |
| 22:14:39 | fordcars | No shaders, since it's OpenGl 1.2 |
| 22:14:43 | fordcars | *exist yeah haha |
| 22:14:55 | fordcars | Shaders were implemented in OpenGl 2 |
| 22:14:59 | no_mu | Yeah... I think Bitfighter will be passed on since most people nowadays want more eye candy |
| 22:15:08 | fordcars | Yeah probably |
| 22:15:22 | no_mu | It might be time for an upgrade or at least an alternative download |
| 22:15:40 | fordcars | If Bitfighter would be converted to OpenGl 2, not only would we have shaders, but it would work on Rpi (finally!) |
| 22:15:42 | no_mu | Which IMO I think can or SHOULD be compatible with the original graphics! |
| 22:15:50 | fordcars | Yes! |
| 22:15:55 | no_mu | And other mobile consoles :) |
| 22:15:59 | fordcars | ^^ |
| 22:16:00 | fordcars | Yep |
| 22:16:11 | fordcars | Kaen said he might be able to do it |
| 22:16:12 | no_mu | So far the best mobile console would be the Nvidia shield |
| 22:16:17 | no_mu | nice |
| 22:16:17 | fordcars | ^^ |
| 22:16:23 | no_mu | Also for SteamOS |
| 22:16:25 | fordcars | I want one for Bitfighter |
| 22:16:31 | no_mu | Try and get BF on Steam at some point :D |
| 22:16:39 | fordcars | Totally :D |
| 22:16:49 | no_mu | Yeah, I really would like to see BF on a mobile console |
| 22:16:58 | no_mu | Whether it's Android or Ubuntu, whatever :D |
| 22:17:05 | no_mu | eh |
| 22:17:07 | no_mu | mostly ubuntu lol |
| 22:17:10 | fordcars | I agree hehe |
| 22:17:26 | fordcars | Bitfighter mobile would be really fun (well, if we have enough controls) |
| 22:17:46 | fordcars | That's why Nvidia shield would work great |
| 22:17:46 | no_mu | fordcars: There's plenty of controls on the Nvidia shield |
| 22:17:49 | fordcars | ^^ |
| 22:17:52 | no_mu | Even trigger L and R buttons :D |
| 22:18:03 | fordcars | I am seriously considering getting one |
| 22:18:16 | fordcars | And Building Bitfighter for it (since raptor built Bitfighter for android) |
| 22:19:01 | no_mu | fordcars: Dude, compiling is the easiest step in programming lol |
| 22:19:10 | no_mu | You don't even need to be a programmer to compile :D |
| 22:19:17 | fordcars | Lol nope :P |
| 22:19:28 | no_mu | It really is! |
| 22:19:34 | no_mu | ./configure :) |
| 22:19:38 | fordcars | Haha |
| 22:20:08 | fordcars | Oh crap I don't think Nvidia Shield supports OpenGl 1.2, it only supports OpenGl 2 |
| 22:20:21 | no_mu | oh my goodness I really don't like KDE at all... |
| 22:20:22 | fordcars | Bitfighter should really get to OpenGl 2 I guess |
| 22:20:29 | fordcars | Really? I use Gnome 3 |
| 22:20:30 | no_mu | yeah |
| 22:20:38 | no_mu | fordcars: Gnome 3 is amazing imo |
| 22:20:43 | fordcars | Yeah totally |
| 22:20:50 | fordcars | It's really fancy |
| 22:20:55 | no_mu | honestly, did you guys see the controversy regarding OpenGL sucking? |
| 22:21:28 | fordcars | Nope? |
| 22:21:33 | no_mu | it was mostly for Linux |
| 22:21:37 | fordcars | But there is nothing else than OpenGl haha |
| 22:21:42 | fordcars | Apart from DirectX |
| 22:21:44 | fordcars | For windows |
| 22:21:51 | no_mu | but yeah, a lot of developers, especially some Valve employees were critical about it |
| 22:22:07 | fordcars | Never heard of that :O |
| 22:22:24 | no_mu | http://www.extremetech.com/gaming/182343-why-we-cant-have-nice-things-valve-programmer-discusses-wretched-state-of-opengl |
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| 22:25:27 | fordcars | I think they are criticizing the drivers more |
| 22:25:37 | fordcars | But it may be time for a new OpenGL |
| 22:25:51 | fordcars | But I have no idea since I barely know anything about OpenGL haha |
| 22:28:09 | no_mu | From a consumer standpoint, OpenGL is a spec that's implemented by AMD and Nvidia, while Intel and AMD are contributing to the FOSS implementation of OpenGL on Linux called Mesa. |
