#bitfighter IRC Log

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IRC Log for 2015-02-24

Timestamps are in GMT/BST.

00:29:46Watusimoto_ has joined
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01:03:10Nothing_Muchkaen_mbp: you have comcast?
01:06:57kaen_mbp Quit (Ping timeout: 245 seconds)
01:09:19Nothing_Muchoh ok
03:03:18BFLogBot_ Commit: f0d892d66f | Author: watusimoto | Message: Untested fix for #270 -- have master broadcast new MOTD immediately when it changes; only implemented for clients running the latest version.
03:17:34BFLogBot_ Commit: 20bd08e1fe | Author: watusimoto | Message: Possible fix for compilation issue on master
03:24:40BFLogBot_ Commit: a538e5bde4 | Author: watusimoto | Message: And again
04:29:59BFLogBot_ Commit: 1621a928ac | Author: watusimoto | Message: Fix INI access
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04:39:26BFLogBot_ Commit: 716a4ead6f | Author: watusimoto | Message: Fix more master issues
04:50:18BFLogBot_ Commit: acad7fb3e4 | Author: watusimoto | Message: Trivial cleanup
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11:01:17raptorgood day!
11:17:08raptormaybe we can convert bitfighter to use: http://lolengine.net/
11:17:24raptor(not really)
11:20:32Nothing_Muchwhat's that?
11:21:39kodathe future
11:51:25Watusimoto_ has joined
11:54:34raptora game engine by the same guy behind some really odd software
11:54:55raptorlike libcaca
11:55:13Watusimoto_hi
11:55:20Watusimoto_just on for a second...
11:55:25raptorhi
11:55:31Watusimoto_something odd on the master
11:55:44Watusimoto_I was working on it a fair bit last night
11:55:56Watusimoto_gamejolt was never reactivated after our hack
11:56:02Watusimoto_I think that's been fixed
11:56:22raptoroh? which hack?
11:56:43Watusimoto_you know, the one that almost killed bitfighter
11:56:52Watusimoto_that wipied our server
11:56:59raptorohhh, that one
11:57:08raptoryeah, ok, early summer 2014 one
11:57:09Watusimoto_yeah, been a while
11:57:26Watusimoto_also, master is not compiling
11:57:46raptorthat may be my fault...
11:57:50raptorlet me see
11:58:07Watusimoto_hard to say -- the code was out-of-date
11:58:21Watusimoto_i.e. methods for accessing values in the inifile were not properly implemented
11:58:34Watusimoto_I fixed a lot of that, but it got too late before I could finish
11:58:38raptoroh? that's not code i've touched for a long time...
11:58:47raptorlike since I rewrote it to load from an INI
11:58:47Watusimoto_some weird complilation errors as well (also fixed)
11:58:57Watusimoto_it compiled fine on windows
11:59:02raptorheh
11:59:14Watusimoto_the ini stuff that wasn't updated was inside some ifdefs
11:59:25Watusimoto_that were off by default but were on on the master
11:59:36Watusimoto_so easily overlooked
11:59:37raptorohh... like in the phpbb or mysql ifdefs?
11:59:49Watusimoto_yeah, and in the gamejolt integration
11:59:53raptorah ok
12:00:09Watusimoto_but the oddest thing is that we have a script to update and rebuild the master
12:00:17Watusimoto_and that seems not to actually build the master
12:00:35Watusimoto_it runs "make", but make seems to build everything but the master
12:00:47Watusimoto_I had to manually do make master to get the master to (not) build
12:01:13raptoryeah, it's supposed to do 'make master'
12:01:19raptormaybe I missed that when I rewrote it...
12:01:19Watusimoto_not a big deal -- the script is trivially updated, but I wanted to mention it before I made any changes to make sure I understood
12:01:23Watusimoto_ok
12:01:27Watusimoto_now it only does make
12:01:44raptor'make' has a default which compiles everything
12:01:53Watusimoto_everything but master :-)
12:01:57raptoroh?
12:02:00raptorhmm
12:02:24raptorahhh, ok. then the default is 'bitfighter' and 'test'
12:02:30raptorso it compiles the game and the test suite
12:02:39Watusimoto_ok, I changed the script to make master
12:02:48Watusimoto_^^ yes, that
12:02:58raptorthere are specific exclude-from-default targets like 'master' and 'dedicated'
12:03:10Watusimoto_ok, no problem; I just wanted to make sure
12:03:28Watusimoto_it should be working now
12:03:34Watusimoto_except for the compile errors
12:03:50raptorif my pull from google code ever completes... i'll look at those now
12:03:58Watusimoto_ok
12:04:29Watusimoto_I'm not sure what to do at the moment... master is running, but the source is broken, and I'm not sure if the master somehow stops that it will be able to restart
12:04:43Watusimoto_I did create a backup of everything before I started... maybe I should revert that
12:04:47raptori think that script backs up the binary, doesn't it?
12:04:58Watusimoto_it probably does
12:05:12raptoryes, as 'master.orig'
12:05:17raptorin the exe directory
12:05:35Watusimoto_ok, seems to be working
12:05:45Watusimoto_I just did a restart_master, and it restarted
12:05:52raptoryay
12:06:25Watusimoto_ok, I'm out of here... I should be able to get this all wrapped up tonight
12:06:29raptorlater!
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12:52:30watusimotoback!
12:53:11raptorthis is really odd - the parts that don't compile are in my recent chagnes to fix a memory bug... but it compiled on my home laptop just fine
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12:55:40raptoroh... looks like you cahnged the code
12:59:15raptorahhh... looks like map/set ::erase() doesn't return an iterator like vector and the rest
13:12:12raptorok fixed
13:12:31BFLogBot_ Commit: 75262cfe39 | Author: buckyballreaction | Message: Fix associative containers not returning the next iterator when using erase(). This can be done in c++11, however...
14:19:50watusimotoraptor: why do you think that code compiled for you at home? And there were two other fixes I had to make that (probably) compiled for you, and also compiled for me, but failed on master (the two checkins related to "delete"). Any ideas?
14:20:03watusimotoah
14:20:14watusimotomaybe our compilers are silently compiling c++11
14:20:22watusimotoand maybe bf.org isn't
14:20:35watusimotoand so what works in c++11 mgith fail on the master
14:20:37raptorI think that's what happened - my home computer's compiler is different than the one i have here at work... and at bf.org
14:20:41raptoryes
14:20:50watusimotomakes sense
14:21:04watusimotoso the master is compiling now?
14:21:14raptoryes
14:21:19raptorwith that last commit
14:21:42watusimotoif so, I can test the code I wrote last night, to update the motd in "real time" rather than at next restart
14:21:52raptorsure
14:21:53watusimotoshould work on both 019x and 020x
14:22:17watusimotoI'll do that in a few minutes when I have my other compile issue fixed (at work)
14:22:31raptorremember to uncheck the 'send to twitter' option
14:22:31watusimotomy life seems framed by compile issues
14:22:37watusimotooops!
14:22:46watusimotowell, I've been modifying the motd file directly
14:22:47raptormaybe that should default off...
14:22:52raptoroh, that's OK then
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17:48:36raptori spent all day attempting to get a php application authenticate to an internal LDAP server
17:48:51raptoronly to find out it was failing because the ldap server was using a self-signed certificate
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18:40:14watusimotoraptor: sounds miserable!
19:12:31raptorMISERABLE - my brow was furled for hours
19:12:41raptornow i can't unfurl it
19:15:39raptorheading home!
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21:13:26-evilmquin- [Global Notice] Seems we're having connectivity problems to some of our servers. Please bear with us while we look into it
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23:59:51raptorgood evening!

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