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| 08:44:17 | Nothing_Much | When 020 comes out with GLES 2.0 support (maybe?) we should definitely bring that release to Steam |
| 08:45:07 | koda | WHAT |
| 08:45:11 | koda | did i miss anything |
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| 08:52:55 | Nothing_Much | koda: nah |
| 08:53:03 | Nothing_Much | I'm just speculating, really |
| 08:53:10 | Nothing_Much | Don't mind me too much, I'm just a gamer! :( |
| 08:53:53 | Nothing_Much | koda: What I should've said is that I *hope* that GLES 2.0 gets support for Steam and Raspberry Pi support! |
| 08:54:05 | Nothing_Much | Though Steam doesn't need the RPi support |
| 08:54:17 | Nothing_Much | It's just for more players, which I fully support |
| 10:10:50 | koda | also ios and android need it |
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| 12:14:14 | raptor | good morning! |
| 12:16:40 | koda | ohai |
| 12:16:45 | koda | school? |
| 12:16:58 | raptor | not today, MWF |
| 12:17:02 | raptor | at work today |
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| 13:06:34 | Watusimoto | hi |
| 13:06:42 | raptor | hi |
| 13:07:12 | | BFLogBot Commit: b11c74055b | Author: watusimoto | Message: Whitespace |
| 13:07:14 | | BFLogBot Commit: f5d4385165 | Author: watusimoto | Message: Line endings |
| 13:07:15 | | BFLogBot Commit: 19123f6f2b | Author: watusimoto | Message: Rearrange functions, made methods non-static |
| 13:07:17 | | BFLogBot Commit: 730cf1858a | Author: watusimoto | Message: Fix mounting of engineered items in-game (to walls only) |
| 13:07:18 | | BFLogBot Commit: 47c2c8198c | Author: watusimoto | Message: Engineered items now mount properly on polywalls in-game |
| 13:07:34 | Watusimoto | but you can still fly through polywalls |
| 13:08:05 | raptor | it'll be a secret in 020 |
| 13:09:00 | raptor | *gasp* |
| 13:09:04 | raptor | you touched tnlVector.h |
| 13:09:15 | koda | raptor: don’t whisper secrets in public irc :O |
| 13:09:34 | raptor | oh, it was just whitespace... |
| 13:10:00 | raptor | :) |
| 13:12:33 | raptor | oh you're kidding - |
| 13:13:01 | raptor | Watusimoto: my server connectino password problems last night were because I left a server running at work and i thought that that was my test server |
| 13:13:05 | raptor | and it had a password on it |
| 13:13:15 | Watusimoto | I tried to implement a pass-through to vector for begin() and end() |
| 13:13:34 | raptor | so false alarm on that bug |
| 13:13:36 | Watusimoto | but was not immediately successful, and I realized that it would not solve my immediate problem, so I undid |
| 13:13:41 | raptor | ah ok |
| 13:13:57 | Watusimoto | would be nice to have at some point, but not very important |
| 13:14:20 | Watusimoto | ah, good to know re the password! |
| 13:14:22 | raptor | what exactly was it? just do Vector.begin() to get the iterator? |
| 13:14:30 | Watusimoto | yes |
| 13:15:09 | raptor | hmm... |
| 13:15:14 | Watusimoto | because then we can easily upcast an entire vector like this: |
| 13:15:14 | Watusimoto | std::vector<int> v_int; |
| 13:15:15 | Watusimoto | std::vector<float> v_float(v_int.begin(), v_int.end()); |
| 13:15:35 | Watusimoto | but it turns out what I needed to do was upcast and combine two vectors |
| 13:15:46 | Watusimoto | and maybe I can refactor the whole thing away if I think about it a bit more |
| 13:19:51 | raptor | you know you can do Vector::getStlVector() |
| 13:20:11 | Watusimoto | ah, no I did not; that would do it |
