#bitfighter IRC Log

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IRC Log for 2017-04-04

Timestamps are in GMT/BST.

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03:21:07BFLogBot Comment on issue #590 | User: eykamp | Comment: I was able to consistently reproduce. Two clues: 1) The walls are both 1 thick. Making them thicker eliminates the ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291416145
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03:33:45BFLogBot Comment on issue #590 | User: raptor | Comment: You were serious when you said you were going to work on this... My initial thought was that the wall buffering was c ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291418600
03:35:37BFLogBot Comment on issue #590 | User: raptor | Comment: One thing I forgot to mention was that the original level had these same 1-thick walls everywhere, only these 2 remainin ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291418997
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14:40:56BFLogBot Comment on issue #590 | User: eykamp | Comment: My working theory is that there is some geometric quirk that is causing the polygons to become self-intersecting when t ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291593941
15:01:57BFLogBot Comment on issue #590 | User: raptor | Comment: The method that does that is 'edgeShrink()', which was used to solve several other issues with overlapping points ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291599764
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19:51:41raptorit's a boy! OK bye
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22:06:31bobdaduckraptor: AHHHH
22:09:32bobdaduckraptor: I need to know his favorite color. Because reasons that maybe are driven by footloose.
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These logs were automatically created by BFLogBot on irc.freenode.net.