#bitfighter IRC Log

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IRC Log for 2015-04-30

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00:51:53kdalrfmalesklihfreproting a advertising thread may be a bot http://bitfighter.org/forums/viewtopic.php?f=9&t=2604
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02:19:16BFLogBot Commit: 6a59400ad7 | Author: watusimoto | Message: Fix drag/selection weirdness (error #505)
02:48:32BFLogBot Commit: d62b7326ad | Author: watusimoto | Message: Extend same strategy to object-level selections
02:48:33BFLogBot Commit: fa5774538a | Author: watusimoto | Message: Found a more elegant solution, based on selection behavior of SublimeText. Is much simpler, and has added benefit of not (briefly) unselecting items just prior to drag, so it looks nicer too.
02:49:53BFLogBot Commit: 23f5bac519 | Author: watusimoto | Message: Comment
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11:15:25raptorgood day!
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13:43:05raptorthere's an interesting discussion in the debian games mailing list: https://lists.debian.org/debian-devel-games/2015/04/msg00029.html
13:44:15raptorinteresting because debian has a history of having problems with women
13:45:46raptorI actually play that game with my kids (supertuxkart). I think the morale of the story is to not include scantily clad women in your game if you don't want to make noise with debian folks
13:50:31raptorlab time! time to make sparks
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14:51:41Nothing_Muchwut
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17:07:35watusimotohowdy all
17:07:39watusimotohey there sparky
17:08:28watusimotoI really don't get that debian conversation ... people were complaing the female character was wearing a bathing suit at the beach?
17:09:20raptorit's because debian has a rocky history
17:09:57watusimotosometimes you just can't win
17:10:17raptorthere was a specific debian-women group created as a result of some misogyny (I think) in the past and they've brought up an issue in the recent release for that game
17:15:38raptorman, the personalities are so incredibly different between the students in the engineering lab and the math lab
17:15:59watusimotoI am completely ignorant of the history, but the current ruckus seems completely misplaced
17:16:28raptoryeah, much of it is probably overblown since the source was from the debian-women list, which isn't public, i think...
17:16:41raptorso fewer people have read the original
17:16:49watusimotomaybe they're the ones holding up bitfighter
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17:17:11watusimotoI worked on the android thing again last night, for a bit
17:17:25raptordid you see my note about my old sources?
17:17:29watusimotoandroid studio is no longer eclipse based, but is now built on intellij
17:17:33watusimotoyes
17:17:44watusimotoI think
17:17:51watusimotoI found your files in the build folder
17:17:58watusimotobut I really don't understand them
17:18:03raptorintellij?? that's crazy
17:18:14watusimotoin any event, I've had no success so far
17:18:22raptorthere's no way
17:18:28raptorlet me check something..
17:18:42watusimotolots of the exampls I've found assume eclipse
17:19:23raptoroh wow, they just changed it
17:19:27raptorandroid-studio
17:19:31raptoris now based on intellij
17:19:48watusimotoindeed it is
17:19:49raptorok, if you've downloaded android studio
17:20:02watusimotoit seemed to be the only way to get the sdk
17:20:27raptorthen follow these directions and import the old eclipse-android project in build/android/SDL-blah-blah: https://developer.android.com/sdk/installing/migrate.html
17:20:51raptorthere is a JNI sub-folder in there which you can place other sources
17:21:10watusimotoI'll poke around with that tonight
17:21:12raptoron linux i just put soft-links in there, but windows will probably require you to copy in the tnl/ and zap/ folders at the least
17:21:22watusimotoI'm not sure
17:21:25fordcarsHi
17:21:29watusimotoI'm hoping I can leave the sources in place
17:21:38watusimotohi fordcars
17:22:05watusimotobtw, I fixed that editor issue you closed last night, if you didn't see it :-)
17:22:56raptorha, yeah
17:23:04raptorthat last solution was nifty
17:23:09watusimotoit works really well
17:23:17raptorI can probably back port that
17:23:33watusimotoyes, especially if you ignore the intermediate solutions
17:24:05raptori had thought about reselecting the vertex (like in your previous solutions) but i didn't like it
17:24:23watusimotoit was a big improvement, but still felt a tiny bit klunky
17:24:39watusimotoI was going to leave it, but decided to see how other software dealt with the same issue
17:24:53watusimotoand the final solution was the result
17:25:27raptoryeah that's good
17:25:29watusimotosimpler code, better ui... I like solutions like that :-)
17:25:30raptorgood code
17:27:03watusimotoand let me not work on the android thing for a while
17:27:15raptorhah
17:27:22watusimotothat was the big draw, to be honest
17:27:44raptorI already know of one problem you will probably hit - the game will randomly crash in some places
17:27:51raptor(if you get it to compile on android)
17:28:03raptorit had something to do with OpenGL and possibly threading
17:28:08watusimotooh, goody
17:28:19raptorbut maybe it will have magically disappeared in the last 2 years
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17:31:23watusimotowell, if opengl is crashy, we might be stuck
17:31:46watusimotobut we at least need to find out
17:32:47raptori never got to the point where I could properly debug, but probably because linux set-up was underdeveloped
17:33:19raptorbut the game ran, and even connected to a server and the ship could move/shoot if you had the virtual mouse set up in the VM
17:33:44raptorif i remember, the crash occured on retrieving master scores
17:34:51watusimotoif I get that far, I'll be psyched
17:35:56raptorif i'm online, ask me anything to get you further
17:36:07watusimotonot until tonight
17:51:08raptoryay matrices
17:51:37raptorthis was the same math class that added the stress enough to blow out the disc in my neck
17:57:39watusimotonow just do them on computer
17:58:01watusimotounless you actually need to understand them... in which case you are screwed
17:58:38raptoryeah, this is a proofs class with linear algebra
17:59:02raptorin fact, from here on out, all my math classes will probably be like this
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20:20:40watusimotomath proofs... I wish I could say I cared enough to ... care
20:32:31raptorhah, yeah...
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23:34:21Nothing_Much`whoa, net split?
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23:35:20Nothing_Muchoh
23:35:46Nothing_Muchhome page says: "Blast your friends, *kill* your enemies". Could that be changed to zap your enemies?
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23:47:53raptorNothing_Much: done. back soon...
23:48:00Watusimoto has joined
23:50:29Nothing_Muchoh nice
23:50:31Nothing_Muchraptor: thanks
23:51:16Nothing_Muchalthough most of our players are adults, this looks like a kid friendly game, most marketing would prefer to not have anything relating to "killing" or "murdering" things

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