#bitfighter IRC Log

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IRC Log for 2015-05-01

Timestamps are in GMT/BST.

00:11:30raptorhi
00:11:40raptorNothing_Much: I completely agree
00:11:46raptorhi Watusimoto, are you the real you?
00:12:24Watusimotoyeah, but doing a college astronomy lecture with my son... will read this later
00:12:33raptorokey doke
00:18:47Watusimotoif you need something sooner, just ping me
00:19:17raptori'm trying to decide if i'm being a good father or a bad father by eating the kids' popscicles for them when they are in bed
00:21:21Nothing_Muchastronomy? oh oh, tell him that Pluto used to be a planet!
00:40:02raptorearly morning again tomorrow - good night!
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13:37:28watusimotomorning
13:38:08raptorhiu
13:38:10raptorhi
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14:49:14watusimotoI got all bent last night over an equation that simplified the orbit of a star in a way I felt was icky.... turns out, it made a difference of only 500m.
14:49:32watusimotoso the simplification was ok after all, I suppose
14:50:05raptorha
14:50:15watusimotothe issue was sin(theta) == theta
14:50:20watusimotofor small thetas
14:50:35raptorreally small thetas, i assume
14:50:40watusimototurns out astronomers and physicists do this all the time
14:50:49watusimotoso the angle in question was 3 arc seconds
14:50:56watusimotoso that's 1/1800 of a degree
14:50:57raptorha
14:51:06watusimotoso, that's pretty small
14:51:13raptorthat's a common practice?
14:51:32watusimotoI made a computation error elsewhere in my work, so I thought the simplification changed the answer by a factior of 100
14:51:43raptorthat can't possible be so for say, astrophysicists working at nasa jpl
14:51:54watusimotohttp://en.wikipedia.org/wiki/Small-angle_approximation
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14:52:19raptorthat graph should be using tau
14:52:25watusimotoI learn something new every day!
14:54:42watusimotoI actually learned more by being infuriated and doing some independent research... if they had just mentioned that it was an acceptable approximation, I might have just accepted it and moved on
14:54:43raptorvery intersesting...
14:54:49watusimotobut now I really understand it
14:54:54raptoryeah
14:55:01watusimotoI'm going to use it all over the place
14:55:12watusimotobf will be faster when I remove sin(x) and replace it with x everywhere
14:55:17watusimotoand cos(x) with 1
14:55:19raptorlayman explanations are sometimes no where to be found
14:55:56raptorwait wait
14:55:56raptorbut at small angles only, though, right?
14:55:56watusimotoif it's good for small angles, it will be great for bigger ones!
14:59:38watusimotobut seriously folks...
14:59:49watusimotoI am making 0 progress with the android build thing
15:00:57raptorreally??
15:02:00raptorwhen you download the SDK, there is a button somewhere that lets you download VMs/APIs for Android
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15:29:28raptori've been trying to come up with a good way to solve issue 503
15:30:11raptorone idea is to have a simple busy timer somewhere and check to make sure that a minimum of time has passed before kicking a busy user
15:30:23raptormaybe there's a busy timer somewhere already?
15:30:45raptori haven't found one - i've found the last-move timer
15:30:52raptornot a real Timer class though
15:32:52raptorback shortly...
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17:28:27watusimotoraptor: I think I have all the apis
17:31:59raptorand the ndk compilers are installed
17:32:25watusimotoThat's all working, as far as I can tell
17:32:31watusimotoI can build an empty project
17:32:36raptorbasically, you set up Android.mk files that the NDK compilers read in. You can see from my old code that I put those in each of the tnl zap alure etc. folders
17:32:49watusimotothe problem is that my project isn't supposed to be empty
17:33:09watusimotothere is no mention of android.mk in any of the new docs
17:33:14watusimotoit's all gradle config files
17:33:19raptorwhat
17:33:32raptorthey must have changed more than I thought...
17:33:38raptornot even in the NDK doc?
