#bitfighter IRC Log

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IRC Log for 2017-03-13

Timestamps are in GMT/BST.

00:31:34raptor has joined
00:31:34ChanServ sets mode +o
00:31:41raptori'm back!
00:31:47raptorhow goes the compiling, fordcars?
00:31:52fordcarsGood!
00:31:57fordcarsRaptor
00:32:18fordcarsCan you change a tiny thing for me in the main branch?
00:32:46raptormaster or 019?
00:32:49raptoryes i can
00:33:02fordcarsraptor: in bitfighter/cmake/Platform/Win32.cmake lines 18 to 21, each library should be seperated by a comma ',', not a semi colon
00:33:09fordcarsIn the linker flag :)
00:33:14fordcarsIn all versions if possible
00:33:21raptoreeek, what version of CMake are you using?
00:33:28fordcarsIt has been causing me some compiling problems in visual studio since 017
00:33:34raptorok
00:33:43fordcarsLatest!
00:34:40raptorlet me check the CMake doc...
00:34:59fordcarsI checked this out: https://msdn.microsoft.com/en-us/library/aa278403(v=vs.60).aspx
00:35:04fordcarsIs that a cmake thing?
00:35:29fordcarsHaving semi-colons causes visual studio to not interpret them correctly and replacing them with %3B
00:35:43fordcarsCausing visual studio to fail at ignoring those files
00:35:59raptoroh lovely
00:36:07raptorhome come I haven't been getting those errors?
00:36:18raptori've used vs 2010 and 2013 express
00:36:25fordcarsMaybe it only happens in visual 2012 +?
00:36:26fordcarsOh
00:36:28fordcarsI dunno
00:36:29raptorbut iwth old cmake
00:37:07raptorha, you're right!
00:37:51fordcarsYay!
00:38:29fordcarsSo Bitfighter runs now
00:38:33fordcarsLooks great!
00:39:01fordcarsThe level editor can now be full screen!
00:39:08fordcarsAs in, 16:8
00:39:29fordcarsOh it could in 019e
00:39:35fordcarsNevermind :')
00:39:56raptorhaha
00:40:28raptorso yeah, there aren't too many changes, mostly bugfixes
00:40:46raptoroh, the joystick system was completely redone to use SDL2 gamecontroller API
00:40:53raptoralso hexagonal spybugs
00:41:37fordcarsOh sweet!
00:42:58fordcarsYep it runs fine
00:45:24raptorI forgot to increment the zap version number..
00:48:08BFLogBot Repo: bitfighter | Commit: 42fe0cf78c | Author: raptor | Message: CMake: Fix linking libraries on Windows
00:55:49BFLogBot Repo: bitfighter | Commit: d91adc5a14 | Author: raptor | Message: Update version to 019f
01:01:21raptorfordcars: is that your RPi server??
01:01:25raptorthat i see in the list
01:04:50fordcarsYeah :)
01:05:06fordcarsIt has been running for a solid 2 weeks or more
01:05:28fordcarsI'm sure how it deals with players though, I never played on it with somebody else
01:05:28raptori just noticed... and it runs bots!
01:05:36fordcarsHow's the ping?
01:05:39raptorwant to test?
01:05:42fordcarsSure!
01:12:32raptorseems ok
01:12:54raptori still had 150 ping with all the bots
01:14:10fordcarsYeah it's pretty good
01:14:24fordcarsI think that it started heating up a bit, so it lost some performance
01:14:39fordcarsI put a heatsink on it, tho :)
01:16:41raptorhaha
01:16:45raptoris it a version 3?
01:17:17fordcarsNope, a 2!
01:17:28raptoroh wow
01:18:08raptori'm attempting to build on OSX... I think SDL is broke
01:18:19fordcarsReally?
01:18:43BFLogBot Comment on issue #584 | User: eykamp | Comment: Yes. On 3/12/2017 8:20 PM, raptor wrote: > > So the method will still be there, just the first-arg-as-table usage > i ... | https://github.com/bitfighter/bitfighter/issues/584#issuecomment-286017657
01:18:51fordcarsI had to copy another SDL build, since to link SDL with visual studio 2015, SDL has to be compiled with 2015
01:19:57raptorreally??
01:21:12fordcarsYeah!
01:21:16fordcarsWeird SDL thing
01:21:27fordcarsI had to do that with another project, too
01:22:03fordcarsBut it can be fixed but adding a definition
01:22:15fordcarsI guess in a preprocessor if
01:26:45raptorin the SDL code? or in bitfighter code
01:26:54raptorargh, OSX is beyond broke
01:36:11fordcarsIn Bitfighter code I think?
01:37:06fordcarshttp://stackoverflow.com/questions/30412951/unresolved-external-symbol-imp-fprintf-and-imp-iob-func-sdl2