| 13:37:08 | raptor | it returns a modifiable reference to the internal vector, so you can use it to do anything you want |
| 13:41:01 | Watusimoto | well, probably not literally true :-) |
| 13:49:58 | | BFLogBot Commit: 2222d00e19 | Author: watusimoto | Message: Ex-comment |
| 13:49:59 | | BFLogBot Commit: b826ead1dd | Author: watusimoto | Message: Break out functionality for clarity |
| 13:50:01 | | BFLogBot Commit: bff9efed99 | Author: watusimoto | Message: Break out sending of walls and polywalls to client... keeping the combined made little sense as there was almost 0 shared code |
| 13:50:02 | | BFLogBot Commit: 0f128e7ca7 | Author: watusimoto | Message: Clean out dead code and comments |
| 13:52:40 | raptor | Are you sure WallRec is not needed anymore? I remember you adding that and saying we needed it, possible for the editor |
| 13:53:46 | Watusimoto | not needed -- it's been gone for a while |
| 13:55:14 | raptor | oh yeah, i was going to do my 'const' audit |
| 14:13:07 | raptor | Watusimoto: did you remove PolyWall from being a child of Barrier? |
| 14:13:15 | Watusimoto | no |
| 14:13:32 | Watusimoto | I don't think I've changed that object model for some time |
| 14:13:44 | Watusimoto | like... not in the last year, at least |
| 14:15:27 | raptor | ok, 019c still has the same structure... |
| 14:16:14 | raptor | PolyWall is the child of PolygonObject, yet the logic for constructing the geometry is in the Barrier class |
| 14:17:36 | raptor | see: Barrier::getCollisionPoly() |
| 14:19:42 | raptor | what a weird mess |
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| 15:39:38 | raptor | I only found one const issue |
| 15:40:01 | | BFLogBot Commit: 63223a3516 | Author: buckyballreaction | Message: Fix missing const |
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| 17:47:29 | sam686 | haven't yet removed "overflow-x" in this file? http://bitfighter.org/inc/css/header.css |
| 17:47:40 | sam686 | my chrome looks like this with overflow-x: http://sam6.25u.com/upload/bfwiki_problem.png |
| 17:52:05 | Watusimoto | hi sam686 do you want me to just delete that line from the file? |
| 17:53:23 | Watusimoto | looks like root is already editing it |
| 17:54:27 | sam686 | oh that was me using sudo vi /var/www/html/inc/css/header.css |
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| 18:12:01 | Watusimoto | when you sudo you show up in ps as root |
| 18:12:20 | Watusimoto | back in a few minutes |
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| 18:47:43 | Nothing_Much | Hey guys |
| 18:57:13 | koda | hi Nothing_Much what’s up |
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| 19:23:31 | raptor | home again home again jiggety jog |
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| 19:51:19 | fordcars | Hi peps |
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| 19:55:33 | Nothing_Much | http://www.gog.com/indie |
| 19:58:47 | koda | hi Nothing_Much what’s up |
| 20:00:26 | Nothing_Much | koda: nm, just thought I'd give yet another place for Bitfighter to also be shown off to |
| 20:01:42 | Nothing_Much | If I were a developer or programmer that could've contributed to Bitfighter, I'd totally jump on GOG and place Bitfighter there |
| 20:02:00 | Nothing_Much | koda: Do you know what GOG is? |
| 20:03:11 | fordcars | http://www.gog.com/ |
| 20:03:46 | fordcars | Is it only for paid games? |
| 20:04:20 | Nothing_Much | fordcars: Warsow is on there |