17:33:44watusimotoI am obviously missing something(s)
17:33:54watusimotothe ndk docs do mention it there
17:35:24raptorso the SDK basically just does java
17:35:36raptorthe NDK does all the c/c++ stuff
17:36:51watusimotoit does
17:38:06watusimotomy problem is one of getting the config right
17:38:40watusimotoand I feel I am missing some huge swaths of understanding what needs to be done
17:40:52raptorhere: https://developer.android.com/tools/sdk/ndk/index.html#GetStarted
17:41:25raptormore complex (and possible linux-only) is the SDL instructions: http://hg.libsdl.org/SDL/file/e0e2e94ce5ea/docs/README-android.md
17:43:58raptorif i remember right, you don't build with the SDK at all, but you can use it to load the NDK-produced binary into an android VM
17:50:09raptorthink of building android with the NDK is basically doing linux Makefiles
17:50:51raptorbut it requires: c/c++ sources, a Java UI entry class (at the minimum), and Android.mk files
17:51:01raptorAndroid.mk files are basically Makefiles
17:52:08raptorback shortly...
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17:57:25Be7AModweird, no onw is playing at the moments
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18:21:12watusimotook, I was reading that you could build everything from the ide
18:21:37watusimotoif I can't do that, I may be stuck because I can't compile linux-compatible biaries from windows, can I?
18:22:07watusimotolike I said... lots I do not quite get
18:22:20raptoryes you can, the NDK is a cross-compiler for MIPS or ARM based android devices
18:22:50raptorthere is a python script 'ndk-build' that calls it in an platform-friendly way
18:22:58raptormaybe it's not a python script on windows
18:23:25raptorit's basically the same as calling 'make' but with a ton more flexibility
18:31:11raptorthat's ok that you don't get it - all you need is stubbornness :)
18:36:08amgine123 has joined
18:36:49amgine123hi watt did you do it ? Xd
19:12:10raptorback later
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20:07:57watusimotoamgine123: yes
20:08:31watusimotoYou can grab the exe from here: https://www.dropbox.com/s/iv7lhmq7udzg3p2/bitfighter_debug.zip?dl=0
20:08:48watusimotoyou can put it in the same folder as bitfighter.exe, and it should work
20:08:57watusimotobut back up your .ini file just in case
20:09:19watusimotoyou'll need to run the exe I gave you, of course, not the original
20:19:44amgine123and thats teh most recent build ?
20:19:57amgine123or should I say that will auto exucute te newest build ?
20:21:19watusimotothe exe in the zip file is the latest build
20:22:00watusimotoyou'll unzip it, and it will contain a single exe file. You'll put that into the same folder as bitfighter.exe. When you run that new file, it will run the latest version of Bitfighter
20:24:22amgine123ok is this a 19E or a 20 build
20:31:51watusimoto020 - not compatible with 019
20:32:01watusimotolook for the new mortar object; I think I exposed it in the editor
20:33:03amgine123ok ill give that a thourough testing
20:36:52amgine123that looks really ugly sorry it looks out of placein BF
20:41:12amgine123does a -d build work or does it need testing seems like you said osmthign about it
20:44:04watusimotoeverything needs testing.
20:44:16watusimotook, gotta go
20:44:19watusimotoback later
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20:45:37amgine123I got a crash better dupe check
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21:00:32amgine123ehhh
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21:10:41amgine123raptyor found a crash
21:10:50amgine123thats defnitly duplicatable
21:11:03raptorhi
21:11:05amgine123im not 100% that is the cause but im 99.99% sure it is
21:11:07raptorhow to duplicate?
21:11:27amgine123it seems if you host and you level has the "worm" item which was removed it crashes when hosting
21:11:39amgine123Cause 5 seconds in i tried to host and it crashed
21:11:53raptoroh yeah, worm crashes
21:11:57raptornot a bug
21:12:06raptorbecause it's not a valid game object
21:14:23amgine123I consider it a bug some users may still have "worm" levels if anything it should not load it not crash
21:14:39amgine123teh item shouldnt show up but he level loads
21:14:42raptorno users have worm levels
21:14:52raptorbecause it's always crashed :)
21:15:29amgine123I do lol ^_^
21:15:40amgine123unfrounetly some dungeons used them Xd
21:15:51raptori agree it shouldn't crash - which is why it was removed in 020
21:16:02raptorno dungeons used them
21:16:16amgine123ok is that a bug ? chaning the team preset doesnt change the color like it did before its "blue" "yellow" or "lilac" but still red ?
21:16:49raptoryou'll have to be more specific on how to duplicate what you're doing and on what version of bitfighter?
