#bitfighter IRC Log

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IRC Log for 2015-09-11

Timestamps are in GMT/BST.

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07:09:51BFLogBot Repo: bitfighter | Commit: 0a50e362b4 | Author: eykamp | Message: Better handling of script-not-found errors
07:09:52BFLogBot Repo: bitfighter | Commit: bb1aab7b51 | Author: eykamp | Message: Switch is better!
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12:03:00raptorgood day!
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13:18:11raptormicrosoft word over citrix is horrible on linux
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14:31:23watusimotohi
14:31:28watusimotocritix is horrible
14:31:34watusimotoor at least it was when I last used it
14:31:43watusimotoand ms word isn't all that great either
14:32:47raptorhi
14:32:58raptorms word 2013 has these weird window edges
14:34:05watusimotoyeah... I've pretty much completely migrated to OO/LO. At my last job, our group was the only one to eschew Office
14:34:09watusimotoit usually worked ok
14:34:42raptoryeah, me too - except that weird electrical circuits don't seem to show through in LO when loading a word docx
14:35:27watusimotolovely
14:35:33watusimotogot an arduino yesterday
14:35:47watusimotoI may yet be able to trick my son into learning to program
14:36:34raptoron eof my classes is 'embedded programming'
14:36:53watusimotodoes arduino count as embedded programming?
14:36:55raptorwe have these ARM-augmented zybo boards that we get to play with
14:36:56raptoryes
14:37:00raptoryes it does
14:37:03watusimotoif so, it looks less mysterious than it once did
14:37:12watusimotoin fact, downright easy
14:37:30raptoryes, most embedded systems now come with SDKs that let you write C and compile to bit code that's uploaded to the device
14:37:30watusimotoexcept for "C"
14:37:38raptorusually through an eclipse plugin
14:37:44watusimotobut if the app is simple, C is good enough
14:38:01watusimotoI'm going to try to port Triangle to the arduino
14:45:10raptorha!
14:45:27raptormy guess is that you'll run into issues with things like memory and stack sizes
14:45:35raptorunless the compiler is really good
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14:47:43watusimotohe comes, he goes
14:48:35raptorwait what
14:48:35raptordid i disconnect?
14:48:42watusimotoyes
14:48:49raptorhmmm....
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14:48:52raptormaybe i should go wired
14:49:23watusimotodid you read about the turret module?
14:54:54raptorlooking..
14:55:25raptormothership thread, ok
14:55:50raptorthe idea is an auto-firing/aiming addition that just pesters people if they stick around too long?
15:11:25watusimotoyes, with aim that improves the slower you go
15:11:32watusimotonot sure I like the idea, but it is interesting
15:15:01raptorreminds me of the side-scrolling shoot-em-up games that let you get power-ups to your ship
15:15:05watusimotoI'm also thinking I may make asteroids non-fatal... what do you think about that?
15:15:25raptori think an armored ship can take 2 hits
15:15:25raptorfrom asteroids
15:15:32watusimotocurrently?
15:15:37raptoryes
15:15:44watusimotohmmm... I didn't know that!
15:16:07watusimotoI'm thinking big asteroids may be fatal, but smaller ones may inflict different levels of damage
15:17:17raptormaybe damage as a function of speed? i guess that means bigger is less damage
15:17:34watusimotoall asteroids are same speed... or do you mean ship speed?
15:17:45watusimotoif so, closing speed would probably be the right metric
15:17:52raptori thought smaller ones are faster
15:18:05watusimotomaybe they are... ??
15:19:19raptori thought so...
15:19:30raptorbecause a window full of small ones is quite hectic
15:19:48watusimotomaybe it is that way
15:19:56watusimotoI haven't looked at the code for ages
15:20:26raptorFYI, my emscripten port is coming along - i don't know if you saw my earlier message on it
15:20:44raptori guess earlier means last week...
16:54:33raptorback later@!
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