| 20:04:23 | Nothing_Much | And it's FOSS afaik |
| 20:04:40 | fordcars | Oh cool |
| 20:05:45 | Nothing_Much | So Steam and GOG I think would be the best websites to maintain versions |
| 20:06:31 | Nothing_Much | I think abandoning or taking down Bitfighter from other websites like Desura or.. some other place I don't know about would be ideal, just to rid some headache off of the devs, but that's on them. |
| 20:07:27 | Nothing_Much | 3 places (Not including the official Bitfighter.org website), GOG, Steam, and Gamejolt are plenty good for exposure |
| 20:07:30 | Nothing_Much | Steam being the hardest to get on, though |
| 20:08:56 | Nothing_Much | Gamejolt does contribute *some* exposure to Bitfighter, but not enough to really make too much of an impact. I wouldn't take it down though as an occasional gamer would play it once and keep it installed possibly |
| 20:10:05 | Nothing_Much | Maintaining on a Linux distro, however, may be a bit of a hassle. Unfortunately, kaen's been busy with life and such and.. I don't know if it'll happen anytime soon |
| 20:10:15 | Nothing_Much | It'll happen later |
| 20:10:18 | Nothing_Much | I just want it sooner |
| 20:10:23 | Nothing_Much | Pardon my babbling |
| 20:10:25 | Nothing_Much | and whining |
| 20:12:31 | Nothing_Much | fordcars: What's up? |
| 20:15:40 | fordcars | Yes? |
| 20:16:10 | Nothing_Much | What's up? |
| 20:16:36 | fordcars | Nothing_Much, I am actually working on a small encrypter is js, just for fun |
| 20:16:42 | fordcars | *in |
| 20:16:47 | Nothing_Much | Holy crap dude, nice |
| 20:16:54 | Nothing_Much | You learnin' how to program stuffs? |
| 20:17:05 | fordcars | I always am ;) |
| 20:18:02 | Nothing_Much | hah, lucky you |
| 20:18:17 | fordcars | I think raptor wants to put Bitfighter in Linux repos |
| 20:18:28 | fordcars | haha |
| 20:18:47 | fordcars | I just learn with online stuff |
| 20:18:49 | Nothing_Much | fordcars: putting it in Debian would be phenomenal though |
| 20:18:53 | fordcars | Yep |
| 20:18:58 | fordcars | apt-get install bitfighter |
| 20:19:01 | Nothing_Much | because Ubuntu imports from Debian |
| 20:19:11 | fordcars | bitfighter.deb |
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| 20:23:53 | Nothing_Much | agh |
| 20:23:57 | fordcars | Eh |
| 20:27:02 | fordcars | Tadaaaa http://canvaselement.comxa.com/fillerEncryption.html |
| 20:27:35 | fordcars | I've put some randomization in there for a twist ;) |
| 20:27:44 | Nothing_Much | fordcars: Nice dude |
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| 20:52:00 | Nothing_Much | oi |
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| 22:11:00 | | Wolfgange has joined |
| 22:11:28 | Wolfgange | Hello. Any one active? |
| 22:12:36 | Wolfgange | Well, if any devs are afk, I was wondering how I should go about contributing (If you are willing to have someone) |
| 22:12:57 | raptor | hello |
| 22:13:03 | | raptor raises his hand |
| 22:13:06 | raptor | i'm a dev! |
| 22:13:14 | Wolfgange | hello |
| 22:13:22 | raptor | hi |
| 22:13:28 | | Watusimoto Quit (Remote host closed the connection) |
| 22:13:43 | Wolfgange | So, 1. Are you allowing anyone to contribute? |
| 22:13:50 | raptor | you bet |
| 22:13:56 | raptor | how would you like to contribute? |
| 22:15:56 | Wolfgange | So, I've done some c++ before, but only for the Nintendo DS (never for the computer). I looked at the code base and it seem rather large. Are there any small bugs/tweaks I could attempt, and where would I focus (What folders should I look at and try to absorb?) |