| 22:28:21 | fordcars | Oh yeah Mesa |
| 22:28:43 | fordcars | But Nvidia and Intel are pretty much the same :) |
| 22:30:43 | no_mu | Eh, not really |
| 22:30:46 | no_mu | Nvidia doesn't do crap for Nouveau |
| 22:31:19 | no_mu | However, IMO the best GPU manufacturer to support would be AMD |
| 22:31:41 | fordcars | Oh man sorry I though Nvidia was an Intel sub-company |
| 22:32:28 | fordcars | It looks like Microsoft pays a lot of $$ to GPU makers to optimize their cards for DirectX, when OpenGL users have to figure out a bunch of driver stuff |
| 22:33:59 | fordcars | But it looks like there are still quite a lot of Graphics APIs out there |
| 22:37:35 | no_mu | fordcars: LOL no, Nvidia, AMD and Intel are 3 separate companies |
| 22:37:44 | no_mu | Intel being the biggest (asshole) as well |
| 22:37:44 | fordcars | Hehe sorry |
| 22:37:52 | fordcars | Possibly (proably) |
| 22:38:01 | no_mu | They are |
| 22:38:11 | fordcars | Haha ok |
| 22:38:13 | no_mu | They're monopolistic and waste their resources on x86 |
| 22:38:30 | no_mu | Seriously, this is why you barely see AMD chips in businesses and stuff |
| 22:38:38 | fordcars | I don't have Intel here |
| 22:38:42 | fordcars | I have AMD :) |
| 22:38:46 | no_mu | Intel literally pays OEMs and makes them sign agreements to specifically NOT use AMD chips |
| 22:38:51 | no_mu | nice |
| 22:38:52 | fordcars | Urgh |
| 22:39:00 | no_mu | Yeah Intel makes good products |
| 22:39:06 | no_mu | But their business practices are horrific |
| 22:39:18 | no_mu | I don't wanna support them |
| 22:39:20 | fordcars | Not suprised |
| 22:39:23 | fordcars | That they suck |
| 22:39:25 | no_mu | Even though they contribute a LOT to Mes |
| 22:39:28 | no_mu | Mesa* |
| 22:39:31 | no_mu | Screw this keyboard |
| 22:39:35 | fordcars | Heh |
| 22:39:48 | no_mu | I hate this laptop so much |
| 22:41:02 | fordcars | It looks like Intel and friends started working with Mesa after 2012 |
| 22:41:11 | fordcars | Mesa started n 1993 |
| 22:41:31 | fordcars | Mesa is the OpenGL implementation for several types of hardware made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. |
| 22:41:57 | fordcars | Mesa looks pretty cool actually |
| 22:42:04 | no_mu | Yep |
| 22:42:50 | fordcars | Wow |
| 22:43:10 | fordcars | OpenGL 4.4 is out, while Bitfighter still uses OpenGL 1.2 |
| 22:43:25 | no_mu | It wasn't until recently when Valve started contributing to Mesa that the drivers were drastically improving |
| 22:43:31 | no_mu | Yeah.. |
| 22:43:36 | no_mu | Definitely behind the times |
| 22:43:43 | no_mu | But all BF needs is shaders for eye candy |
| 22:44:03 | fordcars | Bitfighter works with Mesa really well, I used it to get better optimisation for RPi with X.org |
| 22:44:08 | fordcars | Better FPS |
| 22:45:01 | no_mu | Yep |
| 22:45:14 | no_mu | Hold up, you got it functioning on the RPi? |
| 22:45:47 | fordcars | Nah |
| 22:46:03 | fordcars | Only with X.org, so 6 fps max (with 100x100 window) |
| 22:46:33 | fordcars | It needs to be converted to OpenGl 2 to get 1200x1000 60fps or something |
| 22:53:02 | fordcars | Actually, it looks like OpenGl 2 is very simular (backward-compatible) to OpenGL 1 |
| 22:53:07 | fordcars | *similar |
| 23:04:05 | no_mu | maybe |
| 23:04:12 | no_mu | idk lol |
| 23:06:05 | fordcars | Hehe neither do I |
| 23:06:39 | YoshiSmb_m | Nothing_Much... |
| 23:08:15 | YoshiSmb_m | or fordy |
| 23:08:17 | YoshiSmb_m | hi |
| 23:10:14 | YoshiSmb_m | ok... im getting paranoic...? |
| 23:24:49 | fordcars | Hi |
| 23:27:21 | no_mu | who wut |
| 23:38:36 | YoshiSmb_m | i was afk, until i started to read the whole conversation |
| 23:40:24 | YoshiSmb_m | *Most messed up conversation ever* |
| 23:41:36 | no_mu | lol |