01:38:32raptorthanks microsoft!
01:38:56fordcarsExactly :')
01:44:57raptorheading to bed... i'm killing PPC
01:45:16raptorgood bye ppc
01:45:22raptor Quit ()
01:46:00fordcarsAwnhs
01:46:06fordcarsOk, good night!
02:03:51fordcars Quit (Quit: Page closed)
09:58:47bobdaduck has joined
10:10:32Nothing_Much Quit (Ping timeout: 260 seconds)
13:17:56watusimoto has joined
13:17:56ChanServ sets mode +o
20:02:43raptor has joined
20:02:43ChanServ sets mode +o
20:03:11raptortoday was one of those days that distinguishes boys from men
20:03:24raptorI spent 8 hours fixing the plumbing in the kitchen sink
20:04:00raptorfinally finished
20:06:45raptorwatusimoto: OSX for 019f is completely broken since it requires SDL 2.0.2 for the gamecontroller. I'm working on that now
20:06:55raptorupdating SDL means dropping ppc for OSX...
20:07:28raptorppc support was dropped pre-2.0.1
20:08:38Nothing_Much has joined
21:02:01watusimotodoes anyone use ppc anymore? We seem to have this conversation every release
21:02:12watusimotohope your kitchen is dry
21:06:58raptorit is now
21:07:23raptorit doesn't matter if anyone uses ppc (which is probably a 'no'). It has been forced upon us
21:25:27fordcars has joined
21:32:56Nothing_Much Quit (Quit: Leaving)
21:46:44raptorI need an example cmake project that does OSX
21:53:39fordcarsHow's it going?
21:53:51raptorosx is being dumb
21:55:12fordcarsNo suprise, cmake isn't in the app store :)
21:55:13raptorit's some rpath problem with SDL2
21:56:43fordcarshttps://github.com/fordcars/SDL3D/blob/master/tools/Frameworkify/frameworkify.py
21:57:03fordcarsI have no idea, but this script made SDL2 to into a fancy framework for me
21:57:08fordcarsOn Mac, never tried it though
21:57:21fordcarsI don't remember where that script came from, though
21:57:31fordcarsIt can be ran from cmake
21:58:33raptorframeworkify, ha!
21:58:37raptorthat's nifty
21:59:01fordcarsAhaha, I just thought of that script, I have no idea what it really does :')
22:01:30raptorhedgewars doesn't seem to do what i'm expecting
22:06:29bobdaduck Quit (Quit: Page closed)
22:16:16watusimoto Quit (Quit: Leaving.)
22:24:06raptorok, osx built!
22:24:35raptorI just noticed that s_bot is sort of broke - it has the personality code i built in and never finished
22:34:46fordcarsOh really?
22:34:57fordcarsTo be honest, I think we can all agree it needs some serious work
22:35:09fordcarsThat personality stuff was cool though, added more depth to it
22:36:11fordcarsI would love some smarter AI, but wouldn't that make the bot script more demanding?
22:41:24raptorsince LuaJIT, it's not a big worry
22:48:35raptorok, sbot needs work...
22:49:15raptori forgot that he thinks he can go through cores
22:53:49fordcarsAHahaha :P
22:53:59fordcarsAnd they could learn how to play soccer eventually, too!
22:54:03fordcarsThat would be fun
22:54:24BFLogBot Issue #585 opened by raptor | Title: OSX building fails if LuaJIT was built for other architecture | https://github.com/bitfighter/bitfighter/issues/585
23:32:14BFLogBot Repo: bitfighter | Commit: 9e6e081559 | Author: eykamp | Message: Remove debugging code
23:32:16BFLogBot Repo: bitfighter | Commit: 3cab2c514d | Author: eykamp | Message: Add a page of instructions to editor Should be backported!
23:32:17BFLogBot Repo: bitfighter | Commit: 0fa190699a | Author: eykamp | Message: Clarification Should be backported
23:32:19BFLogBot Repo: bitfighter | Commit: c7beafb635 | Author: eykamp | Message: Whitespace
23:32:20BFLogBot Repo: bitfighter | Commit: fb4395f0d4 | Author: eykamp | Message: Unneeded
23:32:22BFLogBot Repo: bitfighter | Commit: f59c21c49a | Author: eykamp | Message: Improve instructions
23:39:30fordcarsraptor: I am writing a levelgen right now, but I am using around 20 nil checks
23:40:31fordcarsFor bitfighter functions, since a lot can be nil. For example, I think bots can often return nil getPlayerInfo and stuff

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