| 22:16:15 | raptor | it's a large codebase |
| 22:16:22 | Wolfgange | Yeah |
| 22:16:25 | raptor | there are plenty of bugs to go around :) |
| 22:16:33 | Wolfgange | I noticed |
| 22:16:37 | Wolfgange | lol |
| 22:16:54 | raptor | the first thing to do to get started is to check out the code |
| 22:17:02 | Wolfgange | ok |
| 22:17:06 | raptor | !gci |
| 22:17:06 | BFLogBot | GCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started. |
| 22:17:25 | Wolfgange | gci? |
| 22:17:34 | Wolfgange | thats very helpful |
| 22:17:38 | raptor | ^^ that page is probably the best for building instructions |
| 22:17:45 | raptor | what platform do you run? |
| 22:18:30 | raptor | we've mentored GCI (Google Code-In) students in the past and set up that page for them |
| 22:18:32 | Wolfgange | OK (Do you think you should put on the website somewhere, unless I looked over it) |
| 22:18:35 | fordcars | Wolfgange: just out of curiosity what did you do on the Ds? |
| 22:18:48 | fordcars | PetitComputer, or Homebrew? |
| 22:19:00 | raptor | that page is on the website... it's just, uhh... not themed at the moment |
| 22:19:21 | raptor | sam686: you around? |
| 22:19:24 | fordcars | Oh probably Homebrew |
| 22:19:33 | Wolfgange | I helped with Mine DS, homebrew |
| 22:19:35 | Wolfgange | https://code.google.com/p/home-smash/source/list |
| 22:19:49 | fordcars | Oh sweet! |
| 22:19:57 | Wolfgange | And I made another homebrew DS game from scratch |
| 22:20:14 | Wolfgange | But obviously not anywheree near this large |
| 22:20:36 | fordcars | Bitfighter is awesome |
| 22:20:45 | Wolfgange | Yeah |
| 22:21:10 | raptor | fordcars: do you knwo if sam686 said the normal theme was OK to use on the bitfighter wiki? |
| 22:21:20 | fordcars | raptor: no idea :( |
| 22:21:28 | | raptor goes to the logs |
| 22:21:37 | | fordcars |
| 22:21:50 | raptor | that was quite the statement! |
| 22:22:12 | Wolfgange | OK, so what do you think for setting up environment: Windows or arch-based linux? |
| 22:22:22 | fordcars | Linux :) |
| 22:22:31 | fordcars | It works fine on WIndows though |
| 22:22:31 | Wolfgange | OK |
| 22:22:34 | raptor | either, we have 2 Windows devs, 2 Linux devs and then there's fordcars |
| 22:22:40 | fordcars | Hah |
| 22:22:44 | Wolfgange | lol |
| 22:22:51 | raptor | i'm not sure if he's on OSX Windows or Linux half the time |
| 22:22:52 | fordcars | I'm far from a dev |
| 22:23:06 | Wolfgange | What about haiku? |
| 22:23:19 | raptor | oh wow... i ran that about 5 years ago once |
| 22:23:28 | fordcars | haiku? |
| 22:23:31 | Wolfgange | Its pretty good |
| 22:23:32 | raptor | uhhh... i have no idea if all the dependencies would work on that system |
| 22:23:51 | Wolfgange | Yeah, You'd have to build all the dependencies |
| 22:23:57 | Wolfgange | if even possible |
| 22:24:01 | fordcars | I didn't know Bitfighter ran in Japanese poetry |
| 22:24:13 | Wolfgange | lol |
| 22:24:19 | fordcars | Oh wow, os |
| 22:24:25 | fordcars | Never heard of it |
| 22:24:39 | Wolfgange | The icons are pretty cool (And it boots up fast) |
| 22:24:51 | raptor | BeOS derivative, i think |
| 22:24:55 | fordcars | Yep |
| 22:24:59 | fordcars | Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful. |
| 22:26:03 | raptor | Wolfgange: I'd use whatever OS you feel most confortable with, but I recommend Linux or Windows because that's what the devs know... |
| 22:26:05 | Wolfgange | are you guys planning on maintaining the GCI page? |
