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10:25:39 | | ChanServ sets mode +o |
10:30:19 | raptor | good morning! |
10:33:50 | | -tomaw- [Global Notice] Earlier today the freenode infra team noticed an anomaly on a single IRC server. We have identified that this was indicative of the server being compromised by an unknown third party. We immediately started an investigation to map the extent of the problem and located similar issues with several other machines and have taken those offline. For now, we recommend that every change their NickServ password as a precaution. |
10:34:04 | Nothing_Much | mornin' |
10:34:23 | | -tomaw- [Global Notice] We'll issue more updates as WALLOPS and via social media! |
10:38:23 | Nothing_Much | raptor: will debian packages be compiled with SDL2 eventually? |
10:38:39 | raptor | oh... did I not finish those? |
10:38:57 | raptor | http://bitfighter.org/files/distro/debian_7/ |
10:39:11 | raptor | are those not SDL2? |
10:39:50 | raptor | oh wait - i see something about you having fullscreen problem? |
10:40:22 | raptor | ah... yep, looks like they were compiled with SDL 1.2 |
10:44:36 | raptor | ok, i'll do SDL2 - Nothing_Much are you on debian 7? |
10:47:38 | Nothing_Much | raptor: Ubuntu 14.04 :P but Debian 7 is a good OS to compile it on |
10:50:06 | raptor | and what architecture are you on? I'm going to use you as a guinea pig :) |
10:55:20 | raptor | ok, well, i'll do x86_64 for you... |
11:03:09 | raptor | Nothing_Much: don't you use the standalone version? |
11:13:00 | raptor | ok Nothing_Much: try one of these: http://bitfighter.org/files/distro/debian_7/sdl2/ |
11:17:14 | Nothing_Much | raptor: yes I use the standalone version, but I just miss my unity shortcut to the game :( |
11:18:37 | Nothing_Much | raptor: thanks! works fine! |
11:18:50 | Nothing_Much | hang on a sec.. |
11:19:16 | Nothing_Much | oh darn |
11:19:17 | Nothing_Much | same problem |
11:19:28 | Nothing_Much | sdl2 version doesn't have VoIP D: |
11:19:36 | raptor | oh? |
11:19:56 | Nothing_Much | yep, I even have the echo on and it doesn't detect my mic |
11:20:00 | raptor | wait... wait... is voice chat your problem, or fullscreen? |
11:20:06 | Nothing_Much | it was both |
11:20:07 | raptor | does fullscreen work OK? |
11:20:14 | Nothing_Much | the fullscreen works fine with sdl2 |
11:20:19 | raptor | oh good |
11:20:20 | Nothing_Much | because the .deb that I used before |
11:20:24 | Nothing_Much | was sdl1.2 I think\ |
11:20:28 | raptor | ah yes |
11:20:34 | raptor | it had problems with multiple monitors |
11:20:41 | Nothing_Much | yeah |
11:20:47 | raptor | as for voice chat... does other in-game sound/music work? |
11:20:48 | Nothing_Much | however the sdl1.2 version had voice over ip |
11:20:59 | Nothing_Much | yes, all sounds work |
11:21:02 | Nothing_Much | just not the voice chat |
11:21:25 | raptor | huh... that's odd - there should be no difference with the voice chat between them |
11:21:59 | raptor | if other sound works, then it is properly linked to OpenAL, which is the audio system |
11:22:06 | raptor | let me check build logs... |
11:22:24 | raptor | which architecture? |
11:22:32 | raptor | x86_64 or i386? |
11:22:44 | Nothing_Much | amd64 |
11:23:25 | raptor | ok, can you do something for me? |
11:23:36 | raptor | run this in command line: ldd `which bitfighter` |
11:23:41 | raptor | and pastie me the output |
11:23:43 | raptor | please |
11:23:46 | Nothing_Much | yes sure! |
11:23:47 | raptor | those are backticks ` |
11:23:49 | raptor | ```` |
11:23:53 | raptor | not single quotes |
11:25:39 | Nothing_Much | http://pastebin.com/Z5im5FpX |
11:25:41 | Nothing_Much | :D |
11:26:19 | raptor | perfect, thanks |
11:28:39 | raptor | huh |
11:28:43 | raptor | all looks good |
11:28:51 | raptor | libspeex is correctly pointed to |
11:29:13 | raptor | and libopenal |
11:29:16 | Nothing_Much | I thought it was changed to opus or something.. |
11:29:24 | raptor | only on my computer :) |
11:29:33 | raptor | I'm still looking for a tester on that.. |
11:29:58 | Nothing_Much | raptor: that's a Windows only thing for the time being though, right? |
11:30:04 | raptor | sadly yes... |
11:30:20 | Nothing_Much | ah darn |
