#bitfighter IRC Log

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IRC Log for 2014-09-04

Timestamps are in GMT/BST.

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08:44:17Nothing_MuchWhen 020 comes out with GLES 2.0 support (maybe?) we should definitely bring that release to Steam
08:45:07kodaWHAT
08:45:11kodadid i miss anything
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08:52:55Nothing_Muchkoda: nah
08:53:03Nothing_MuchI'm just speculating, really
08:53:10Nothing_MuchDon't mind me too much, I'm just a gamer! :(
08:53:53Nothing_Muchkoda: What I should've said is that I *hope* that GLES 2.0 gets support for Steam and Raspberry Pi support!
08:54:05Nothing_MuchThough Steam doesn't need the RPi support
08:54:17Nothing_MuchIt's just for more players, which I fully support
10:10:50kodaalso ios and android need it
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12:14:14raptorgood morning!
12:16:40kodaohai
12:16:45kodaschool?
12:16:58raptornot today, MWF
12:17:02raptorat work today
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13:06:34Watusimotohi
13:06:42raptorhi
13:07:12BFLogBot Commit: b11c74055b | Author: watusimoto | Message: Whitespace
13:07:14BFLogBot Commit: f5d4385165 | Author: watusimoto | Message: Line endings
13:07:15BFLogBot Commit: 19123f6f2b | Author: watusimoto | Message: Rearrange functions, made methods non-static
13:07:17BFLogBot Commit: 730cf1858a | Author: watusimoto | Message: Fix mounting of engineered items in-game (to walls only)
13:07:18BFLogBot Commit: 47c2c8198c | Author: watusimoto | Message: Engineered items now mount properly on polywalls in-game
13:07:34Watusimotobut you can still fly through polywalls
13:08:05raptorit'll be a secret in 020
13:09:00raptor*gasp*
13:09:04raptoryou touched tnlVector.h
13:09:15kodaraptor: don’t whisper secrets in public irc :O
13:09:34raptoroh, it was just whitespace...
13:10:00raptor:)
13:12:33raptoroh you're kidding -
13:13:01raptorWatusimoto: my server connectino password problems last night were because I left a server running at work and i thought that that was my test server
13:13:05raptorand it had a password on it
13:13:15WatusimotoI tried to implement a pass-through to vector for begin() and end()
13:13:34raptorso false alarm on that bug
13:13:36Watusimotobut was not immediately successful, and I realized that it would not solve my immediate problem, so I undid
13:13:41raptorah ok
13:13:57Watusimotowould be nice to have at some point, but not very important
13:14:20Watusimotoah, good to know re the password!
13:14:22raptorwhat exactly was it? just do Vector.begin() to get the iterator?
13:14:30Watusimotoyes
13:15:09raptorhmm...
13:15:14Watusimotobecause then we can easily upcast an entire vector like this:
13:15:14Watusimotostd::vector<int> v_int;
13:15:15Watusimotostd::vector<float> v_float(v_int.begin(), v_int.end());
13:15:35Watusimotobut it turns out what I needed to do was upcast and combine two vectors
13:15:46Watusimotoand maybe I can refactor the whole thing away if I think about it a bit more
13:19:51raptoryou know you can do Vector::getStlVector()
13:20:11Watusimotoah, no I did not; that would do it
13:37:08raptorit returns a modifiable reference to the internal vector, so you can use it to do anything you want
13:41:01Watusimotowell, probably not literally true :-)
13:49:58BFLogBot Commit: 2222d00e19 | Author: watusimoto | Message: Ex-comment
13:49:59BFLogBot Commit: b826ead1dd | Author: watusimoto | Message: Break out functionality for clarity
13:50:01BFLogBot Commit: bff9efed99 | Author: watusimoto | Message: Break out sending of walls and polywalls to client... keeping the combined made little sense as there was almost 0 shared code
13:50:02BFLogBot Commit: 0f128e7ca7 | Author: watusimoto | Message: Clean out dead code and comments
13:52:40raptorAre you sure WallRec is not needed anymore? I remember you adding that and saying we needed it, possible for the editor
13:53:46Watusimotonot needed -- it's been gone for a while
13:55:14raptoroh yeah, i was going to do my 'const' audit
14:13:07raptorWatusimoto: did you remove PolyWall from being a child of Barrier?
14:13:15Watusimotono
14:13:32WatusimotoI don't think I've changed that object model for some time
14:13:44Watusimotolike... not in the last year, at least
14:15:27raptorok, 019c still has the same structure...
