#bitfighter IRC Log

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IRC Log for 2014-12-15

Timestamps are in GMT/BST.

01:26:44no_mu has joined
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12:49:36raptorgood day!
12:49:54raptorBFLogBot: hello
12:49:54BFLogBotMiss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100.
12:50:57raptornobody panic.. restarting master server server
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12:51:26-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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15:50:01watusimoto1hello
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15:57:27raptorhi
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16:04:41-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
17:12:15fordcars has joined
17:26:07Watusimoto_ has joined
17:26:42watusimotothe last two weeks my son has tried to join in the bitfighter event. he said both times there was no one else there. any idea what happened?
17:30:28raptoroh?
17:30:40raptorwrong timezone?
17:30:42watusimotothat's what he said
17:30:45raptorimpatience?
17:30:53raptorusually they are at EST
17:30:55watusimotoright day, right time
17:31:07watusimotothere were at 9PM EST, which is 6PM here
17:31:16raptorbut sky_lark likes to wait a few min. before he starts
17:31:32raptorusually others like Little_Apple are hanging out in the lobby
17:31:35watusimotoI don't think he was overly prompt...
17:31:48raptorthis last one
17:31:49raptori was at
17:31:54raptorit started at 7:10 my time
17:32:08watusimotoI went on later on Friday, and there were people playing
17:32:09raptorwhich is 6:10 yours
17:32:18raptoryes, they played for over 2 hours
17:32:25raptori left and came back twice
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18:51:02raptorI think we have a problem - there are many more levels than I thought that make use of the bf:findAllObjects(items,...) method
18:51:06raptorso 020 will break a lot
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23:27:16raptorso Quartz found a fun 019 bug: if you change the team of a speedzone, it emits the springy sound
23:37:20j_user has joined
23:37:52j_userhey are any of the active bitfighter devs here?
23:38:01raptorhi j_user, I'm one
23:38:23kumul Quit (Quit: Leaving)
23:38:51j_userhello, sorry to randomly pop on, but I happened to have a question for ya. How did ya manage to compile SDL 2.x for PPC architecture. I'm attempting to compile SDL2 on my G5 and saw you guys have a universal binary
23:39:18raptorand you got the right dev, too!
23:39:29raptorOK, let me see if I can remember how I did it
23:39:31j_userheh
23:40:04raptordo you have a copy of our source code, or at least the online browser for it ready?
23:40:08j_userI can't compile using an intel machine, only got osx 10.10 and the g5 ppc running 10.5.8
23:40:43raptorah ha...
23:40:45raptorok
23:41:01j_userwell i mean i can compile a non-universal ;p
23:41:07raptorI found it
23:41:23j_useri have the google code open here on safari
23:41:27raptoryou can use our binary if you want: it's in the lib/ directory
23:41:27fordcarsj_user, PPC ftw!
23:41:54raptorso my process was this:
23:41:57j_userthat has nothing to do with the GPL license you guys have right?
23:42:01j_usercuz my project is BSD
23:42:07raptor1. Use Xcode 3.6 on OSX 10.6
23:42:24raptornaw... our license doesn't apply to that binary - i didn't make any additions
23:42:30j_userkk
23:43:04raptor2. apply the patch found in lib/patches/ to SDL 2.0.1 (hg b9663c77f5c9)
23:43:15fordcarsOSX 10.6 is Intel only though...
23:43:19raptoractually there are two patches there...
23:43:19j_user^
23:43:23j_userI don't have a 10.6 machine
23:43:27raptorwell yes, it was a cross compile
23:43:42fordcarsI did it in 10.5.8
23:43:43raptoroh look! I even put how i did it in a readme!
23:43:44fordcarsOnce
23:43:50j_userright, now is that PPC-32bit or PPC 64bit
23:44:01Watusimoto Quit (Ping timeout: 250 seconds)
23:44:03raptor32bit
