Timestamps are in GMT/BST.
| 01:05:55 | raptor | sounds like i'll need to wait for my kids to be older... |
| 01:06:04 | raptor | then i'll have more people to play these with |
| 01:31:39 | Watusimoto | take a look at carcasonne |
| 01:31:42 | Watusimoto | it's light |
| 01:31:53 | Watusimoto | it plays in an hour or so |
| 01:32:02 | Watusimoto | the kids can play with it before they know the full rules |
| 01:32:15 | Watusimoto | your wife might even play with you |
| 01:32:33 | Watusimoto | it's not a great game, but it's not bad, and it's easy to teach |
| 01:33:03 | Watusimoto | http://boardgamegeek.com/boardgame/822/carcassonne |
| 01:33:17 | raptor | i think you've showed me that once before... |
| 01:33:38 | Watusimoto | it's my standard recommendation |
| 01:33:42 | Watusimoto | for your situation |
| 01:35:05 | raptor | did you see the level contest that sky_lark is putting on? |
| 01:35:15 | Watusimoto | yes |
| 01:35:19 | raptor | I finally got one level done... |
| 01:35:23 | Watusimoto | I need to remind my kids -- they want to do a level |
| 01:35:41 | Watusimoto | I think it's potentially quite interesting |
| 01:35:56 | raptor | yes, me too |
| 01:37:18 | Watusimoto | btw, I found a good solution for breaking up the client/server aspects of bitfighter in all our class files |
| 01:37:23 | Nothing_Much | Hi everyone |
| 01:37:24 | raptor | oh?? |
| 01:37:28 | Watusimoto | alas, it does not exist in c++ |
| 01:37:36 | Watusimoto | but it would work well in c# |
| 01:37:36 | raptor | Nothing_Much: before you ask... I'm still having problems with the debian build |
| 01:37:57 | Watusimoto | c# has the concept of "partial classes" where classes can be implemented in more than one file |
| 01:37:58 | Nothing_Much | raptor: oh darn |
| 01:38:11 | raptor | Watusimoto: i don't understand... c++ is crazy enough that you can make anything work in it, i thought... |
| 01:38:16 | Watusimoto | so you'd split an object into two files |
| 01:38:28 | raptor | oh? |
| 01:38:33 | Watusimoto | turret_client.cs and turret_server.cs |
| 01:38:47 | Watusimoto | and include both on the client, and only the server component on the server |
| 01:38:58 | Watusimoto | it would be very clean |
| 01:39:15 | Watusimoto | alas, it cannot be done in c++ |
| 01:39:23 | Watusimoto | or... maybe... |
| 01:39:30 | raptor | can't you do that with a #include "turret_client.cpp" and #include "turret_server.cpp" in a turret.cpp file? |
| 01:39:38 | Watusimoto | yes, just what I was thinking |
| 01:39:48 | raptor | i wonder if that would be a good idea... |
| 01:40:04 | Watusimoto | well, it would be hard... the .h files would be really weird |
| 01:40:17 | raptor | yeah... |
| 01:40:19 | Watusimoto | c# has no .h files |
| 01:40:26 | Watusimoto | thank goodness |
| 01:40:53 | raptor | yeah i like that aspect of Java, too |
| 01:40:57 | Watusimoto | yes |
| 01:41:09 | Watusimoto | the .h files are kind of clunky |
| 01:42:14 | raptor | super clunky |
| 01:44:28 | raptor | i'm falling asleep... I added a health bar as a concept in 020 - tell me what you think |
| 01:44:39 | raptor | but for now, good night! |
| 01:44:55 | | raptor Quit () |
| 03:06:55 | | Watusimoto Quit (Ping timeout: 244 seconds) |
| 03:17:35 | | Darrel has joined |
| 04:18:07 | | Flynnn has joined |
