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| 18:06:35 | BFLogBot Issue #582 opened by fordcars | Title: Creating a menu item in a levelgen crashes Bitfighter | https://github.com/bitfighter/bitfighter/issues/582 | |
| 18:13:51 | KaadmY | i'm sad :( |
| 18:13:57 | KaadmY | i'm outnumbered by bots |
| 18:14:30 | raptor has joined | |
| 18:14:30 | ChanServ sets mode +o | |
| 18:14:33 | KaadmY | yay |
| 18:14:47 | KaadmY | 15:13 <KaadmY> i'm sad :( |
| 18:14:48 | KaadmY | 15:13 <KaadmY> i'm outnumbered by bots |
| 18:22:38 | BFLogBot Comment on issue #582 | User: raptor | Comment: We're going to do an 019f release so keep them bugs coming! ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285981896 | |
| 18:22:51 | raptor | ha |
| 18:22:59 | raptor | i'm sorry i left you alone with BFLogBot |
| 18:22:59 | BFLogBot | You know what we need, Hobbes? We need an attitude. Yeah, you can't be cool if you don't have an attitude. |
| 18:24:29 | KaadmY | BOY DO I GOT ATTITUDE |
| 18:56:47 | raptor Quit () | |
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| 20:52:54 | BFLogBot Comment on issue #582 | User: raptor | Comment: What type of crash do you get? For me, that exact script produced this (with no hard crash in the game): ``` levels ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285992447 | |
| 20:56:09 | BFLogBot Comment on issue #582 | User: eykamp | Comment: I confirm that as well (at least in 020). On 3/12/2017 5:52 PM, raptor wrote: > > What type of crash do you get? For m ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285992705 | |
| 21:13:01 | raptor has joined | |
| 21:13:01 | ChanServ sets mode +o | |
| 21:16:32 | Nothing_Much | Can't wait for America to collapse |
| 21:19:07 | raptor | Will it be a good movie? |
| 21:19:26 | Nothing_Much | Nope, but it'll make a really good white ethnostate. |
| 21:19:49 | raptor | I'm not sure I understant those last 4 four words together |
| 21:20:18 | Nothing_Much | White Nationalism lol |
| 21:21:30 | raptor | I've seen nationalism a lot, but almost never 'white nationalism' |
| 21:21:45 | Nothing_Much | Because white nationalism is heavily censored |
| 21:21:51 | Nothing_Much | It's considered "hate" for some reason |
| 21:22:04 | Nothing_Much | But all other races can have their own nationalism |
| 21:22:28 | raptor | I've lived in at least 6 states, and I meet people more than I watch news/media, and I've seen little of what I'd consider 'white nationalism' |
| 21:22:52 | Nothing_Much | Yeah because whites have been brainwashed into believing that racism is a bad thing |
| 21:24:09 | raptor | i wish that were the easy answer - I'm white and I went to an all black middle school |
| 21:30:17 | BFLogBot Issue #583 opened by eykamp | Title: Fix wiki script references | https://github.com/bitfighter/bitfighter/issues/583 | |
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| 21:53:35 | BFLogBot Comment on issue #582 | User: fordcars | Comment: Oh! Maybe it was fixed in 020. I had a hard crash. ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285997797 | |
| 22:06:14 | BFLogBot Comment on issue #582 | User: raptor | Comment: I tested 019f (in development)... maybe it was fixed with what i pulled in. Sometimes debug builds don't crash for som ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285999091 | |
| 22:14:10 | BFLogBot Comment on issue #536 | User: fordcars | Comment: I am not getting a deprecation error on 019e. I didn't know it was deprecated! ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-285999859 | |
| 22:16:41 | raptor | huh, i don't remember if that was deprecated |
| 22:21:23 | BFLogBot Issue #584 opened by eykamp | Title: Add deprecation warning | https://github.com/bitfighter/bitfighter/issues/584 | |
| 22:22:02 | BFLogBot Comment on issue #536 | User: eykamp | Comment: Opened #584 to add the deprecation warning for 019f. ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000661 | |
