#bitfighter IRC Log

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IRC Log for 2016-05-12

Timestamps are in GMT/BST.

00:35:28amgine123 has joined
00:35:38amgine123!ideas
00:35:38BFLogBotTo enter a feature request: https://github.com/bitfighter/bitfighter/issues
00:45:05BFLogBot Issue #565 opened by Xelor41023 | Title: Seekers Nerf. | https://github.com/bitfighter/bitfighter/issues/565
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01:52:48BFLogBot Comment on issue #519 | User: eykamp | Comment: Done. When implementing it became clear how this "wants" to work... Ships do not trigger onObjectEnteredZone, but other ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218666476
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02:29:28BFLogBot Comment on issue #519 | User: eykamp | Comment: Done ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218671339
02:29:28BFLogBot Issue #519 closed by eykamp | Title: [Lua] Is object on zone? | https://github.com/bitfighter/bitfighter/issues/519
02:32:30BFLogBot Issue #566 opened by eykamp | Title: Fix enum display on the luadocs | https://github.com/bitfighter/bitfighter/issues/566
02:35:54BFLogBot Repo: bitfighter | Commit: 46414a5b26 | Author: eykamp | Message: Make function const
02:35:56BFLogBot Repo: bitfighter | Commit: e22d04f634 | Author: eykamp | Message: Whitespace
02:35:57BFLogBot Repo: bitfighter | Commit: 416c3e0061 | Author: eykamp | Message: Move function def
02:35:59BFLogBot Repo: bitfighter | Commit: 2f6497f4a7 | Author: eykamp | Message: Be concise!
02:36:00BFLogBot Repo: bitfighter | Commit: b75ed28ccb | Author: eykamp | Message: Don't need this include
02:36:02BFLogBot Repo: bitfighter | Commit: dfb8c98692 | Author: eykamp | Message: Make functions const
02:36:03BFLogBot Repo: bitfighter | Commit: 3e64dcefc0 | Author: eykamp | Message: Remove include
02:36:05BFLogBot Repo: bitfighter | Commit: fbd1e93227 | Author: eykamp | Message: Add onObjectEnteredZone, onObjectLeftZone events Issue #519 (Could be backported)
02:36:06BFLogBot Repo: bitfighter | Commit: c33b1fe5d5 | Author: eykamp | Message: Add some documentation
02:36:08BFLogBot Repo: bitfighter | Commit: 96d5547f45 | Author: eykamp | Message: Whitespace
02:53:24BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: This Seems silly but can we give Spy bugs a Circle instead of a rectangle of range? ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218674859
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03:32:04BFLogBot Repo: bitfighter | Commit: d44ab02047 | Author: eykamp | Message: Rename function, fix comments
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09:56:40BFLogBot Comment on issue #565 | User: raptor | Comment: This should be discussed in the forums or in IRC before being an actual issue. ... | https://github.com/bitfighter/bitfighter/issues/565#issuecomment-218764769
09:56:40BFLogBot Issue #565 closed by raptor | Title: Seekers Nerf. | https://github.com/bitfighter/bitfighter/issues/565
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15:06:38amgine123Time For Bitfighter
15:08:20Void7yay
15:08:47KaadmY re-yays
15:16:41amgine123re-re-yays
15:16:54amgine123Void come back online :(
15:17:01amgine123!bugs
15:17:01BFLogBotTo enter a bug: https://github.com/bitfighter/bitfighter/issues
15:23:39BFLogBot Issue #567 opened by Xelor41023 | Title: Loading Preset Loadout Does Not Show Message. | https://github.com/bitfighter/bitfighter/issues/567
15:24:02amgine123time for bitfighter ;)
15:24:07watusimotohi
15:24:36amgine123Was that intentional or a regression wattsimoto?
15:24:59watusimotoprobably not
15:25:04amgine123I swear a message used to show up when you used alt+ # to load a preset loadout.
15:25:06watusimotoI'll need to look at it
15:25:55amgine123Also silly question will they be saved or will I haveve to do them every time I start bitfighter
15:26:10watusimotoI think they are saved in the INI
15:26:53Void7amgine123: sorry, i'm working on a game right now
15:50:59kodaVoid7: are you sure you're not gaming on work?
15:52:31Void7yes, very very sure
15:52:41Nothing_MuchVoid7, what game?
15:52:57Void7'The Ring of Time'
15:53:02Void7it doesn't exist yet tho
15:53:15Nothing_Muchah so you're developing something on your own?
