#bitfighter IRC Log

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IRC Log for 2017-03-12

Timestamps are in GMT/BST.

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18:06:35BFLogBot Issue #582 opened by fordcars | Title: Creating a menu item in a levelgen crashes Bitfighter | https://github.com/bitfighter/bitfighter/issues/582
18:13:51KaadmYi'm sad :(
18:13:57KaadmYi'm outnumbered by bots
18:14:30raptor has joined
18:14:30ChanServ sets mode +o
18:14:33KaadmYyay
18:14:47KaadmY15:13 <KaadmY> i'm sad :(
18:14:48KaadmY15:13 <KaadmY> i'm outnumbered by bots
18:22:38BFLogBot Comment on issue #582 | User: raptor | Comment: We're going to do an 019f release so keep them bugs coming! ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285981896
18:22:51raptorha
18:22:59raptori'm sorry i left you alone with BFLogBot
18:22:59BFLogBotYou know what we need, Hobbes? We need an attitude. Yeah, you can't be cool if you don't have an attitude.
18:24:29KaadmYBOY DO I GOT ATTITUDE
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20:52:54BFLogBot Comment on issue #582 | User: raptor | Comment: What type of crash do you get? For me, that exact script produced this (with no hard crash in the game): ``` levels ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285992447
20:56:09BFLogBot Comment on issue #582 | User: eykamp | Comment: I confirm that as well (at least in 020). On 3/12/2017 5:52 PM, raptor wrote: > > What type of crash do you get? For m ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285992705
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21:16:32Nothing_MuchCan't wait for America to collapse
21:19:07raptorWill it be a good movie?
21:19:26Nothing_MuchNope, but it'll make a really good white ethnostate.
21:19:49raptorI'm not sure I understant those last 4 four words together
21:20:18Nothing_MuchWhite Nationalism lol
21:21:30raptorI've seen nationalism a lot, but almost never 'white nationalism'
21:21:45Nothing_MuchBecause white nationalism is heavily censored
21:21:51Nothing_MuchIt's considered "hate" for some reason
21:22:04Nothing_MuchBut all other races can have their own nationalism
21:22:28raptorI've lived in at least 6 states, and I meet people more than I watch news/media, and I've seen little of what I'd consider 'white nationalism'
21:22:52Nothing_MuchYeah because whites have been brainwashed into believing that racism is a bad thing
21:24:09raptori wish that were the easy answer - I'm white and I went to an all black middle school
21:30:17BFLogBot Issue #583 opened by eykamp | Title: Fix wiki script references | https://github.com/bitfighter/bitfighter/issues/583
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21:53:35BFLogBot Comment on issue #582 | User: fordcars | Comment: Oh! Maybe it was fixed in 020. I had a hard crash. ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285997797
22:06:14BFLogBot Comment on issue #582 | User: raptor | Comment: I tested 019f (in development)... maybe it was fixed with what i pulled in. Sometimes debug builds don't crash for som ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-285999091
22:14:10BFLogBot Comment on issue #536 | User: fordcars | Comment: I am not getting a deprecation error on 019e. I didn't know it was deprecated! ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-285999859
22:16:41raptorhuh, i don't remember if that was deprecated
22:21:23BFLogBot Issue #584 opened by eykamp | Title: Add deprecation warning | https://github.com/bitfighter/bitfighter/issues/584
22:22:02BFLogBot Comment on issue #536 | User: eykamp | Comment: Opened #584 to add the deprecation warning for 019f. ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000661
22:22:48BFLogBot Comment on issue #536 | User: raptor | Comment: Was the reason for removing this because of performance alone? I don't remember the history... ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000731
22:23:26raptornoisy BFLogBot
22:23:26BFLogBotThe only skills I have patience to learn are those that have no real application in life.
22:24:35BFLogBot Comment on issue #536 | User: eykamp | Comment: The reason for removing it is that it's confusing. We added it for performance reasons, but then when you ported to lua ... | https://github.com/bitfighter/bitfighter/issues/536#issuecomment-286000933
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22:25:47BFLogBot Comment on issue #582 | User: eykamp | Comment: If it doesn't hard crash, you can close the ticket. I think the behavior you reported is correct. On 3/12/2017 7:06 ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001058
22:27:46BFLogBot Comment on issue #582 | User: raptor | Comment: @fordcars is your windows system 64-bit, but you are using the 32-bit package? ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001254
22:29:06BFLogBot Comment on issue #584 | User: fordcars | Comment: We should also add a deprecation warning in the Lua docs. ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286001389
22:29:41fordcars has joined
22:30:25fordcarsHey raptor, what was bf:findAllObjects repalced with?
