#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2014-09-30

Timestamps are in GMT/BST.

01:04:32HylianSavior has joined
02:06:50Destroyerimo_clo has joined
02:06:51Destroyerimo Quit (Read error: Connection reset by peer)
03:27:48HylianSavior Quit (Quit: Leaving)
04:49:40BFLogBot Commit: c58808a811 | Author: watusimoto | Message: Break barrier.h/cpp into several class files to make it easier to keep track of what is what
05:05:20Watusimoto Quit (Ping timeout: 272 seconds)
05:27:00LordDVG has joined
05:56:48HylianSavior has joined
06:40:39HylianSavior Quit (Quit: Leaving)
07:30:54LordDVG Quit (Remote host closed the connection)
11:05:37Destroyerimo_clo Quit (Read error: Connection reset by peer)
11:19:59NeonPortal has joined
11:20:06NeonPortalYOOO wutup Nothing_Much (:
11:32:06NeonPortalWhats going on sam686
11:33:27sam686hi
11:34:05NeonPortalsam686: is there a tutorial Video to be specific on the map editor. I drew out a really fun looking map while I was at work doing nothing
11:34:28NeonPortalI wanted to edit it in but I really dont know how to expand walls and tint them etc..etc....curve them and whatnot..
11:35:40sam686you can press F1 or read the instructions, then press spacearrow keys
11:37:37NeonPortalWhats a typical good score for a bitmatch? 50??
11:37:44NeonPortalWith Unlimited time.
11:37:57sam686depends if there is teams
11:38:04sam68650 good with teams
11:38:14sam686but i may say 20 good without teams
11:40:33NeonPortalthere are 4 teams...
11:40:40NeonPortalBut idk...I think 4 teams might be too much..
11:41:24NeonPortal2 teams would do it.
11:42:01sam686There are barely 5% of maps with 4 or more teams.
11:47:15NeonPortalYeaah ik but it wouldnt be a big enough map
11:47:18NeonPortalCTF will be different.
11:47:28NeonPortalMaybe.
11:48:06NeonPortalThe community isn't quite big enough to have teamspeak with team leaders and stuff.
11:48:12NeonPortalWould be awesome though wouldnt you say?
11:50:16sam686there is some voice chat in bitfighter, holding down "R" to voice chat to team
11:50:33sam686or everyone in game if no teams in map
11:52:28NeonPortalIs that configurable to be voice activated and echo reducted?
11:53:33sam686you can turn off voice echo in options
11:53:56sam686but there isn't a voice activated option, maybe not yet
11:57:34NeonPortalHow does one make a smooth rounded wall??
11:59:09sam686it involves using scripts, available scripts is listed in instruction page 5/5 (i think)
11:59:20NeonPortalit still says coming soon ):
11:59:20sam686one of which is ctrl+; for circle/curve
11:59:30sam686page 5, not 4
11:59:49NeonPortaloh whoops
11:59:52NeonPortali see now :P
12:02:38NeonPortalhmmm..
12:03:13raptor has joined
12:03:25raptorgood day!
12:03:30ChanServ sets mode +o
12:03:33NeonPortalI am sorry sam686 but I still dont understand how to make a rounded arc
12:03:51NeonPortalI used ctrl+; and got into it but couldnt get further than that
12:04:48sam686it will show up somewhere when "run plugin" is selected, not esc button.
12:05:01sam686usually shows up at the middle of map.
12:06:12sam686remember to make sure the angle is not zero, try 180 or 360
12:06:38NeonPortalPerfect
12:06:40NeonPortalI see now
12:06:47NeonPortalI was way out of the center of the mao :P
12:07:13sam686in menus, you can push backspace then enter numbers rather then left/right arrows if you wish
12:07:30sam686well, the center of map is (0,0)
12:07:41sam686maybe your entire map was off-center.
12:08:19NeonPortalnaw it was my fault for not using my brain :P
12:09:16NeonPortalSo using the same technique I can make triangles as well?
