#bitfighter IRC Log

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IRC Log for 2014-12-16

Timestamps are in GMT/BST.

00:00:45j_useri know objective-c and stuff. My concern is if there is any PPC ASM involved.
00:00:53j_useri haven't really looked into the SDL source
00:01:23raptorI don't think so - it was mostly joystick changes if I recall that broke my compatibility patch
00:02:12j_userah
00:02:37j_userwell, the large issue is that SDL requires 10.7+ for 2.0.3
00:02:57j_userwith enough time i could probably port it to 10.5.x
00:04:23raptoryeah, our binaries are for 10.4... before some of the syntax changes in 10.5
00:05:41j_userlooking at source now for 2.0.3. lol they still have ifdefs for ppc or ppc64 , so maybe not all is lost
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00:06:57raptorI think other OSes may use the POWER architecture, like the playstation
00:07:52fordcarsAnd XBox 360
00:07:56fordcarsAnd Wii U
00:08:09fordcars:)
00:08:36j_useryeah
00:15:56j_user@raptor: thanks again :)
00:16:02raptorsure t hing
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00:26:46raptornight!
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00:28:42fordcarsNight!
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09:24:04-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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11:23:45raptorgood morning!
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13:06:42jeffmbraptor: I actually decided to give a whirl and got SDL 2.0.0 to compile on my G5 system
13:06:55jeffmbafter a buncha ifdef hax for snow leopard or >
13:06:59raptorhello!
13:07:13raptorI suspect you are j_user from yesterday?
13:07:18jeffmbyes sorry :P
13:07:26raptorok cool
13:07:48raptoryeah, most of the work I did was for 10.4 compat, so I think 10.5 would be easier
13:08:11jeffmbwell. teh thing is with PPC, I can compile on the G5, BUT i can set the deployment target to 10.1+
13:08:19jeffmbwhile using SDK 10.5
13:08:33raptorahh ok
13:08:55jeffmbi mean it compiles, but i have no idea if it will actually even work :P
13:08:59raptorI've never used teh 10.5 SDK, just 10.4 and 10.6
13:09:03jeffmbah
13:09:37raptorthe compiler in the 10.6 SDK wasn't very friendly with backwards compat
13:09:46jeffmb:(
13:10:46raptorhmm... i guess I didn't think about using the 10.5 SDK.. that would have allowed me to still compile for PPC and be compatible with later SDL code base
13:11:27jeffmbhehe. well, teh code specifically says you have to have SDK 10.6. so of course forcing 10.5 SDK caused about 30 errors
13:11:45raptorwait, did you use SDL 2.0.3 or 2.0.0?
13:11:53jeffmb2.0.0
13:12:16jeffmbthey still haev some legacy code for if less than snow leopard in 2.0.
13:12:57raptorah yes, that's right - they nuked 10.4 compat before 2.0.0, but my patch allows you to go to 2.0.1
13:13:22jeffmbmy only concern is that I had to remove in the objective-c window implementation, the NSWindowDelegate as that is 10.6+, idk how that's gonna work out once i test this
13:14:06raptori think i'd use my patch instead of winging it - my patch was specificly a reversion of the 10.4/10.5 compat removal
13:14:50jeffmb#ifdef __ppc__ @interface Cocoa_WindowListener : NSResponder {
13:16:42jeffmbwell, i actually had to look that one up, came across this:
13:16:43jeffmbhttp://forums.libsdl.org/viewtopic.php?p=19874&sid=68987ac54439198a92bd7db0122fa8f7
13:18:22raptoryeah, that's in my patch
13:18:39raptorI don't want you to do any extra work than you have to :)
13:19:10raptoralso, if I remember correctly, SDL 2.0.1 had fixed a few window-related bugs
13:20:32jeffmbI'm doing this for the hell of it hahaha
13:20:54raptorha! in that case, i won't stop you :)
13:21:51jeffmbheh
13:22:19jeffmb+ gets me to actually look what's inside of SDL the hardway ;p
13:23:03jeffmbon that note, gonna use 2.0.1 then and fix that ;p
13:25:09raptorsince i'm basically the OSX maintainer for bitfighter, but I'm a Linux developer... I try to spend as little time as possible fixing OSX-related things
13:29:00jeffmbunderstandable
13:29:36jeffmbit doesn't help when apple makes things hard to do whenever they release a new version of an os
13:30:12jeffmbtry compiling C++11 and linking with hte c++11 stdlib on 10.6. not gonna happen
13:30:23jeffmb10.6 don't support c++11 library
13:30:48jeffmbfound that out the hardway, so had to convert code back to c++98
13:31:23raptoryes, that's the exact reason why we still run c++98 in bitfighter
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16:23:07watusimotohello
16:23:14raptorhola
16:23:40watusimototonight is christmas party #2!
16:23:51raptorhuh?
16:24:02raptori didn't see an MOTD on it...
16:46:00watusimotono, sorry, irl, not in bitfighter
16:46:07watusimototis the season and all that
16:46:18raptorohhh... those parties... yeah, i skip those
16:47:19watusimotowe're having 2 in our office
16:51:33raptorohh... a work party
17:01:32raptori skipped that one, too - luckily I had school for a good excuse
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17:16:16watusimotowell, the first work party wasn't bad. the second one is later this week
17:16:29watusimotoIt helps if you drink.
17:17:50raptorheh
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23:25:45raptorgood evening!
23:25:54raptortomorrow is my final.. then i'm FREE

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