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| 12:49:36 | raptor | good day! |
| 12:49:54 | raptor | BFLogBot: hello |
| 12:49:54 | BFLogBot | Miss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100. |
| 12:50:57 | raptor | nobody panic.. restarting master server server |
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| 12:51:26 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 15:50:01 | watusimoto1 | hello |
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| 15:57:27 | raptor | hi |
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| 16:04:41 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 17:26:42 | watusimoto | the last two weeks my son has tried to join in the bitfighter event. he said both times there was no one else there. any idea what happened? |
| 17:30:28 | raptor | oh? |
| 17:30:40 | raptor | wrong timezone? |
| 17:30:42 | watusimoto | that's what he said |
| 17:30:45 | raptor | impatience? |
| 17:30:53 | raptor | usually they are at EST |
| 17:30:55 | watusimoto | right day, right time |
| 17:31:07 | watusimoto | there were at 9PM EST, which is 6PM here |
| 17:31:16 | raptor | but sky_lark likes to wait a few min. before he starts |
| 17:31:32 | raptor | usually others like Little_Apple are hanging out in the lobby |
| 17:31:35 | watusimoto | I don't think he was overly prompt... |
| 17:31:48 | raptor | this last one |
| 17:31:49 | raptor | i was at |
| 17:31:54 | raptor | it started at 7:10 my time |
| 17:32:08 | watusimoto | I went on later on Friday, and there were people playing |
| 17:32:09 | raptor | which is 6:10 yours |
| 17:32:18 | raptor | yes, they played for over 2 hours |
| 17:32:25 | raptor | i left and came back twice |
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| 18:51:02 | raptor | I think we have a problem - there are many more levels than I thought that make use of the bf:findAllObjects(items,...) method |
| 18:51:06 | raptor | so 020 will break a lot |
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| 23:27:16 | raptor | so Quartz found a fun 019 bug: if you change the team of a speedzone, it emits the springy sound |
| 23:37:20 | | j_user has joined |
| 23:37:52 | j_user | hey are any of the active bitfighter devs here? |
| 23:38:01 | raptor | hi j_user, I'm one |
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| 23:38:51 | j_user | hello, sorry to randomly pop on, but I happened to have a question for ya. How did ya manage to compile SDL 2.x for PPC architecture. I'm attempting to compile SDL2 on my G5 and saw you guys have a universal binary |
| 23:39:18 | raptor | and you got the right dev, too! |
| 23:39:29 | raptor | OK, let me see if I can remember how I did it |
| 23:39:31 | j_user | heh |
| 23:40:04 | raptor | do you have a copy of our source code, or at least the online browser for it ready? |
| 23:40:08 | j_user | I can't compile using an intel machine, only got osx 10.10 and the g5 ppc running 10.5.8 |
| 23:40:43 | raptor | ah ha... |
| 23:40:45 | raptor | ok |
| 23:41:01 | j_user | well i mean i can compile a non-universal ;p |
| 23:41:07 | raptor | I found it |
| 23:41:23 | j_user | i have the google code open here on safari |
| 23:41:27 | raptor | you can use our binary if you want: it's in the lib/ directory |
| 23:41:27 | fordcars | j_user, PPC ftw! |
| 23:41:54 | raptor | so my process was this: |
| 23:41:57 | j_user | that has nothing to do with the GPL license you guys have right? |
| 23:42:01 | j_user | cuz my project is BSD |
| 23:42:07 | raptor | 1. Use Xcode 3.6 on OSX 10.6 |
| 23:42:24 | raptor | naw... our license doesn't apply to that binary - i didn't make any additions |
| 23:42:30 | j_user | kk |
| 23:43:04 | raptor | 2. apply the patch found in lib/patches/ to SDL 2.0.1 (hg b9663c77f5c9) |
| 23:43:15 | fordcars | OSX 10.6 is Intel only though... |
| 23:43:19 | raptor | actually there are two patches there... |
| 23:43:19 | j_user | ^ |
| 23:43:23 | j_user | I don't have a 10.6 machine |
| 23:43:27 | raptor | well yes, it was a cross compile |
| 23:43:42 | fordcars | I did it in 10.5.8 |
| 23:43:43 | raptor | oh look! I even put how i did it in a readme! |
| 23:43:44 | fordcars | Once |
| 23:43:50 | j_user | right, now is that PPC-32bit or PPC 64bit |
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| 23:44:03 | raptor | 32bit |
| 23:44:14 | raptor | j_user: take a look at the readme in lib/patches/ |
| 23:44:27 | j_user | oka |
| 23:44:29 | j_user | okay* |
