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| 00:49:13 | amgine123 | bye |
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| 00:51:53 | kdalrfmalesklihf | reproting a advertising thread may be a bot http://bitfighter.org/forums/viewtopic.php?f=9&t=2604 |
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| 02:19:16 | | BFLogBot Commit: 6a59400ad7 | Author: watusimoto | Message: Fix drag/selection weirdness (error #505) |
| 02:48:32 | | BFLogBot Commit: d62b7326ad | Author: watusimoto | Message: Extend same strategy to object-level selections |
| 02:48:33 | | BFLogBot Commit: fa5774538a | Author: watusimoto | Message: Found a more elegant solution, based on selection behavior of SublimeText. Is much simpler, and has added benefit of not (briefly) unselecting items just prior to drag, so it looks nicer too. |
| 02:49:53 | | BFLogBot Commit: 23f5bac519 | Author: watusimoto | Message: Comment |
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| 11:15:25 | raptor | good day! |
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| 13:43:05 | raptor | there's an interesting discussion in the debian games mailing list: https://lists.debian.org/debian-devel-games/2015/04/msg00029.html |
| 13:44:15 | raptor | interesting because debian has a history of having problems with women |
| 13:45:46 | raptor | I actually play that game with my kids (supertuxkart). I think the morale of the story is to not include scantily clad women in your game if you don't want to make noise with debian folks |
| 13:50:31 | raptor | lab time! time to make sparks |
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| 14:51:41 | Nothing_Much | wut |
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| 17:07:35 | watusimoto | howdy all |
| 17:07:39 | watusimoto | hey there sparky |
| 17:08:28 | watusimoto | I really don't get that debian conversation ... people were complaing the female character was wearing a bathing suit at the beach? |
| 17:09:20 | raptor | it's because debian has a rocky history |
| 17:09:57 | watusimoto | sometimes you just can't win |
| 17:10:17 | raptor | there was a specific debian-women group created as a result of some misogyny (I think) in the past and they've brought up an issue in the recent release for that game |
| 17:15:38 | raptor | man, the personalities are so incredibly different between the students in the engineering lab and the math lab |
| 17:15:59 | watusimoto | I am completely ignorant of the history, but the current ruckus seems completely misplaced |
| 17:16:28 | raptor | yeah, much of it is probably overblown since the source was from the debian-women list, which isn't public, i think... |
| 17:16:41 | raptor | so fewer people have read the original |
| 17:16:49 | watusimoto | maybe they're the ones holding up bitfighter |
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| 17:17:11 | watusimoto | I worked on the android thing again last night, for a bit |
| 17:17:25 | raptor | did you see my note about my old sources? |
| 17:17:29 | watusimoto | android studio is no longer eclipse based, but is now built on intellij |
| 17:17:33 | watusimoto | yes |
| 17:17:44 | watusimoto | I think |
| 17:17:51 | watusimoto | I found your files in the build folder |
| 17:17:58 | watusimoto | but I really don't understand them |
| 17:18:03 | raptor | intellij?? that's crazy |
| 17:18:14 | watusimoto | in any event, I've had no success so far |
| 17:18:22 | raptor | there's no way |
| 17:18:28 | raptor | let me check something.. |
| 17:18:42 | watusimoto | lots of the exampls I've found assume eclipse |
| 17:19:23 | raptor | oh wow, they just changed it |
| 17:19:27 | raptor | android-studio |
| 17:19:31 | raptor | is now based on intellij |
| 17:19:48 | watusimoto | indeed it is |
| 17:19:49 | raptor | ok, if you've downloaded android studio |
| 17:20:02 | watusimoto | it seemed to be the only way to get the sdk |
| 17:20:27 | raptor | then follow these directions and import the old eclipse-android project in build/android/SDL-blah-blah: https://developer.android.com/sdk/installing/migrate.html |
