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| 03:38:35 | | BFLogBot Comment on issue #519 | User: eykamp | Comment: This would probably be a MoveObject rather than a BFObject... after all, no need to check if a loadout zone has entered ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218384844 |
| 04:23:39 | | BFLogBot Comment on issue #519 | User: eykamp | Comment: Since a ship is a MoveObject, do we still keep the Ship::isOnZone method? Fire both for a ship, or only one? ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218393841 |
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