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| 00:35:38 | amgine123 | !ideas |
| 00:35:38 | BFLogBot | To enter a feature request: https://github.com/bitfighter/bitfighter/issues |
| 00:45:05 | | BFLogBot Issue #565 opened by Xelor41023 | Title: Seekers Nerf. | https://github.com/bitfighter/bitfighter/issues/565 |
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| 01:52:48 | | BFLogBot Comment on issue #519 | User: eykamp | Comment: Done. When implementing it became clear how this "wants" to work... Ships do not trigger onObjectEnteredZone, but other ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218666476 |
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| 02:29:28 | | BFLogBot Comment on issue #519 | User: eykamp | Comment: Done ... | https://github.com/bitfighter/bitfighter/issues/519#issuecomment-218671339 |
| 02:29:28 | | BFLogBot Issue #519 closed by eykamp | Title: [Lua] Is object on zone? | https://github.com/bitfighter/bitfighter/issues/519 |
| 02:32:30 | | BFLogBot Issue #566 opened by eykamp | Title: Fix enum display on the luadocs | https://github.com/bitfighter/bitfighter/issues/566 |
| 02:35:54 | | BFLogBot Repo: bitfighter | Commit: 46414a5b26 | Author: eykamp | Message: Make function const |
| 02:35:56 | | BFLogBot Repo: bitfighter | Commit: e22d04f634 | Author: eykamp | Message: Whitespace |
| 02:35:57 | | BFLogBot Repo: bitfighter | Commit: 416c3e0061 | Author: eykamp | Message: Move function def |
| 02:35:59 | | BFLogBot Repo: bitfighter | Commit: 2f6497f4a7 | Author: eykamp | Message: Be concise! |
| 02:36:00 | | BFLogBot Repo: bitfighter | Commit: b75ed28ccb | Author: eykamp | Message: Don't need this include |
| 02:36:02 | | BFLogBot Repo: bitfighter | Commit: dfb8c98692 | Author: eykamp | Message: Make functions const |
| 02:36:03 | | BFLogBot Repo: bitfighter | Commit: 3e64dcefc0 | Author: eykamp | Message: Remove include |
| 02:36:05 | | BFLogBot Repo: bitfighter | Commit: fbd1e93227 | Author: eykamp | Message: Add onObjectEnteredZone, onObjectLeftZone events Issue #519 (Could be backported) |
| 02:36:06 | | BFLogBot Repo: bitfighter | Commit: c33b1fe5d5 | Author: eykamp | Message: Add some documentation |
| 02:36:08 | | BFLogBot Repo: bitfighter | Commit: 96d5547f45 | Author: eykamp | Message: Whitespace |
| 02:53:24 | | BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: This Seems silly but can we give Spy bugs a Circle instead of a rectangle of range? ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218674859 |
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| 03:32:04 | | BFLogBot Repo: bitfighter | Commit: d44ab02047 | Author: eykamp | Message: Rename function, fix comments |
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| 09:56:40 | | BFLogBot Comment on issue #565 | User: raptor | Comment: This should be discussed in the forums or in IRC before being an actual issue. ... | https://github.com/bitfighter/bitfighter/issues/565#issuecomment-218764769 |
| 09:56:40 | | BFLogBot Issue #565 closed by raptor | Title: Seekers Nerf. | https://github.com/bitfighter/bitfighter/issues/565 |
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| 15:06:38 | amgine123 | Time For Bitfighter |
| 15:08:20 | Void7 | yay |
| 15:08:47 | | KaadmY re-yays |
| 15:16:41 | amgine123 | re-re-yays |
| 15:16:54 | amgine123 | Void come back online :( |
| 15:17:01 | amgine123 | !bugs |
| 15:17:01 | BFLogBot | To enter a bug: https://github.com/bitfighter/bitfighter/issues |
| 15:23:39 | | BFLogBot Issue #567 opened by Xelor41023 | Title: Loading Preset Loadout Does Not Show Message. | https://github.com/bitfighter/bitfighter/issues/567 |
| 15:24:02 | amgine123 | time for bitfighter ;) |
| 15:24:07 | watusimoto | hi |
| 15:24:36 | amgine123 | Was that intentional or a regression wattsimoto? |
| 15:24:59 | watusimoto | probably not |
