#bitfighter IRC Log

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IRC Log for 2014-10-18

Timestamps are in GMT/BST.

00:38:58BFLogBot raptor think you're spying on him
00:48:20-sam686- spying? this message is sent only to log bot
00:48:58-sam686- All i did is look at the forum last visited date.
00:51:05-sam686- z
00:51:20-sam686- test1
02:05:55-morgan.freenode.net- *** Looking up your hostname...
02:05:55-morgan.freenode.net- *** Checking Ident
02:05:55-morgan.freenode.net- *** No Ident response
02:05:55-morgan.freenode.net- *** Couldn't look up your hostname
02:06:01BFLogBot has joined
02:06:01raptorlooks like just one thread died..
02:06:01-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
02:06:22sam686
02:06:23sam686!
02:06:34raptorUnicodeDecodeError: 'ascii' codec can't decode byte 0xe2 in position 10: ordinal not in range(128)
02:06:40raptor!bot
02:06:40BFLogBotI'm a real boy!
02:06:40vs73nx has joined
02:06:40vs73nx Quit (Changing host)
02:06:40vs73nx has joined
02:06:42sam686i guess it limited to not beiing handle it in DDC bot
02:07:15sam6861 minute ago, my DDC chat to logbot got [01:04:05] ERROR: Connection reset by peer
02:07:41sam686want me to put that symbol to logbot again?
02:07:49sam686in DCC chat
02:08:45raptorI'm workign on something else at the moment, but if you want to test/fix, I don't mind
02:09:37sam686i thought you had it fixed... until the bitfighter.org data loss un-fixed the bug
02:10:35raptorI remember fixing at least one of them -
02:10:46raptorI'm pretty sure I'm running the latest code, too... but let me check
02:11:21-wolfe.freenode.net- *** Looking up your hostname...
02:11:21-wolfe.freenode.net- *** Checking Ident
02:11:21-wolfe.freenode.net- *** No Ident response
02:11:21-wolfe.freenode.net- *** Couldn't look up your hostname
02:11:28BFLogBot has joined
02:11:28-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
02:11:29raptorok, guaranteed latest code now
02:11:49vs73nx Quit (Ping timeout: 272 seconds)
02:11:50sam686there was actually 2 bugs in logbot DCC: 1: weard symbols, 2: pasting thousands of lines of level code into DCC logbot
02:11:59fordcarsNight!
02:12:04fordcars Quit (Quit: Page closed)
02:12:05raptornight
03:01:47Watusimoto has joined
03:04:48raptorok libcurl built for win64... time for bed. night!
03:04:54Nothing_Much Quit (Read error: No route to host)
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03:06:41raptor Quit ()
03:07:27BFLogBot Commit: 1f0e540855 | Author: watusimoto | Message: Still buggy, but this implements new undo system for the editor; this is object based, rather than database based. Should be faster and more memory-efficient.
03:07:29BFLogBot Commit: 6cb76ec159 | Author: watusimoto | Message: Fix copy/paste of certain one-point editor objects
03:07:30BFLogBot Commit: ab498abca5 | Author: watusimoto | Message: Walls appear to be working both in game and in-editor. Everything needs more testing. Lots more testing.
03:07:32BFLogBot Commit: d3c422f509 | Author: watusimoto | Message: Merge
03:59:19BFLogBot Commit: 547bd1fe8c | Author: watusimoto | Message: Break out UIEditorMenus from UIEditor, fix other related fallout and issues
06:18:52Watusimoto Quit (Ping timeout: 272 seconds)
10:26:01BFLogBot Commit: b9329f9f76 | Author: buckyballreaction | Message: Typo?
10:31:59raptor has joined
10:32:19ChanServ sets mode +o
11:38:54Watusimoto has joined
11:48:51raptorit compiles!
12:37:21Watusimoto Quit (Ping timeout: 246 seconds)
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13:05:53Nothing_Much Quit (Quit: Konversation terminated!)
13:32:32fordcars has joined
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13:42:50Nothing_Much Quit (Read error: Connection reset by peer)
13:43:28sam686 Quit (Ping timeout: 256 seconds)
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13:45:41ChanServ sets mode +v
13:48:05NeonPortal has joined
13:48:10NeonPortalayoo
13:52:08Nothing_Much Quit (Remote host closed the connection)
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14:03:29Nothing_Much Quit (Quit: Konversation terminated!)
14:03:38raptorhi
14:09:12NeonPortal Quit (Quit: Page closed)
14:13:50Invisible Quit (Ping timeout: 272 seconds)
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15:01:28Nothing_Much Quit (Read error: Connection reset by peer)