| 17:20:51 | raptor | there is a JNI sub-folder in there which you can place other sources |
| 17:21:10 | watusimoto | I'll poke around with that tonight |
| 17:21:12 | raptor | on linux i just put soft-links in there, but windows will probably require you to copy in the tnl/ and zap/ folders at the least |
| 17:21:22 | watusimoto | I'm not sure |
| 17:21:25 | fordcars | Hi |
| 17:21:29 | watusimoto | I'm hoping I can leave the sources in place |
| 17:21:38 | watusimoto | hi fordcars |
| 17:22:05 | watusimoto | btw, I fixed that editor issue you closed last night, if you didn't see it :-) |
| 17:22:56 | raptor | ha, yeah |
| 17:23:04 | raptor | that last solution was nifty |
| 17:23:09 | watusimoto | it works really well |
| 17:23:17 | raptor | I can probably back port that |
| 17:23:33 | watusimoto | yes, especially if you ignore the intermediate solutions |
| 17:24:05 | raptor | i had thought about reselecting the vertex (like in your previous solutions) but i didn't like it |
| 17:24:23 | watusimoto | it was a big improvement, but still felt a tiny bit klunky |
| 17:24:39 | watusimoto | I was going to leave it, but decided to see how other software dealt with the same issue |
| 17:24:53 | watusimoto | and the final solution was the result |
| 17:25:27 | raptor | yeah that's good |
| 17:25:29 | watusimoto | simpler code, better ui... I like solutions like that :-) |
| 17:25:30 | raptor | good code |
| 17:27:03 | watusimoto | and let me not work on the android thing for a while |
| 17:27:15 | raptor | hah |
| 17:27:22 | watusimoto | that was the big draw, to be honest |
| 17:27:44 | raptor | I already know of one problem you will probably hit - the game will randomly crash in some places |
| 17:27:51 | raptor | (if you get it to compile on android) |
| 17:28:03 | raptor | it had something to do with OpenGL and possibly threading |
| 17:28:08 | watusimoto | oh, goody |
| 17:28:19 | raptor | but maybe it will have magically disappeared in the last 2 years |
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| 17:31:23 | watusimoto | well, if opengl is crashy, we might be stuck |
| 17:31:46 | watusimoto | but we at least need to find out |
| 17:32:47 | raptor | i never got to the point where I could properly debug, but probably because linux set-up was underdeveloped |
| 17:33:19 | raptor | but the game ran, and even connected to a server and the ship could move/shoot if you had the virtual mouse set up in the VM |
| 17:33:44 | raptor | if i remember, the crash occured on retrieving master scores |
| 17:34:51 | watusimoto | if I get that far, I'll be psyched |
| 17:35:56 | raptor | if i'm online, ask me anything to get you further |
| 17:36:07 | watusimoto | not until tonight |
| 17:51:08 | raptor | yay matrices |
| 17:51:37 | raptor | this was the same math class that added the stress enough to blow out the disc in my neck |
| 17:57:39 | watusimoto | now just do them on computer |
| 17:58:01 | watusimoto | unless you actually need to understand them... in which case you are screwed |
| 17:58:38 | raptor | yeah, this is a proofs class with linear algebra |
| 17:59:02 | raptor | in fact, from here on out, all my math classes will probably be like this |
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| 20:20:40 | watusimoto | math proofs... I wish I could say I cared enough to ... care |
| 20:32:31 | raptor | hah, yeah... |
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| 23:34:21 | Nothing_Much | `whoa, net split? |
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| 23:35:20 | Nothing_Much | oh |
| 23:35:46 | Nothing_Much | home page says: "Blast your friends, *kill* your enemies". Could that be changed to zap your enemies? |
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| 23:47:53 | raptor | Nothing_Much: done. back soon... |
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| 23:50:29 | Nothing_Much | oh nice |
| 23:50:31 | Nothing_Much | raptor: thanks |
| 23:51:16 | Nothing_Much | although most of our players are adults, this looks like a kid friendly game, most marketing would prefer to not have anything relating to "killing" or "murdering" things |