| 15:25:04 | amgine123 | I swear a message used to show up when you used alt+ # to load a preset loadout. |
| 15:25:06 | watusimoto | I'll need to look at it |
| 15:25:55 | amgine123 | Also silly question will they be saved or will I haveve to do them every time I start bitfighter |
| 15:26:10 | watusimoto | I think they are saved in the INI |
| 15:26:53 | Void7 | amgine123: sorry, i'm working on a game right now |
| 15:50:59 | koda | Void7: are you sure you're not gaming on work? |
| 15:52:31 | Void7 | yes, very very sure |
| 15:52:41 | Nothing_Much | Void7, what game? |
| 15:52:57 | Void7 | 'The Ring of Time' |
| 15:53:02 | Void7 | it doesn't exist yet tho |
| 15:53:15 | Nothing_Much | ah so you're developing something on your own? |
| 15:53:27 | Void7 | yes |
| 15:53:40 | Nothing_Much | ah that's the case with most devs |
| 15:53:55 | Nothing_Much | this game should be marketed, tbh |
| 15:56:13 | Nothing_Much | amgine123, what do you mean by server structure? |
| 15:56:19 | amgine123 | Not before some major changes are made |
| 15:56:50 | amgine123 | Having played many many many online games I know what works well and what does not |
| 15:57:04 | Nothing_Much | we should get more developers, but we have to have incentives for that |
| 15:57:08 | Nothing_Much | which would require money |
| 15:57:59 | amgine123 | The levels should be globalized for one |
| 15:58:55 | watusimoto | are you guys talking about bitfighter or another game? |
| 15:59:09 | amgine123 | Meaning all levels should be automaticly uploaded to pleadies and instead of having Levels loaded from a file they are loaded from the server directly that means all levels could be played on all servers |
| 15:59:09 | Nothing_Much | watusimoto, bitfighter of course |
| 15:59:30 | Nothing_Much | amgine123, ohh, that makes sense |
| 15:59:42 | Void7 | current state: https://lut.im/0iBwZfFHH4/S8JK6WJOWO3uExSP.png https://lut.im/Zu588jx2IJ/oZ9A76dcW6h0FGFO.png |
| 16:00:01 | Nothing_Much | plus since this game is really small, it shouldn't take a long time at all to download the levels |
| 16:00:19 | Void7 | the screenshot doesn't show much of the actual game, which includes going back in time and slowing down time |
| 16:00:35 | Nothing_Much | Void7, like Braid? |
| 16:00:49 | Void7 | maybe |
| 16:00:51 | amgine123 | A great example of this is a game called Tagpro They use a site called ounfournate maps http://unfortunate-maps.jukejuice.com/ |
| 16:00:52 | Void7 | I don't know much about that |
| 16:01:05 | Nothing_Much | good luck with that, Void7, but back to bitfighter.. |
| 16:01:43 | amgine123 | So when players create a lobby they can load maps they want from there |
| 16:02:07 | Nothing_Much | That's a fantastic idea |
| 16:02:17 | watusimoto | I don't understand what you mean |
| 16:02:20 | Nothing_Much | But we might need more devs |
| 16:02:26 | amgine123 | a bad side effect of this is you might have to disallow guest uploading |
| 16:02:42 | amgine123 | Not really you have a good framework already |
| 16:02:44 | Nothing_Much | watusimoto, Basically an easier method of downloading maps |
| 16:03:13 | Nothing_Much | Where ALL maps are easily downloadable from a single server that's available to whomever is wanting to make their own server |
| 16:03:21 | watusimoto | ah, I see |
| 16:03:29 | Nothing_Much | Is what what you're saying, amgine123? |
| 16:03:36 | amgine123 | I suggested this brefore but you guys always shot me down on this |
| 16:03:43 | watusimoto | At some point you'll be able to host with levels stored on pleiades |
| 16:03:45 | amgine123 | and yes |
| 16:04:26 | Nothing_Much | watusimoto, So you guys have been working on this for a while? |
| 16:04:32 | amgine123 | Guests would have to be disallowed to upload though to prevent "innapropiate" map spam |