11:30:20 | raptor | ok, so for voice chat |
11:30:55 | raptor | can you please run the game from the command line, then host a game and attempt to do voice chat? |
11:31:02 | raptor | maybe something will be spit out to the commandline |
11:31:20 | Nothing_Much | sure |
11:31:53 | raptor | (make sure your voice chat key is correct and your recording volume is up) |
11:32:06 | Nothing_Much | Welcome to Bitfighter! |
11:32:08 | Nothing_Much | Client connecting to master [bitfighter.org:25955] |
11:32:09 | Nothing_Much | Client established connection with Master Server |
11:32:11 | Nothing_Much | Server connecting to master [bitfighter.org:25955] |
11:32:12 | Nothing_Much | IP:Any:0 - connected to server. |
11:32:14 | Nothing_Much | IP:Any:0 - client "Nothing_Much" connected. |
11:32:15 | Nothing_Much | Server established connection with Master Server |
11:32:17 | Nothing_Much | IP:Any:0 - client "Nothing_Much" disconnected. |
11:32:18 | Nothing_Much | IP:Any:0 - client "Nothing_Much" disconnected. |
11:32:20 | Nothing_Much | Bye! |
11:33:01 | Nothing_Much | that's all that it wrote |
11:34:42 | raptor | rats |
11:35:14 | raptor | it doesn't seem like the game is broken... are you sure your mic is working in other programs? |
11:36:36 | Nothing_Much | yeah, the microphone's recognized in the sound settings |
11:37:12 | raptor | yes, but is it actually recording sound? like with some recording application |
11:38:08 | Nothing_Much | lemme see |
11:38:15 | Nothing_Much | I'll install Audacity |
11:38:30 | raptor | oh yeah, that's a good one |
11:38:42 | raptor | it could be that there is some volume thingy not set quite right |
11:39:29 | Nothing_Much | oh |
11:39:31 | Nothing_Much | okay |
11:39:38 | Nothing_Much | so my microphone was very low |
11:39:41 | Nothing_Much | sorry 'bout that |
11:39:45 | Nothing_Much | it works fine >.> |
11:39:49 | raptor | hooray! |
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11:46:26 | Nothing_Much | raptor: could you do me a favor as well? |
11:46:37 | Nothing_Much | check to see if my server's available |
11:46:43 | Nothing_Much | I got myself a new router and stuff |
12:05:12 | raptor | hi, sorry, i was cleaning |
12:05:19 | raptor | Nothing_Much: sure, is it still up? |
12:11:57 | Nothing_Much | yes and thanks |
12:12:21 | raptor | sure |
12:50:30 | | raptortest has joined |
12:50:34 | raptortest | http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z |
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12:59:04 | raptor | for testing |
13:17:51 | | zzattack has joined |
13:21:34 | Nothing_Much | Howdy zzattack |
13:22:10 | | NeonPortal has joined |
13:22:11 | NeonPortal | ey |
13:22:19 | NeonPortal | Ey look a community o.o! |
13:22:32 | raptor | hello |
13:22:40 | Nothing_Much | Hey NeonPortal |
13:22:52 | NeonPortal | with response noise! nice |
13:22:58 | Nothing_Much | There's two Bitfighter devs here NeonPortal :) |
13:23:03 | NeonPortal | You can call me Portal or Neon, or Neon Portal |
13:23:04 | Nothing_Much | sam686 and raptor |
13:23:09 | raptor | for certain definitions of 'here' |
13:23:12 | Nothing_Much | NeonPortal: It's faster to tab complete :) |
13:23:12 | NeonPortal | whats a dev??? like a server?? |
13:23:18 | Nothing_Much | developer |
13:23:19 | NeonPortal | o.o I guess not... |
13:23:23 | NeonPortal | AH. Neto. |
13:23:35 | Nothing_Much | tab complete means type "not" then hit the tab button |
13:23:41 | Nothing_Much | it also applies to everyone |
13:23:47 | Nothing_Much | such as ne being NeonPortal |
13:23:49 | Nothing_Much | :D |
13:24:14 | NeonPortal | ....What? |
13:24:43 | Nothing_Much | NeonPortal: Type in "not" then hit the tab button |
13:24:53 | Nothing_Much | The button over the caps lock key |
13:25:03 | Nothing_Much | on your keyboard :P |
13:25:05 | NeonPortal | I am not computer illiterate entirely :P cmon now |
13:25:14 | NeonPortal | Nothing_Much: so..this is private?? |
13:25:14 | Nothing_Much | lol |
13:25:17 | Nothing_Much | nope |
13:25:23 | Nothing_Much | It just highlights the person |
13:25:33 | Nothing_Much | Did you notice a different color happen whenever I said NeonPortal? |
13:25:33 | NeonPortal | Ah okay, neato too c: |
