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| 00:52:02 | fordcars | Night! |
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| 13:13:18 | raptor | good day! |
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| 14:14:03 | raptor | yay shellshock vulnerability! |
| 14:14:24 | koda | where! |
| 14:14:30 | raptor | everywhere! |
| 14:14:55 | raptor | i better update bf.org |
| 14:14:59 | koda | yyy |
| 14:15:39 | raptor | ok done |
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| 14:50:07 | sam686 | Computer freezes and stops responding if I run this C++ program http://sam6.25u.com/upload/text1409/140929_13-47-25.txt The computer doesn't freeze when using software rendering though.. |
| 14:50:53 | raptor | is that a bug in our code? |
| 14:51:20 | sam686 | not exactly related to bitfighter |
| 14:51:29 | raptor | SDL2? |
| 14:51:46 | sam686 | sdl doesn't matter, its the opengl |
| 14:51:56 | raptor | ahh |
| 14:52:13 | raptor | that's a tiny glScalef... |
| 14:52:45 | sam686 | leaving it out the SDL_GL_SwapBuffers(); is enough to freeze the computer |
| 14:53:15 | raptor | good thing we don't do that! |
| 14:53:19 | sam686 | when SDL_GL_SwapBuffers(); is there it doens't freeze, also doesn't freeze if doing glReadPixels |
| 14:53:37 | watusimoto1 | good morning |
| 14:53:49 | raptor | hello |
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| 14:54:10 | sam686 | the opengl hardware drivers buffers way too many polygons since it doesn't see swapbuffer/readpixels then it takes hours to render them all |
| 14:54:49 | sam686 | software opengl rendering is limited to freezing only the rendering thread and not the whole computer. |
| 14:55:13 | raptor | my icon is a unibrow: https://github.com/raptor/ |
| 14:55:27 | raptor | probably pretty close to real life... |
| 14:58:55 | sam686 | i suppose in the future, opengl hardware drivers can multi task like a CPU can, interuppting very long drawing to process some minor quick graphics of other programs.. |
| 15:09:08 | raptor | maybe just buggy drivers? |
| 15:11:42 | sam686 | amd radeon Hd 7350 windows 7: computer's display freezes (mouse soon freezes minutes later) when that missing swap is run. |
| 15:12:08 | sam686 | windows xp intel gma 945: computer freezes |
| 15:13:56 | sam686 | i recently also have windows 8, intel atom Z2760 intel graphics, and it through a bunch of driver "stopped responding and has recovered" if that program is run |
| 15:14:13 | raptor | ok, so it's more common... |
| 15:14:51 | sam686 | i haven't really tested it on linux yet, they have open source drivers |
| 15:16:51 | sam686 | another possible driver hang is if the fragment/vertex shader is ran in endless loop |
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| 18:22:55 | raptor | did someone cahnge the root password on bf.org? |
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