21:17:02amgine123ok i think this is one though a minor one
21:17:45amgine123build 10316/020
21:17:53amgine1231 go to editor
21:18:04raptori'm not going to work on that yet
21:18:31raptoras you're testing, i'd keep a list of bugs and how to duplicate them
21:18:43amgine1232 create a map 2 create more teams useing alt2-9
21:18:47raptorthen when you're done, post a pastie link to the list
21:19:03raptorsorry, post it to the channel
21:19:04amgine123ok current pastie list ? (so I dont duplicate anything)
21:19:16raptorwe don't have a current one, just keep one yourself
21:19:32raptori like to open a notepad doc and write down notes
21:19:47raptorthen i copy and paste it to pastie.org and put the link here for others to see
21:20:01raptorback in a bit..
21:21:39amgine123Do you want seperate pasties for each bug or all in 1
21:30:31raptorall in one is fine - usually i number them, then write out how to duplicate
21:31:08raptorif you want to see an example, here is this: http://pastie.org/pastes/10120776/text?key=vfwvx8qhauzi2supqej9kw
21:35:00amgine123CRASH!
21:36:05amgine123dupe check
21:37:36amgine123yep DEFINITLY a crash ^_^
21:37:58amgine123a expect this to be null here crash
21:45:40amgine123@raptor if im not sure something is a bug can I ask
21:46:07raptoramgine123: sure
21:46:34amgine123is it a bug that if you remove vertexes the preview of the old polywall is shown untill you move it
21:47:10raptorno, i don't think so - i think that is new behavior that Watusimoto added. I may be wrong though
21:47:29raptori may also not be understanding you..
21:47:47amgine123'No your understand fine thanks
21:48:01amgine123I found 1 bug 1 crash so far Xd
21:48:43amgine123uhoh!
21:48:52amgine123uhoh!
21:48:57amgine123hes dead jim!
21:52:33raptoramgine123: probably, what do you mean 'items' game objects?
21:52:45amgine123yes
21:52:53raptoryes, that seems like the same bug
21:53:09amgine123ok just checking if they needed to be seperate
21:56:09amgine123uhoh it applys to 3 items now
22:01:41amgine1235 >.>
22:01:51amgine123that is a game breaker
22:02:51raptorit probably applies to all, you don't have to test each item
22:05:11amgine123anctully no I did anyways
22:05:26amgine123To double check it applys only to 6 of them
22:05:33amgine123not all of them
22:18:42amgine123@raptor is Host on server teh same as dedicate ? (?IS what why the old dedicate method is gone ?)
22:21:19raptorno it's not
22:21:28raptori'm not sure you can test that
22:23:40amgine123im confused what does host on server do ?
22:23:47amgine123compared to host ?
22:24:05raptorlet's you take control of another server with your own levels
22:24:25amgine123?? clarify
22:25:31raptorit's difficult without showing you, but i'm not entirely sure how it all works either. it was a feature sam686 added
22:25:42raptori would just make a note that you didn't test it, and move on
22:28:15amgine123ehhh is it a bug if it works 80% of the time XD
22:29:01raptormaybe - it's a bug if it can be duplicated 100% of the time
22:29:40amgine123Im getting a werid crash when I try to run CTf levels but i get it about 99%
22:30:46amgine123what is "Level Error: Non-fatal found in level" about
22:31:43amgine123ok im not sure how to write this one down it works almost always but im not quite sure of the cause
22:31:59raptori don't know
22:32:02amgine123adding bots somtimes crashes and playing a level somtimes crashes
22:32:09raptormost editor changes were done by Watusimoto
22:32:21amgine123im done with editor im on level play now
22:32:39raptorhe did a lot of level code changes, too :)
22:32:43amgine123after hosting I sometimes get a crash if i change levels or add bots
22:32:48raptorin fact, 020 is almost entirely a Watusimoto project
22:32:58amgine123it works about 2% of the time
22:33:05amgine123er loads properly
22:33:39amgine123to bad ratpors are carivnores or you could eat the bugs.
22:35:01amgine123ok im putting this bug down its giving me major issues
22:35:12amgine123im getting almost always about 98/100 times
22:42:02amgine123aha I think i narrowed down teh vauge bug
22:43:13raptorback later!
22:43:16raptor Quit ()
22:43:16amgine123yep found it
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