14:16:14raptorPolyWall is the child of PolygonObject, yet the logic for constructing the geometry is in the Barrier class
14:17:36raptorsee: Barrier::getCollisionPoly()
14:19:42raptorwhat a weird mess
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15:39:38raptorI only found one const issue
15:40:01BFLogBot Commit: 63223a3516 | Author: buckyballreaction | Message: Fix missing const
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17:47:29sam686haven't yet removed "overflow-x" in this file? http://bitfighter.org/inc/css/header.css
17:47:40sam686my chrome looks like this with overflow-x: http://sam6.25u.com/upload/bfwiki_problem.png
17:52:05Watusimotohi sam686 do you want me to just delete that line from the file?
17:53:23Watusimotolooks like root is already editing it
17:54:27sam686oh that was me using sudo vi /var/www/html/inc/css/header.css
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18:12:01Watusimotowhen you sudo you show up in ps as root
18:12:20Watusimotoback in a few minutes
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18:47:43Nothing_MuchHey guys
18:57:13kodahi Nothing_Much what’s up
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19:23:31raptorhome again home again jiggety jog
19:23:37raptor Quit ()
19:51:19fordcarsHi peps
19:55:26Nothing_Much has joined
19:55:33Nothing_Muchhttp://www.gog.com/indie
19:58:47kodahi Nothing_Much what’s up
20:00:26Nothing_Muchkoda: nm, just thought I'd give yet another place for Bitfighter to also be shown off to
20:01:42Nothing_MuchIf I were a developer or programmer that could've contributed to Bitfighter, I'd totally jump on GOG and place Bitfighter there
20:02:00Nothing_Muchkoda: Do you know what GOG is?
20:03:11fordcarshttp://www.gog.com/
20:03:46fordcarsIs it only for paid games?
20:04:20Nothing_Muchfordcars: Warsow is on there
20:04:23Nothing_MuchAnd it's FOSS afaik
20:04:40fordcarsOh cool
20:05:45Nothing_MuchSo Steam and GOG I think would be the best websites to maintain versions
20:06:31Nothing_MuchI think abandoning or taking down Bitfighter from other websites like Desura or.. some other place I don't know about would be ideal, just to rid some headache off of the devs, but that's on them.
20:07:27Nothing_Much3 places (Not including the official Bitfighter.org website), GOG, Steam, and Gamejolt are plenty good for exposure
20:07:30Nothing_MuchSteam being the hardest to get on, though
20:08:56Nothing_MuchGamejolt does contribute *some* exposure to Bitfighter, but not enough to really make too much of an impact. I wouldn't take it down though as an occasional gamer would play it once and keep it installed possibly
20:10:05Nothing_MuchMaintaining on a Linux distro, however, may be a bit of a hassle. Unfortunately, kaen's been busy with life and such and.. I don't know if it'll happen anytime soon
20:10:15Nothing_MuchIt'll happen later
20:10:18Nothing_MuchI just want it sooner
20:10:23Nothing_MuchPardon my babbling
20:10:25Nothing_Muchand whining
20:12:31Nothing_Muchfordcars: What's up?
20:15:40fordcarsYes?
20:16:10Nothing_MuchWhat's up?
20:16:36fordcarsNothing_Much, I am actually working on a small encrypter is js, just for fun
20:16:42fordcars*in
20:16:47Nothing_MuchHoly crap dude, nice
20:16:54Nothing_MuchYou learnin' how to program stuffs?
20:17:05fordcarsI always am ;)
20:18:02Nothing_Muchhah, lucky you
20:18:17fordcarsI think raptor wants to put Bitfighter in Linux repos
20:18:28fordcarshaha
20:18:47fordcarsI just learn with online stuff
20:18:49Nothing_Muchfordcars: putting it in Debian would be phenomenal though
20:18:53fordcarsYep
20:18:58fordcarsapt-get install bitfighter
20:19:01Nothing_Muchbecause Ubuntu imports from Debian
20:19:11fordcarsbitfighter.deb
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20:23:53Nothing_Muchagh
20:23:57fordcarsEh
20:27:02fordcarsTadaaaa http://canvaselement.comxa.com/fillerEncryption.html
20:27:35fordcarsI've put some randomization in there for a twist ;)
20:27:44Nothing_Muchfordcars: Nice dude
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20:52:00Nothing_Muchoi
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22:11:28WolfgangeHello. Any one active?
