Timestamps are in GMT/BST.
| 00:31:34 | | raptor has joined |
| 00:31:34 | | ChanServ sets mode +o |
| 00:31:41 | raptor | i'm back! |
| 00:31:47 | raptor | how goes the compiling, fordcars? |
| 00:31:52 | fordcars | Good! |
| 00:31:57 | fordcars | Raptor |
| 00:32:18 | fordcars | Can you change a tiny thing for me in the main branch? |
| 00:32:46 | raptor | master or 019? |
| 00:32:49 | raptor | yes i can |
| 00:33:02 | fordcars | raptor: in bitfighter/cmake/Platform/Win32.cmake lines 18 to 21, each library should be seperated by a comma ',', not a semi colon |
| 00:33:09 | fordcars | In the linker flag :) |
| 00:33:14 | fordcars | In all versions if possible |
| 00:33:21 | raptor | eeek, what version of CMake are you using? |
| 00:33:28 | fordcars | It has been causing me some compiling problems in visual studio since 017 |
| 00:33:34 | raptor | ok |
| 00:33:43 | fordcars | Latest! |
| 00:34:40 | raptor | let me check the CMake doc... |
| 00:34:59 | fordcars | I checked this out: https://msdn.microsoft.com/en-us/library/aa278403(v=vs.60).aspx |
| 00:35:04 | fordcars | Is that a cmake thing? |
| 00:35:29 | fordcars | Having semi-colons causes visual studio to not interpret them correctly and replacing them with %3B |
| 00:35:43 | fordcars | Causing visual studio to fail at ignoring those files |
| 00:35:59 | raptor | oh lovely |
| 00:36:07 | raptor | home come I haven't been getting those errors? |
| 00:36:18 | raptor | i've used vs 2010 and 2013 express |
| 00:36:25 | fordcars | Maybe it only happens in visual 2012 +? |
| 00:36:26 | fordcars | Oh |
| 00:36:28 | fordcars | I dunno |
| 00:36:29 | raptor | but iwth old cmake |
| 00:37:07 | raptor | ha, you're right! |
| 00:37:51 | fordcars | Yay! |
| 00:38:29 | fordcars | So Bitfighter runs now |
| 00:38:33 | fordcars | Looks great! |
| 00:39:01 | fordcars | The level editor can now be full screen! |
| 00:39:08 | fordcars | As in, 16:8 |
| 00:39:29 | fordcars | Oh it could in 019e |
| 00:39:35 | fordcars | Nevermind :') |
| 00:39:56 | raptor | haha |
| 00:40:28 | raptor | so yeah, there aren't too many changes, mostly bugfixes |
| 00:40:46 | raptor | oh, the joystick system was completely redone to use SDL2 gamecontroller API |
| 00:40:53 | raptor | also hexagonal spybugs |
| 00:41:37 | fordcars | Oh sweet! |
| 00:42:58 | fordcars | Yep it runs fine |
| 00:45:24 | raptor | I forgot to increment the zap version number.. |
| 00:48:08 | | BFLogBot Repo: bitfighter | Commit: 42fe0cf78c | Author: raptor | Message: CMake: Fix linking libraries on Windows |
| 00:55:49 | | BFLogBot Repo: bitfighter | Commit: d91adc5a14 | Author: raptor | Message: Update version to 019f |
| 01:01:21 | raptor | fordcars: is that your RPi server?? |
| 01:01:25 | raptor | that i see in the list |
| 01:04:50 | fordcars | Yeah :) |
| 01:05:06 | fordcars | It has been running for a solid 2 weeks or more |
| 01:05:28 | fordcars | I'm sure how it deals with players though, I never played on it with somebody else |
| 01:05:28 | raptor | i just noticed... and it runs bots! |
| 01:05:36 | fordcars | How's the ping? |
| 01:05:39 | raptor | want to test? |
| 01:05:42 | fordcars | Sure! |
| 01:12:32 | raptor | seems ok |
| 01:12:54 | raptor | i still had 150 ping with all the bots |
| 01:14:10 | fordcars | Yeah it's pretty good |
| 01:14:24 | fordcars | I think that it started heating up a bit, so it lost some performance |
| 01:14:39 | fordcars | I put a heatsink on it, tho :) |
| 01:16:41 | raptor | haha |
| 01:16:45 | raptor | is it a version 3? |
| 01:17:17 | fordcars | Nope, a 2! |
| 01:17:28 | raptor | oh wow |
| 01:18:08 | raptor | i'm attempting to build on OSX... I think SDL is broke |
| 01:18:19 | fordcars | Really? |
| 01:18:43 | | BFLogBot Comment on issue #584 | User: eykamp | Comment: Yes. On 3/12/2017 8:20 PM, raptor wrote: > > So the method will still be there, just the first-arg-as-table usage > i ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286017657 |
| 01:18:51 | fordcars | I had to copy another SDL build, since to link SDL with visual studio 2015, SDL has to be compiled with 2015 |
| 01:19:57 | raptor | really?? |
| 01:21:12 | fordcars | Yeah! |
| 01:21:16 | fordcars | Weird SDL thing |
| 01:21:27 | fordcars | I had to do that with another project, too |
| 01:22:03 | fordcars | But it can be fixed but adding a definition |
| 01:22:15 | fordcars | I guess in a preprocessor if |
| 01:26:45 | raptor | in the SDL code? or in bitfighter code |
| 01:26:54 | raptor | argh, OSX is beyond broke |