13:25:43 | NeonPortal | oh yeah okay |
13:25:43 | Nothing_Much | zzattack: Are you there dude? |
13:25:47 | zzattack | sure am |
13:25:49 | Nothing_Much | nice |
13:25:56 | NeonPortal | well. Hello all. |
13:26:02 | Nothing_Much | :D |
13:26:03 | NeonPortal | and to all, a fair hello |
13:26:06 | raptor | there's people here! |
13:26:08 | raptor | hi |
13:26:22 | Nothing_Much | welcome to the Bitfighter chatroom! |
13:26:27 | zzattack | I was actually dropping by because I wanted to hear some dev's opinions on SDL2 :P |
13:26:35 | NeonPortal | Lol Hey Raptor, question for you, I just registered to reserve my name In-game, when will I receive the E-mail? |
13:26:39 | zzattack | specifically the joystick/gamecontroller api |
13:27:51 | Nothing_Much | NeonPortal: it may appear after 5 minutes or so |
13:28:32 | NeonPortal | okay |
13:28:51 | raptor | NeonPortal: if it doesn't appear, that means something is broken and I can activate you manually |
13:29:11 | raptor | zzattack: we are slowly moving to SDL2 |
13:29:18 | raptor | already moved on windows/osx |
13:29:23 | raptor | and about 1/2 moved on Linux |
13:29:27 | zzattack | aha |
13:29:32 | Nothing_Much | it works wonders on GNU/Linux! |
13:29:46 | Nothing_Much | SDL1.2 had a multi-monitor problem |
13:29:50 | raptor | and by '1/2', I mean about half of the distributions support it |
13:29:53 | Nothing_Much | as in, it would get chopped off in the middle |
13:29:56 | zzattack | ugh |
13:30:09 | zzattack | never remind me what the 's' in sdl was for |
13:30:21 | raptor | but the standalone Linux package I build uses SDL2 |
13:30:30 | raptor | I do want to take advantage of the GameController API |
13:30:34 | Nothing_Much | I think it's more like certain slow-moving distros do... |
13:30:36 | raptor | but I odn't know much about it yet |
13:30:37 | zzattack | but you're still on the Joystick API? |
13:30:41 | raptor | yes |
13:30:45 | zzattack | aha |
13:30:55 | zzattack | I'm working on some joystick support for xbmc myself |
13:31:11 | zzattack | and I see a few improvements with SDL2 over 1.2, but also a pretty big regression |
13:31:15 | Nothing_Much | wasn't that renamed to Kodi recently? |
13:31:22 | raptor | it looks like it should simplify the system a little |
13:31:32 | Nothing_Much | NeonPortal: did you get the email yet? |
13:31:43 | zzattack | GameController supposedly makes it possible to remap buttons in the API |
13:32:00 | zzattack | and it already went ahead and changed the mappings for PS3 controllers |
13:32:17 | zzattack | totally f'ed them up though :( |
13:33:14 | raptor | we have our own abstraction layer |
13:33:29 | raptor | which can be manipulated through our joystick_presets.ini |
13:33:50 | raptor | it basically maps the SDL joystick raw input to one of our built-in enums |
13:34:02 | NeonPortal | Ah i am not sure lets see here |
13:34:04 | raptor | it would be nice to not have to do that |
13:34:21 | NeonPortal | Nothing_Much: Not yet |
13:35:00 | Nothing_Much | NeonPortal: uh oh |
13:35:09 | raptor | NeonPortal: no e-mail yet? |
13:35:20 | Nothing_Much | well, something recent did happen, there was a hack and some things may not still be working 100% sadly :( |
13:35:32 | Nothing_Much | wait, check your spam |
13:35:39 | NeonPortal | raptor: No not ey, its not in the junk either |
13:35:46 | Nothing_Much | spam folder? |
13:35:56 | NeonPortal | Nopity nope |
13:36:01 | raptor | ok, i'll manually activate you. what is your forum name? |
13:36:29 | raptor | same as here, cool |
13:36:31 | raptor | NeonPortal: activated |
13:36:50 | Nothing_Much | Now you can enter your name and password in the game! |
13:36:54 | NeonPortal | Cool, so what does that mean for my IN-game now?? |
13:37:02 | NeonPortal | It is mine, no one else can have it C:< |
13:37:04 | NeonPortal | ?? |
13:37:14 | raptor | yep |
13:37:23 | raptor | also your name is underlined in game |
13:37:34 | Nothing_Much | yep |
13:43:08 | raptor | hmm... i see the e-mail sent |
13:43:19 | Nothing_Much | NeonPortal: I'm doin' alright |
13:44:04 | raptor | it attempted to send |
13:44:18 | raptor | failed with "DSN: Service unavailable" |
13:44:23 | raptor | which might be our fault |
13:44:25 | Nothing_Much | brb, stuff |
