Timestamps are in GMT/BST.
| 00:09:53 | raptor | yes |
| 00:10:04 | raptor | do you think that should change? |
| 00:10:55 | fordcars | I don't know, but I do find nil checks a bit redundant :') |
| 00:11:14 | fordcars | I'm not sure you could change it, though |
| 00:12:57 | raptor | the other option is to have bitfighter return some other value instead, but then you'd still have to check for it |
| 00:13:48 | fordcars | Yeah that doesn't change much :P |
| 00:20:51 | | BFLogBot Repo: bitfighter | Commit: cd3bbd25d2 | Author: raptor | Message: Use SDL 2.0.5 on OSX. PPC support needed to be dropped to use the GameController API |
| 00:24:26 | | BFLogBot Issue #586 opened by fordcars | Title: Using subscribe() with an invalid event hard crashes | https://github.com/bitfighter/bitfighter/issues/586 |
| 00:25:22 | raptor | MOAR CRASHIES! |
| 00:27:55 | fordcars | Ahahah always! |
| 00:28:30 | raptor | testing that one... |
| 00:30:38 | raptor | fordcars: i cannot duplicate that one either |
| 00:30:46 | fordcars | Really? |
| 00:31:02 | fordcars | Do I have a weird setup or something? |
| 00:31:05 | raptor | yeah, it seems odd |
| 00:31:07 | raptor | i don't know |
| 00:31:39 | raptor | did you mess with the stuff in the 'scripts' folder? |
| 00:33:40 | fordcars | Nonnoo |
| 00:33:56 | raptor | does windows happen to give a stack trace? |
| 00:33:59 | fordcars | What error do you get when you do it? |
| 00:34:01 | fordcars | Nope |
| 00:34:08 | fordcars | It just says it has stopped working |
| 00:36:21 | raptor | i get: Could not validate params for function LuaScriptRunner::subscribe() |
| 00:36:28 | raptor | then the Lua stack dump |
| 00:36:49 | raptor | i wonder if LuaJIT is broke on windows 10 64-bit... |
| 00:37:32 | fordcars | These errors should be caught by LuaJit, correct? |
| 00:37:48 | fordcars | I think it might be |
| 00:39:34 | raptor | ok, I'm going to update LuaJIT in the 019f branch |
| 00:39:42 | fordcars | https://github.com/bitfighter/bitfighter/issues/582 |
| 00:39:54 | fordcars | https://github.com/bitfighter/bitfighter/issues/576 |
| 00:40:03 | fordcars | These 2 are also most probably related |
| 00:40:46 | raptor | yes, i agree |
| 00:47:13 | | BFLogBot Repo: bitfighter | Commit: faee847fba | Author: raptor | Message: Update luajit to 2.0.4 |
| 00:47:21 | raptor | OK, fordcars |
| 00:47:39 | raptor | could you test the latest on 019f against those crashes? |
| 00:47:51 | raptor | I just pushed an updated LuaJIT |
| 00:48:06 | fordcars | Sure |
| 00:48:11 | raptor | If you could do a release build on your own system, that would be great! |
| 00:48:58 | raptor | I'm currently tracking down my own Lua crash... |
| 00:50:22 | raptor | ooo, it's cause by a 'nan' value |
| 00:50:46 | fordcars | A nan in bitfighter! |
| 00:50:58 | fordcars | raptor: how do I undo all changes before merging? |
| 00:51:12 | fordcars | I suck at version control and I modified like 1 line |
| 00:51:29 | | BFLogBot Comment on issue #586 | User: raptor | Comment: I have a theory that your crashies might be due to LuaJIT on Windows 64 bit. I have just updated the 019f branch with n ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286321655 |
| 00:51:46 | raptor | are you using smartgit? |
| 00:51:56 | fordcars | ... no ;) |
| 00:52:19 | raptor | if command line, and you're OK with nuking all changes without saving them: git reset HEAD^ --hard |
| 00:52:44 | fordcars | Ok, thanks! |
| 00:59:50 | raptor | i have to wake up early tomorrow, so heading to bed. Please let me know if there is any improvement! |
| 01:01:37 | fordcars | Ok! |
| 01:01:42 | fordcars | Good night |
| 01:01:45 | raptor | oh, you may have to clean the luajit project first. night! |
| 01:01:53 | | raptor Quit () |
| 02:23:43 | | BFLogBot Comment on issue #586 | User: fordcars | Comment: Another possibly related hard crash is using gameInfo:getTeam() with an invalid index. Any other value is fine. f ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286333165 |
| 02:30:19 | | fordcars Quit (Ping timeout: 260 seconds) |
| 02:37:37 | | BFLogBot Comment on issue #586 | User: fordcars | Comment: Nope, even with the new 019f build, I still get the same hard crashes :( ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286335037 |
| 02:37:52 | | BFLogBot Comment on issue #586 | User: fordcars | Comment: Nope, even with the new 019f build, I still get the same hard crashes :( ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286335037 |
| 03:02:59 | | BFLogBot Issue #587 opened by fordcars | Title: levelgen:setGameTime() does not update client timer | https://github.com/bitfighter/bitfighter/issues/587 |
| 03:04:43 | | BFLogBot Comment on issue #587 | User: fordcars | Comment: Also, in Lua docs, it would be nice to note that setting the time with _levelgen:setGameTime(0)_ as _0_ will actually se ... | https://github.com/bitfighter/bitfighter/issues/587#issuecomment-286339052 |
| 10:49:27 | | BFLogBot Comment on issue #586 | User: raptor | Comment: Can you please try a 64-bit debug build? You'll have to use another clone with 'Win64' added to the cmake generator typ ... | https://github.com/bitfighter/bitfighter/issues/586#issuecomment-286444670 |
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| 15:48:37 | raptor | watusimoto: I'm trying to set up a win10 environment to test fordcards' various crashes |
| 15:48:42 | raptor | what is your setup? |
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| 20:41:52 | bobdaduck | I will do a contest soon, and there will be cash prizes |
| 20:42:12 | Nothing_Much | Cash? |
| 20:42:14 | Nothing_Much | Holy shit |
| 20:42:16 | Nothing_Much | Sign me up |
| 20:43:03 | bobdaduck | Cash prizes should be announced in the ticker along the bottom, so that new players when they log in see "10$ prize level making contest! Visit bitfighter.org/forums for information!" first thing when they log in. |
| 20:43:08 | bobdaduck | This will aid in player retention. |
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