22:31:32BFLogBot Comment on issue #582 | User: fordcars | Comment: Yes, I have bad experiences with the 64-bit package :) It kept crashing randomly, couldn't find a cause. ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286001642
22:32:22fordcarsHey Nothing_Much!
22:32:27Nothing_MuchHowdy, fordcars
22:33:50raptorhi fordcars
22:34:08raptoruh... i have no idea
22:34:25raptori think we still need it for some reason
22:35:25fordcarsAhaha
22:35:38fordcarsPossibly, I don't know how we could find all objects in a level without it
22:36:12BFLogBot Comment on issue #584 | User: raptor | Comment: Just curious, what method would we use instead? Case example: I just found a level that removes all the asteroids in t ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286002187
22:36:27raptoryeah, i just asked that ^^
22:36:58fordcarsPerfect :)
22:37:17raptorok fordcars, I am starting a win 7 64bit machine and will use the 32-bit version to test that crash of yours
22:37:29raptorjust curious, is it the zip or installed version of the game?
22:37:45fordcarsInistaller!
22:37:52fordcars*Installer
22:37:55raptork thanks
22:38:09raptorso, uhhh... are you wanting to do some development/testing? :)
22:38:19fordcarsAhah sure!
22:38:36raptorbecuase I have this 019f branch I could push
22:38:45raptorwe want to do a release real soon since it's been a while...
22:38:56raptorand 020 is beyond salvation at the moment
22:39:54fordcarsOh wow
22:40:04fordcarsYeah sure I would love to test it
22:41:27raptorare you comfortable with checking out different branches in git?
22:42:15fordcarsI think so, yes
22:42:23fordcarsBut I haven't cloned yet
22:42:41raptorok, don't worry, it may take a few min...
22:43:33fordcarsGithub for Windows, the GUI program for Windows is a bit painful sometimes
22:43:49fordcarsI'll use cmd instead
22:44:50raptoruse 'smartgit'!
22:45:06fordcarsOuhs what's that?
22:45:13raptorit's free for non-commercial use. You just have to select the correct option upon first start-up of it
22:45:22raptorit's the best gui for windows i've found
22:45:24raptor(for git)
22:45:34fordcarsOh cool!
22:46:05fordcarsI'll check that out, Github for Windows is built on top of Chromium I believe, so it looks great but can take up a while to load up
22:46:12fordcarsOk, clone done!
22:46:23fordcarsWhat branch do you want me to test?
22:46:54raptorwait wait!
22:46:59raptorit's not pushed yet
22:47:04fordcars!!
22:47:06fordcarsOk!
22:48:05raptorhere she comes...
22:48:12BFLogBot Repo: bitfighter | Commit: 9b96f99c34 | Author: raptor | Message: Add .gitignore to 019f branch
22:48:13BFLogBot Repo: bitfighter | Commit: 0d3480230f | Author: raptor | Message: Alure changes to allow dynamic loading of libmpg123 as well as reducing the number of false-positives for module/mp3 loading
22:48:15BFLogBot Repo: bitfighter | Commit: 67f78044ce | Author: raptor | Message: Allow dynamic loading of 2 different mpg123 DLLs Provide a CMake option, ALURE_DISABLE_MP3, to disable all mp3 support
22:48:16BFLogBot Repo: bitfighter | Commit: e4beca234e | Author: raptor | Message: If a song fails to play, go on to the next one instead of just turning of the music system. But turn off music anyways if we fail too much...