13:44:27 | NeonPortal | Thansk Rapt |
13:44:51 | NeonPortal | Where did it send too, i do not have it, let me refresh |
13:45:15 | NeonPortal | no email |
13:45:25 | NeonPortal | sent to 2014 hotmail right? |
13:45:42 | raptor | yes |
13:45:48 | raptor | they probably rejected it |
13:46:08 | NeonPortal | raptor: weird...but hey I have a good idea though, and no I would have gotten it in the junk mail o.o |
13:46:30 | NeonPortal | Unless, there is already this game, but what about a game where the objective is to destroy the appossing base |
13:46:43 | raptor | we have a 'Core' game type |
13:46:58 | NeonPortal | hmm i havnt played that yet, same idea? |
13:47:07 | raptor | i'll show you in-game |
13:47:10 | NeonPortal | okay |
13:47:20 | raptor | join the pleiades server |
13:47:31 | NeonPortal | ok |
13:55:30 | raptor | so that is Core |
13:55:43 | raptor | i'm not sure what you mean by destroy a base |
13:58:32 | NeonPortal | well close enough ;P |
13:58:49 | NeonPortal | raptor: tell me though, is there anyway to beat that last level we were at??? |
14:00:07 | raptor | yes there is |
14:00:13 | raptor | that's a fun one with about 6 or more players |
14:00:37 | raptor | the defending team only wins by delaying the core destruction until time runs out |
14:00:48 | raptor | the attack team is the only one that can destroy the cores |
14:01:25 | NeonPortal | i couldnt get out of the box i was in though |
14:01:27 | NeonPortal | o.o |
14:01:37 | raptor | oh, you'll have to suicide |
14:01:44 | NeonPortal | i did like 5 times.. |
14:01:59 | NeonPortal | and just kept reteleporting back to the same psot with the 5 warp holes |
14:02:09 | NeonPortal | that led to more nothingness. lol it was bs |
14:02:21 | raptor | it's a weird level |
14:02:35 | raptor | ah you were on the defending team, then |
14:02:45 | raptor | yeah, you warp around the level trying to shoot the attackers |
14:04:08 | NeonPortal | lol |
14:05:33 | raptor | you'll also find some weird levels that are commonly known as 'dungeons' |
14:05:47 | raptor | with loads of obstacles, some seemingly impossible |
14:06:00 | NeonPortal | better armor up |
14:08:08 | Nothing_Much | brb 14.10 |
14:08:12 | | Nothing_Much Quit (Quit: Konversation terminated!) |
14:10:04 | NeonPortal | raptor: whats the difference between polywall and a barrier? |
14:11:25 | | Nothing_Much has joined |
14:15:57 | Nothing_Much | what'd I miss? |
14:18:04 | NeonPortal | Nothing o.o |
14:18:08 | NeonPortal | i am struggling at editor is all |
14:18:17 | NeonPortal | I cant get the force fields to go the way I want them too >:I |
14:20:04 | Nothing_Much | sorry dude, I don't level edit much :( |
14:20:49 | NeonPortal | not biggue |
14:21:01 | NeonPortal | I dont know how to get the turrets neutral either o.o |
14:21:25 | Nothing_Much | oh I think you change the team you're on |
14:21:57 | raptor | barriers == thick lines |
14:22:10 | raptor | polywalls == polygons |
14:22:32 | NeonPortal | both in which are barriers though, correct? |
14:22:55 | raptor | yes |
14:25:25 | NeonPortal | raptor: How do I change the turrets team? Like nuetrual? blue? red? green?? |
14:25:57 | raptor | press the team number |
14:26:04 | raptor | 1 2 3 whatever |
14:26:34 | raptor | there are instructions somewhere, tooo |
14:26:37 | raptor | f1 |
14:26:43 | NeonPortal | ah okay...Ii see the editors secrets.. |
14:26:52 | raptor | yes that :) |
14:29:20 | NeonPortal | thats right, im on to your Mr. Editor C:< |
14:29:37 | NeonPortal | and this soup thats missing something..hmmm... |
14:31:57 | | -tomaw- [Global Notice] Some have pointed out that it might have been useful if I had told you HOW to update your passwords. Use /msg NickServ SET PASSWORD (without the <>). Thanks! |
14:35:10 | NeonPortal | raptor: So whats with the forcefield there Raptor?? How come there is virutally no control over the direct they go??? or Am I missing something |
14:35:31 | raptor | they go straight out from however they're mounted |
14:36:13 | raptor | so if you want them at different angles, you have to mount them on walls that are different angles |
14:36:13 | NeonPortal | this one isnt going in any direction.. |