15:53:27Void7yes
15:53:40Nothing_Muchah that's the case with most devs
15:53:55Nothing_Muchthis game should be marketed, tbh
15:56:13Nothing_Muchamgine123, what do you mean by server structure?
15:56:19amgine123Not before some major changes are made
15:56:50amgine123Having played many many many online games I know what works well and what does not
15:57:04Nothing_Muchwe should get more developers, but we have to have incentives for that
15:57:08Nothing_Muchwhich would require money
15:57:59amgine123The levels should be globalized for one
15:58:55watusimotoare you guys talking about bitfighter or another game?
15:59:09amgine123Meaning all levels should be automaticly uploaded to pleadies and instead of having Levels loaded from a file they are loaded from the server directly that means all levels could be played on all servers
15:59:09Nothing_Muchwatusimoto, bitfighter of course
15:59:30Nothing_Muchamgine123, ohh, that makes sense
15:59:42Void7current state: https://lut.im/0iBwZfFHH4/S8JK6WJOWO3uExSP.png https://lut.im/Zu588jx2IJ/oZ9A76dcW6h0FGFO.png
16:00:01Nothing_Muchplus since this game is really small, it shouldn't take a long time at all to download the levels
16:00:19Void7the screenshot doesn't show much of the actual game, which includes going back in time and slowing down time
16:00:35Nothing_MuchVoid7, like Braid?
16:00:49Void7maybe
16:00:51amgine123A great example of this is a game called Tagpro They use a site called ounfournate maps http://unfortunate-maps.jukejuice.com/
16:00:52Void7I don't know much about that
16:01:05Nothing_Muchgood luck with that, Void7, but back to bitfighter..
16:01:43amgine123So when players create a lobby they can load maps they want from there
16:02:07Nothing_MuchThat's a fantastic idea
16:02:17watusimotoI don't understand what you mean
16:02:20Nothing_MuchBut we might need more devs
16:02:26amgine123a bad side effect of this is you might have to disallow guest uploading
16:02:42amgine123Not really you have a good framework already
16:02:44Nothing_Muchwatusimoto, Basically an easier method of downloading maps
16:03:13Nothing_MuchWhere ALL maps are easily downloadable from a single server that's available to whomever is wanting to make their own server
16:03:21watusimotoah, I see
16:03:29Nothing_MuchIs what what you're saying, amgine123?
16:03:36amgine123I suggested this brefore but you guys always shot me down on this
16:03:43watusimotoAt some point you'll be able to host with levels stored on pleiades
16:03:45amgine123and yes
16:04:26Nothing_Muchwatusimoto, So you guys have been working on this for a while?
16:04:32amgine123Guests would have to be disallowed to upload though to prevent "innapropiate" map spam
16:05:09amgine123This would also make map lookup easier cause you could get a map by user if you knew there was a couple 1000 maps of the same name
16:05:10watusimotoyes, sort of... we've created the foundation for it, which is to move away from using folders and towards using playlists
16:05:17Nothing_MuchIt's a limit, but I would say that would be the compromise to have more players
16:05:29Nothing_MuchBecause quite frankly, I wish there were a LOT more players of Bitfighter
16:06:10amgine123Another major change that needs to occur is how the moderation is set up
16:06:38watusimotoI'm really unsure on the player front... we've always been precarious, and in the last year everything collapsed.
16:06:46Nothing_MuchWhat type of moderation?