| 16:05:09 | amgine123 | This would also make map lookup easier cause you could get a map by user if you knew there was a couple 1000 maps of the same name |
| 16:05:10 | watusimoto | yes, sort of... we've created the foundation for it, which is to move away from using folders and towards using playlists |
| 16:05:17 | Nothing_Much | It's a limit, but I would say that would be the compromise to have more players |
| 16:05:29 | Nothing_Much | Because quite frankly, I wish there were a LOT more players of Bitfighter |
| 16:06:10 | amgine123 | Another major change that needs to occur is how the moderation is set up |
| 16:06:38 | watusimoto | I'm really unsure on the player front... we've always been precarious, and in the last year everything collapsed. |
| 16:06:46 | Nothing_Much | What type of moderation? |
| 16:06:48 | amgine123 | you absoulty CANNOT give players the power of moderation it should be given to select few for all servers |
| 16:06:51 | watusimoto | I'm not actually sure if we'll ever rebound |
| 16:07:34 | Nothing_Much | Accept donations already :( |
| 16:07:36 | amgine123 | theere should be some mods and admins who moderate all servers instead of giving players the power years of experince has shown me it never works they always abuse it |
| 16:08:01 | watusimoto | there is nothing that we aren't doing because of money |
| 16:08:43 | Nothing_Much | I meant for other developers who would want to chip in on this game |
| 16:08:47 | amgine123 | Having a few set moderaters is always better then letting the players be the mods they always misue the power which I have seen many times already in server currently on bitfighter |
| 16:09:09 | Nothing_Much | Because honestly, if there were daily players of this game, I'd consider Bitfighter my favorite type of genre |
| 16:09:10 | amgine123 | I have seen that cause the downfall of MANY MANY MANY games |
| 16:11:34 | amgine123 | Another thing that needs to change is the way the Servers are hosted |
| 16:12:02 | amgine123 | If money is a problem I bet you guys could crate a kickstarter for bitfighter |
| 16:12:16 | Nothing_Much | Money's not a problem for the existing developers, amgine123 |
| 16:12:52 | amgine123 | Well it also has the effect of getting more attention to a game IE getting more players |
| 16:13:30 | Nothing_Much | Right |
| 16:14:58 | amgine123 | The way the servers are hosted needs to change as well |
| 16:15:07 | Nothing_Much | Elaborate, I'm curious |
| 16:15:15 | Nothing_Much | ( I know nothing about development or programming. :P ) |
| 16:16:32 | LoneWolfy | amgine123: For officially hosted servers, that sounds reasonable, but if you host your own server, you should be the admin of it |
| 16:16:50 | LoneWolfy | If I host a server and let my friends be admins and they screw around with it, then there's other servers to play on |
| 16:16:57 | LoneWolfy | Lots of games use this model |
| 16:17:14 | LoneWolfy | See also: every source game (counterstrike, TF2, etc) |
| 16:17:36 | Nothing_Much | LoneWolfy, I think that's what he means, but not for the servers that aren't hosted by the client server |
| 16:18:03 | LoneWolfy | either way, because of the way i do things (complicated and stupid), I always host dedicated |
| 16:18:13 | LoneWolfy | Even when I can easily host in game with a listen server |
| 16:18:21 | LoneWolfy | I do that in gmod and tf2 all the time |
| 16:18:33 | Nothing_Much | A listen server? o.o |
| 16:20:47 | LoneWolfy | thats what it's called at least in source |
| 16:20:56 | LoneWolfy | aka "start game" from the menu, but allow people to join in |
| 16:21:00 | LoneWolfy | hosting from your client |
| 16:21:02 | Nothing_Much | Oh right |
| 16:21:05 | Nothing_Much | Yeah, client-server |
| 16:21:09 | LoneWolfy | the kind that when you leave the game it shuts it down and drops everyone |
| 16:23:40 | Nothing_Much | Yep |