22:12:36WolfgangeWell, if any devs are afk, I was wondering how I should go about contributing (If you are willing to have someone)
22:12:57raptorhello
22:13:03raptor raises his hand
22:13:06raptori'm a dev!
22:13:14Wolfgangehello
22:13:22raptorhi
22:13:28Watusimoto Quit (Remote host closed the connection)
22:13:43WolfgangeSo, 1. Are you allowing anyone to contribute?
22:13:50raptoryou bet
22:13:56raptorhow would you like to contribute?
22:15:56WolfgangeSo, I've done some c++ before, but only for the Nintendo DS (never for the computer). I looked at the code base and it seem rather large. Are there any small bugs/tweaks I could attempt, and where would I focus (What folders should I look at and try to absorb?)
22:16:15raptorit's a large codebase
22:16:22WolfgangeYeah
22:16:25raptorthere are plenty of bugs to go around :)
22:16:33WolfgangeI noticed
22:16:37Wolfgangelol
22:16:54raptorthe first thing to do to get started is to check out the code
22:17:02Wolfgangeok
22:17:06raptor!gci
22:17:06BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
22:17:25Wolfgangegci?
22:17:34Wolfgangethats very helpful
22:17:38raptor^^ that page is probably the best for building instructions
22:17:45raptorwhat platform do you run?
22:18:30raptorwe've mentored GCI (Google Code-In) students in the past and set up that page for them
22:18:32WolfgangeOK (Do you think you should put on the website somewhere, unless I looked over it)
22:18:35fordcarsWolfgange: just out of curiosity what did you do on the Ds?
22:18:48fordcarsPetitComputer, or Homebrew?
22:19:00raptorthat page is on the website... it's just, uhh... not themed at the moment
22:19:21raptorsam686: you around?
22:19:24fordcarsOh probably Homebrew
22:19:33WolfgangeI helped with Mine DS, homebrew
22:19:35Wolfgangehttps://code.google.com/p/home-smash/source/list
22:19:49fordcarsOh sweet!
22:19:57WolfgangeAnd I made another homebrew DS game from scratch
22:20:14WolfgangeBut obviously not anywheree near this large
22:20:36fordcarsBitfighter is awesome
22:20:45WolfgangeYeah
22:21:10raptorfordcars: do you knwo if sam686 said the normal theme was OK to use on the bitfighter wiki?
22:21:20fordcarsraptor: no idea :(
22:21:28raptor goes to the logs
22:21:37fordcars
22:21:50raptorthat was quite the statement!
22:22:12WolfgangeOK, so what do you think for setting up environment: Windows or arch-based linux?
22:22:22fordcarsLinux :)
22:22:31fordcarsIt works fine on WIndows though
22:22:31WolfgangeOK
22:22:34raptoreither, we have 2 Windows devs, 2 Linux devs and then there's fordcars
22:22:40fordcarsHah
22:22:44Wolfgangelol
22:22:51raptori'm not sure if he's on OSX Windows or Linux half the time
22:22:52fordcarsI'm far from a dev
22:23:06WolfgangeWhat about haiku?
22:23:19raptoroh wow... i ran that about 5 years ago once
22:23:28fordcarshaiku?
22:23:31WolfgangeIts pretty good
22:23:32raptoruhhh... i have no idea if all the dependencies would work on that system
22:23:51WolfgangeYeah, You'd have to build all the dependencies
22:23:57Wolfgangeif even possible
22:24:01fordcarsI didn't know Bitfighter ran in Japanese poetry
22:24:13Wolfgangelol
22:24:19fordcarsOh wow, os
22:24:25fordcarsNever heard of it
22:24:39WolfgangeThe icons are pretty cool (And it boots up fast)
22:24:51raptorBeOS derivative, i think
22:24:55fordcarsYep
22:24:59fordcarsHaiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.
22:26:03raptorWolfgange: I'd use whatever OS you feel most confortable with, but I recommend Linux or Windows because that's what the devs know...
22:26:05Wolfgangeare you guys planning on maintaining the GCI page?
22:26:09raptoryes
22:26:16raptoris it old?
22:26:19WolfgangeOK, the mecucial link is broken
22:26:26raptoroh oops, i'll fix it
22:27:05raptorfixed
22:27:15WolfgangeAnd the cmake link redirects to the new cmake downloads page, so I'd change that in case they drop the redirect.
