#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2014-09-13

Timestamps are in GMT/BST.

00:04:17Platskies Quit (Ping timeout: 268 seconds)
00:12:14vs37nx has joined
00:13:24vs37nx Quit (Changing host)
00:13:24vs37nx has joined
00:13:46Platskies has joined
00:27:02vs37nx Quit (Quit: Leaving)
01:08:02Watusimoto has joined
02:10:24Platskies Quit (Quit: Sleep time…)
02:11:50fordcars Quit (Quit: Page closed)
02:35:02Platskies has joined
02:36:03Platskies Quit (Client Quit)
05:20:19Watusimoto Quit (Ping timeout: 246 seconds)
08:26:50Destroyerimo has joined
08:31:20Destroyerimo_clo has joined
08:35:21Destroyerimo Quit (Ping timeout: 276 seconds)
09:24:43Destroyerimo has joined
09:28:00Destroyerimo_clo Quit (Ping timeout: 276 seconds)
09:29:04Destroyerimo Quit (Ping timeout: 252 seconds)
10:08:15Watusimoto has joined
10:15:45Watusimoto_ has joined
10:17:58Watusimoto Quit (Ping timeout: 250 seconds)
10:25:39raptor has joined
10:25:39ChanServ sets mode +o
10:30:19raptorgood morning!
10:33:50-tomaw- [Global Notice] Earlier today the freenode infra team noticed an anomaly on a single IRC server. We have identified that this was indicative of the server being compromised by an unknown third party. We immediately started an investigation to map the extent of the problem and located similar issues with several other machines and have taken those offline. For now, we recommend that every change their NickServ password as a precaution.
10:34:04Nothing_Muchmornin'
10:34:23-tomaw- [Global Notice] We'll issue more updates as WALLOPS and via social media!
10:38:23Nothing_Muchraptor: will debian packages be compiled with SDL2 eventually?
10:38:39raptoroh... did I not finish those?
10:38:57raptorhttp://bitfighter.org/files/distro/debian_7/
10:39:11raptorare those not SDL2?
10:39:50raptoroh wait - i see something about you having fullscreen problem?
10:40:22raptorah... yep, looks like they were compiled with SDL 1.2
10:44:36raptorok, i'll do SDL2 - Nothing_Much are you on debian 7?
10:47:38Nothing_Muchraptor: Ubuntu 14.04 :P but Debian 7 is a good OS to compile it on
10:50:06raptorand what architecture are you on? I'm going to use you as a guinea pig :)
10:55:20raptorok, well, i'll do x86_64 for you...
11:03:09raptorNothing_Much: don't you use the standalone version?
11:13:00raptorok Nothing_Much: try one of these: http://bitfighter.org/files/distro/debian_7/sdl2/
11:17:14Nothing_Muchraptor: yes I use the standalone version, but I just miss my unity shortcut to the game :(
11:18:37Nothing_Muchraptor: thanks! works fine!
11:18:50Nothing_Muchhang on a sec..
11:19:16Nothing_Muchoh darn
11:19:17Nothing_Muchsame problem
11:19:28Nothing_Muchsdl2 version doesn't have VoIP D:
11:19:36raptoroh?
11:19:56Nothing_Muchyep, I even have the echo on and it doesn't detect my mic
11:20:00raptorwait... wait... is voice chat your problem, or fullscreen?
11:20:06Nothing_Muchit was both
11:20:07raptordoes fullscreen work OK?
11:20:14Nothing_Muchthe fullscreen works fine with sdl2
11:20:19raptoroh good
11:20:20Nothing_Muchbecause the .deb that I used before
11:20:24Nothing_Muchwas sdl1.2 I think\
11:20:28raptorah yes
11:20:34raptorit had problems with multiple monitors
11:20:41Nothing_Muchyeah
11:20:47raptoras for voice chat... does other in-game sound/music work?
11:20:48Nothing_Muchhowever the sdl1.2 version had voice over ip
11:20:59Nothing_Muchyes, all sounds work
11:21:02Nothing_Muchjust not the voice chat
11:21:25raptorhuh... that's odd - there should be no difference with the voice chat between them
11:21:59raptorif other sound works, then it is properly linked to OpenAL, which is the audio system
11:22:06raptorlet me check build logs...
11:22:24raptorwhich architecture?
11:22:32raptorx86_64 or i386?
11:22:44Nothing_Muchamd64
11:23:25raptorok, can you do something for me?