12:10:14sam686it could make triangles if precision is 3 and type is polygon or zone
12:10:46sam686its best to have precision to 32
12:11:00NeonPortalPrecision 3? I cant't get below 4
12:11:44sam686well.. didn't notice that, you can still get precision to 3 by pressing backspace and pressing 3
12:12:05sam686just don't go lower then 3 for a zone, or lower then 2 for a wall
12:12:17NeonPortalAlrighty c:
12:13:25BFLogBot Commit: 8a27bcb09f | Author: buckyballreaction | Message: Fix case-sensitive file name on non-Windows platforms
12:13:27BFLogBot Commit: 57e424fe0c | Author: buckyballreaction | Message: Fix compiling with recent barrier.h/.cpp file split
12:14:02sam686did more testing it looks like you can go down to precision 2 for zone
12:14:41NeonPortalIM making a triangular platform
12:15:07sam686just don't make a 2 point loadout zone and goal zone as it will disappear then saving
12:15:33NeonPortalWhats the difference between a wall and a pollywall
12:16:03NeonPortala polywall is solid?
12:16:20sam686polywall can create cool shapes, yes its solid like a zone
12:16:27NeonPortalPerfect (:
12:17:09sam686I managed to crash it trying to create a goalzone with a precision of 0 in curve plugin
12:17:49NeonPortalWhat exactly is precision? The amount of points there are?
12:18:06sam686yes, plus one more as the plugin adds it.
12:19:42NeonPortalIf I make a design on a map and it all turns out too big, if I select it all can I reduce its size porportionally to everything else?
12:20:13NeonPortalOrt to small for that matter
12:20:44raptorctrl+shift+x
12:20:49raptorsee the editor help
12:23:26NeonPortalHow do I reduce size though x.x
12:23:41NeonPortalFigured a dash would work but
12:23:44sam686you enter 0.5 for half size
12:25:53NeonPortalright, thanks
12:31:47watusimoto has joined
12:31:48ChanServ sets mode +o
12:33:12NeonPortalREpairs are always Nuetral right?
12:34:51sam686repair items like forcefield and turrents can be restricted to any team
12:35:03sam686neutral can be repaired by any team though
12:35:15NeonPortalSo when I make repairs I have to use them under neutral
12:35:20NeonPortalGotit.
12:35:48sam686if repairs is not neutral then only that team can repair it, basically
12:36:46watusimotosam686: we have team-based repairs??
12:36:54watusimotoand good morning to all
12:37:08sam686i meant repairing forcefield and turrents
12:37:20sam686in a team game
12:37:20watusimotooh, right
12:37:22watusimotosorry
12:37:31raptorhi watusimoto - please update before making more changes, i had to rename a file
12:37:37watusimotoI read "repair" as an adjetive, not a verb
12:37:39NeonPortalThanks for clearing that up for me watusimoto
12:37:51watusimotoraptor: ok
12:38:05watusimotodid my changes last night build for you?
12:38:11raptornegatory
12:38:19watusimotooh boy
12:38:23raptori already committed
12:38:27raptorthey're all fixed now
12:38:30watusimotosorry
12:38:39raptorwasn't hard :)
12:38:41watusimotoit built for me, from the cmake file
12:38:49watusimotodid I get a case error?
12:38:57raptoryes... but you don't have a case-se... yes
12:39:20watusimotoI originally called the file "Polywall.cpp" then later changed it to "PolyWall.cpp"
12:39:23watusimotoand .n
12:39:33raptorthe cpp wasn't actually renamed
12:39:42watusimoto".h" I mean
12:39:47raptoryou can see my changes - they were minor
12:40:42watusimotowhat?!?
12:40:58watusimotoI am positive I renamed Polywall.cpp to PolyWall.cpp
12:41:09raptorthe .h was
12:41:09watusimotoand I re-added it to the repo
12:41:14watusimotoI did both
12:41:22watusimotoargh
12:41:43watusimotosorry
12:42:33watusimotowhy did you need cmath in barrier.cpp?