16:06:48amgine123you absoulty CANNOT give players the power of moderation it should be given to select few for all servers
16:06:51watusimotoI'm not actually sure if we'll ever rebound
16:07:34Nothing_MuchAccept donations already :(
16:07:36amgine123theere should be some mods and admins who moderate all servers instead of giving players the power years of experince has shown me it never works they always abuse it
16:08:01watusimotothere is nothing that we aren't doing because of money
16:08:43Nothing_MuchI meant for other developers who would want to chip in on this game
16:08:47amgine123Having a few set moderaters is always better then letting the players be the mods they always misue the power which I have seen many times already in server currently on bitfighter
16:09:09Nothing_MuchBecause honestly, if there were daily players of this game, I'd consider Bitfighter my favorite type of genre
16:09:10amgine123I have seen that cause the downfall of MANY MANY MANY games
16:11:34amgine123Another thing that needs to change is the way the Servers are hosted
16:12:02amgine123If money is a problem I bet you guys could crate a kickstarter for bitfighter
16:12:16Nothing_MuchMoney's not a problem for the existing developers, amgine123
16:12:52amgine123Well it also has the effect of getting more attention to a game IE getting more players
16:13:30Nothing_MuchRight
16:14:58amgine123The way the servers are hosted needs to change as well
16:15:07Nothing_MuchElaborate, I'm curious
16:15:15Nothing_Much( I know nothing about development or programming. :P )
16:16:32LoneWolfyamgine123: For officially hosted servers, that sounds reasonable, but if you host your own server, you should be the admin of it
16:16:50LoneWolfyIf I host a server and let my friends be admins and they screw around with it, then there's other servers to play on
16:16:57LoneWolfyLots of games use this model
16:17:14LoneWolfySee also: every source game (counterstrike, TF2, etc)
16:17:36Nothing_MuchLoneWolfy, I think that's what he means, but not for the servers that aren't hosted by the client server
16:18:03LoneWolfyeither way, because of the way i do things (complicated and stupid), I always host dedicated
16:18:13LoneWolfyEven when I can easily host in game with a listen server
16:18:21LoneWolfyI do that in gmod and tf2 all the time
16:18:33Nothing_MuchA listen server? o.o
16:20:47LoneWolfythats what it's called at least in source
16:20:56LoneWolfyaka "start game" from the menu, but allow people to join in
16:21:00LoneWolfyhosting from your client
16:21:02Nothing_MuchOh right
16:21:05Nothing_MuchYeah, client-server
16:21:09LoneWolfythe kind that when you leave the game it shuts it down and drops everyone
16:23:40Nothing_MuchYep
16:23:46Nothing_MuchI call those "client-servers"
16:24:00Nothing_MuchDedicated servers are the important ones that are always on
16:24:47LoneWolfyyeah
16:27:10amgine123something important that needs to be changed is when a player hosts a server it it hosted on the Global server not on the persons client this allows more players and more stable servers
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16:40:43amgine123IE games are Server > < Server not Client > < Client
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17:15:31watusimotowe probably won't migrate to centralized hosting... bf also needs to work on lans and such
17:15:50watusimotowe have a central server that you can play on that is always up
17:18:50KaadmYredeclipse also does that
17:44:52amgine123But HAving a centerlized Server is very important for large player counts to enable stay connections between games ( and lag)
17:45:05amgine123Trust me its very important you do that
17:54:02Nothing_Muchwatusimoto, LANs are dead because of the likes of Steam
17:54:21Nothing_MuchLAN parties are mostly for competitive gaming these days, not very casual anymore
17:54:36Nothing_MuchThe best thing for casual gaming nowadays is centralized hosting
17:55:41BFLogBot Comment on issue #529 | User: eykamp | Comment: It would be possible, but require a little more computation, and would it really offer any benefit in terms of fun? O ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218897580
18:09:54watusimotoI'll think about it
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18:26:03BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: I think so It would allow for spy bugs to be more usable in real game situations since all maps are not horizontal some ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218903721
18:26:22amgine123!ideas
18:26:22BFLogBotTo enter a feature request: https://github.com/bitfighter/bitfighter/issues
18:29:58BFLogBot Issue #568 opened by Xelor41023 | Title: Allow Distance Control on Shots. | https://github.com/bitfighter/bitfighter/issues/568
18:30:00BFLogBot Comment on issue #529 | User: eykamp | Comment: Maybe a hexagon would look cooler than a circle. Then we could reshape the spybug in-game as a tiny hexagon, which mig ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218904429
18:31:34BFLogBot Issue #568 closed by eykamp | Title: Allow Distance Control on Shots. | https://github.com/bitfighter/bitfighter/issues/568
18:31:34BFLogBot Comment on issue #568 | User: eykamp | Comment: This should be discussed on the forum. Probably opposed due to complexity, failure to work with controllers, and dubiou ... | https://github.com/bitfighter/bitfighter/issues/568#issuecomment-218904679
18:41:46BFLogBot Comment on issue #568 | User: Xelor41023 | Comment: For controllers the left stick could control orientation/ movement and the right stick could control the cursor. the ... | https://github.com/bitfighter/bitfighter/issues/568#issuecomment-218906472
18:42:59BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: Hexagons would still favor horizontal and vertical but not diagonal but circles would give equal footing but in a game ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218906683
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18:50:00BFLogBot Comment on issue #529 | User: raptor | Comment: I like hexagons - it's a good compromise between aesthetics and computation requirements. ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218907892
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