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IRC Log for 2015-07-24

Timestamps are in GMT/BST.

00:32:25Flynnn has joined
00:43:29BFLogBot Commit: 0e25f775e3 | Author: buckyballreaction | Message: Add CoreDestroyed event. I think this is all that's needed for the signature
01:09:06BFLogBot Commit: fb1ab9fe0a | Author: buckyballreaction | Message: Fix sending ScoreChanged event too early in zone control. Zones should now properly reflect the team that captured it when the event is fired
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19:17:07furbuggyhello
19:23:51raptorhi furbuggy
19:28:37furbuggyraptor, you're going to get annoyed with me
19:28:46raptorhow so?
19:29:28furbuggyit appears I'm having the hardest time getting started with levelgen stuff.
19:29:47furbuggyright now I'm trying to just do a "hello world"
19:29:58furbuggyso I have function main ()
19:30:00raptorstart small - the most important skill you can have is attention to detail
19:30:06raptorok
19:30:18furbuggyglobalMsg("Hello World")
19:30:20furbuggyend
19:30:29raptorif you want, you can paste your current levelgen at http://pastie.org/ and i'll take a look
19:31:15furbuggyhttp://pastie.org/10310767
19:32:07raptorok, before i give pointers, how much programming experience do you have?
19:33:02furbuggyvery little, I did some stuff with bots a few years ago, and I program stuff with AutoHotKey
19:33:56raptornever heard of that...
19:34:12raptorok, good
19:34:17raptorso, you're code works
19:34:22raptorexcept...
19:34:49raptorsince it's run in main(), it's run before the level is loaded in the client
19:34:56furbuggyoooh
19:35:06raptorsince it runs before the level is loaded... there is no person to send the message to
19:35:13furbuggyI see
19:35:30raptorso, you'd have to tie that message to some event
19:35:30furbuggyI also tried it in funtion onTick
19:35:39furbuggylemme try that again
19:35:39raptoroh
19:35:42raptoractually
19:35:48raptorlet me introduce you to timers
19:35:56raptorone moment, i'll get you a quickie example
19:36:56furbuggyokay :)
19:37:46raptorhere: http://pastie.org/10310770
19:38:27furbuggyooooooh
19:38:30raptorhere is a reference for some of the other Timer methods: http://bitfighter.org/luadocs/class_timer.html
19:38:38raptormosly you just have to get the syntax right
19:40:26furbuggyso why wouldn't this work? http://pastie.org/10310773 Is it because it will never subscribe to onTick?
19:42:31raptorcorrect, your script must subscribe to any events
19:42:54raptorso in main(), add a: bf:subscribe(Event.Tick)
19:43:11raptori'll be back a bit later, it's dinner time!
19:44:38furbuggyokay! thanks
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20:01:17Little_Appleparty now!
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