11:23:36raptorrun this in command line: ldd `which bitfighter`
11:23:41raptorand pastie me the output
11:23:43raptorplease
11:23:46Nothing_Muchyes sure!
11:23:47raptorthose are backticks `
11:23:49raptor````
11:23:53raptornot single quotes
11:25:39Nothing_Muchhttp://pastebin.com/Z5im5FpX
11:25:41Nothing_Much:D
11:26:19raptorperfect, thanks
11:28:39raptorhuh
11:28:43raptorall looks good
11:28:51raptorlibspeex is correctly pointed to
11:29:13raptorand libopenal
11:29:16Nothing_MuchI thought it was changed to opus or something..
11:29:24raptoronly on my computer :)
11:29:33raptorI'm still looking for a tester on that..
11:29:58Nothing_Muchraptor: that's a Windows only thing for the time being though, right?
11:30:04raptorsadly yes...
11:30:20Nothing_Muchah darn
11:30:20raptorok, so for voice chat
11:30:55raptorcan you please run the game from the command line, then host a game and attempt to do voice chat?
11:31:02raptormaybe something will be spit out to the commandline
11:31:20Nothing_Muchsure
11:31:53raptor(make sure your voice chat key is correct and your recording volume is up)
11:32:06Nothing_MuchWelcome to Bitfighter!
11:32:08Nothing_MuchClient connecting to master [bitfighter.org:25955]
11:32:09Nothing_MuchClient established connection with Master Server
11:32:11Nothing_MuchServer connecting to master [bitfighter.org:25955]
11:32:12Nothing_MuchIP:Any:0 - connected to server.
11:32:14Nothing_MuchIP:Any:0 - client "Nothing_Much" connected.
11:32:15Nothing_MuchServer established connection with Master Server
11:32:17Nothing_MuchIP:Any:0 - client "Nothing_Much" disconnected.
11:32:18Nothing_MuchIP:Any:0 - client "Nothing_Much" disconnected.
11:32:20Nothing_MuchBye!
11:33:01Nothing_Muchthat's all that it wrote
11:34:42raptorrats
11:35:14raptorit doesn't seem like the game is broken... are you sure your mic is working in other programs?
11:36:36Nothing_Muchyeah, the microphone's recognized in the sound settings
11:37:12raptoryes, but is it actually recording sound? like with some recording application
11:38:08Nothing_Muchlemme see
11:38:15Nothing_MuchI'll install Audacity
11:38:30raptoroh yeah, that's a good one
11:38:42raptorit could be that there is some volume thingy not set quite right
11:39:29Nothing_Muchoh
11:39:31Nothing_Muchokay
11:39:38Nothing_Muchso my microphone was very low
11:39:41Nothing_Muchsorry 'bout that
11:39:45Nothing_Muchit works fine >.>
11:39:49raptorhooray!
11:46:01Watusimoto_ Quit (Ping timeout: 246 seconds)
11:46:26Nothing_Muchraptor: could you do me a favor as well?
11:46:37Nothing_Muchcheck to see if my server's available
11:46:43Nothing_MuchI got myself a new router and stuff
12:05:12raptorhi, sorry, i was cleaning
12:05:19raptorNothing_Much: sure, is it still up?
12:11:57Nothing_Muchyes and thanks
12:12:21raptorsure
12:50:30raptortest has joined
12:50:34raptortesthttp://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z
12:50:43raptortest Quit (Client Quit)
12:59:04raptorfor testing
13:17:51zzattack has joined
13:21:34Nothing_MuchHowdy zzattack
13:22:10NeonPortal has joined
13:22:11NeonPortaley
13:22:19NeonPortalEy look a community o.o!
13:22:32raptorhello
13:22:40Nothing_MuchHey NeonPortal
13:22:52NeonPortalwith response noise! nice
13:22:58Nothing_MuchThere's two Bitfighter devs here NeonPortal :)
13:23:03NeonPortalYou can call me Portal or Neon, or Neon Portal
13:23:04Nothing_Muchsam686 and raptor
13:23:09raptorfor certain definitions of 'here'
13:23:12Nothing_MuchNeonPortal: It's faster to tab complete :)
13:23:12NeonPortalwhats a dev??? like a server??
13:23:18Nothing_Muchdeveloper
13:23:19NeonPortalo.o I guess not...
13:23:23NeonPortalAH. Neto.