| 16:23:46 | Nothing_Much | I call those "client-servers" |
| 16:24:00 | Nothing_Much | Dedicated servers are the important ones that are always on |
| 16:24:47 | LoneWolfy | yeah |
| 16:27:10 | amgine123 | something important that needs to be changed is when a player hosts a server it it hosted on the Global server not on the persons client this allows more players and more stable servers |
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| 16:40:43 | amgine123 | IE games are Server > < Server not Client > < Client |
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| 17:15:31 | watusimoto | we probably won't migrate to centralized hosting... bf also needs to work on lans and such |
| 17:15:50 | watusimoto | we have a central server that you can play on that is always up |
| 17:18:50 | KaadmY | redeclipse also does that |
| 17:44:52 | amgine123 | But HAving a centerlized Server is very important for large player counts to enable stay connections between games ( and lag) |
| 17:45:05 | amgine123 | Trust me its very important you do that |
| 17:54:02 | Nothing_Much | watusimoto, LANs are dead because of the likes of Steam |
| 17:54:21 | Nothing_Much | LAN parties are mostly for competitive gaming these days, not very casual anymore |
| 17:54:36 | Nothing_Much | The best thing for casual gaming nowadays is centralized hosting |
| 17:55:41 | | BFLogBot Comment on issue #529 | User: eykamp | Comment: It would be possible, but require a little more computation, and would it really offer any benefit in terms of fun? O ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218897580 |
| 18:09:54 | watusimoto | I'll think about it |
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| 18:26:03 | | BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: I think so It would allow for spy bugs to be more usable in real game situations since all maps are not horizontal some ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218903721 |
| 18:26:22 | amgine123 | !ideas |
| 18:26:22 | BFLogBot | To enter a feature request: https://github.com/bitfighter/bitfighter/issues |
| 18:29:58 | | BFLogBot Issue #568 opened by Xelor41023 | Title: Allow Distance Control on Shots. | https://github.com/bitfighter/bitfighter/issues/568 |
| 18:30:00 | | BFLogBot Comment on issue #529 | User: eykamp | Comment: Maybe a hexagon would look cooler than a circle. Then we could reshape the spybug in-game as a tiny hexagon, which mig ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218904429 |
| 18:31:34 | | BFLogBot Issue #568 closed by eykamp | Title: Allow Distance Control on Shots. | https://github.com/bitfighter/bitfighter/issues/568 |
| 18:31:34 | | BFLogBot Comment on issue #568 | User: eykamp | Comment: This should be discussed on the forum. Probably opposed due to complexity, failure to work with controllers, and dubiou ... | https://github.com/bitfighter/bitfighter/issues/568#issuecomment-218904679 |
| 18:41:46 | | BFLogBot Comment on issue #568 | User: Xelor41023 | Comment: For controllers the left stick could control orientation/ movement and the right stick could control the cursor. the ... | https://github.com/bitfighter/bitfighter/issues/568#issuecomment-218906472 |
| 18:42:59 | | BFLogBot Comment on issue #529 | User: Xelor41023 | Comment: Hexagons would still favor horizontal and vertical but not diagonal but circles would give equal footing but in a game ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218906683 |
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| 18:50:00 | | BFLogBot Comment on issue #529 | User: raptor | Comment: I like hexagons - it's a good compromise between aesthetics and computation requirements. ... | https://github.com/bitfighter/bitfighter/issues/529#issuecomment-218907892 |
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