#bitfighter IRC Log

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IRC Log for 2017-03-14

Timestamps are in GMT/BST.

00:09:53raptoryes
00:10:04raptordo you think that should change?
00:10:55fordcarsI don't know, but I do find nil checks a bit redundant :')
00:11:14fordcarsI'm not sure you could change it, though
00:12:57raptorthe other option is to have bitfighter return some other value instead, but then you'd still have to check for it
00:13:48fordcarsYeah that doesn't change much :P
00:20:51BFLogBot Repo: bitfighter | Commit: cd3bbd25d2 | Author: raptor | Message: Use SDL 2.0.5 on OSX. PPC support needed to be dropped to use the GameController API
00:24:26BFLogBot Issue #586 opened by fordcars | Title: Using subscribe() with an invalid event hard crashes | https://github.com/bitfighter/bitfighter/issues/586
00:25:22raptorMOAR CRASHIES!
00:27:55fordcarsAhahah always!
00:28:30raptortesting that one...
00:30:38raptorfordcars: i cannot duplicate that one either
00:30:46fordcarsReally?
00:31:02fordcarsDo I have a weird setup or something?
00:31:05raptoryeah, it seems odd
00:31:07raptori don't know
00:31:39raptordid you mess with the stuff in the 'scripts' folder?
00:33:40fordcarsNonnoo
00:33:56raptordoes windows happen to give a stack trace?
00:33:59fordcarsWhat error do you get when you do it?
00:34:01fordcarsNope
00:34:08fordcarsIt just says it has stopped working
00:36:21raptori get: Could not validate params for function LuaScriptRunner::subscribe()
00:36:28raptorthen the Lua stack dump
00:36:49raptori wonder if LuaJIT is broke on windows 10 64-bit...
00:37:32fordcarsThese errors should be caught by LuaJit, correct?
00:37:48fordcarsI think it might be
00:39:34raptorok, I'm going to update LuaJIT in the 019f branch
00:39:42fordcarshttps://github.com/bitfighter/bitfighter/issues/582
00:39:54fordcarshttps://github.com/bitfighter/bitfighter/issues/576
00:40:03fordcarsThese 2 are also most probably related
00:40:46raptoryes, i agree
00:47:13BFLogBot Repo: bitfighter | Commit: faee847fba | Author: raptor | Message: Update luajit to 2.0.4
00:47:21raptorOK, fordcars
00:47:39raptorcould you test the latest on 019f against those crashes?
00:47:51raptorI just pushed an updated LuaJIT
00:48:06fordcarsSure
00:48:11raptorIf you could do a release build on your own system, that would be great!
00:48:58raptorI'm currently tracking down my own Lua crash...
00:50:22raptorooo, it's cause by a 'nan' value
00:50:46fordcarsA nan in bitfighter!
00:50:58fordcarsraptor: how do I undo all changes before merging?
00:51:12fordcarsI suck at version control and I modified like 1 line
00:51:29BFLogBot Comment on issue #586 | User: raptor | Comment: I have a theory that your crashies might be due to LuaJIT on Windows 64 bit. I have just updated the 019f branch with n ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286321655
00:51:46raptorare you using smartgit?
00:51:56fordcars... no ;)
00:52:19raptorif command line, and you're OK with nuking all changes without saving them: git reset HEAD^ --hard
00:52:44fordcarsOk, thanks!
00:59:50raptori have to wake up early tomorrow, so heading to bed. Please let me know if there is any improvement!
01:01:37fordcarsOk!
01:01:42fordcarsGood night
01:01:45raptoroh, you may have to clean the luajit project first. night!
01:01:53raptor Quit ()
02:23:43BFLogBot Comment on issue #586 | User: fordcars | Comment: Another possibly related hard crash is using gameInfo:getTeam() with an invalid index. Any other value is fine. f ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286333165
02:30:19fordcars Quit (Ping timeout: 260 seconds)
02:37:37BFLogBot Comment on issue #586 | User: fordcars | Comment: Nope, even with the new 019f build, I still get the same hard crashes :( ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286335037
02:37:52BFLogBot Comment on issue #586 | User: fordcars | Comment: Nope, even with the new 019f build, I still get the same hard crashes :( ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286335037
03:02:59BFLogBot Issue #587 opened by fordcars | Title: levelgen:setGameTime() does not update client timer | https://github.com/bitfighter/bitfighter/issues/587
03:04:43BFLogBot Comment on issue #587 | User: fordcars | Comment: Also, in Lua docs, it would be nice to note that setting the time with _levelgen:setGameTime(0)_ as _0_ will actually se ... | https://github.com/bitfighter/bitfighter/issues/587#issuecomment-286339052
10:49:27BFLogBot Comment on issue #586 | User: raptor | Comment: Can you please try a 64-bit debug build? You'll have to use another clone with 'Win64' added to the cmake generator typ ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286444670
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15:48:37raptorwatusimoto: I'm trying to set up a win10 environment to test fordcards' various crashes
15:48:42raptorwhat is your setup?
17:04:14raptor Quit ()
20:15:55watusimoto Quit (Quit: Leaving.)
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20:41:52bobdaduckI will do a contest soon, and there will be cash prizes
20:42:12Nothing_MuchCash?
20:42:14Nothing_MuchHoly shit
20:42:16Nothing_MuchSign me up
20:43:03bobdaduckCash prizes should be announced in the ticker along the bottom, so that new players when they log in see "10$ prize level making contest! Visit bitfighter.org/forums for information!" first thing when they log in.
20:43:08bobdaduckThis will aid in player retention.
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22:00:47bobdaduck Quit (Quit: Page closed)
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