| 22:26:09 | raptor | yes |
| 22:26:16 | raptor | is it old? |
| 22:26:19 | Wolfgange | OK, the mecucial link is broken |
| 22:26:26 | raptor | oh oops, i'll fix it |
| 22:27:05 | raptor | fixed |
| 22:27:15 | Wolfgange | And the cmake link redirects to the new cmake downloads page, so I'd change that in case they drop the redirect. |
| 22:27:30 | raptor | ok thanks |
| 22:28:15 | Wolfgange | Other than that it is a very clear documentation (Or whatever it is technically called) |
| 22:28:48 | raptor | oh good, thanks |
| 22:29:17 | fordcars | Maybe we use that page insetad of the Building Bitfighter page |
| 22:29:24 | raptor | looks like sam686 already got rid of the overflow thingy |
| 22:29:38 | raptor | Building_Bitfighter has a long and troubled history |
| 22:29:54 | fordcars | :P |
| 22:31:08 | Wolfgange | ? |
| 22:31:30 | raptor | it was our older instructions page |
| 22:31:38 | raptor | i think it confused more people than helped |
| 22:32:02 | raptor | ok i did it... |
| 22:32:14 | raptor | the wiki should be significantly different now for most people :) |
| 22:32:56 | raptor | (thanks sam686 for doing wiki work on the theme) |
| 22:33:45 | Wolfgange | Whoa |
| 22:35:16 | fordcars | Yay! |
| 22:35:39 | Wolfgange | Netbeans should work fine im assuming? |
| 22:35:44 | raptor | what OS? |
| 22:36:14 | Wolfgange | windows |
| 22:36:24 | fordcars | I think so, with MingW |
| 22:36:37 | Wolfgange | (For now I don't feel like booting into linux lol) |
| 22:36:38 | fordcars | But I would get VS++ |
| 22:36:40 | raptor | if CMake can output project files then I think it should work... but honestly, we've never tried NetBeans before... and I didn't even know it had a c++ variant |
| 22:36:43 | fordcars | Haha |
| 22:36:57 | raptor | ok, yeah, if you can hook netbeans up to mingw, that'll work, too |
| 22:37:05 | Wolfgange | Netbeans has a non-c++ version? |
| 22:37:13 | raptor | netbeans started as a Java IDE |
| 22:37:19 | fordcars | I guess not, according to their website |
| 22:37:19 | Wolfgange | Oh |
| 22:37:40 | raptor | Bitfighter is known to work well with Visual Studio c++ |
| 22:37:49 | raptor | cmake generates perfect project files for it |
| 22:37:57 | Wolfgange | OK. **goes into linux** |
| 22:37:58 | fordcars | Yep |
| 22:38:02 | fordcars | Yay! |
| 22:38:09 | raptor | welcome do the dark side! |
| 22:38:13 | raptor | *to |
| 22:38:13 | Wolfgange | lol |
| 22:38:14 | raptor | argh |
| 22:38:48 | Wolfgange | lol, I had VS++ and it was good and what not, but I got fed up with liscensing and what not. |
| 22:38:59 | raptor | i just use the express version |
| 22:39:06 | raptor | err... when I have to go into Windows, that is |
| 22:39:19 | raptor | watusimoto develops on it full time |
| 22:39:22 | Wolfgange | The annoying times when you do |
| 22:39:32 | raptor | he's the lead dev for Bitfighter |
| 22:39:48 | Wolfgange | btw what linux do u use? |
| 22:39:54 | raptor | openSUSE |
| 22:40:00 | fordcars | Wut |
| 22:40:01 | raptor | i like the green... |
| 22:40:05 | Wolfgange | k |
| 22:40:16 | fordcars | "It's not Linux" - raptor |
| 22:40:23 | Wolfgange | I use chakra. I was looking at deepin and it looked pretty cool |
| 22:40:37 | fordcars | CRAP never mind! |
| 22:40:37 | raptor | whatever you use, you'll need at least cmake 2.8.8 |
| 22:40:44 | raptor | haha fordcars |
| 22:40:47 | Wolfgange | k |
| 22:40:53 | fordcars | "openBSD is not Linux" - raptor |
| 22:40:55 | fordcars | Sorry |