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16:36:18Nothing_Much Quit (Remote host closed the connection)
17:32:23raptorbfup.exe compiled for win64!
17:54:18fordcarsbfup?
17:54:28raptorthe Windows updater
17:54:28Canseco has joined
17:54:33fordcarsOh cool
17:54:52fordcarsNow we can update in 64-bits?
17:55:36raptornot quite - almost
17:55:40raptorgetting there...
18:01:32sam686the next bitfighter version might have an optional 64 bit windows version, which of course only works on 64 bit version of windows.
18:01:59sam686of course all existing 64 bit versions of windows can run 32 bit programs, but im not sure about the future..
18:03:01fordcarsHey, can levelgens add bots?
18:03:17Canseco Quit (Remote host closed the connection)
18:03:52sam686yes, at first i was adding bots through addLevelLine but thats gone on 019c or some time before
18:09:04Canseco has joined
18:09:27fordcarsOh ok
18:17:08Canseco Quit (Remote host closed the connection)
18:40:18Watusimoto Quit (Ping timeout: 250 seconds)
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21:49:57Nothing_Much has joined
22:11:21Nothing_Much Quit (Remote host closed the connection)
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22:28:11sam686is there a way to make a robot voice chat? if not then maybe its something to think about maybe..
22:35:32raptorha!
22:35:38raptorI'm sure there is...
22:35:44fordcarsThat's an idea
22:36:03raptorwe just need a text-to-speech engine then encode the output
22:36:46sam686we could start by just letting LUA command it to load and play some sound files
22:37:12sam686that is, usually the sound files containing voice
22:42:51sam686and heres another thing: a robot reading someone's voice chat might be a bit more difficult...
22:48:51raptorI'm trying to get bfup integrated with CMake
22:50:27raptorlibespeak
22:50:34raptortext-to-speech library
22:52:15raptorha! espeak-gui is a python wrapper for libespeak, and it plays text well enough
23:16:07raptorsam686: I can't figure out how to get the current updater to work
23:16:18raptori installed 019b, and ran the game
23:16:20raptorbut no prompt
23:16:43raptoralso, when i run the bfup.exe from the updater folder (in 019b installation), it just silently exits
23:17:19raptoroh wait!
23:17:27raptori think i found a syntax error in the response...
23:17:59raptorha! it works again... thanks!
23:20:25sam686i didn't do much work with updator at all so im not sure..
23:22:27sam686running bfup.exe straight from bitfighter-019c seem to work (current version parameter is sent from bitfighter.exe so it stays silent if ran from bitfighter.exe)
23:22:42sam686maybe cause you maybe just fixed it a minute ago..
23:22:44raptorok good, then i fixed it
23:22:46raptor:)
23:25:09fordcarsraptor: https://developer.chrome.com/native-client
23:25:28fordcarsChrome specific s***, but it looks interesting
23:25:45fordcarsWould it be owrth trying out Bitfighter with it?
23:25:57raptorit might, if it's more mature than emscripten
23:26:09fordcarsIt's a weird thing that runs *native* code in Web browsers
23:26:21fordcarsIt runs on the hardware, no javascript there
23:26:29fordcarsIt's chrome exe
23:26:34raptoryes, i've heard of it before, but haven't ever experimented
23:26:47raptorit would probably make things work on chromebooks! :0
23:27:00fordcarsHahaha!
23:27:19fordcarsA VM in Chromebook could actually make it useful
23:28:58raptoroh wow... it looks *really* mature
23:31:42fordcarsI don't know how OpenGl would work with their APIs though
23:33:07raptorGLES 2
23:33:09raptorrats
23:33:22raptorwe really should convert to that some day...
23:34:26sam686theres javacript + webgl, but it would be slow (no hardware acceleration) on old computers, and also the usual javascript poor performance compared to c++
23:35:20raptoryes, emscripten is the SDK that does that, but it doesn't work with SDL2 yet...
23:41:17raptorwe may need to use a different installer for 64 bit system
23:44:02sam686maybe... i have noticed 7-zip installer for 64 bit windows uses .msi
23:48:34sam686while searching for https://www.google.com/search?q=cmake%20installer I randomly found http://stackoverflow.com/questions/18437356
23:49:29raptorOoooo... maybe we should use CMake for the installer now, too!

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