| 23:44:46 | raptor | If you want, I can attempt to compile for ppc64 - I still have an OSX 10.6 VM that I use for just weird things like that |
| 23:45:09 | raptor | oh actually - our SDL.framework is 3 architecture - i386, ppc, x86_64 |
| 23:45:39 | raptor | we're probably one of the only projects out there that has an SDL2 ppc binary... |
| 23:45:44 | j_user | cuz my plan was to backport SDL 2.0.3 to ppc so i decided OKAY this can't be THAT bad. ONLY 908 errors |
| 23:45:53 | raptor | oh it's really bad |
| 23:45:56 | raptor | I tried that |
| 23:46:08 | raptor | the best I could do was go to hg b9663c77f5c9 |
| 23:46:24 | raptor | (that's an SDL2 revision) |
| 23:46:31 | j_user | hey, at least your still keeping the PPC community alive :p |
| 23:46:49 | raptor | ha! |
| 23:46:53 | j_user | im such a hypocrite, at marble blast forums we dropped PPC support for MBP :/ i should probaly get on that... |
| 23:47:05 | fordcars | Yay for Marble Blast! |
| 23:47:11 | j_user | heh |
| 23:47:14 | | raptor goes to check out marble blast |
| 23:47:16 | j_user | I'm one of the administrators over there |
| 23:47:33 | fordcars | Wow nice, I used to play so much before |
| 23:47:39 | j_user | heh |
| 23:47:47 | j_user | we actually have cross platform multiplayier going on |
| 23:47:49 | raptor | at proboards.com? |
| 23:47:52 | j_user | nooope |
| 23:47:53 | j_user | we got a website now |
| 23:47:57 | fordcars | Tribal Trouble got released open source btw |
| 23:47:57 | j_user | www.marbleblast.com |
| 23:48:23 | fordcars | Wow that is modern-looking |
| 23:48:28 | j_user | =) |
| 23:48:40 | j_user | we pay for the servers out of pocket :/ |
| 23:48:45 | raptor | wait.. is this an opensource project? |
| 23:48:51 | j_user | marble blast? |
| 23:48:54 | j_user | no |
| 23:48:55 | j_user | :p |
| 23:49:00 | j_user | the SDL is for a personal project :p |
| 23:49:07 | raptor | ah ok, and that's why you asked about license? |
| 23:49:22 | raptor | for what it's worth... i prefer BSD license + co |
| 23:49:29 | raptor | but i'm not the head dev of bitfighter |
| 23:49:39 | j_user | yeah cuz my project isn't GPL. I'm doing a minecraft clone up on my github and i am using the BSD |
| 23:50:05 | raptor | and I'll share my work for whatever purpose, unless it's pretty nefarious :) |
| 23:50:15 | j_user | well you guys have to be GPL, cuz of the TNL |
| 23:50:20 | j_user | unless you stripped out of Torque3d ;) |
| 23:50:25 | raptor | oh yeah... maybe that's it... |
| 23:50:30 | raptor | no we use openTNL |
| 23:50:32 | j_user | ya TNL is GPL |
| 23:50:33 | j_user | yeah |
| 23:50:35 | raptor | the *first* release |
| 23:50:46 | raptor | and it's highly customized already |
| 23:50:47 | j_user | heh |
| 23:50:57 | j_user | you should port it to MIT Torque3D's code ;p |
| 23:51:16 | j_user | ...or Torque2D |
| 23:51:17 | raptor | openTNL was pre-torque2d |
| 23:51:23 | j_user | heh yeah 2004 i think |
| 23:51:40 | j_user | I finally recently stopped using Torque stuff altogether |
| 23:51:53 | raptor | what do you use for a network library? |
| 23:51:55 | j_user | my only Torque-related projects is still helping out with marble blast modding which i just legacy TorqueScript |
| 23:52:08 | raptor | TNL has been pretty good for networking |
| 23:52:11 | j_user | network library? meh i'll just be using raw sockets |
| 23:52:23 | j_user | Torque's networking is good |
| 23:54:08 | j_user | how long's this game been around? i heard about it a year ago or so but never got into it |
| 23:54:22 | raptor | maybe 5-6 years? |
| 23:54:31 | raptor | watusimoto is the lead dev.. he started the project |
| 23:54:35 | j_user | ah okay |
| 23:54:39 | raptor | i joined about 3 years ago |
| 23:55:57 | j_user | neat. |
| 23:56:29 | raptor | was I able to answer your questions? (I got side-tracked) |
| 23:56:35 | raptor | sorry |
| 23:57:16 | j_user | hahah its okay, I got sidetracked too xD |
| 23:57:49 | j_user | so, the reality is backporting is going to make my hair turn gray, and i should use the bitfiighter universal binary as it don't go by gpl. is that correct? |
| 23:58:37 | raptor | sure |
| 23:58:43 | raptor | but it's ppc 32bit |
| 23:59:02 | j_user | i'll have to live with it ;p |
| 23:59:22 | j_user | im assuming most PPC people would be 32bit as G5 was the only 64bit ppc processor |
| 23:59:52 | raptor | if I remember corerctly - they started using new OSX API stuff after that revision i backported to... and I did not have the patience to learn Objc-C and OSX APIs |