22:48:18BFLogBot Repo: bitfighter | Commit: bb44a09a8a | Author: raptor | Message: Lua: add FlagItem:getFlagCount()
22:48:19BFLogBot Repo: bitfighter | Commit: cc23d09045 | Author: raptor | Message: Fix doc for LuaGameInfo:getPlayers()
22:48:21BFLogBot Repo: bitfighter | Commit: 340069006a | Author: raptor | Message: Fix private messages to a renamed player
22:48:22BFLogBot Repo: bitfighter | Commit: 0046de9322 | Author: raptor | Message: Fix point.normalize if incoming point is zero or NaN
22:48:24BFLogBot Repo: bitfighter | Commit: 092d3a82aa | Author: raptor | Message: Minor args check fix
22:48:25BFLogBot Repo: bitfighter | Commit: 9aca224778 | Author: raptor | Message: Fix setting position of centroid-objects (e.g. zones) without updating the client
22:48:27BFLogBot Repo: bitfighter | Commit: d6c2d76808 | Author: raptor | Message: Fix dirty Lua stack when triggering onShipKilled() event with ship:setHealth(0)
22:48:28BFLogBot Repo: bitfighter | Commit: 1dece65a24 | Author: raptor | Message: Fix ship positions not being updated on clients when moving them with :setPos() in a levelgen script
22:48:30BFLogBot Repo: bitfighter | Commit: 0e8e386884 | Author: raptor | Message: Make voting slightly easier: can use /y or /n
22:48:31BFLogBot Repo: bitfighter | Commit: 192bdf03db | Author: raptor | Message: Add CoreDestroyed event. I think this is all that's needed for the signature
22:48:33BFLogBot Repo: bitfighter | Commit: 6446755f03 | Author: raptor | Message: Fix sending ScoreChanged event too early in zone control. Zones should now properly reflect the team that captured it when the event is fired
22:48:34BFLogBot Repo: bitfighter | Commit: 2388035f92 | Author: eykamp | Message: TenthsCounterMenuItem implementation
22:48:36BFLogBot Repo: bitfighter | Commit: 3aefda297a | Author: eykamp | Message: Fix a VERY OBSCURE bug where some counter-based menu items without units may have been improperly centered by just a few pixels. So hard to see, I can't even be sure it was really happening... but it's fixed now! Could be backported, but... why?!?
22:48:37BFLogBot Repo: bitfighter | Commit: 9d8b3ff0bf | Author: raptor | Message: FloatCounterMenuItem has been created. Used just like the CounterMenuItems but can handle floating point values
22:48:39BFLogBot Repo: bitfighter | Commit: 5d6be6adfb | Author: raptor | Message: Upgrade teleporter delay to be an editor feature. Also add Lua API methods to set/get the delay
22:48:40BFLogBot Repo: bitfighter | Commit: 37016c0f0e | Author: eykamp | Message: English
22:48:42BFLogBot Repo: bitfighter | Commit: aa1620bbc5 | Author: eykamp | Message: Bots now required to have .bot extension I think this will break nothing; being a little tighter will help when we enumerate a list of available bots
22:48:43BFLogBot Repo: bitfighter | Commit: e24a10ff7f | Author: eykamp | Message: I just think this is clearer
22:48:45BFLogBot Repo: bitfighter | Commit: 6b9537d51a | Author: eykamp | Message: Nicer error message
22:48:46BFLogBot Repo: bitfighter | Commit: 330cd1943a | Author: eykamp | Message: Fix annoying quotes
22:48:48BFLogBot Repo: bitfighter | Commit: 2f39959a90 | Author: eykamp | Message: Reflow text
22:48:49BFLogBot Repo: bitfighter | Commit: d586453fef | Author: eykamp | Message: Add note to luadocs
22:48:51BFLogBot Repo: bitfighter | Commit: 8644a5c6c6 | Author: raptor | Message: Allow compiling of TNL without thread usage
22:48:52BFLogBot Repo: bitfighter | Commit: 09490d4500 | Author: eykamp | Message: Fix bug with improper display of player names when /shuffling
22:48:54BFLogBot Repo: bitfighter | Commit: 291967ac6e | Author: eykamp | Message: Disable sensor animation, fix display color Change module indicator for sensor to indicate it's primarily passive nature, and disable the animation when it is activated. Bugfix, can be (easily) backported.
22:48:55BFLogBot Repo: bitfighter | Commit: 2fe420147a | Author: eykamp | Message: Add missing statement... likely fixes an undetected bug Could be trivially backported
22:48:57BFLogBot Repo: bitfighter | Commit: 1da419230a | Author: eykamp | Message: Futureproof this baby!
22:48:58BFLogBot Repo: bitfighter | Commit: d925b7e9ab | Author: raptor | Message: Fix vote not getting reset when a level changes. Fixes issue #547
22:49:00BFLogBot Repo: bitfighter | Commit: b5dda6c446 | Author: akien-mga | Message: Add CMAKE_BIN_PATH argument Also treat the man path the same way as other shared resources, so that it can be installed /usr/share/man/ even if CMAKE_DATA_PATH is custom-defined. Also rename notifier binary to remove the .py extension when installed in the $PATH.