| 22:22:48 | BFLogBot Comment on issue #536 | User: raptor | Comment: Was the reason for removing this because of performance alone? I don't remember the history... ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000731 | |
| 22:23:26 | raptor | noisy BFLogBot |
| 22:23:26 | BFLogBot | The only skills I have patience to learn are those that have no real application in life. |
| 22:24:35 | BFLogBot Comment on issue #536 | User: eykamp | Comment: The reason for removing it is that it's confusing. We added it for performance reasons, but then when you ported to lua ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000933 | |
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| 22:25:47 | BFLogBot Comment on issue #582 | User: eykamp | Comment: If it doesn't hard crash, you can close the ticket. I think the behavior you reported is correct. On 3/12/2017 7:06 ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001058 | |
| 22:27:46 | BFLogBot Comment on issue #582 | User: raptor | Comment: @fordcars is your windows system 64-bit, but you are using the 32-bit package? ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001254 | |
| 22:29:06 | BFLogBot Comment on issue #584 | User: fordcars | Comment: We should also add a deprecation warning in the Lua docs. ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286001389 | |
| 22:29:41 | fordcars has joined | |
| 22:30:25 | fordcars | Hey raptor, what was bf:findAllObjects repalced with? |
| 22:31:32 | BFLogBot Comment on issue #582 | User: fordcars | Comment: Yes, I have bad experiences with the 64-bit package :) It kept crashing randomly, couldn't find a cause. ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001642 | |
| 22:32:22 | fordcars | Hey Nothing_Much! |
| 22:32:27 | Nothing_Much | Howdy, fordcars |
| 22:33:50 | raptor | hi fordcars |
| 22:34:08 | raptor | uh... i have no idea |
| 22:34:25 | raptor | i think we still need it for some reason |
| 22:35:25 | fordcars | Ahaha |
| 22:35:38 | fordcars | Possibly, I don't know how we could find all objects in a level without it |
| 22:36:12 | BFLogBot Comment on issue #584 | User: raptor | Comment: Just curious, what method would we use instead? Case example: I just found a level that removes all the asteroids in t ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286002187 | |
| 22:36:27 | raptor | yeah, i just asked that ^^ |
| 22:36:58 | fordcars | Perfect :) |
| 22:37:17 | raptor | ok fordcars, I am starting a win 7 64bit machine and will use the 32-bit version to test that crash of yours |
| 22:37:29 | raptor | just curious, is it the zip or installed version of the game? |
| 22:37:45 | fordcars | Inistaller! |
| 22:37:52 | fordcars | *Installer |
| 22:37:55 | raptor | k thanks |
| 22:38:09 | raptor | so, uhhh... are you wanting to do some development/testing? :) |
| 22:38:19 | fordcars | Ahah sure! |
| 22:38:36 | raptor | becuase I have this 019f branch I could push |
| 22:38:45 | raptor | we want to do a release real soon since it's been a while... |
| 22:38:56 | raptor | and 020 is beyond salvation at the moment |
| 22:39:54 | fordcars | Oh wow |
| 22:40:04 | fordcars | Yeah sure I would love to test it |
| 22:41:27 | raptor | are you comfortable with checking out different branches in git? |
| 22:42:15 | fordcars | I think so, yes |
| 22:42:23 | fordcars | But I haven't cloned yet |
| 22:42:41 | raptor | ok, don't worry, it may take a few min... |
| 22:43:33 | fordcars | Github for Windows, the GUI program for Windows is a bit painful sometimes |
| 22:43:49 | fordcars | I'll use cmd instead |
| 22:44:50 | raptor | use 'smartgit'! |
| 22:45:06 | fordcars | Ouhs what's that? |
| 22:45:13 | raptor | it's free for non-commercial use. You just have to select the correct option upon first start-up of it |