| 05:27:36 | | LordDVG has joined |
| 05:29:12 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 08:32:03 | | kumul has joined |
| 08:43:18 | | kumool has joined |
| 08:46:24 | | kumul Quit (Ping timeout: 250 seconds) |
| 09:36:58 | | DrowKiroth has joined |
| 09:37:48 | DrowKiroth | is this an open source project |
| 09:38:46 | | DrowKiroth Quit (Client Quit) |
| 09:48:50 | kumool | mmm good question |
| 11:41:10 | | raptor has joined |
| 11:41:10 | | ChanServ sets mode +o |
| 11:41:14 | raptor | good day! |
| 11:41:23 | raptor | yes.. we're open source |
| 11:55:40 | sam686 | http://bitfighter.org/forums/viewtopic.php?t=2553&p=25266 there is a difference between titled and untitled levels on 019d and old versions like 018a |
| 11:57:38 | sam686 | in 019d case its the title, not the filename, that was shown, if titled, just like the older version |
| 11:57:49 | sam686 | well.. after adding bots |
| 12:00:00 | raptor | oh wow |
| 12:00:05 | raptor | you did some thorough testing |
| 12:00:58 | raptor | that is interesting... so something else is weird besides my change |
| 12:02:46 | sam686 | yes, some changes is making the string go blank on empty level title.. |
| 12:03:19 | raptor | i wonder if adding bots is making the 'testing' flag disappear |
| 12:04:55 | sam686 | the testing flag is there, but there is other ways the name of the level is sent to master.. one of them is s2mUpdateServerStatus |
| 12:06:32 | sam686 | even then, i don't know if i like the idea of not sending the title of level to master... |
| 12:09:01 | raptor | so you think trying to emulate the 018a behavior with 'editor.tmp' is a bad idea anyways? |
| 12:09:59 | sam686 | tends to lead to messy code for pointless stuff that not many people would look at all the time.. |
| 12:10:45 | raptor | ok, i'm starting to agree |
| 12:12:05 | sam686 | it could be done master side if at all, since the master can be updated almost any time |
| 12:24:14 | raptor | upgrading distro... wish me good fortune! |
| 12:24:17 | | raptor Quit () |
| 12:41:39 | | Invisible has joined |
| 12:43:25 | | kumool Quit (Ping timeout: 264 seconds) |
| 12:49:17 | | Xavi92 has joined |
| 12:50:06 | Nothing_Much | Hi Xavi92 |
| 12:50:15 | Xavi92 | Hi! :) |
| 12:50:20 | Xavi92 | How're you doing? |
| 12:50:24 | Nothing_Much | Welcome! I'm good, you? |
| 12:50:37 | Xavi92 | A bit cold, but fine, thanks! |
| 12:51:11 | Nothing_Much | Nice, welcome to Bitfighter! |
| 12:51:39 | Xavi92 | Thanks! Actually I've been playing Bitfighter for some time |
| 12:51:56 | Xavi92 | Never dared to look into its source code, though |
| 12:51:58 | Nothing_Much | Oh cool! How long've ya been here? |
| 12:52:27 | Xavi92 | Around a couple of months on the IRC channel, but my first Bitfighter games against bots were around 2011 :) |
| 12:52:35 | Nothing_Much | nice |
| 12:52:44 | Nothing_Much | I think I've been here since.. I think 2012 |
| 12:52:46 | Nothing_Much | https://code.google.com/p/bitfighter/source/browse/ |
| 12:52:56 | | Nothing_Much is not a coder or developer |
| 12:55:15 | Xavi92 | Just a Bitfighter enthusiastic? :) |
| 12:56:01 | Nothing_Much | enthusiest*, But I'd say that, sorta, I've been busy with work though, even though I love what I'm doing at my job, the software is atrocious |