22:49:01BFLogBot Repo: bitfighter | Commit: f06cc71e83 | Author: akien-mga | Message: Install manpage in man6 which is games-specific
22:49:03BFLogBot Repo: bitfighter | Commit: c19bfc6631 | Author: akien-mga | Message: Remove trailing spaces
22:49:04BFLogBot Repo: bitfighter | Commit: 55cf880ff8 | Author: akien-mga | Message: Fix notifier icon path on system-wide installations
22:49:06BFLogBot Repo: bitfighter | Commit: d9bcafa18c | Author: raptor | Message: Remove SDL1.2! Bitfighter is an exclusively SDL 2.0 game now
22:49:07BFLogBot Repo: bitfighter | Commit: d4ff77b833 | Author: raptor | Message: Remove options related to SDL 1.2 from CMake
22:49:09BFLogBot Repo: bitfighter | Commit: f32b3cc1b2 | Author: raptor | Message: Update SDL2 headers to version 2.0.3 (API compatible with 2.0.2). Full recompile required! This will allow us to use the new SDL2 GameController API
22:49:10BFLogBot Repo: bitfighter | Commit: 44f8b2dfb1 | Author: raptor | Message: Forgot some header files...
22:49:12BFLogBot Repo: bitfighter | Commit: 72ec521243 | Author: raptor | Message: Fix compile error in older VS 2010
22:49:13BFLogBot Repo: bitfighter | Commit: f8d72da019 | Author: raptor | Message: Start SDL_GameController migration. This doesn't change much at the moment other than calling some of the newer API calls. Everything should still work as is
22:49:15BFLogBot Repo: bitfighter | Commit: 92cb96cf2c | Author: raptor | Message: Start cleaning up old, unneeded joystick code. Much to do...
22:49:16BFLogBot Repo: bitfighter | Commit: adb9a8e8c9 | Author: raptor | Message: Dramatically reduce the complexity of the joystick axes parsing. Also handle the triggers as buttons
22:49:18BFLogBot Repo: bitfighter | Commit: 15d1e70c10 | Author: raptor | Message: Minor enum changes to reflect new button layout
22:49:19BFLogBot Repo: bitfighter | Commit: ebf5df2cef | Author: raptor | Message: Lot of large joystick changes, please test! Changes include: - Removal of our custom joystick presets, INI, and parsing code - Handling of analog triggers as buttons - Complete removal of our secondary joystick button abstraction (except for triggers) - Allow use of DPad buttons as any other button - Integrate new buttons (triggers/dpad) into the SymbolShape system
22:49:21BFLogBot Repo: bitfighter | Commit: b1a7df43b9 | Author: raptor | Message: Fix menu overflow with long controller names
22:49:22BFLogBot Repo: bitfighter | Commit: b304f03faa | Author: raptor | Message: Clean-up diagnostics a little, remove unneeded raw button values (all are the same now) and fix InputString rendering
22:49:24BFLogBot Repo: bitfighter | Commit: 828e69ba8e | Author: raptor | Message: Remove some unused TNL (likely legacy) GCC preprocessor definitions
22:49:25BFLogBot Repo: bitfighter | Commit: 5455f3d2b4 | Author: raptor | Message: Remove unneeded file found when searching for more legacy code
22:49:27BFLogBot Repo: bitfighter | Commit: 70a01d9175 | Author: raptor | Message: Explicitly set CMake sub-projects to compile as static libs. This helps with Linux build systems
22:49:28BFLogBot Repo: bitfighter | Commit: b67062e54b | Author: raptor | Message: Update Windows SDL libraries to version 2.0.3. Fixes linking with new gamecontroller code
22:49:30BFLogBot Repo: bitfighter | Commit: 763fc384f5 | Author: raptor | Message: Add in user gamecontroller database file. This will be for overrides or extra ones that the user may want to add
22:49:31BFLogBot Repo: bitfighter | Commit: 356c60629a | Author: raptor | Message: Make sure gamecontroller databases are copied to the user data dir
22:49:33BFLogBot Repo: bitfighter | Commit: 17d4f857a9 | Author: eykamp | Message: Show welcome announcement to players when they join a server. Resolves #242
22:49:34BFLogBot Repo: bitfighter | Commit: 268618df63 | Author: raptor | Message: Add in fordcars' XBox controller
22:49:36BFLogBot Repo: bitfighter | Commit: dc62874d7f | Author: raptor | Message: Update default gamecontroller database
22:49:37BFLogBot Repo: bitfighter | Commit: 39cd1f4eb4 | Author: raptor | Message: Add onObjectEnteredZone, onObjectLeftZone events Issue #519 (Could be backported)
22:49:39BFLogBot Repo: bitfighter | Commit: 9c324a09ab | Author: eykamp | Message: Add some documentation
22:49:40BFLogBot Repo: bitfighter | Commit: 23fa405698 | Author: eykamp | Message: Rename function, fix comments
22:49:42BFLogBot Repo: bitfighter | Commit: 6d9cdd0758 | Author: raptor | Message: Fix compiling
22:49:43BFLogBot Repo: bitfighter | Commit: 8e8566a185 | Author: eykamp | Message: This should have been committed long ago!!!