14:36:21 | NeonPortal | right..okay.. |
14:36:42 | NeonPortal | gotcha |
14:39:55 | | fordcars has joined |
14:53:23 | NeonPortal | eyy whatup fordy |
14:53:40 | NeonPortal | raptor: Hey Raptor how do you make a forcefield to an undesignated team??? |
14:53:47 | raptor | 0\ |
14:53:52 | raptor | 0 is neutral |
14:54:08 | raptor | and starts deactivated; someone then needs to repair it to control it |
14:54:18 | NeonPortal | Yes but, for example, I put up a 0 force field and it didnt activate |
14:54:33 | NeonPortal | also, I want it to be able to repair itself, so it is completly neutrally controlled, is this possible? |
14:54:40 | raptor | hmmm... |
14:54:53 | NeonPortal | Anything is possible ;) is it probable right now though?? |
14:54:59 | raptor | these are questions for Quartz or bobdaduck (currently gone for about 1.5 years) |
14:55:17 | raptor | they were the master level designers and knew the editor better than us developers... |
14:55:23 | NeonPortal | ): they sound gone gone.. |
14:55:37 | raptor | Quartz is still around, bobdaduck will be back |
14:56:01 | raptor | kaen was also pretty good |
14:56:08 | raptor | honestly, I don |
14:56:18 | raptor | 't use the game enough to know how to use it :) |
14:56:24 | raptor | i just fix bugs and create new ones |
14:56:32 | NeonPortal | Its okay, i am designing CTF map, so I have an idea |
14:56:33 | NeonPortal | lol |
14:56:54 | NeonPortal | question though |
14:57:06 | NeonPortal | If you take a nuetral flag, can you use it for your own flag..hmmm |
14:57:24 | zzattack | @raptor: do you know whether ps3 dualshock triggers are presented as axes with sdl2 joysticks? |
14:59:35 | raptor | zzattack: I do not know, but I do remember an SDL mailing list thread talking about how to handle analog triggers |
14:59:50 | raptor | NeonPortal: it depends on the gametype |
15:00:01 | zzattack | on the official sdl list |
15:00:01 | zzattack | ? |
15:00:03 | raptor | usually the answer is 'maybe' |
15:00:08 | raptor | zzattack: yes |
15:00:11 | fordcars | Hey |
15:00:40 | fordcars | It's easy, make it an enemy forcefield |
15:00:44 | fordcars | -1 |
15:00:44 | NeonPortal | Raptor, the answer is Yes |
15:00:50 | fordcars | Sorry |
15:00:55 | fordcars | Shift 0 |
15:01:15 | raptor | ohhh right |
15:01:16 | fordcars | This will make it as an annoying forcefield to everybody |
15:01:21 | raptor | we have a 'hostile' team |
15:01:27 | NeonPortal | Well, I am designing FLAG CITY, with a bunch of nuetral flags in capture the flag, that being said they need to auto repair and remain hostile to everyone |
15:01:28 | fordcars | That's the word |
15:01:45 | fordcars | Yep, make it hostile and self-repairing |
15:01:46 | NeonPortal | SO, the idea is to make a team that has no flag so that team cannot play, therefore cannot win |
15:02:12 | fordcars | Go for it |
15:02:19 | NeonPortal | Now when I make it self repairing, it can only self repair itself up to 10%? |
15:02:34 | raptor | that's 10% a second or something like that |
15:02:38 | raptor | can't remember |
15:02:39 | fordcars | Nope, it repairs 10% each second |
15:03:02 | NeonPortal | wonderful.. |
15:03:03 | fordcars | But with a wall you can make it unbreakable |
15:03:12 | NeonPortal | what do you mean |
15:03:19 | raptor | don't do it! |
15:03:31 | fordcars | If you use yourcreativity, you can make a wall to block players from destroying it |
15:03:32 | raptor | unless you want to |
15:03:49 | fordcars | But it is evil |
15:04:10 | NeonPortal | lol I want it to be possible, but difficult |
15:04:15 | fordcars | Oh ok |
15:04:17 | NeonPortal | afterall, ITS FLAG CITY |
15:04:26 | fordcars | Put a bunch of hostile turrets next to it ;) |
15:04:34 | fordcars | With self-repair |
15:04:39 | fordcars | It'll be really hard |
15:04:49 | NeonPortal | I have an idea...but im not very good with editor so it will just be a draft |
15:04:56 | NeonPortal | but fun to play, just not, eye popping, youknow |
15:04:56 | fordcars | Sure |
15:05:12 | NeonPortal | Can people team edit? |
15:05:27 | raptor | here is a fun video kaen made on using the editor: https://www.youtube.com/watch?v=ycklm18uQ5I&feature=youtu.be |
15:06:26 | fordcars | I never managed to use arcs haha |
