#bitfighter IRC Log

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IRC Log for 2017-04-05

Timestamps are in GMT/BST.

00:26:53BFLogBot Comment on issue #590 | User: eykamp | Comment: The spacing between the walls is important as well. I think that the "puffing" of the walls is creating a situation whe ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291750817
00:37:01BFLogBot Comment on issue #590 | User: eykamp | Comment: Each of the walls, after puffing and shrinking, creates a 14 point polygon. Eliminating either fixes the issue, so I co ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291751941
00:55:03BFLogBot Comment on issue #590 | User: eykamp | Comment: Well... I may have fixed it, but I don't really know if this fix will just break again under a different scenario we hav ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291754049
01:04:25BFLogBot Repo: bitfighter | Commit: 5b37eb8a35 | Author: eykamp | Message: Fix crashy level
01:05:03BFLogBot Comment on issue #590 | User: eykamp | Comment: I've committed the fix for 019f, and I'll create a test case and commit the fix in 020 before closing this ticket. ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291755294
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12:52:36bobdaduckFootloose: ALL THE BABY BORKS
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13:48:08raptorhi
13:48:32Nothing_MuchUnity 8 is dead
13:49:18raptorwatusimoto: i just realized that I was basically repeating everything you said on that triangulation issue...
13:50:20raptorI'm actually suprised that that fix worked
13:50:48raptorthere was some old level that i used to use as a crazy test case
14:09:09raptorbobdaduck: what was the name of the crazy old level with walls thrown around like spaghetti
14:09:27raptorit was maze-like, with little room for movemnt. CTF I think
14:09:39raptorwe used it to test bot zones
14:10:00raptorI want to say 'Haunted' or something like that
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15:10:07BFLogBot Comment on issue #590 | User: raptor | Comment: I just updated to the fix and tested it. No crash! The edgeShrink was done to solve this problem (was on google code): ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291965129
15:19:55BFLogBot Comment on issue #590 | User: eykamp | Comment: Yes. I am creating a way to test zone generation of levels in our test suite for 020, so if we find more difficult lev ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291967886
15:25:52bobdaduckraptor: I don't remember lol
15:26:06bobdaduckWas it curvy?
15:27:09BFLogBot Issue #591 opened by raptor | Title: Bots don't tranverse single-point connected zones | https://github.com/bitfighter/bitfighter/issues/591
15:27:29raptorno, it was old
15:27:52raptorreally tight space, hard to get through, and scrambled lines everywhere
15:28:54bobdaduckboxy? right angles?
15:29:07raptoryes
15:29:22raptorlike before bitfighter 015a days
15:29:44raptorit looked like a complete mess and was great for testing bot zones
15:30:01bobdaduckxD
15:30:11bobdaduckMade by me?
15:30:30raptori'm not sure
15:31:02bobdaduckhum
15:31:02raptorit could have been - you or Unknown or someone - I doubt it was Quartz or _k
15:31:12bobdaduckI lost my thumb drive that had all my bitfighter stuff on it
15:31:37raptorI still have that 'all my stuff' archive you gave me
15:31:40raptorif you need it again
15:31:40bobdaduckyeah
15:31:53bobdaduckWe'll see. I think it'll turn up, its just at my parents house, somewhere.
15:34:13bobdaduckCan you draw me in ms paint what it looked like
15:34:57raptoryeah... vaguely, i think. one moment
15:40:53raptorhttps://imgur.com/a/LzQv3
15:40:56raptorlike that
15:40:59raptorvery pretty
15:51:23raptorI want to say it had a graveyard or halloween feel to it, but i'm not sure
16:01:13raptorI found it!: http://sam6.25u.com/bitfighter/levels/qui_sarcophage.level
16:01:42bobdaduckoh man
16:01:44bobdaduckxDD
16:01:49bobdaduckYep
16:01:54bobdaduckthat's just like what you drew :P
16:02:09raptorthat's funny - it looks totally different now with changing the zone icons
16:02:56bobdaduckI probably wouldn't have known that one anyway though, nope.
16:03:28raptorwell, it looks like the bots work fine on that level anyways
16:06:41bobdaduck✓✓✓
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