| 12:57:02 | Xavi92 | What's your job? |
| 12:59:12 | | Flynnn has joined |
| 13:03:10 | Nothing_Much | Xavi92: I'm a tech support representative |
| 13:03:15 | Nothing_Much | In a call center |
| 13:04:42 | Nothing_Much | Honestly, it's pretty nerve wracking |
| 13:04:56 | Nothing_Much | *racking |
| 13:07:09 | Nothing_Much | Mostly because the majority of our systems run on IE8 |
| 13:08:17 | Xavi92 | lol |
| 13:13:50 | Xavi92 | Brb! |
| 13:13:51 | | Xavi92 Quit (Remote host closed the connection) |
| 13:16:25 | | Flynnn Quit (Ping timeout: 264 seconds) |
| 13:22:41 | | Flynnn has joined |
| 13:36:39 | | Xavi92 has joined |
| 14:06:29 | | Nothing_Much is now known as something |
| 14:06:33 | | something is now known as Nothing_Much |
| 14:11:02 | | Xavi92 Quit (Ping timeout: 244 seconds) |
| 14:20:41 | | watusimoto has joined |
| 14:20:41 | | ChanServ sets mode +o |
| 14:56:27 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 15:03:13 | | Flynnn has joined |
| 15:04:50 | | Flynnn Quit (Client Quit) |
| 15:06:32 | | kumul has joined |
| 15:09:07 | | Flynnn has joined |
| 15:14:12 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 15:16:28 | | Flynnn has joined |
| 15:16:36 | | kumool has joined |
| 15:20:04 | | kumul Quit (Ping timeout: 255 seconds) |
| 15:22:07 | | Xavi92 has joined |
| 15:24:30 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 15:26:56 | | Flynnn has joined |
| 15:27:03 | | Flynnn Quit (Client Quit) |
| 15:35:26 | | Flynnn has joined |
| 15:36:52 | | Flynnn Quit (Client Quit) |
| 15:38:41 | | Flynnn has joined |
| 15:38:49 | | Flynnn Quit (Client Quit) |
| 16:45:49 | | Flynnn has joined |
| 16:46:34 | | Flynnn Quit (Client Quit) |
| 17:04:34 | | Flynnn has joined |
| 17:04:41 | | Flynnn Quit (Client Quit) |
| 17:16:39 | | LordDVG Quit (Remote host closed the connection) |
| 18:06:26 | | Invisible Quit (Ping timeout: 244 seconds) |
| 18:27:55 | | Watusimoto_ has joined |
| 18:43:13 | | fordcars has joined |
| 18:49:25 | | fordcars Quit (Quit: Page closed) |
| 18:49:38 | | fordcars has joined |
| 18:56:51 | | Xavi92 Quit (Remote host closed the connection) |
| 19:34:28 | | Watusimoto_ Quit (Ping timeout: 244 seconds) |
| 19:57:53 | | Watusimoto_ has joined |
| 19:59:53 | | Invisible has joined |
| 20:55:46 | | raptor has joined |
| 20:55:46 | | ChanServ sets mode +o |
| 20:56:08 | raptor | good evening! |
| 20:59:23 | fordcars | raptor: hey! |
| 20:59:34 | fordcars | raptor: I managed to upload a level from a web browser :) |
| 21:01:51 | raptor | huh? |
| 21:03:16 | fordcars | Just as an experiment, I send a level-style string to Pleiades |
| 21:03:34 | fordcars | With all of that weird multipart thing |
| 21:04:04 | raptor | ah ha! |
| 21:04:07 | raptor | yes you can do that |
| 21:07:02 | fordcars | Hehe, it is interesting though |
| 21:21:04 | | raptor Quit () |
| 21:57:26 | | watusimoto Quit (Quit: Leaving.) |
| 22:38:53 | | Invisible Quit (Ping timeout: 240 seconds) |
| 22:54:21 | | Flynnn has joined |
| 23:06:00 | | watusimoto has joined |
| 23:06:00 | | ChanServ sets mode +o |
| 23:07:39 | | Watusimoto_ Quit (Ping timeout: 244 seconds) |
| 23:15:47 | | Watusimoto_ has joined |
| 23:36:11 | | Watusimoto_ Quit (Ping timeout: 256 seconds) |
| 23:49:09 | | Flynnn Quit (Quit: This computer has gone to sleep) |