12:42:46raptorabs() was ambiguous
12:42:53raptordidn't compile
12:42:54watusimotoThere must be some vcc/g++ difference there
12:42:59watusimotovc++
12:43:01watusimotoman
12:43:06watusimotomy typing is off to a bad start
12:43:20raptori suspect it was included somewhere in a header on the old barrier.h
12:43:26raptorbut wasn't when the split was done
12:43:39sam686windows version of turtoiseHG may not see the renamed file (especially if changing only upper/lowercase) unless you right click, turtoise menu then choose rename file
12:44:26watusimotoI un-added then re-added the files after the rename
12:44:46watusimotoI must have mucked something up... it was almost 2AM, and I no longer consider that my normal bedtime
12:44:57raptorhah
12:45:08watusimotoI've managed to dial it back to something like 12:30-1AM
12:45:20raptorthat's the time of night where I barely have the brain power to tell myself i don't have the brainpower
12:45:31watusimotoI get up a little earlier, get a little more sleep, and feel better... but I also get less bitfighter done
12:46:08watusimotoWhen in Luxembourg, I'd be great until 1-1:30, sometimes until 2
12:46:15watusimotoI work well in the evenings
12:49:40sam686this small screenshots shows where to select to rename http://sam6.25u.com/upload/renameturtoisehg.png
12:50:15raptorhuh... i randomly get crashes when hosting a game and pressing '/' to enter a command
12:51:29raptorhttp://pastie.org/pastes/9607802/text
12:51:55raptor0xffffffffffffffff can't be right
12:52:26sam686I found an editor crash pressing # (for me it is ctrl+3) button while dragging an item to the dock, then after releasing mouse button while on dock, pressing numbers and enter.
12:54:16sam686Zap::getDisplayItemCount (items=0xffffffffffffffff, itemCount=23807) itemcount doesn't look right either..
13:01:01sam686raptor, by the time I breakpoint at the same stack as yours, mine have items=0xcdcdcdcdcdcdcdcd itemCount=-842150451
13:01:43raptorhaha OCD OCD OCD
13:01:49raptormicrosoft humor
13:02:42raptorsounds like something wasn't initialized properly
13:02:55sam686That -842150451 number is CDCDCDCD in hex too
13:04:06sam686i think "CD" is deleted memory, and "CC" is just uninitalized, i think
13:09:15NeonPortalHey guys what is going on with editor??? I have a line going straight and now that I have added polygons when I tried to stretch it it keeps trying to snap to a grid that isnt straight
13:10:15sam686hold down space while moving points"?
13:10:28sam686oops
13:10:48sam686i guess i was reading some really old chat here
13:11:02sam686or not
13:11:42raptorthis is kind of neat and low-tech: http://www.youtube.com/watch?v=vtKBzwKfP8E&feature=youtu.be
13:15:38NeonPortalIs there a way I can make things more precise to the grid?
13:17:43NeonPortalah nvm
13:17:47sam686i don't know if theres a way, one reason for not being on grid is the resizing and rotation
13:18:17sam686don't worry much, it can save at almost any position, even if off grid
13:20:45NeonPortalWell holding space will suspend it
13:21:24NeonPortalBut if your telling me that when resize everything it will snap it back onto the grid I wont worry about suspending it into where I exactly want it until I resize it to what I want.
13:22:13NeonPortalAlthough that doesn't seem to be an issue.
13:22:29sam686resizing rotating doesn't snap to grid, the only time it can snap to grid is if you move items or points.
13:35:01BFLogBot Commit: 600c75a480 | Author: sam8641 | Message: fix uninialized variable
13:35:22sam686eventually I found a problem, the need to set variable to zero
13:35:29koda0xffffffffffffffff is totally right
13:45:40Watusimoto_ has joined
13:50:28Watusimoto_ Quit (Ping timeout: 240 seconds)
14:11:23raptorsam686: was that really the fix??
14:13:29sam686yes, uninitalized list of counters
14:13:37raptorit works!
14:13:39raptorthanks!
14:14:54sam686getDisplayItemCount(mCurrentRenderItems, mCurrentRenderCount); mCurrentRenderItems might as well stay as junk pointer, its the mCurrentRenderCount that need to be initalized to zero
14:44:33NeonPortal Quit (Quit: Page closed)
14:58:54watusimotoso sam686 and raptor each reported one weird crashing error. have both been fixed?
14:59:29watusimotoI wrote them down but don't want to spend time fixing them if they're already done :-)
15:00:27raptorsam686 fixed mine
15:01:05raptori think his other one is probably difficult to fix... being in the editor
15:01:46watusimotoprobably easy enough, but the steps to reproduce are lengthy
15:02:20watusimotook, I've croseed yours off my list, and retrieved it from the recycle bin
15:02:38watusimotoso I still have sam686's as outstanding
15:05:44raptori should see if the tests compile...
15:07:30watusimotothey did, but I suspect the no longer do
15:07:38watusimotothey did a couple of weeks ago, that is
15:07:49watusimotoand they all passed, except one that isn't finished
15:08:12watusimotomostly because we don't have good coverage for the stuff my refactor touched
15:09:33watusimotosam686: your name in irc has a little "sonic boom" icon next to it. any idea what that means? i.e. could it mean that you have irc voice chat somehow set up?