15:08:01 | NeonPortal | most definently looks fun |
15:09:17 | NeonPortal | Good training perhaps too.. |
15:10:02 | raptor | he wrote most of the editor plugins that let you do complex thigns |
15:11:02 | NeonPortal | wait flag city is for nexon |
15:11:20 | NeonPortal | Thats cool, this whole thing is cool |
15:13:39 | NeonPortal | Anyone up for a game? |
15:14:50 | fordcars | Sure! |
15:15:27 | fordcars | Nothing_Much: are you coming? |
15:39:47 | NeonPortal | lol |
15:39:53 | NeonPortal | whos in?? this was 20 minutes ago now |
15:40:00 | NeonPortal | fordcars: |
15:53:52 | fordcars | Lol sorry |
15:54:19 | fordcars | We should be more than 1v1 though |
15:54:47 | fordcars | Oh wow never mind haha |
16:32:44 | | -orwell.freenode.net- *** Looking up your hostname... |
16:32:44 | | -orwell.freenode.net- *** Checking Ident |
16:32:44 | | -orwell.freenode.net- *** No Ident response |
16:32:45 | | -orwell.freenode.net- *** Couldn't look up your hostname |
16:32:51 | | BFLogBot has joined |
16:32:51 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
17:26:49 | NeonPortal | .... |
18:19:41 | Nothing_Much | NeonPortal: What's up? |
18:31:02 | NeonPortal | Nothing_Much: Nothing_Much |
18:31:06 | NeonPortal | ;) |
18:39:05 | Nothing_Much | NeonPortal: Teehee, I get that a lot :P |
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18:58:59 | | Nothing_Much has joined |
19:04:20 | Nothing_Much | Hey guys |
19:09:16 | Nothing_Much | I remembered something called Lutris |
19:10:21 | Nothing_Much | And.. I was wondering if there's a Bitfighter *installer* for Linux? |
19:10:30 | Nothing_Much | Like.. a universal installer for all distros? |
19:10:37 | NeonPortal | ... |
19:10:41 | NeonPortal | did someone say DURITOS? |
19:11:04 | Nothing_Much | lol no |
19:11:07 | Nothing_Much | I said Lutris :P |
19:11:45 | NeonPortal | LUDACRIS!? |
19:11:49 | NeonPortal | Luther.. |
19:12:01 | NeonPortal | www.youtube.com/watch?v=0kRAKXFrYQ4 |
19:12:07 | NeonPortal | Check that out bro |
19:13:08 | Nothing_Much | nah |
19:13:11 | Nothing_Much | i'm good |
19:21:59 | NeonPortal | dude you definently should its hilarious, gold |
19:22:20 | Nothing_Much | idk, not too interested in some of that stuff and stuff |
19:25:04 | fordcars | I checked it out, I was really offended because I love Santa Clause to much |
19:25:15 | fordcars | Santa Clause is love |
19:25:19 | fordcars | Santa Clause is life |
19:28:05 | NeonPortal | I think moses won there Ford |
19:28:05 | NeonPortal | lol |
19:28:10 | NeonPortal | Are you really offended? |
19:28:19 | fordcars | Nolol |
19:28:31 | Nothing_Much | Teehee |
19:28:32 | raptor | i think rap died with shakespeare |
19:28:37 | fordcars | ^^ |
19:29:28 | NeonPortal | tg because moses killed it |
19:32:36 | raptor | lutris is interesting... |
19:33:26 | Nothing_Much | hold up |
19:33:36 | Nothing_Much | I just spoke to one of the 2 devs of Lutris on #lutris |
19:33:45 | Nothing_Much | they just added the installer to Lutris :) |
19:33:45 | raptor | it tries to support *every* game |
19:33:52 | Nothing_Much | yep |
19:34:14 | fordcars | Oh sweet |
19:34:55 | raptor | oh wow, here's their github page. look at how many emulators (runners) they support: https://github.com/lutris/lutris |
19:35:03 | Nothing_Much | yep |
19:35:11 | Nothing_Much | https://lutris.net/games/bitfighter/ |
19:35:17 | Nothing_Much | it's for Linux exclusively |
19:35:22 | Nothing_Much | but it can be ported |
19:37:06 | raptor | that's ambitious |
19:37:18 | Nothing_Much | two people work on it currently |
19:37:21 | Nothing_Much | join #lutris if you'd like |
19:42:36 | Nothing_Much | brb |
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19:45:26 | NeonPortal | afk |
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19:53:57 | | Nothing_Much has joined |
19:54:57 | Nothing_Much | aw portal left :( |
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20:32:25 | fordcars | Omg check this out, it actually works! |
20:32:29 | fordcars | Uh wait |
20:32:41 | fordcars | nm not yet |
20:38:01 | fordcars | Ok, http://24.202.250.215:3000/ |
20:38:11 | fordcars | Live html5 feed of my Bitfighter server |
20:38:20 | fordcars | Using a levelgen and node.js |