13:23:35Nothing_Muchtab complete means type "not" then hit the tab button
13:23:41Nothing_Muchit also applies to everyone
13:23:47Nothing_Muchsuch as ne being NeonPortal
13:23:49Nothing_Much:D
13:24:14NeonPortal....What?
13:24:43Nothing_MuchNeonPortal: Type in "not" then hit the tab button
13:24:53Nothing_MuchThe button over the caps lock key
13:25:03Nothing_Muchon your keyboard :P
13:25:05NeonPortalI am not computer illiterate entirely :P cmon now
13:25:14NeonPortalNothing_Much: so..this is private??
13:25:14Nothing_Muchlol
13:25:17Nothing_Muchnope
13:25:23Nothing_MuchIt just highlights the person
13:25:33Nothing_MuchDid you notice a different color happen whenever I said NeonPortal?
13:25:33NeonPortalAh okay, neato too c:
13:25:43NeonPortaloh yeah okay
13:25:43Nothing_Muchzzattack: Are you there dude?
13:25:47zzattacksure am
13:25:49Nothing_Muchnice
13:25:56NeonPortalwell. Hello all.
13:26:02Nothing_Much:D
13:26:03NeonPortaland to all, a fair hello
13:26:06raptorthere's people here!
13:26:08raptorhi
13:26:22Nothing_Muchwelcome to the Bitfighter chatroom!
13:26:27zzattackI was actually dropping by because I wanted to hear some dev's opinions on SDL2 :P
13:26:35NeonPortalLol Hey Raptor, question for you, I just registered to reserve my name In-game, when will I receive the E-mail?
13:26:39zzattackspecifically the joystick/gamecontroller api
13:27:51Nothing_MuchNeonPortal: it may appear after 5 minutes or so
13:28:32NeonPortalokay
13:28:51raptorNeonPortal: if it doesn't appear, that means something is broken and I can activate you manually
13:29:11raptorzzattack: we are slowly moving to SDL2
13:29:18raptoralready moved on windows/osx
13:29:23raptorand about 1/2 moved on Linux
13:29:27zzattackaha
13:29:32Nothing_Muchit works wonders on GNU/Linux!
13:29:46Nothing_MuchSDL1.2 had a multi-monitor problem
13:29:50raptorand by '1/2', I mean about half of the distributions support it
13:29:53Nothing_Muchas in, it would get chopped off in the middle
13:29:56zzattackugh
13:30:09zzattacknever remind me what the 's' in sdl was for
13:30:21raptorbut the standalone Linux package I build uses SDL2
13:30:30raptorI do want to take advantage of the GameController API
13:30:34Nothing_MuchI think it's more like certain slow-moving distros do...
13:30:36raptorbut I odn't know much about it yet
13:30:37zzattackbut you're still on the Joystick API?
13:30:41raptoryes
13:30:45zzattackaha
13:30:55zzattackI'm working on some joystick support for xbmc myself
13:31:11zzattackand I see a few improvements with SDL2 over 1.2, but also a pretty big regression
13:31:15Nothing_Muchwasn't that renamed to Kodi recently?
13:31:22raptorit looks like it should simplify the system a little
13:31:32Nothing_MuchNeonPortal: did you get the email yet?
13:31:43zzattackGameController supposedly makes it possible to remap buttons in the API
13:32:00zzattackand it already went ahead and changed the mappings for PS3 controllers
13:32:17zzattacktotally f'ed them up though :(
13:33:14raptorwe have our own abstraction layer
13:33:29raptorwhich can be manipulated through our joystick_presets.ini
13:33:50raptorit basically maps the SDL joystick raw input to one of our built-in enums
13:34:02NeonPortalAh i am not sure lets see here
13:34:04raptorit would be nice to not have to do that
13:34:21NeonPortalNothing_Much: Not yet
13:35:00Nothing_MuchNeonPortal: uh oh
13:35:09raptorNeonPortal: no e-mail yet?
13:35:20Nothing_Muchwell, something recent did happen, there was a hack and some things may not still be working 100% sadly :(
13:35:32Nothing_Muchwait, check your spam
13:35:39NeonPortalraptor: No not ey, its not in the junk either
13:35:46Nothing_Muchspam folder?
13:35:56NeonPortalNopity nope
13:36:01raptorok, i'll manually activate you. what is your forum name?
13:36:29raptorsame as here, cool
13:36:31raptorNeonPortal: activated
13:36:50Nothing_MuchNow you can enter your name and password in the game!