15:10:08watusimoto(I understand this is a client-specific icon, but it does mean something is different about you)
15:14:54sam686what, its the "ChanServ set mode +v sam686", the v part meaning voice, such as when channel goes voice only that only voice and ops can chat..
15:15:16watusimotoirc can do voice??
15:15:26raptoryes
15:15:34sam686some channel is voice only, this one isn't
15:15:51raptorwe could set up an official IRC meeting "Meet the Devs!" then require voice for people to talk
15:18:57sam686the editor undo causes barriers to become kindof invisible
15:19:36sam686polywall is unaffected and stays visible though..
15:19:41LordDVG has joined
15:22:02sam686the drag into dock, press ctrl+#, then release mouse button, not limited to ctrl+c, also happens if you press enter (if turret or speedzone is selected to drag into dock)
15:24:52sam686i have trouble editing speedzone attributes, enter editor, select speedzone, and press enter
15:25:54watusimotonoted
15:28:31sam686enter editor, then press 9, team index out of range
15:29:47sam686enter editor menu, configure teams, then press +, got a Assert: Expected to have been added to a game by now! in ..\..\zap\Level.cpp line 477
15:34:42sam686loading some level takes a long time like minutes or even hours, where over 95% of the time is spent in mergePolys and clipper.
15:35:06sam686(in editor, hosting that level loads much faster)
15:35:48sam686EditorUserInterface::addToEditor uses onGeomChange which is kindof slow.. maybe too slow.
15:37:30sam686can't change gametype in editor, the same assert expected to have game by now
15:41:40sam686some of my levels, mostly all that uses "BarrierMakerS" have broken polywall... http://bitfighter.org/levels/levels/view/55
15:55:06Watusimoto_ has joined
16:38:43raptorthis bash vulnerability has made it crazy here at work
16:39:23watusimotolucky you!
16:39:52raptorlots of people asking for patches... who haven't bought maintenance
16:40:12raptoror who run old systems already out of support
16:52:12LordDVG Quit (Remote host closed the connection)
16:59:13sam686https://www.google.com/search?q=bash+vulnerability&tbs=qdr:w ("Past week")
17:00:24Watusimoto_ Quit (Ping timeout: 272 seconds)
17:19:42sam686simply updating bash does help, like it did help on me. http://sam6.25u.com/upload/text1409/140930_16-18-14.txt
17:41:46Watusimoto_ has joined
18:04:58Watusimoto_ Quit (Ping timeout: 240 seconds)
18:06:57fordcars has joined
18:32:45fordcars Quit (Quit: Page closed)
18:44:31Watusimoto_ has joined
19:06:02Watusimoto_ Quit (Ping timeout: 260 seconds)
20:35:15amgine123 has joined
20:35:20amgine123hello
20:37:24amgine123anything new to test ?
20:45:08Watusimoto_ has joined
20:56:22amgine123whats is the bitfighter stats page
21:14:58Watusimoto_ Quit (Remote host closed the connection)
21:23:21watusimoto Quit (Quit: Leaving.)
22:11:41Watusimoto has joined
22:12:20BFLogBot Commit: 8f15e87342 | Author: watusimoto | Message: Line endings
22:47:50BFLogBot Commit: b8b51bc48b | Author: watusimoto | Message: Fix crash when changing to team 9 on a level with fewer teams
22:47:52BFLogBot Commit: 1cd5ef2b25 | Author: watusimoto | Message: Line endings
22:54:29watusimoto1 has joined
22:57:02BFLogBot Commit: 7da1d6bb31 | Author: watusimoto | Message: Clear team warning message when successfully setting team
22:57:04BFLogBot Commit: fd3bd96a97 | Author: watusimoto | Message: Fade message instead of just turning it off
23:02:41Watusimoto Quit (Ping timeout: 272 seconds)
23:31:43watusimoto1 Quit (Quit: Leaving.)
23:35:35Watusimoto has joined
23:38:31raptor Quit (Disconnected by services)
23:38:53raptor has joined
23:38:53ChanServ sets mode +o
23:38:55raptor_ has joined
23:39:17raptor_ Quit (Remote host closed the connection)
23:49:08amgine123 Quit (Ping timeout: 246 seconds)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.