22:27:30raptorok thanks
22:28:15WolfgangeOther than that it is a very clear documentation (Or whatever it is technically called)
22:28:48raptoroh good, thanks
22:29:17fordcarsMaybe we use that page insetad of the Building Bitfighter page
22:29:24raptorlooks like sam686 already got rid of the overflow thingy
22:29:38raptorBuilding_Bitfighter has a long and troubled history
22:29:54fordcars:P
22:31:08Wolfgange?
22:31:30raptorit was our older instructions page
22:31:38raptori think it confused more people than helped
22:32:02raptorok i did it...
22:32:14raptorthe wiki should be significantly different now for most people :)
22:32:56raptor(thanks sam686 for doing wiki work on the theme)
22:33:45WolfgangeWhoa
22:35:16fordcarsYay!
22:35:39WolfgangeNetbeans should work fine im assuming?
22:35:44raptorwhat OS?
22:36:14Wolfgangewindows
22:36:24fordcarsI think so, with MingW
22:36:37Wolfgange(For now I don't feel like booting into linux lol)
22:36:38fordcarsBut I would get VS++
22:36:40raptorif CMake can output project files then I think it should work... but honestly, we've never tried NetBeans before... and I didn't even know it had a c++ variant
22:36:43fordcarsHaha
22:36:57raptorok, yeah, if you can hook netbeans up to mingw, that'll work, too
22:37:05WolfgangeNetbeans has a non-c++ version?
22:37:13raptornetbeans started as a Java IDE
22:37:19fordcarsI guess not, according to their website
22:37:19WolfgangeOh
22:37:40raptorBitfighter is known to work well with Visual Studio c++
22:37:49raptorcmake generates perfect project files for it
22:37:57WolfgangeOK. **goes into linux**
22:37:58fordcarsYep
22:38:02fordcarsYay!
22:38:09raptorwelcome do the dark side!
22:38:13raptor*to
22:38:13Wolfgangelol
22:38:14raptorargh
22:38:48Wolfgangelol, I had VS++ and it was good and what not, but I got fed up with liscensing and what not.
22:38:59raptori just use the express version
22:39:06raptorerr... when I have to go into Windows, that is
22:39:19raptorwatusimoto develops on it full time
22:39:22WolfgangeThe annoying times when you do
22:39:32raptorhe's the lead dev for Bitfighter
22:39:48Wolfgangebtw what linux do u use?
22:39:54raptoropenSUSE
22:40:00fordcarsWut
22:40:01raptori like the green...
22:40:05Wolfgangek
22:40:16fordcars"It's not Linux" - raptor
22:40:23WolfgangeI use chakra. I was looking at deepin and it looked pretty cool
22:40:37fordcarsCRAP never mind!
22:40:37raptorwhatever you use, you'll need at least cmake 2.8.8
22:40:44raptorhaha fordcars
22:40:47Wolfgangek
22:40:53fordcars"openBSD is not Linux" - raptor
22:40:55fordcarsSorry
22:41:08raptorheh
22:41:18fordcarsKeep getting my opens mixed up
22:41:34Wolfgangelol
22:41:38Wolfgangeso many open-
22:42:08fordcarsHehe
22:42:22WolfgangeOK, restarting to linux so brb
22:42:26Wolfgange Quit (Quit: Page closed)
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22:49:45WolfgangeHello?
22:49:48Wolfgangeis it working
22:49:51Wolfgangeno
22:50:00fordcarsYes?
22:50:03WolfgangeOH!
22:50:17fordcarsWelcome!
22:50:22raptorhi again
22:50:31Wolfgangeok. I'm using software rather than the web client and I thought it didnt work lol
22:53:35raptorBitfighter Haiku
22:53:37raptorDependencies, who needs them
22:53:38raptorCompiling... Forever
22:53:47Wolfgangelol
22:55:13Wolfgange|2 has joined
22:55:25Wolfgange|2idk wat happened with my client lol
22:55:34raptorforked!
22:55:40Wolfgange|2is it possible to have an infinite compilation?
22:56:09raptormany IRC clients aren't too great with keeping connections
22:56:15raptori use konversation
22:56:28Wolfgange|2Im on KVirc
22:56:35Wolfgange|2I clicked something lol
22:56:49raptormaybe you're here twice
22:56:57raptorin another tab somewhere...
22:57:02Wolfgange|2I tried to do alt tab and failed and pressed ctrl-tab
22:57:09Wolfgange Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/)
22:57:24Wolfgange|2OK, i closed the other connection
22:57:34Wolfgange|2now im wolfgange 2
22:57:54Wolfgange|2there have been times I've compiled things for over an hour and they still didn't finish.