20:42:47 | Nothing_Much | did you make it yourself? |
20:42:54 | fordcars | Yep! |
20:43:25 | Nothing_Much | DUDE HOW DID YOU DO THIS? |
20:43:44 | fordcars | A levelgen and a text file :D |
20:43:54 | fordcars | I will soon get the walls to show up too |
20:44:04 | fordcars | If you really want to know |
20:44:17 | Nothing_Much | Did you make the levelgen? |
20:44:59 | fordcars | A levelgen in Bitfighter sends all the ships data into a .txt, then a node.js sever I wrote will send the latest data to the clients (web browser), then the web browser will parse the data and display it on the canvas |
20:45:15 | fordcars | Yep, but the levelgen was easy, node.js was harder |
20:47:37 | fordcars | I don't want to sound like a show off, it's just that I impressed myself so much :O |
20:48:09 | Nothing_Much | node.js is what now? |
20:48:15 | Nothing_Much | and levelgen is lua? |
20:48:47 | fordcars | node.js is server-side javascript, pretty neat stuff |
20:48:56 | fordcars | And the levelgen is lua in Bitfighter |
20:49:17 | fordcars | Going to eat, I'll be back soon! |
20:49:31 | Nothing_Much | l8r |
21:08:53 | fordcars | Hello again |
21:19:58 | raptor | fordcars: what is this you did? |
21:20:20 | fordcars | A fun proejct :) I am working on it right, but I think it's usable |
21:20:27 | fordcars | Wait, now it is |
21:21:18 | raptor | ok, should I wait for you to finish what you're doing before you explain why I see .... whoa! there are dots moving! |
21:21:25 | fordcars | Haha |
21:21:44 | fordcars | It updates 10 times per second if you want to know |
21:22:05 | raptor | are you spitting out JSON from a levelgen or something? |
21:22:22 | fordcars | Kindof! |
21:22:29 | fordcars | I am spitting the data in a .txt |
21:22:37 | raptor | this is so cool! |
21:22:44 | fordcars | Haha |
21:22:56 | raptor | what kind of server is running this? |
21:23:02 | fordcars | Node.js :) |
21:23:08 | fordcars | Web sockets using socket.io |
21:23:15 | raptor | so it's updating my browser automatically?? |
21:23:22 | fordcars | Yep :P |
21:23:33 | fordcars | Using requestAnimationframe polyfill |
21:23:38 | fordcars | And a throttle |
21:23:46 | raptor | ha! |
21:23:53 | raptor | you gotta show watusimoto this... |
21:23:57 | fordcars | Haha |
21:24:10 | fordcars | I will try to send the wall data when a client browser connects |
21:24:33 | fordcars | Forget emscripten! |
21:24:39 | fordcars | Just kidding haha |
21:27:05 | raptor | what do you mean about findAllObjects |
21:27:16 | fordcars | Well |
21:27:18 | raptor | what are you searching for? a Ship or a RobotShip/PlayerShip? |
21:27:27 | fordcars | Both |
21:27:34 | fordcars | I just realized how slow that is |
21:27:41 | fordcars | Calling it each tick |
21:27:50 | fordcars | Anyway, |
21:27:54 | raptor | hah |
21:28:10 | fordcars | Calling bf:findAllObjects when there ships that are dead |
21:28:19 | fordcars | the dead ships don't show up |
21:28:25 | raptor | ok that makes sense |
21:28:31 | fordcars | But when robots die, they still show up while they are dead |
21:28:37 | raptor | really?? |
21:28:39 | raptor | that's odd |
21:28:48 | fordcars | Yepp |
21:31:05 | | NeonPortal has joined |
21:31:45 | NeonPortal | whatsup chilly people |
21:31:53 | fordcars | Howdy |
21:32:28 | raptor | mmmm chili |
21:32:54 | NeonPortal | lol raptor |
21:32:54 | NeonPortal | <3 |
21:33:00 | NeonPortal | Hows it goin |
21:34:49 | raptor | hi |
21:34:52 | raptor | doing ok |
21:34:58 | NeonPortal | niiice |
21:35:02 | NeonPortal | take me hiigh |
21:35:05 | NeonPortal | take me hiiigher |
21:35:10 | NeonPortal | take me high tata take me hiigher |
21:35:14 | NeonPortal | SWITCHUP |
21:35:20 | NeonPortal | bwa bwaaaaaaaaaa. lolololol |
21:35:29 | NeonPortal | yeaaah those were the days X)) |
21:36:04 | NeonPortal | Is there any..CO OP games with bitfighters. |
21:36:30 | raptor | Quartz made some great dungeons that required two or more on a team to complete |
21:36:38 | raptor | but i'm not sure what you mean by 'CO OP' |
21:38:01 | fordcars | co-op? |
21:40:18 | fordcars | http://24.202.250.215:3000 |
21:44:55 | NeonPortal | cooperative |
21:45:09 | NeonPortal | team effort against..something besides a fast moving enemy perhaps?? |