| 22:45:22 | raptor | it's the best gui for windows i've found |
| 22:45:24 | raptor | (for git) |
| 22:45:34 | fordcars | Oh cool! |
| 22:46:05 | fordcars | I'll check that out, Github for Windows is built on top of Chromium I believe, so it looks great but can take up a while to load up |
| 22:46:12 | fordcars | Ok, clone done! |
| 22:46:23 | fordcars | What branch do you want me to test? |
| 22:46:54 | raptor | wait wait! |
| 22:46:59 | raptor | it's not pushed yet |
| 22:47:04 | fordcars | !! |
| 22:47:06 | fordcars | Ok! |
| 22:48:05 | raptor | here she comes... |
| 22:48:12 | BFLogBot Repo: bitfighter | Commit: 9b96f99c34 | Author: raptor | Message: Add .gitignore to 019f branch | |
| 22:48:13 | BFLogBot Repo: bitfighter | Commit: 0d3480230f | Author: raptor | Message: Alure changes to allow dynamic loading of libmpg123 as well as reducing the number of false-positives for module/mp3 loading | |
| 22:48:15 | BFLogBot Repo: bitfighter | Commit: 67f78044ce | Author: raptor | Message: Allow dynamic loading of 2 different mpg123 DLLs Provide a CMake option, ALURE_DISABLE_MP3, to disable all mp3 support | |
| 22:48:16 | BFLogBot Repo: bitfighter | Commit: e4beca234e | Author: raptor | Message: If a song fails to play, go on to the next one instead of just turning of the music system. But turn off music anyways if we fail too much... | |
| 22:48:18 | BFLogBot Repo: bitfighter | Commit: bb44a09a8a | Author: raptor | Message: Lua: add FlagItem:getFlagCount() | |
| 22:48:19 | BFLogBot Repo: bitfighter | Commit: cc23d09045 | Author: raptor | Message: Fix doc for LuaGameInfo:getPlayers() | |
| 22:48:21 | BFLogBot Repo: bitfighter | Commit: 340069006a | Author: raptor | Message: Fix private messages to a renamed player | |
| 22:48:22 | BFLogBot Repo: bitfighter | Commit: 0046de9322 | Author: raptor | Message: Fix point.normalize if incoming point is zero or NaN | |
| 22:48:24 | BFLogBot Repo: bitfighter | Commit: 092d3a82aa | Author: raptor | Message: Minor args check fix | |
| 22:48:25 | BFLogBot Repo: bitfighter | Commit: 9aca224778 | Author: raptor | Message: Fix setting position of centroid-objects (e.g. zones) without updating the client | |
| 22:48:27 | BFLogBot Repo: bitfighter | Commit: d6c2d76808 | Author: raptor | Message: Fix dirty Lua stack when triggering onShipKilled() event with ship:setHealth(0) | |
| 22:48:28 | BFLogBot Repo: bitfighter | Commit: 1dece65a24 | Author: raptor | Message: Fix ship positions not being updated on clients when moving them with :setPos() in a levelgen script | |
| 22:48:30 | BFLogBot Repo: bitfighter | Commit: 0e8e386884 | Author: raptor | Message: Make voting slightly easier: can use /y or /n | |
| 22:48:31 | BFLogBot Repo: bitfighter | Commit: 192bdf03db | Author: raptor | Message: Add CoreDestroyed event. I think this is all that's needed for the signature | |
| 22:48:33 | BFLogBot Repo: bitfighter | Commit: 6446755f03 | Author: raptor | Message: Fix sending ScoreChanged event too early in zone control. Zones should now properly reflect the team that captured it when the event is fired | |
| 22:48:34 | BFLogBot Repo: bitfighter | Commit: 2388035f92 | Author: eykamp | Message: TenthsCounterMenuItem implementation | |
| 22:48:36 | BFLogBot Repo: bitfighter | Commit: 3aefda297a | Author: eykamp | Message: Fix a VERY OBSCURE bug where some counter-based menu items without units may have been improperly centered by just a few pixels. So hard to see, I can't even be sure it was really happening... but it's fixed now! Could be backported, but... why?!? | |
| 22:48:37 | BFLogBot Repo: bitfighter | Commit: 9d8b3ff0bf | Author: raptor | Message: FloatCounterMenuItem has been created. Used just like the CounterMenuItems but can handle floating point values | |
| 22:48:39 | BFLogBot Repo: bitfighter | Commit: 5d6be6adfb | Author: raptor | Message: Upgrade teleporter delay to be an editor feature. Also add Lua API methods to set/get the delay | |