22:58:13raptorbitfighter may take that long on a really old computer..
22:58:33fordcarsOr RPI
22:58:37raptorha
22:58:50raptori thought it took about 45 min on RPi
22:58:55fordcarsOh maybe
22:58:57Wolfgange|2oh, wow. lol, I hink twhat i was compiling before was like a library on a 3.3 ghz processor
22:59:05fordcarsBut I normally compile SDL2
22:59:11fordcarstoo
22:59:23Wolfgange|2But yeah I tried to revive this old laptop with linux and it failed
22:59:28fordcarsHow?
22:59:34Wolfgange|2it was 10 years old with 256MB RAM
22:59:38fordcarsOh wow
22:59:52Wolfgange|2and all the linuxes would not work for different reasons
22:59:52raptoryou'd need an older distro
22:59:57Wolfgange|2some didnt boot
23:00:02fordcarsI did the same with an old one, but it revived itself, dunno how. I turned it on one day and BAM, it ran
23:00:11fordcarsOld Mac ppc
23:00:12Wolfgange|2others would install and then not boot
23:00:19Wolfgange|2a G2?
23:00:20fordcarsOh wow
23:00:26fordcarsNope, G3 :)
23:00:38Wolfgange|2Oh. Yeah I had a G2
23:00:41fordcarsWow
23:00:42Wolfgange|2and I didn't bother
23:01:03fordcarsA tower?
23:01:47Wolfgange|2maybe g3
23:01:54Wolfgange|2wait let me reasearch tht
23:02:15Wolfgange|2Lol, I dodnt think this is wat im looking for:
23:02:15Wolfgange|2http://go2g2.com/sales/products/imac/
23:02:32fordcarsLol
23:02:34Wolfgange|2it says g2 computers at the bottom
23:03:00fordcarsOh ok
23:03:08fordcarsMight be the company name
23:03:17fordcarsI lived on a G4 Mac Pro (PowerMac before) until like 2 years ago
23:03:22Wolfgange|2OK, yeah i was wrong, I had a g3 since it was a colorful all-in one computer
23:03:24Wolfgange|2wow
23:03:32fordcarsOh cool
23:03:44Wolfgange|2imac g3
23:03:59fordcarsBitfighter should run on ppc
23:04:31Wolfgange|2ppc = powerprocessor?
23:04:40Wolfgange|2like old mac?
23:04:55raptorpowerpc
23:05:01raptorold mac, yes
23:05:07Wolfgange|2oh wow
23:05:21Wolfgange|2wish I knew more before I threw it out O-O
23:05:33Wolfgange|2I only had bugs bunny on it
23:05:43Wolfgange|2no lol
23:06:01Wolfgange|2bugdom
23:07:18fordcarsBugdom! Yeash!
23:07:37Wolfgange|2It was fun...
23:07:44fordcarsStill have it here
23:08:05fordcarsWith Nanosaur and Cro-mag :)
23:08:05Wolfgange|2oh
23:08:12fordcarsOn the PowerMac
23:08:19fordcarsPowerPcs aren't evry valuable though
23:08:19Wolfgange|2I remember how fun it was
23:08:23fordcars*very
23:08:43Wolfgange|2Is there anything similar to the powerpc architechture today?
23:08:48fordcarshttp://www.pangeasoft.net/macGames.html
23:08:50fordcarsIntel?
23:09:10fordcars:) PowerPcs still exist, but in Gameing systems (like the wii) etc
23:09:16fordcars*Gaming
23:09:40fordcarshttp://www.pangeasoft.net/downloads.html for all the old games
23:10:11Wolfgange|2No, I mean I thought intel went with more GHz and less multithreading (Only like 8-12 cores) Whereas I thought powerpc was low MHz but highly multithreaded
23:10:27fordcarsOh I don't know
23:10:48fordcarsI never had multiple cores in PowerPcs here though
23:10:59raptorpowerpc has a reduced instruction set
23:11:07raptorRISC-type processor
23:11:20fordcarsOh
23:11:25raptorit is used in sony playstation 3
23:11:42raptori guess they call it IBM POWER now
23:11:51fordcarspossibly
23:12:09fordcarsIt was made to beat Intel and Microsoft
23:12:38raptorwintel!
23:12:50fordcars:D
23:13:33Wolfgange|2oh
23:14:36Wolfgange|2Just looking on the main wiki page:
23:14:37Wolfgange|2See the "Get Involved!" section (above)
23:14:43Wolfgange|2there is no section
23:15:20fordcarsOh wow that button still exists?