13:36:54NeonPortalCool, so what does that mean for my IN-game now??
13:37:02NeonPortalIt is mine, no one else can have it C:<
13:37:04NeonPortal??
13:37:14raptoryep
13:37:23raptoralso your name is underlined in game
13:37:34Nothing_Muchyep
13:43:08raptorhmm... i see the e-mail sent
13:43:19Nothing_MuchNeonPortal: I'm doin' alright
13:44:04raptorit attempted to send
13:44:18raptorfailed with "DSN: Service unavailable"
13:44:23raptorwhich might be our fault
13:44:25Nothing_Muchbrb, stuff
13:44:27NeonPortalThansk Rapt
13:44:51NeonPortalWhere did it send too, i do not have it, let me refresh
13:45:15NeonPortalno email
13:45:25NeonPortalsent to 2014 hotmail right?
13:45:42raptoryes
13:45:48raptorthey probably rejected it
13:46:08NeonPortalraptor: weird...but hey I have a good idea though, and no I would have gotten it in the junk mail o.o
13:46:30NeonPortalUnless, there is already this game, but what about a game where the objective is to destroy the appossing base
13:46:43raptorwe have a 'Core' game type
13:46:58NeonPortalhmm i havnt played that yet, same idea?
13:47:07raptori'll show you in-game
13:47:10NeonPortalokay
13:47:20raptorjoin the pleiades server
13:47:31NeonPortalok
13:55:30raptorso that is Core
13:55:43raptori'm not sure what you mean by destroy a base
13:58:32NeonPortalwell close enough ;P
13:58:49NeonPortalraptor: tell me though, is there anyway to beat that last level we were at???
14:00:07raptoryes there is
14:00:13raptorthat's a fun one with about 6 or more players
14:00:37raptorthe defending team only wins by delaying the core destruction until time runs out
14:00:48raptorthe attack team is the only one that can destroy the cores
14:01:25NeonPortali couldnt get out of the box i was in though
14:01:27NeonPortalo.o
14:01:37raptoroh, you'll have to suicide
14:01:44NeonPortali did like 5 times..
14:01:59NeonPortaland just kept reteleporting back to the same psot with the 5 warp holes
14:02:09NeonPortalthat led to more nothingness. lol it was bs
14:02:21raptorit's a weird level
14:02:35raptorah you were on the defending team, then
14:02:45raptoryeah, you warp around the level trying to shoot the attackers
14:04:08NeonPortallol
14:05:33raptoryou'll also find some weird levels that are commonly known as 'dungeons'
14:05:47raptorwith loads of obstacles, some seemingly impossible
14:06:00NeonPortalbetter armor up
14:08:08Nothing_Muchbrb 14.10
14:08:12Nothing_Much Quit (Quit: Konversation terminated!)
14:10:04NeonPortalraptor: whats the difference between polywall and a barrier?
14:11:25Nothing_Much has joined
14:15:57Nothing_Muchwhat'd I miss?
14:18:04NeonPortalNothing o.o
14:18:08NeonPortali am struggling at editor is all
14:18:17NeonPortalI cant get the force fields to go the way I want them too >:I
14:20:04Nothing_Muchsorry dude, I don't level edit much :(
14:20:49NeonPortalnot biggue
14:21:01NeonPortalI dont know how to get the turrets neutral either o.o
14:21:25Nothing_Muchoh I think you change the team you're on
14:21:57raptorbarriers == thick lines
14:22:10raptorpolywalls == polygons
14:22:32NeonPortalboth in which are barriers though, correct?
14:22:55raptoryes
14:25:25NeonPortalraptor: How do I change the turrets team? Like nuetrual? blue? red? green??
14:25:57raptorpress the team number
14:26:04raptor1 2 3 whatever
14:26:34raptorthere are instructions somewhere, tooo
14:26:37raptorf1
14:26:43NeonPortalah okay...Ii see the editors secrets..
14:26:52raptoryes that :)
14:29:20NeonPortalthats right, im on to your Mr. Editor C:<
14:29:37NeonPortaland this soup thats missing something..hmmm...
14:31:57-tomaw- [Global Notice] Some have pointed out that it might have been useful if I had told you HOW to update your passwords. Use /msg NickServ SET PASSWORD (without the <>). Thanks!