| 22:48:40 | BFLogBot Repo: bitfighter | Commit: 37016c0f0e | Author: eykamp | Message: English | |
| 22:48:42 | BFLogBot Repo: bitfighter | Commit: aa1620bbc5 | Author: eykamp | Message: Bots now required to have .bot extension I think this will break nothing; being a little tighter will help when we enumerate a list of available bots | |
| 22:48:43 | BFLogBot Repo: bitfighter | Commit: e24a10ff7f | Author: eykamp | Message: I just think this is clearer | |
| 22:48:45 | BFLogBot Repo: bitfighter | Commit: 6b9537d51a | Author: eykamp | Message: Nicer error message | |
| 22:48:46 | BFLogBot Repo: bitfighter | Commit: 330cd1943a | Author: eykamp | Message: Fix annoying quotes | |
| 22:48:48 | BFLogBot Repo: bitfighter | Commit: 2f39959a90 | Author: eykamp | Message: Reflow text | |
| 22:48:49 | BFLogBot Repo: bitfighter | Commit: d586453fef | Author: eykamp | Message: Add note to luadocs | |
| 22:48:51 | BFLogBot Repo: bitfighter | Commit: 8644a5c6c6 | Author: raptor | Message: Allow compiling of TNL without thread usage | |
| 22:48:52 | BFLogBot Repo: bitfighter | Commit: 09490d4500 | Author: eykamp | Message: Fix bug with improper display of player names when /shuffling | |
| 22:48:54 | BFLogBot Repo: bitfighter | Commit: 291967ac6e | Author: eykamp | Message: Disable sensor animation, fix display color Change module indicator for sensor to indicate it's primarily passive nature, and disable the animation when it is activated. Bugfix, can be (easily) backported. | |
| 22:48:55 | BFLogBot Repo: bitfighter | Commit: 2fe420147a | Author: eykamp | Message: Add missing statement... likely fixes an undetected bug Could be trivially backported | |
| 22:48:57 | BFLogBot Repo: bitfighter | Commit: 1da419230a | Author: eykamp | Message: Futureproof this baby! | |
| 22:48:58 | BFLogBot Repo: bitfighter | Commit: d925b7e9ab | Author: raptor | Message: Fix vote not getting reset when a level changes. Fixes issue #547 | |
| 22:49:00 | BFLogBot Repo: bitfighter | Commit: b5dda6c446 | Author: akien-mga | Message: Add CMAKE_BIN_PATH argument Also treat the man path the same way as other shared resources, so that it can be installed /usr/share/man/ even if CMAKE_DATA_PATH is custom-defined. Also rename notifier binary to remove the .py extension when installed in the $PATH. | |
| 22:49:01 | BFLogBot Repo: bitfighter | Commit: f06cc71e83 | Author: akien-mga | Message: Install manpage in man6 which is games-specific | |
| 22:49:03 | BFLogBot Repo: bitfighter | Commit: c19bfc6631 | Author: akien-mga | Message: Remove trailing spaces | |
| 22:49:04 | BFLogBot Repo: bitfighter | Commit: 55cf880ff8 | Author: akien-mga | Message: Fix notifier icon path on system-wide installations | |
| 22:49:06 | BFLogBot Repo: bitfighter | Commit: d9bcafa18c | Author: raptor | Message: Remove SDL1.2! Bitfighter is an exclusively SDL 2.0 game now | |
| 22:49:07 | BFLogBot Repo: bitfighter | Commit: d4ff77b833 | Author: raptor | Message: Remove options related to SDL 1.2 from CMake | |
| 22:49:09 | BFLogBot Repo: bitfighter | Commit: f32b3cc1b2 | Author: raptor | Message: Update SDL2 headers to version 2.0.3 (API compatible with 2.0.2). Full recompile required! This will allow us to use the new SDL2 GameController API | |
| 22:49:10 | BFLogBot Repo: bitfighter | Commit: 44f8b2dfb1 | Author: raptor | Message: Forgot some header files... | |
| 22:49:12 | BFLogBot Repo: bitfighter | Commit: 72ec521243 | Author: raptor | Message: Fix compile error in older VS 2010 | |
| 22:49:13 | BFLogBot Repo: bitfighter | Commit: f8d72da019 | Author: raptor | Message: Start SDL_GameController migration. This doesn't change much at the moment other than calling some of the newer API calls. Everything should still work as is | |
| 22:49:15 | BFLogBot Repo: bitfighter | Commit: 92cb96cf2c | Author: raptor | Message: Start cleaning up old, unneeded joystick code. Much to do... | |