| 22:41:08 | raptor | heh |
| 22:41:18 | fordcars | Keep getting my opens mixed up |
| 22:41:34 | Wolfgange | lol |
| 22:41:38 | Wolfgange | so many open- |
| 22:42:08 | fordcars | Hehe |
| 22:42:22 | Wolfgange | OK, restarting to linux so brb |
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| 22:49:25 | | Wolfgange has joined |
| 22:49:45 | Wolfgange | Hello? |
| 22:49:48 | Wolfgange | is it working |
| 22:49:51 | Wolfgange | no |
| 22:50:00 | fordcars | Yes? |
| 22:50:03 | Wolfgange | OH! |
| 22:50:17 | fordcars | Welcome! |
| 22:50:22 | raptor | hi again |
| 22:50:31 | Wolfgange | ok. I'm using software rather than the web client and I thought it didnt work lol |
| 22:53:35 | raptor | Bitfighter Haiku |
| 22:53:37 | raptor | Dependencies, who needs them |
| 22:53:38 | raptor | Compiling... Forever |
| 22:53:47 | Wolfgange | lol |
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| 22:55:25 | Wolfgange|2 | idk wat happened with my client lol |
| 22:55:34 | raptor | forked! |
| 22:55:40 | Wolfgange|2 | is it possible to have an infinite compilation? |
| 22:56:09 | raptor | many IRC clients aren't too great with keeping connections |
| 22:56:15 | raptor | i use konversation |
| 22:56:28 | Wolfgange|2 | Im on KVirc |
| 22:56:35 | Wolfgange|2 | I clicked something lol |
| 22:56:49 | raptor | maybe you're here twice |
| 22:56:57 | raptor | in another tab somewhere... |
| 22:57:02 | Wolfgange|2 | I tried to do alt tab and failed and pressed ctrl-tab |
| 22:57:09 | | Wolfgange Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/) |
| 22:57:24 | Wolfgange|2 | OK, i closed the other connection |
| 22:57:34 | Wolfgange|2 | now im wolfgange 2 |
| 22:57:54 | Wolfgange|2 | there have been times I've compiled things for over an hour and they still didn't finish. |
| 22:58:13 | raptor | bitfighter may take that long on a really old computer.. |
| 22:58:33 | fordcars | Or RPI |
| 22:58:37 | raptor | ha |
| 22:58:50 | raptor | i thought it took about 45 min on RPi |
| 22:58:55 | fordcars | Oh maybe |
| 22:58:57 | Wolfgange|2 | oh, wow. lol, I hink twhat i was compiling before was like a library on a 3.3 ghz processor |
| 22:59:05 | fordcars | But I normally compile SDL2 |
| 22:59:11 | fordcars | too |
| 22:59:23 | Wolfgange|2 | But yeah I tried to revive this old laptop with linux and it failed |
| 22:59:28 | fordcars | How? |
| 22:59:34 | Wolfgange|2 | it was 10 years old with 256MB RAM |
| 22:59:38 | fordcars | Oh wow |
| 22:59:52 | Wolfgange|2 | and all the linuxes would not work for different reasons |
| 22:59:52 | raptor | you'd need an older distro |
| 22:59:57 | Wolfgange|2 | some didnt boot |
| 23:00:02 | fordcars | I did the same with an old one, but it revived itself, dunno how. I turned it on one day and BAM, it ran |
| 23:00:11 | fordcars | Old Mac ppc |
| 23:00:12 | Wolfgange|2 | others would install and then not boot |
| 23:00:19 | Wolfgange|2 | a G2? |
| 23:00:20 | fordcars | Oh wow |
| 23:00:26 | fordcars | Nope, G3 :) |
| 23:00:38 | Wolfgange|2 | Oh. Yeah I had a G2 |
| 23:00:41 | fordcars | Wow |
| 23:00:42 | Wolfgange|2 | and I didn't bother |
| 23:01:03 | fordcars | A tower? |
| 23:01:47 | Wolfgange|2 | maybe g3 |
| 23:01:54 | Wolfgange|2 | wait let me reasearch tht |
| 23:02:15 | Wolfgange|2 | Lol, I dodnt think this is wat im looking for: |
| 23:02:15 | Wolfgange|2 | http://go2g2.com/sales/products/imac/ |
| 23:02:32 | fordcars | Lol |
| 23:02:34 | Wolfgange|2 | it says g2 computers at the bottom |