14:35:10NeonPortalraptor: So whats with the forcefield there Raptor?? How come there is virutally no control over the direct they go??? or Am I missing something
14:35:31raptorthey go straight out from however they're mounted
14:36:13raptorso if you want them at different angles, you have to mount them on walls that are different angles
14:36:13NeonPortalthis one isnt going in any direction..
14:36:21NeonPortalright..okay..
14:36:42NeonPortalgotcha
14:39:55fordcars has joined
14:53:23NeonPortaleyy whatup fordy
14:53:40NeonPortalraptor: Hey Raptor how do you make a forcefield to an undesignated team???
14:53:47raptor0\
14:53:52raptor0 is neutral
14:54:08raptorand starts deactivated; someone then needs to repair it to control it
14:54:18NeonPortalYes but, for example, I put up a 0 force field and it didnt activate
14:54:33NeonPortalalso, I want it to be able to repair itself, so it is completly neutrally controlled, is this possible?
14:54:40raptorhmmm...
14:54:53NeonPortalAnything is possible ;) is it probable right now though??
14:54:59raptorthese are questions for Quartz or bobdaduck (currently gone for about 1.5 years)
14:55:17raptorthey were the master level designers and knew the editor better than us developers...
14:55:23NeonPortal): they sound gone gone..
14:55:37raptorQuartz is still around, bobdaduck will be back
14:56:01raptorkaen was also pretty good
14:56:08raptorhonestly, I don
14:56:18raptor't use the game enough to know how to use it :)
14:56:24raptori just fix bugs and create new ones
14:56:32NeonPortalIts okay, i am designing CTF map, so I have an idea
14:56:33NeonPortallol
14:56:54NeonPortalquestion though
14:57:06NeonPortalIf you take a nuetral flag, can you use it for your own flag..hmmm
14:57:24zzattack@raptor: do you know whether ps3 dualshock triggers are presented as axes with sdl2 joysticks?
14:59:35raptorzzattack: I do not know, but I do remember an SDL mailing list thread talking about how to handle analog triggers
14:59:50raptorNeonPortal: it depends on the gametype
15:00:01zzattackon the official sdl list
15:00:01zzattack?
15:00:03raptorusually the answer is 'maybe'
15:00:08raptorzzattack: yes
15:00:11fordcarsHey
15:00:40fordcarsIt's easy, make it an enemy forcefield
15:00:44fordcars-1
15:00:44NeonPortalRaptor, the answer is Yes
15:00:50fordcarsSorry
15:00:55fordcarsShift 0
15:01:15raptorohhh right
15:01:16fordcarsThis will make it as an annoying forcefield to everybody
15:01:21raptorwe have a 'hostile' team
15:01:27NeonPortalWell, I am designing FLAG CITY, with a bunch of nuetral flags in capture the flag, that being said they need to auto repair and remain hostile to everyone
15:01:28fordcarsThat's the word
15:01:45fordcarsYep, make it hostile and self-repairing
15:01:46NeonPortalSO, the idea is to make a team that has no flag so that team cannot play, therefore cannot win
15:02:12fordcarsGo for it
15:02:19NeonPortalNow when I make it self repairing, it can only self repair itself up to 10%?
15:02:34raptorthat's 10% a second or something like that
15:02:38raptorcan't remember
15:02:39fordcarsNope, it repairs 10% each second
15:03:02NeonPortalwonderful..
15:03:03fordcarsBut with a wall you can make it unbreakable
15:03:12NeonPortalwhat do you mean
15:03:19raptordon't do it!
15:03:31fordcarsIf you use yourcreativity, you can make a wall to block players from destroying it
15:03:32raptorunless you want to
15:03:49fordcarsBut it is evil
15:04:10NeonPortallol I want it to be possible, but difficult
15:04:15fordcarsOh ok
15:04:17NeonPortalafterall, ITS FLAG CITY
15:04:26fordcarsPut a bunch of hostile turrets next to it ;)
15:04:34fordcarsWith self-repair
15:04:39fordcarsIt'll be really hard
15:04:49NeonPortalI have an idea...but im not very good with editor so it will just be a draft
15:04:56NeonPortalbut fun to play, just not, eye popping, youknow
15:04:56fordcarsSure
15:05:12NeonPortalCan people team edit?
15:05:27raptorhere is a fun video kaen made on using the editor: https://www.youtube.com/watch?v=ycklm18uQ5I&feature=youtu.be
15:06:26fordcarsI never managed to use arcs haha
15:08:01NeonPortalmost definently looks fun
15:09:17NeonPortalGood training perhaps too..