| 22:49:16 | BFLogBot Repo: bitfighter | Commit: adb9a8e8c9 | Author: raptor | Message: Dramatically reduce the complexity of the joystick axes parsing. Also handle the triggers as buttons | |
| 22:49:18 | BFLogBot Repo: bitfighter | Commit: 15d1e70c10 | Author: raptor | Message: Minor enum changes to reflect new button layout | |
| 22:49:19 | BFLogBot Repo: bitfighter | Commit: ebf5df2cef | Author: raptor | Message: Lot of large joystick changes, please test! Changes include: - Removal of our custom joystick presets, INI, and parsing code - Handling of analog triggers as buttons - Complete removal of our secondary joystick button abstraction (except for triggers) - Allow use of DPad buttons as any other button - Integrate new buttons (triggers/dpad) into the SymbolShape system | |
| 22:49:21 | BFLogBot Repo: bitfighter | Commit: b1a7df43b9 | Author: raptor | Message: Fix menu overflow with long controller names | |
| 22:49:22 | BFLogBot Repo: bitfighter | Commit: b304f03faa | Author: raptor | Message: Clean-up diagnostics a little, remove unneeded raw button values (all are the same now) and fix InputString rendering | |
| 22:49:24 | BFLogBot Repo: bitfighter | Commit: 828e69ba8e | Author: raptor | Message: Remove some unused TNL (likely legacy) GCC preprocessor definitions | |
| 22:49:25 | BFLogBot Repo: bitfighter | Commit: 5455f3d2b4 | Author: raptor | Message: Remove unneeded file found when searching for more legacy code | |
| 22:49:27 | BFLogBot Repo: bitfighter | Commit: 70a01d9175 | Author: raptor | Message: Explicitly set CMake sub-projects to compile as static libs. This helps with Linux build systems | |
| 22:49:28 | BFLogBot Repo: bitfighter | Commit: b67062e54b | Author: raptor | Message: Update Windows SDL libraries to version 2.0.3. Fixes linking with new gamecontroller code | |
| 22:49:30 | BFLogBot Repo: bitfighter | Commit: 763fc384f5 | Author: raptor | Message: Add in user gamecontroller database file. This will be for overrides or extra ones that the user may want to add | |
| 22:49:31 | BFLogBot Repo: bitfighter | Commit: 356c60629a | Author: raptor | Message: Make sure gamecontroller databases are copied to the user data dir | |
| 22:49:33 | BFLogBot Repo: bitfighter | Commit: 17d4f857a9 | Author: eykamp | Message: Show welcome announcement to players when they join a server. Resolves #242 | |
| 22:49:34 | BFLogBot Repo: bitfighter | Commit: 268618df63 | Author: raptor | Message: Add in fordcars' XBox controller | |
| 22:49:36 | BFLogBot Repo: bitfighter | Commit: dc62874d7f | Author: raptor | Message: Update default gamecontroller database | |
| 22:49:37 | BFLogBot Repo: bitfighter | Commit: 39cd1f4eb4 | Author: raptor | Message: Add onObjectEnteredZone, onObjectLeftZone events Issue #519 (Could be backported) | |
| 22:49:39 | BFLogBot Repo: bitfighter | Commit: 9c324a09ab | Author: eykamp | Message: Add some documentation | |
| 22:49:40 | BFLogBot Repo: bitfighter | Commit: 23fa405698 | Author: eykamp | Message: Rename function, fix comments | |
| 22:49:42 | BFLogBot Repo: bitfighter | Commit: 6d9cdd0758 | Author: raptor | Message: Fix compiling | |
| 22:49:43 | BFLogBot Repo: bitfighter | Commit: 8e8566a185 | Author: eykamp | Message: This should have been committed long ago!!! | |
| 22:49:45 | BFLogBot Repo: bitfighter | Commit: dbf412d2bc | Author: eykamp | Message: Did I just break this?? | |
| 22:49:46 | BFLogBot Repo: bitfighter | Commit: 8844ed5ec7 | Author: eykamp | Message: Add some constants | |
| 22:49:48 | BFLogBot Repo: bitfighter | Commit: e47dad3ecf | Author: eykamp | Message: Add pointInHexagon function Includes testing support | |
| 22:49:49 | BFLogBot Repo: bitfighter | Commit: d8a315fcd9 | Author: eykamp | Message: Tiny improvement in efficiency | |
| 22:49:51 | BFLogBot Repo: bitfighter | Commit: 781543c6da | Author: eykamp | Message: Comment | |