| 23:03:00 | fordcars | Oh ok |
| 23:03:08 | fordcars | Might be the company name |
| 23:03:17 | fordcars | I lived on a G4 Mac Pro (PowerMac before) until like 2 years ago |
| 23:03:22 | Wolfgange|2 | OK, yeah i was wrong, I had a g3 since it was a colorful all-in one computer |
| 23:03:24 | Wolfgange|2 | wow |
| 23:03:32 | fordcars | Oh cool |
| 23:03:44 | Wolfgange|2 | imac g3 |
| 23:03:59 | fordcars | Bitfighter should run on ppc |
| 23:04:31 | Wolfgange|2 | ppc = powerprocessor? |
| 23:04:40 | Wolfgange|2 | like old mac? |
| 23:04:55 | raptor | powerpc |
| 23:05:01 | raptor | old mac, yes |
| 23:05:07 | Wolfgange|2 | oh wow |
| 23:05:21 | Wolfgange|2 | wish I knew more before I threw it out O-O |
| 23:05:33 | Wolfgange|2 | I only had bugs bunny on it |
| 23:05:43 | Wolfgange|2 | no lol |
| 23:06:01 | Wolfgange|2 | bugdom |
| 23:07:18 | fordcars | Bugdom! Yeash! |
| 23:07:37 | Wolfgange|2 | It was fun... |
| 23:07:44 | fordcars | Still have it here |
| 23:08:05 | fordcars | With Nanosaur and Cro-mag :) |
| 23:08:05 | Wolfgange|2 | oh |
| 23:08:12 | fordcars | On the PowerMac |
| 23:08:19 | fordcars | PowerPcs aren't evry valuable though |
| 23:08:19 | Wolfgange|2 | I remember how fun it was |
| 23:08:23 | fordcars | *very |
| 23:08:43 | Wolfgange|2 | Is there anything similar to the powerpc architechture today? |
| 23:08:48 | fordcars | http://www.pangeasoft.net/macGames.html |
| 23:08:50 | fordcars | Intel? |
| 23:09:10 | fordcars | :) PowerPcs still exist, but in Gameing systems (like the wii) etc |
| 23:09:16 | fordcars | *Gaming |
| 23:09:40 | fordcars | http://www.pangeasoft.net/downloads.html for all the old games |
| 23:10:11 | Wolfgange|2 | No, I mean I thought intel went with more GHz and less multithreading (Only like 8-12 cores) Whereas I thought powerpc was low MHz but highly multithreaded |
| 23:10:27 | fordcars | Oh I don't know |
| 23:10:48 | fordcars | I never had multiple cores in PowerPcs here though |
| 23:10:59 | raptor | powerpc has a reduced instruction set |
| 23:11:07 | raptor | RISC-type processor |
| 23:11:20 | fordcars | Oh |
| 23:11:25 | raptor | it is used in sony playstation 3 |
| 23:11:42 | raptor | i guess they call it IBM POWER now |
| 23:11:51 | fordcars | possibly |
| 23:12:09 | fordcars | It was made to beat Intel and Microsoft |
| 23:12:38 | raptor | wintel! |
| 23:12:50 | fordcars | :D |
| 23:13:33 | Wolfgange|2 | oh |
| 23:14:36 | Wolfgange|2 | Just looking on the main wiki page: |
| 23:14:37 | Wolfgange|2 | See the "Get Involved!" section (above) |
| 23:14:43 | Wolfgange|2 | there is no section |
| 23:15:20 | fordcars | Oh wow that button still exists? |
| 23:15:34 | raptor | we need serious wiki clean-up... |
| 23:15:42 | Wolfgange|2 | what button |
| 23:16:12 | fordcars | Ohh ok |
| 23:16:26 | fordcars | There was a Get Involved button before |
| 23:16:50 | fordcars | It was saying that you could help out by posting screenshots :P |
| 23:16:54 | Wolfgange|2 | ok |
| 23:16:58 | fordcars | And other stuff, like Web development |
| 23:17:20 | raptor | we need 019 screenshots... |
| 23:17:30 | raptor | i think all the ones we have are from 018 |
| 23:17:36 | | Invisible Quit (Ping timeout: 252 seconds) |
| 23:17:43 | fordcars | We could get one at the next party Friday |
| 23:17:48 | raptor | oooo... actually, i bet we could get a ton of good ones from the last BBB recording |
| 23:17:49 | fordcars | Tomorrow |
| 23:17:55 | Wolfgange|2 | party? |
| 23:17:56 | fordcars | Ohh right |