15:10:02raptorhe wrote most of the editor plugins that let you do complex thigns
15:11:02NeonPortalwait flag city is for nexon
15:11:20NeonPortalThats cool, this whole thing is cool
15:13:39NeonPortalAnyone up for a game?
15:14:50fordcarsSure!
15:15:27fordcarsNothing_Much: are you coming?
15:39:47NeonPortallol
15:39:53NeonPortalwhos in?? this was 20 minutes ago now
15:40:00NeonPortalfordcars:
15:53:52fordcarsLol sorry
15:54:19fordcarsWe should be more than 1v1 though
15:54:47fordcarsOh wow never mind haha
16:32:44-orwell.freenode.net- *** Looking up your hostname...
16:32:44-orwell.freenode.net- *** Checking Ident
16:32:44-orwell.freenode.net- *** No Ident response
16:32:45-orwell.freenode.net- *** Couldn't look up your hostname
16:32:51BFLogBot has joined
16:32:51-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
17:26:49NeonPortal....
18:19:41Nothing_MuchNeonPortal: What's up?
18:31:02NeonPortalNothing_Much: Nothing_Much
18:31:06NeonPortal;)
18:39:05Nothing_MuchNeonPortal: Teehee, I get that a lot :P
18:53:46Nothing_Much Quit (Ping timeout: 246 seconds)
18:58:59Nothing_Much has joined
19:04:20Nothing_MuchHey guys
19:09:16Nothing_MuchI remembered something called Lutris
19:10:21Nothing_MuchAnd.. I was wondering if there's a Bitfighter *installer* for Linux?
19:10:30Nothing_MuchLike.. a universal installer for all distros?
19:10:37NeonPortal...
19:10:41NeonPortaldid someone say DURITOS?
19:11:04Nothing_Muchlol no
19:11:07Nothing_MuchI said Lutris :P
19:11:45NeonPortalLUDACRIS!?
19:11:49NeonPortalLuther..
19:12:01NeonPortalwww.youtube.com/watch?v=0kRAKXFrYQ4
19:12:07NeonPortalCheck that out bro
19:13:08Nothing_Muchnah
19:13:11Nothing_Muchi'm good
19:21:59NeonPortaldude you definently should its hilarious, gold
19:22:20Nothing_Muchidk, not too interested in some of that stuff and stuff
19:25:04fordcarsI checked it out, I was really offended because I love Santa Clause to much
19:25:15fordcarsSanta Clause is love
19:25:19fordcarsSanta Clause is life
19:28:05NeonPortalI think moses won there Ford
19:28:05NeonPortallol
19:28:10NeonPortalAre you really offended?
19:28:19fordcarsNolol
19:28:31Nothing_MuchTeehee
19:28:32raptori think rap died with shakespeare
19:28:37fordcars^^
19:29:28NeonPortaltg because moses killed it
19:32:36raptorlutris is interesting...
19:33:26Nothing_Muchhold up
19:33:36Nothing_MuchI just spoke to one of the 2 devs of Lutris on #lutris
19:33:45Nothing_Muchthey just added the installer to Lutris :)
19:33:45raptorit tries to support *every* game
19:33:52Nothing_Muchyep
19:34:14fordcarsOh sweet
19:34:55raptoroh wow, here's their github page. look at how many emulators (runners) they support: https://github.com/lutris/lutris
19:35:03Nothing_Muchyep
19:35:11Nothing_Muchhttps://lutris.net/games/bitfighter/
19:35:17Nothing_Muchit's for Linux exclusively
19:35:22Nothing_Muchbut it can be ported
19:37:06raptorthat's ambitious
19:37:18Nothing_Muchtwo people work on it currently
19:37:21Nothing_Muchjoin #lutris if you'd like
19:42:36Nothing_Muchbrb
19:42:41Nothing_Much Quit (Remote host closed the connection)
19:45:26NeonPortalafk
19:49:31Nothing_Much has joined
19:50:08NeonPortal Quit (Quit: Page closed)
19:52:33Nothing_Much Quit (Read error: Connection reset by peer)
19:53:57Nothing_Much has joined
19:54:57Nothing_Muchaw portal left :(
19:58:55opti has joined
19:59:15opti Quit (Client Quit)
20:32:25fordcarsOmg check this out, it actually works!