| 22:49:52 | BFLogBot Repo: bitfighter | Commit: 6b7c07788b | Author: eykamp | Message: Make var const | |
| 22:49:54 | BFLogBot Repo: bitfighter | Commit: b579607c4d | Author: eykamp | Message: Make spybugs hexagonal Because the hexagon is the new national shape of Bitfighter! | |
| 22:49:55 | BFLogBot Repo: bitfighter | Commit: e0a993f87b | Author: eykamp | Message: Remove line of garbage | |
| 22:49:57 | BFLogBot Repo: bitfighter | Commit: 691f2e617d | Author: eykamp | Message: Make game not crash when "incompatible" joystick present | |
| 22:49:58 | BFLogBot Repo: bitfighter | Commit: 5bf814c2a0 | Author: eykamp | Message: Add controller This controller was submitted to the official SDL repo -- if it is accepted, we can revert this file | |
| 22:50:00 | BFLogBot Repo: bitfighter | Commit: 8acb6ab2b0 | Author: eykamp | Message: Update official SDL stick list | |
| 22:50:01 | BFLogBot Repo: bitfighter | Commit: 2e7cfc9179 | Author: eykamp | Message: Add some instructions when controller is not identified | |
| 22:50:02 | fordcars | Wow |
| 22:50:03 | BFLogBot Repo: bitfighter | Commit: e643e23e9f | Author: eykamp | Message: Formatting | |
| 22:50:04 | BFLogBot Repo: bitfighter | Commit: 59803ce7b1 | Author: eykamp | Message: Fix text positioning in define keys menu | |
| 22:50:06 | BFLogBot Repo: bitfighter | Commit: f0c5619f6c | Author: eykamp | Message: Use variable instead of magic number | |
| 22:50:07 | BFLogBot Repo: bitfighter | Commit: 3f7dc3656d | Author: eykamp | Message: Bot zone bugfix Fix a minor bug that prevented bot zones from being generated on empty or near-empty levels | |
| 22:50:09 | BFLogBot Repo: bitfighter | Commit: d9bb703651 | Author: eykamp | Message: Comment | |
| 22:50:10 | BFLogBot Repo: bitfighter | Commit: c7ef52ff96 | Author: eykamp | Message: Replace magic number with constant Finally got to use that constant! Hooray! I knew it would be useful someday! | |
| 22:50:12 | BFLogBot Repo: bitfighter | Commit: 1f5917448a | Author: eykamp | Message: More constants. Yay! | |
| 22:50:13 | BFLogBot Repo: bitfighter | Commit: e59791dd66 | Author: eykamp | Message: Fix memory leak | |
| 22:50:15 | BFLogBot Repo: bitfighter | Commit: 2026de708b | Author: eykamp | Message: Fix loadout message Closes #567 | |
| 22:50:16 | BFLogBot Repo: bitfighter | Commit: 93d2c3faf9 | Author: eykamp | Message: Make message prettier | |
| 22:50:18 | BFLogBot Repo: bitfighter | Commit: 8ef5405a17 | Author: eykamp | Message: All main menus moved to Play font Will select a new font later, but this will help us get used to the idea | |
| 22:50:19 | BFLogBot Repo: bitfighter | Commit: 9a576d59e1 | Author: raptor | Message: Game playback mouse enhancements: show mouse and controls when moving it and make it disappear after a short while. Also show/hide controls if mouse is nearby | |
| 22:50:21 | BFLogBot Repo: bitfighter | Commit: a649000956 | Author: raptor | Message: Better controls/mouse handling | |
| 22:50:22 | BFLogBot Repo: bitfighter | Commit: 4471fc6429 | Author: raptor | Message: Handle most cases of weird behavior in playback that you shouldn't be able to do (like enter chats) | |
| 22:50:24 | BFLogBot Repo: bitfighter | Commit: 3e03e0e628 | Author: raptor | Message: Clear message displays in playback before starting a new level | |
| 22:50:25 | BFLogBot Repo: bitfighter | Commit: c7897c981f | Author: raptor | Message: Fix Spybug rendering | |
| 22:50:27 | BFLogBot Repo: bitfighter | Commit: 168062847d | Author: raptor | Message: Fix spybug object query | |
| 22:50:28 | BFLogBot Repo: bitfighter | Commit: a03cb4c34f | Author: raptor | Message: Fix crash with spybugs and forcefields | |
| 22:50:30 | BFLogBot Repo: bitfighter | Commit: e7d7220243 | Author: raptor | Message: Reduce repair rate with armor. Make it the same as the damage rate. Fixes issue 551 | |