22:49:45BFLogBot Repo: bitfighter | Commit: dbf412d2bc | Author: eykamp | Message: Did I just break this??
22:49:46BFLogBot Repo: bitfighter | Commit: 8844ed5ec7 | Author: eykamp | Message: Add some constants
22:49:48BFLogBot Repo: bitfighter | Commit: e47dad3ecf | Author: eykamp | Message: Add pointInHexagon function Includes testing support
22:49:49BFLogBot Repo: bitfighter | Commit: d8a315fcd9 | Author: eykamp | Message: Tiny improvement in efficiency
22:49:51BFLogBot Repo: bitfighter | Commit: 781543c6da | Author: eykamp | Message: Comment
22:49:52BFLogBot Repo: bitfighter | Commit: 6b7c07788b | Author: eykamp | Message: Make var const
22:49:54BFLogBot Repo: bitfighter | Commit: b579607c4d | Author: eykamp | Message: Make spybugs hexagonal Because the hexagon is the new national shape of Bitfighter!
22:49:55BFLogBot Repo: bitfighter | Commit: e0a993f87b | Author: eykamp | Message: Remove line of garbage
22:49:57BFLogBot Repo: bitfighter | Commit: 691f2e617d | Author: eykamp | Message: Make game not crash when "incompatible" joystick present
22:49:58BFLogBot Repo: bitfighter | Commit: 5bf814c2a0 | Author: eykamp | Message: Add controller This controller was submitted to the official SDL repo -- if it is accepted, we can revert this file
22:50:00BFLogBot Repo: bitfighter | Commit: 8acb6ab2b0 | Author: eykamp | Message: Update official SDL stick list
22:50:01BFLogBot Repo: bitfighter | Commit: 2e7cfc9179 | Author: eykamp | Message: Add some instructions when controller is not identified
22:50:02fordcarsWow
22:50:03BFLogBot Repo: bitfighter | Commit: e643e23e9f | Author: eykamp | Message: Formatting
22:50:04BFLogBot Repo: bitfighter | Commit: 59803ce7b1 | Author: eykamp | Message: Fix text positioning in define keys menu
22:50:06BFLogBot Repo: bitfighter | Commit: f0c5619f6c | Author: eykamp | Message: Use variable instead of magic number
22:50:07BFLogBot Repo: bitfighter | Commit: 3f7dc3656d | Author: eykamp | Message: Bot zone bugfix Fix a minor bug that prevented bot zones from being generated on empty or near-empty levels
22:50:09BFLogBot Repo: bitfighter | Commit: d9bb703651 | Author: eykamp | Message: Comment
22:50:10BFLogBot Repo: bitfighter | Commit: c7ef52ff96 | Author: eykamp | Message: Replace magic number with constant Finally got to use that constant! Hooray! I knew it would be useful someday!
22:50:12BFLogBot Repo: bitfighter | Commit: 1f5917448a | Author: eykamp | Message: More constants. Yay!