23:44:14raptorj_user: take a look at the readme in lib/patches/
23:44:27j_useroka
23:44:29j_userokay*
23:44:46raptorIf you want, I can attempt to compile for ppc64 - I still have an OSX 10.6 VM that I use for just weird things like that
23:45:09raptoroh actually - our SDL.framework is 3 architecture - i386, ppc, x86_64
23:45:39raptorwe're probably one of the only projects out there that has an SDL2 ppc binary...
23:45:44j_usercuz my plan was to backport SDL 2.0.3 to ppc so i decided OKAY this can't be THAT bad. ONLY 908 errors
23:45:53raptoroh it's really bad
23:45:56raptorI tried that
23:46:08raptorthe best I could do was go to hg b9663c77f5c9
23:46:24raptor(that's an SDL2 revision)
23:46:31j_userhey, at least your still keeping the PPC community alive :p
23:46:49raptorha!
23:46:53j_userim such a hypocrite, at marble blast forums we dropped PPC support for MBP :/ i should probaly get on that...
23:47:05fordcarsYay for Marble Blast!
23:47:11j_userheh
23:47:14raptor goes to check out marble blast
23:47:16j_userI'm one of the administrators over there
23:47:33fordcarsWow nice, I used to play so much before
23:47:39j_userheh
23:47:47j_userwe actually have cross platform multiplayier going on
23:47:49raptorat proboards.com?
23:47:52j_usernooope
23:47:53j_userwe got a website now
23:47:57fordcarsTribal Trouble got released open source btw
23:47:57j_userwww.marbleblast.com
23:48:23fordcarsWow that is modern-looking
23:48:28j_user=)
23:48:40j_userwe pay for the servers out of pocket :/
23:48:45raptorwait.. is this an opensource project?
23:48:51j_usermarble blast?
23:48:54j_userno
23:48:55j_user:p
23:49:00j_userthe SDL is for a personal project :p
23:49:07raptorah ok, and that's why you asked about license?
23:49:22raptorfor what it's worth... i prefer BSD license + co
23:49:29raptorbut i'm not the head dev of bitfighter
23:49:39j_useryeah cuz my project isn't GPL. I'm doing a minecraft clone up on my github and i am using the BSD
23:50:05raptorand I'll share my work for whatever purpose, unless it's pretty nefarious :)
23:50:15j_userwell you guys have to be GPL, cuz of the TNL
23:50:20j_userunless you stripped out of Torque3d ;)
23:50:25raptoroh yeah... maybe that's it...
23:50:30raptorno we use openTNL
23:50:32j_userya TNL is GPL
23:50:33j_useryeah
23:50:35raptorthe *first* release
23:50:46raptorand it's highly customized already
23:50:47j_userheh
23:50:57j_useryou should port it to MIT Torque3D's code ;p
23:51:16j_user...or Torque2D
23:51:17raptoropenTNL was pre-torque2d
23:51:23j_userheh yeah 2004 i think
23:51:40j_userI finally recently stopped using Torque stuff altogether
23:51:53raptorwhat do you use for a network library?
23:51:55j_usermy only Torque-related projects is still helping out with marble blast modding which i just legacy TorqueScript
23:52:08raptorTNL has been pretty good for networking
23:52:11j_usernetwork library? meh i'll just be using raw sockets
23:52:23j_userTorque's networking is good
23:54:08j_userhow long's this game been around? i heard about it a year ago or so but never got into it
23:54:22raptormaybe 5-6 years?
23:54:31raptorwatusimoto is the lead dev.. he started the project
23:54:35j_userah okay
23:54:39raptori joined about 3 years ago
23:55:57j_userneat.
23:56:29raptorwas I able to answer your questions? (I got side-tracked)
23:56:35raptorsorry
23:57:16j_userhahah its okay, I got sidetracked too xD
23:57:49j_userso, the reality is backporting is going to make my hair turn gray, and i should use the bitfiighter universal binary as it don't go by gpl. is that correct?
23:58:37raptorsure
23:58:43raptorbut it's ppc 32bit
23:59:02j_useri'll have to live with it ;p
23:59:22j_userim assuming most PPC people would be 32bit as G5 was the only 64bit ppc processor
23:59:52raptorif I remember corerctly - they started using new OSX API stuff after that revision i backported to... and I did not have the patience to learn Objc-C and OSX APIs

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