| 22:50:31 | BFLogBot Repo: bitfighter | Commit: a7beefd39b | Author: raptor | Message: Silence a CMake warning (for now) | |
| 22:50:33 | BFLogBot Repo: bitfighter | Commit: 6adc0089a6 | Author: raptor | Message: Update ship graphic in the Instructions to reflect smaller size when sensor is equipped | |
| 22:50:46 | fordcars | Reduce repair rate with armor. Make it the same as the damage rate. Fixes issue 551 |
| 22:50:48 | raptor | IT"S DONE |
| 22:50:49 | fordcars | Awesome! |
| 22:50:53 | raptor | phoew |
| 22:51:04 | raptor | ok, you can now do a pull again |
| 22:51:07 | fordcars | Ok! |
| 22:51:14 | raptor | and do: git checkout bitfighter-019f |
| 22:52:29 | raptor | fordcars: I have no idea if it'll even compile on windows right now... i should check that |
| 22:52:41 | fordcars | Oh right |
| 22:52:50 | fordcars | Right now I only have Visual Studio 2015 as well |
| 22:53:02 | fordcars | Has it ever been compiled on there? |
| 22:53:25 | raptor | not that i know of... you'll be a pioneer :) |
| 22:53:59 | fordcars | Yay! |
| 22:54:04 | fordcars | Git pull just crashed |
| 22:54:07 | fordcars | :) |
| 22:55:29 | BFLogBot Comment on issue #582 | User: raptor | Comment: I just duplicated your set-up, fordcars, no hard crash :(. I'm going to close this unless you can get more info on the ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286004244 | |
| 22:55:35 | BFLogBot Issue #582 closed by raptor | Title: Creating a menu item in a levelgen crashes Bitfighter | https://github.com/bitfighter/bitfighter/issues/582 | |
| 22:55:44 | fordcars | Oh! |
| 22:55:45 | raptor | lovely |
| 22:55:50 | raptor | try 'smartgit' |
| 22:55:55 | fordcars | Ahahah |
| 22:56:11 | fordcars | Haha |
| 22:56:22 | fordcars | Now it says up to date |
| 22:56:28 | fordcars | I'll just go with it |
| 22:56:42 | fordcars | I'll definitely check out smartgit |
| 22:57:01 | raptor | tell me if checking out the branch 'bitfighter-019f' works |
| 22:57:32 | BFLogBot Comment on issue #584 | User: eykamp | Comment: I believe the issue is only whether you pass an empty table to the function. You would still use findAllObjects(). If ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286004458 | |
| 22:57:59 | fordcars | It did! |
| 22:58:05 | fordcars | But now cmake is being mean |
| 22:58:17 | fordcars | I have a feeling windows is having trouble with command prompts |
| 23:00:29 | BFLogBot Comment on issue #584 | User: raptor | Comment: this is the use: ``` function removeAsteroids() local t = {} bf:findAllObjects(t, ObjType.Asteroid) ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286004824 | |
| 23:00:47 | raptor | I'm going to take a short break - be back in about 1.5 hours or so |
| 23:00:55 | fordcars | Ok, later! |
| 23:00:59 | raptor | cmake needs to be on the PATH, which may require a restart |
| 23:01:02 | raptor | later |
| 23:01:07 | raptor Quit () | |
| 23:02:49 | fordcars | I have to randomly do Ctrl-C to get cmake to continue |
| 23:02:50 | fordcars | Weird |
| 23:03:29 | BFLogBot Comment on issue #584 | User: eykamp | Comment: That's right, but for some reason, it was decided that bit of efficiency was no longer needed. It may have been because ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286005171 | |
| 23:06:39 | Nothing_Much Quit (Quit: Leaving) | |
| 23:12:05 | BFLogBot Comment on issue #584 | User: eykamp | Comment: One could make the case that passing a table allows you to add elements to an already populated table, and is therefore ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286006002 | |
| 23:20:59 | BFLogBot Comment on issue #584 | User: raptor | Comment: So the method will still be there, just the first-arg-as-table usage is deprecated, correct?. ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286006907 | |
| 23:53:10 | Nothing_Much has joined |
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