20:32:29fordcarsUh wait
20:32:41fordcarsnm not yet
20:38:01fordcarsOk, http://24.202.250.215:3000/
20:38:11fordcarsLive html5 feed of my Bitfighter server
20:38:20fordcarsUsing a levelgen and node.js
20:42:47Nothing_Muchdid you make it yourself?
20:42:54fordcarsYep!
20:43:25Nothing_MuchDUDE HOW DID YOU DO THIS?
20:43:44fordcarsA levelgen and a text file :D
20:43:54fordcarsI will soon get the walls to show up too
20:44:04fordcarsIf you really want to know
20:44:17Nothing_MuchDid you make the levelgen?
20:44:59fordcarsA levelgen in Bitfighter sends all the ships data into a .txt, then a node.js sever I wrote will send the latest data to the clients (web browser), then the web browser will parse the data and display it on the canvas
20:45:15fordcarsYep, but the levelgen was easy, node.js was harder
20:47:37fordcarsI don't want to sound like a show off, it's just that I impressed myself so much :O
20:48:09Nothing_Muchnode.js is what now?
20:48:15Nothing_Muchand levelgen is lua?
20:48:47fordcarsnode.js is server-side javascript, pretty neat stuff
20:48:56fordcarsAnd the levelgen is lua in Bitfighter
20:49:17fordcarsGoing to eat, I'll be back soon!
20:49:31Nothing_Muchl8r
21:08:53fordcarsHello again
21:19:58raptorfordcars: what is this you did?
21:20:20fordcarsA fun proejct :) I am working on it right, but I think it's usable
21:20:27fordcarsWait, now it is
21:21:18raptorok, should I wait for you to finish what you're doing before you explain why I see .... whoa! there are dots moving!
21:21:25fordcarsHaha
21:21:44fordcarsIt updates 10 times per second if you want to know
21:22:05raptorare you spitting out JSON from a levelgen or something?
21:22:22fordcarsKindof!
21:22:29fordcarsI am spitting the data in a .txt
21:22:37raptorthis is so cool!
21:22:44fordcarsHaha
21:22:56raptorwhat kind of server is running this?
21:23:02fordcarsNode.js :)
21:23:08fordcarsWeb sockets using socket.io
21:23:15raptorso it's updating my browser automatically??
21:23:22fordcarsYep :P
21:23:33fordcarsUsing requestAnimationframe polyfill
21:23:38fordcarsAnd a throttle
21:23:46raptorha!
21:23:53raptoryou gotta show watusimoto this...
21:23:57fordcarsHaha
21:24:10fordcarsI will try to send the wall data when a client browser connects
21:24:33fordcarsForget emscripten!
21:24:39fordcarsJust kidding haha
21:27:05raptorwhat do you mean about findAllObjects
21:27:16fordcarsWell
21:27:18raptorwhat are you searching for? a Ship or a RobotShip/PlayerShip?
21:27:27fordcarsBoth
21:27:34fordcarsI just realized how slow that is
21:27:41fordcarsCalling it each tick
21:27:50fordcarsAnyway,
21:27:54raptorhah
21:28:10fordcarsCalling bf:findAllObjects when there ships that are dead
21:28:19fordcarsthe dead ships don't show up
21:28:25raptorok that makes sense
21:28:31fordcarsBut when robots die, they still show up while they are dead
21:28:37raptorreally??
21:28:39raptorthat's odd
21:28:48fordcarsYepp
21:31:05NeonPortal has joined
21:31:45NeonPortalwhatsup chilly people
21:31:53fordcarsHowdy
21:32:28raptormmmm chili
21:32:54NeonPortallol raptor
21:32:54NeonPortal<3
21:33:00NeonPortalHows it goin
21:34:49raptorhi
21:34:52raptordoing ok
21:34:58NeonPortalniiice
21:35:02NeonPortaltake me hiigh
21:35:05NeonPortaltake me hiiigher
21:35:10NeonPortaltake me high tata take me hiigher
21:35:14NeonPortalSWITCHUP
21:35:20NeonPortalbwa bwaaaaaaaaaa. lolololol
21:35:29NeonPortalyeaaah those were the days X))
21:36:04NeonPortalIs there any..CO OP games with bitfighters.
21:36:30raptorQuartz made some great dungeons that required two or more on a team to complete
21:36:38raptorbut i'm not sure what you mean by 'CO OP'
21:38:01fordcarsco-op?