22:50:13BFLogBot Repo: bitfighter | Commit: e59791dd66 | Author: eykamp | Message: Fix memory leak
22:50:15BFLogBot Repo: bitfighter | Commit: 2026de708b | Author: eykamp | Message: Fix loadout message Closes #567
22:50:16BFLogBot Repo: bitfighter | Commit: 93d2c3faf9 | Author: eykamp | Message: Make message prettier
22:50:18BFLogBot Repo: bitfighter | Commit: 8ef5405a17 | Author: eykamp | Message: All main menus moved to Play font Will select a new font later, but this will help us get used to the idea
22:50:19BFLogBot Repo: bitfighter | Commit: 9a576d59e1 | Author: raptor | Message: Game playback mouse enhancements: show mouse and controls when moving it and make it disappear after a short while. Also show/hide controls if mouse is nearby
22:50:21BFLogBot Repo: bitfighter | Commit: a649000956 | Author: raptor | Message: Better controls/mouse handling
22:50:22BFLogBot Repo: bitfighter | Commit: 4471fc6429 | Author: raptor | Message: Handle most cases of weird behavior in playback that you shouldn't be able to do (like enter chats)
22:50:24BFLogBot Repo: bitfighter | Commit: 3e03e0e628 | Author: raptor | Message: Clear message displays in playback before starting a new level
22:50:25BFLogBot Repo: bitfighter | Commit: c7897c981f | Author: raptor | Message: Fix Spybug rendering
22:50:27BFLogBot Repo: bitfighter | Commit: 168062847d | Author: raptor | Message: Fix spybug object query
22:50:28BFLogBot Repo: bitfighter | Commit: a03cb4c34f | Author: raptor | Message: Fix crash with spybugs and forcefields
22:50:30BFLogBot Repo: bitfighter | Commit: e7d7220243 | Author: raptor | Message: Reduce repair rate with armor. Make it the same as the damage rate. Fixes issue 551
22:50:31BFLogBot Repo: bitfighter | Commit: a7beefd39b | Author: raptor | Message: Silence a CMake warning (for now)
22:50:33BFLogBot Repo: bitfighter | Commit: 6adc0089a6 | Author: raptor | Message: Update ship graphic in the Instructions to reflect smaller size when sensor is equipped
22:50:46fordcarsReduce repair rate with armor. Make it the same as the damage rate. Fixes issue 551
22:50:48raptorIT"S DONE
22:50:49fordcarsAwesome!
22:50:53raptorphoew
22:51:04raptorok, you can now do a pull again
22:51:07fordcarsOk!
22:51:14raptorand do: git checkout bitfighter-019f
22:52:29raptorfordcars: I have no idea if it'll even compile on windows right now... i should check that
22:52:41fordcarsOh right
22:52:50fordcarsRight now I only have Visual Studio 2015 as well
22:53:02fordcarsHas it ever been compiled on there?
22:53:25raptornot that i know of... you'll be a pioneer :)
22:53:59fordcarsYay!
22:54:04fordcarsGit pull just crashed
22:54:07fordcars:)
22:55:29BFLogBot Comment on issue #582 | User: raptor | Comment: I just duplicated your set-up, fordcars, no hard crash :(. I'm going to close this unless you can get more info on the ... | https://github.com/bitfighter/bitfighter/issues/582#issuecomment-286004244
22:55:35BFLogBot Issue #582 closed by raptor | Title: Creating a menu item in a levelgen crashes Bitfighter | https://github.com/bitfighter/bitfighter/issues/582
22:55:44fordcarsOh!
22:55:45raptorlovely
22:55:50raptortry 'smartgit'
22:55:55fordcarsAhahah
22:56:11fordcarsHaha
22:56:22fordcarsNow it says up to date
22:56:28fordcarsI'll just go with it
22:56:42fordcarsI'll definitely check out smartgit
22:57:01raptortell me if checking out the branch 'bitfighter-019f' works
22:57:32BFLogBot Comment on issue #584 | User: eykamp | Comment: I believe the issue is only whether you pass an empty table to the function. You would still use findAllObjects(). If ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286004458
22:57:59fordcarsIt did!
22:58:05fordcarsBut now cmake is being mean
22:58:17fordcarsI have a feeling windows is having trouble with command prompts
23:00:29BFLogBot Comment on issue #584 | User: raptor | Comment: this is the use: ``` function removeAsteroids() local t = {} bf:findAllObjects(t, ObjType.Asteroid) ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286004824
23:00:47raptorI'm going to take a short break - be back in about 1.5 hours or so
23:00:55fordcarsOk, later!
23:00:59raptorcmake needs to be on the PATH, which may require a restart
23:01:02raptorlater
23:01:07raptor Quit ()
23:02:49fordcarsI have to randomly do Ctrl-C to get cmake to continue
23:02:50fordcarsWeird
23:03:29BFLogBot Comment on issue #584 | User: eykamp | Comment: That's right, but for some reason, it was decided that bit of efficiency was no longer needed. It may have been because ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286005171
23:06:39Nothing_Much Quit (Quit: Leaving)
23:12:05BFLogBot Comment on issue #584 | User: eykamp | Comment: One could make the case that passing a table allows you to add elements to an already populated table, and is therefore ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286006002
23:20:59BFLogBot Comment on issue #584 | User: raptor | Comment: So the method will still be there, just the first-arg-as-table usage is deprecated, correct?. ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286006907
23:53:10Nothing_Much has joined

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