23:15:34raptorwe need serious wiki clean-up...
23:15:42Wolfgange|2what button
23:16:12fordcarsOhh ok
23:16:26fordcarsThere was a Get Involved button before
23:16:50fordcarsIt was saying that you could help out by posting screenshots :P
23:16:54Wolfgange|2ok
23:16:58fordcarsAnd other stuff, like Web development
23:17:20raptorwe need 019 screenshots...
23:17:30raptori think all the ones we have are from 018
23:17:36Invisible Quit (Ping timeout: 252 seconds)
23:17:43fordcarsWe could get one at the next party Friday
23:17:48raptoroooo... actually, i bet we could get a ton of good ones from the last BBB recording
23:17:49fordcarsTomorrow
23:17:55Wolfgange|2party?
23:17:56fordcarsOhh right
23:18:02Wolfgange|2BBC?
23:18:03fordcarsYep, a small party though :/
23:18:12fordcars*Reunion :)
23:18:18Wolfgange|2party, like clan?
23:18:23fordcarsBBB = Big Bitfighter Battle
23:18:23Wolfgange|2like faction?
23:18:28Wolfgange|2Ok
23:18:28fordcarsSorry
23:18:42fordcarsThere is a party tomorrow, just for fun, but sometimes we have BBBs
23:19:33fordcarshttp://www.pangeasoft.net/bug/screenshots.html
23:20:15raptorok, i sent out the MOTD and tweetle
23:20:46Wolfgange|2memories...
23:21:16fordcars:,)
23:21:20raptori think sky_lark is setting up the maps right now in fact...
23:21:24fordcarsOh cool
23:21:27Wolfgange|2when I was little I was afraid of the ants in buugdom lol
23:21:48fordcarsI still am :P
23:22:10fordcarsWhenever I see an ant, I try to roll into a ball and hit it
23:22:20fordcarsBut normal I just hit my head on the wall
23:22:29Wolfgange|2Lol
23:22:47fordcarshttp://bitfighter.org/wiki/index.php/GSOC_ideas Interesting stuff here
23:23:01Wolfgange|2reminded me of this lol
23:23:03Wolfgange|2https://www.youtube.com/watch?v=RccnlY2Nb8w
23:23:44fordcarsHahahahaha never get tired of that
23:25:01raptorhahaha
23:25:48Wolfgange|2This would be pretty cool for the bitfighter web page background:
23:25:49Wolfgange|2http://css-tricks.com/examples/StarryNightMoving/
23:26:51raptorhow did they do that??
23:27:26raptorwe totally got to do that for kicks one of these days
23:28:26Wolfgange|2Theres a tutorial
23:28:38raptorha, i see how
23:28:43raptorinteresting
23:29:03Wolfgange|2http://css-tricks.com/auto-moving-parallax-background/
23:29:06raptorlikes to eat cpu power, though...
23:29:11Wolfgange|2lol
23:29:22Wolfgange|2doesn't look that intensive
23:29:58Wolfgange|2im pretty sure ipad air's promo is 20x more instensive
23:29:59Wolfgange|2https://www.apple.com/ipad-air/
23:34:02fordcarsIndeed, my CPU's fan goes faster on that page
23:34:09fordcars*apple
23:34:45Wolfgange|2yeah
23:36:13Wolfgange|2I don't know much css, but I think a version of that demo except with pixels rather than stars with a glare, might both fit the theme better and reduce cpu usage on the site.
23:36:48fordcarsMaybe throwing js in there would help
23:38:24raptoryeah, it's JS based... but! I'm going to try a CSS only variant with scrolling
23:38:32raptorlet's see if I can break the site..
23:39:15Wolfgange|2yeah, thats exactly what I was originally looking for
23:39:19Wolfgange|2lol
23:40:29fordcarsOh cool
23:44:16Wolfgange|2Could someone post that GSC link again?
23:45:29Wolfgange|2I can't seem to find it on the web page
23:48:07Wolfgange|2k, found it through google custom search
23:57:15Wolfgange|2Manual mode of this demo would be amazing for he website:
23:57:15Wolfgange|2http://bite-software.co.uk/starscroll/
23:58:01Wolfgange|2Or this: http://jsfiddle.net/ditman/8Ffrw/
23:58:08raptor!gci
23:58:08BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
23:58:21Wolfgange|2Yeah, i found it

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