21:40:18fordcarshttp://24.202.250.215:3000
21:44:55NeonPortalcooperative
21:45:09NeonPortalteam effort against..something besides a fast moving enemy perhaps??
21:45:15NeonPortalbut WITH fast moving enemies? I dont know :P
21:45:28raptoroh, like a zombie mode?
21:45:50fordcarsOh, bobdaduck made a zombie map
21:45:59raptorskybax made one
21:46:08raptori have it on pleiades, come join
21:46:50NeonPortalasteroids even
21:46:54NeonPortalcomon
22:00:15Raven67854 has joined
22:00:22Nothing_MuchHowdy raptor
22:00:25Nothing_MuchRaven67854: *
22:01:50raptorhi
22:04:21raptorI'm debating whether to do an 019d... just to fix bugs
22:04:38raptorthere aren't many left... but sky_lark keeps crashing on his computer
22:13:18NeonPortalHey Raptor
22:13:30NeonPortalIf I had a computer i didnt use couldnt I setup an east coast dedicated server?
22:13:36NeonPortalraptor:
22:13:38raptorhi
22:13:44raptoryou can do whatever you like
22:13:54NeonPortal...Well obviously :P
22:14:00raptorbut we usually hav emore servers than players... :)
22:14:13NeonPortalThat..could change e.e
22:14:41NeonPortalwould it fix anything??
22:14:50raptoris something broken?
22:17:18raptorI think the soundtrack to Wall-E is one of the best ever produced
22:21:29fordcarshttps://www.youtube.com/watch?v=K-7LIojfezw It does sound good
22:21:52raptorthe whole thing tells a story
22:22:13raptorand it hasn't gotten old after several years
22:25:49NeonPortalwow..
22:25:52NeonPortalinteresting
22:25:53Nothing_MuchUp is Pixar's best movie ever made
22:25:54NeonPortaljust opened it up
22:26:03NeonPortalnow lets not be to hasty
22:26:09raptorUp rivals Wall-E for me
22:26:23NeonPortal:)) jw, how old are you guys?
22:26:26raptorthe meaning of Up is a lot deeper once your married
22:26:43NeonPortaloh i felt that...and im not married
22:26:49raptorI'm 2^5
22:26:59raptoryes, but it's still different
22:27:09NeonPortalid imagine so..
22:27:13raptorit is powerful at any age, yes
22:27:22raptorgreat work done by Pixar
22:28:08Nothing_Much21
22:28:37Nothing_MuchUp is a masterpiece
22:29:30NeonPortalYeah..
22:29:53raptorwhat the crazy... it's the font system making sky_lark crash all the time when he hosts
22:29:53fordcars5, yeah it's really a masterpiece
22:30:09fordcarsReally?
22:30:10raptoryou're pretty literate for a 5-year-old fordcars
22:30:18fordcarsPossibly indeed
22:30:30NeonPortalFord you are not 5 xD
22:30:41NeonPortalI call shinanigans
22:30:45fordcarsNo, for real? Haha
22:30:54NeonPortal;)
22:31:00fordcarsI don't think I'd be on Irc at 5
22:31:00raptorunless you're... born on 29 Feb?
22:31:06fordcarsOh man
22:31:11fordcarsNice thinking ;)
22:31:23NeonPortalman
22:31:28NeonPortalim a prisoner in this annoying prisoner map
22:31:30NeonPortalI CANT FIGURE IT OUT
22:31:41NeonPortalwhy wont that fucking forcefield go down, i cant take the bot hostage so..
22:31:45NeonPortalthats out of the question.. >:I
23:03:17raptorthat is a forcefield trick - you place two on top of each other so you can only take one down with phasers
23:03:30raptorthe other you need to use burst because it does area damage
23:04:55fordcarsOr seekers I guess
23:05:02fordcarsWow, it must be way easier with seekers
23:05:14raptoryes, since we added area damage with those
23:05:19raptori forgot about that...
23:41:15raptorproof of my zombie-streak!: https://i.imgur.com/ftMNbZG.png
23:43:49raptorwhere is watusimoto...
23:44:28fordcarsHahaha
23:48:44NeonPortal Quit (Quit: Page closed)
23:59:17BFLogBot Commit: 88ebf7c9e4 | Author: buckyballreaction | Message: Fix OSX crash with attempting to initialize the font manager when using the '-dedicated' flag. I don't know the exact reason for the crashes, but I suspect it has to do with GL texture usage without a proper video system initialization

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.