21:45:15 | NeonPortal | but WITH fast moving enemies? I dont know :P |
21:45:28 | raptor | oh, like a zombie mode? |
21:45:50 | fordcars | Oh, bobdaduck made a zombie map |
21:45:59 | raptor | skybax made one |
21:46:08 | raptor | i have it on pleiades, come join |
21:46:50 | NeonPortal | asteroids even |
21:46:54 | NeonPortal | comon |
22:00:15 | | Raven67854 has joined |
22:00:22 | Nothing_Much | Howdy raptor |
22:00:25 | Nothing_Much | Raven67854: * |
22:01:50 | raptor | hi |
22:04:21 | raptor | I'm debating whether to do an 019d... just to fix bugs |
22:04:38 | raptor | there aren't many left... but sky_lark keeps crashing on his computer |
22:13:18 | NeonPortal | Hey Raptor |
22:13:30 | NeonPortal | If I had a computer i didnt use couldnt I setup an east coast dedicated server? |
22:13:36 | NeonPortal | raptor: |
22:13:38 | raptor | hi |
22:13:44 | raptor | you can do whatever you like |
22:13:54 | NeonPortal | ...Well obviously :P |
22:14:00 | raptor | but we usually hav emore servers than players... :) |
22:14:13 | NeonPortal | That..could change e.e |
22:14:41 | NeonPortal | would it fix anything?? |
22:14:50 | raptor | is something broken? |
22:17:18 | raptor | I think the soundtrack to Wall-E is one of the best ever produced |
22:21:29 | fordcars | https://www.youtube.com/watch?v=K-7LIojfezw It does sound good |
22:21:52 | raptor | the whole thing tells a story |
22:22:13 | raptor | and it hasn't gotten old after several years |
22:25:49 | NeonPortal | wow.. |
22:25:52 | NeonPortal | interesting |
22:25:53 | Nothing_Much | Up is Pixar's best movie ever made |
22:25:54 | NeonPortal | just opened it up |
22:26:03 | NeonPortal | now lets not be to hasty |
22:26:09 | raptor | Up rivals Wall-E for me |
22:26:23 | NeonPortal | :)) jw, how old are you guys? |
22:26:26 | raptor | the meaning of Up is a lot deeper once your married |
22:26:43 | NeonPortal | oh i felt that...and im not married |
22:26:49 | raptor | I'm 2^5 |
22:26:59 | raptor | yes, but it's still different |
22:27:09 | NeonPortal | id imagine so.. |
22:27:13 | raptor | it is powerful at any age, yes |
22:27:22 | raptor | great work done by Pixar |
22:28:08 | Nothing_Much | 21 |
22:28:37 | Nothing_Much | Up is a masterpiece |
22:29:30 | NeonPortal | Yeah.. |
22:29:53 | raptor | what the crazy... it's the font system making sky_lark crash all the time when he hosts |
22:29:53 | fordcars | 5, yeah it's really a masterpiece |
22:30:09 | fordcars | Really? |
22:30:10 | raptor | you're pretty literate for a 5-year-old fordcars |
22:30:18 | fordcars | Possibly indeed |
22:30:30 | NeonPortal | Ford you are not 5 xD |
22:30:41 | NeonPortal | I call shinanigans |
22:30:45 | fordcars | No, for real? Haha |
22:30:54 | NeonPortal | ;) |
22:31:00 | fordcars | I don't think I'd be on Irc at 5 |
22:31:00 | raptor | unless you're... born on 29 Feb? |
22:31:06 | fordcars | Oh man |
22:31:11 | fordcars | Nice thinking ;) |
22:31:23 | NeonPortal | man |
22:31:28 | NeonPortal | im a prisoner in this annoying prisoner map |
22:31:30 | NeonPortal | I CANT FIGURE IT OUT |
22:31:41 | NeonPortal | why wont that fucking forcefield go down, i cant take the bot hostage so.. |
22:31:45 | NeonPortal | thats out of the question.. >:I |
23:03:17 | raptor | that is a forcefield trick - you place two on top of each other so you can only take one down with phasers |
23:03:30 | raptor | the other you need to use burst because it does area damage |
23:04:55 | fordcars | Or seekers I guess |
23:05:02 | fordcars | Wow, it must be way easier with seekers |
23:05:14 | raptor | yes, since we added area damage with those |
23:05:19 | raptor | i forgot about that... |
23:41:15 | raptor | proof of my zombie-streak!: https://i.imgur.com/ftMNbZG.png |
23:43:49 | raptor | where is watusimoto... |
23:44:28 | fordcars | Hahaha |
23:48:44 | | NeonPortal Quit (Quit: Page closed) |
23:59:17 | | BFLogBot Commit: 88ebf7c9e4 | Author: buckyballreaction | Message: Fix OSX crash with attempting to initialize the font manager when using the '-dedicated' flag. I don't know the exact reason for the crashes, but I suspect it has to do with GL texture usage without a proper video system initialization |