| 23:18:02 | Wolfgange|2 | BBC? |
| 23:18:03 | fordcars | Yep, a small party though :/ |
| 23:18:12 | fordcars | *Reunion :) |
| 23:18:18 | Wolfgange|2 | party, like clan? |
| 23:18:23 | fordcars | BBB = Big Bitfighter Battle |
| 23:18:23 | Wolfgange|2 | like faction? |
| 23:18:28 | Wolfgange|2 | Ok |
| 23:18:28 | fordcars | Sorry |
| 23:18:42 | fordcars | There is a party tomorrow, just for fun, but sometimes we have BBBs |
| 23:19:33 | fordcars | http://www.pangeasoft.net/bug/screenshots.html |
| 23:20:15 | raptor | ok, i sent out the MOTD and tweetle |
| 23:20:46 | Wolfgange|2 | memories... |
| 23:21:16 | fordcars | :,) |
| 23:21:20 | raptor | i think sky_lark is setting up the maps right now in fact... |
| 23:21:24 | fordcars | Oh cool |
| 23:21:27 | Wolfgange|2 | when I was little I was afraid of the ants in buugdom lol |
| 23:21:48 | fordcars | I still am :P |
| 23:22:10 | fordcars | Whenever I see an ant, I try to roll into a ball and hit it |
| 23:22:20 | fordcars | But normal I just hit my head on the wall |
| 23:22:29 | Wolfgange|2 | Lol |
| 23:22:47 | fordcars | http://bitfighter.org/wiki/index.php/GSOC_ideas Interesting stuff here |
| 23:23:01 | Wolfgange|2 | reminded me of this lol |
| 23:23:03 | Wolfgange|2 | https://www.youtube.com/watch?v=RccnlY2Nb8w |
| 23:23:44 | fordcars | Hahahahaha never get tired of that |
| 23:25:01 | raptor | hahaha |
| 23:25:48 | Wolfgange|2 | This would be pretty cool for the bitfighter web page background: |
| 23:25:49 | Wolfgange|2 | http://css-tricks.com/examples/StarryNightMoving/ |
| 23:26:51 | raptor | how did they do that?? |
| 23:27:26 | raptor | we totally got to do that for kicks one of these days |
| 23:28:26 | Wolfgange|2 | Theres a tutorial |
| 23:28:38 | raptor | ha, i see how |
| 23:28:43 | raptor | interesting |
| 23:29:03 | Wolfgange|2 | http://css-tricks.com/auto-moving-parallax-background/ |
| 23:29:06 | raptor | likes to eat cpu power, though... |
| 23:29:11 | Wolfgange|2 | lol |
| 23:29:22 | Wolfgange|2 | doesn't look that intensive |
| 23:29:58 | Wolfgange|2 | im pretty sure ipad air's promo is 20x more instensive |
| 23:29:59 | Wolfgange|2 | https://www.apple.com/ipad-air/ |
| 23:34:02 | fordcars | Indeed, my CPU's fan goes faster on that page |
| 23:34:09 | fordcars | *apple |
| 23:34:45 | Wolfgange|2 | yeah |
| 23:36:13 | Wolfgange|2 | I don't know much css, but I think a version of that demo except with pixels rather than stars with a glare, might both fit the theme better and reduce cpu usage on the site. |
| 23:36:48 | fordcars | Maybe throwing js in there would help |
| 23:38:24 | raptor | yeah, it's JS based... but! I'm going to try a CSS only variant with scrolling |
| 23:38:32 | raptor | let's see if I can break the site.. |
| 23:39:15 | Wolfgange|2 | yeah, thats exactly what I was originally looking for |
| 23:39:19 | Wolfgange|2 | lol |
| 23:40:29 | fordcars | Oh cool |
| 23:44:16 | Wolfgange|2 | Could someone post that GSC link again? |
| 23:45:29 | Wolfgange|2 | I can't seem to find it on the web page |
| 23:48:07 | Wolfgange|2 | k, found it through google custom search |
| 23:57:15 | Wolfgange|2 | Manual mode of this demo would be amazing for he website: |
| 23:57:15 | Wolfgange|2 | http://bite-software.co.uk/starscroll/ |
| 23:58:01 | Wolfgange|2 | Or this: http://jsfiddle.net/ditman/8Ffrw/ |
| 23:58:08 | raptor | !gci |
| 23:58:08 | BFLogBot | GCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started. |
| 23:58:21 | Wolfgange|2 | Yeah, i found it |