| 01:36:11 | fordcars | In Bitfighter code I think? |
| 01:37:06 | fordcars | http://stackoverflow.com/questions/30412951/unresolved-external-symbol-imp-fprintf-and-imp-iob-func-sdl2 |
| 01:38:32 | raptor | thanks microsoft! |
| 01:38:56 | fordcars | Exactly :') |
| 01:44:57 | raptor | heading to bed... i'm killing PPC |
| 01:45:16 | raptor | good bye ppc |
| 01:45:22 | | raptor Quit () |
| 01:46:00 | fordcars | Awnhs |
| 01:46:06 | fordcars | Ok, good night! |
| 02:03:51 | | fordcars Quit (Quit: Page closed) |
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| 20:02:43 | | raptor has joined |
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| 20:03:11 | raptor | today was one of those days that distinguishes boys from men |
| 20:03:24 | raptor | I spent 8 hours fixing the plumbing in the kitchen sink |
| 20:04:00 | raptor | finally finished |
| 20:06:45 | raptor | watusimoto: OSX for 019f is completely broken since it requires SDL 2.0.2 for the gamecontroller. I'm working on that now |
| 20:06:55 | raptor | updating SDL means dropping ppc for OSX... |
| 20:07:28 | raptor | ppc support was dropped pre-2.0.1 |
| 20:08:38 | | Nothing_Much has joined |
| 21:02:01 | watusimoto | does anyone use ppc anymore? We seem to have this conversation every release |
| 21:02:12 | watusimoto | hope your kitchen is dry |
| 21:06:58 | raptor | it is now |
| 21:07:23 | raptor | it doesn't matter if anyone uses ppc (which is probably a 'no'). It has been forced upon us |
| 21:25:27 | | fordcars has joined |
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| 21:46:44 | raptor | I need an example cmake project that does OSX |
| 21:53:39 | fordcars | How's it going? |
| 21:53:51 | raptor | osx is being dumb |
| 21:55:12 | fordcars | No suprise, cmake isn't in the app store :) |
| 21:55:13 | raptor | it's some rpath problem with SDL2 |
| 21:56:43 | fordcars | https://github.com/fordcars/SDL3D/blob/master/tools/Frameworkify/frameworkify.py |
| 21:57:03 | fordcars | I have no idea, but this script made SDL2 to into a fancy framework for me |
| 21:57:08 | fordcars | On Mac, never tried it though |
| 21:57:21 | fordcars | I don't remember where that script came from, though |
| 21:57:31 | fordcars | It can be ran from cmake |
| 21:58:33 | raptor | frameworkify, ha! |
| 21:58:37 | raptor | that's nifty |
| 21:59:01 | fordcars | Ahaha, I just thought of that script, I have no idea what it really does :') |
| 22:01:30 | raptor | hedgewars doesn't seem to do what i'm expecting |
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| 22:24:06 | raptor | ok, osx built! |
| 22:24:35 | raptor | I just noticed that s_bot is sort of broke - it has the personality code i built in and never finished |
| 22:34:46 | fordcars | Oh really? |
| 22:34:57 | fordcars | To be honest, I think we can all agree it needs some serious work |
| 22:35:09 | fordcars | That personality stuff was cool though, added more depth to it |
| 22:36:11 | fordcars | I would love some smarter AI, but wouldn't that make the bot script more demanding? |
| 22:41:24 | raptor | since LuaJIT, it's not a big worry |
| 22:48:35 | raptor | ok, sbot needs work... |
| 22:49:15 | raptor | i forgot that he thinks he can go through cores |
| 22:53:49 | fordcars | AHahaha :P |
| 22:53:59 | fordcars | And they could learn how to play soccer eventually, too! |
| 22:54:03 | fordcars | That would be fun |
| 22:54:24 | | BFLogBot Issue #585 opened by raptor | Title: OSX building fails if LuaJIT was built for other architecture | https://github.com/bitfighter/bitfighter/issues/585 |
| 23:32:14 | | BFLogBot Repo: bitfighter | Commit: 9e6e081559 | Author: eykamp | Message: Remove debugging code |
| 23:32:16 | | BFLogBot Repo: bitfighter | Commit: 3cab2c514d | Author: eykamp | Message: Add a page of instructions to editor Should be backported! |
| 23:32:17 | | BFLogBot Repo: bitfighter | Commit: 0fa190699a | Author: eykamp | Message: Clarification Should be backported |
| 23:32:19 | | BFLogBot Repo: bitfighter | Commit: c7beafb635 | Author: eykamp | Message: Whitespace |
| 23:32:20 | | BFLogBot Repo: bitfighter | Commit: fb4395f0d4 | Author: eykamp | Message: Unneeded |
| 23:32:22 | | BFLogBot Repo: bitfighter | Commit: f59c21c49a | Author: eykamp | Message: Improve instructions |
| 23:39:30 | fordcars | raptor: I am writing a levelgen right now, but I am using around 20 nil checks |
| 23:40:31 | fordcars | For bitfighter functions, since a lot can be nil. For example, I think bots can often return nil getPlayerInfo and stuff |