Timestamps are in GMT/BST.
| 00:26:53 | | BFLogBot Comment on issue #590 | User: eykamp | Comment: The spacing between the walls is important as well. I think that the "puffing" of the walls is creating a situation whe ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291750817 |
| 00:37:01 | | BFLogBot Comment on issue #590 | User: eykamp | Comment: Each of the walls, after puffing and shrinking, creates a 14 point polygon. Eliminating either fixes the issue, so I co ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291751941 |
| 00:55:03 | | BFLogBot Comment on issue #590 | User: eykamp | Comment: Well... I may have fixed it, but I don't really know if this fix will just break again under a different scenario we hav ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291754049 |
| 01:04:25 | | BFLogBot Repo: bitfighter | Commit: 5b37eb8a35 | Author: eykamp | Message: Fix crashy level |
| 01:05:03 | | BFLogBot Comment on issue #590 | User: eykamp | Comment: I've committed the fix for 019f, and I'll create a test case and commit the fix in 020 before closing this ticket. ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291755294 |
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| 12:52:36 | bobdaduck | Footloose: ALL THE BABY BORKS |
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| 13:48:08 | raptor | hi |
| 13:48:32 | Nothing_Much | Unity 8 is dead |
| 13:49:18 | raptor | watusimoto: i just realized that I was basically repeating everything you said on that triangulation issue... |
| 13:50:20 | raptor | I'm actually suprised that that fix worked |
| 13:50:48 | raptor | there was some old level that i used to use as a crazy test case |
| 14:09:09 | raptor | bobdaduck: what was the name of the crazy old level with walls thrown around like spaghetti |
| 14:09:27 | raptor | it was maze-like, with little room for movemnt. CTF I think |
| 14:09:39 | raptor | we used it to test bot zones |
| 14:10:00 | raptor | I want to say 'Haunted' or something like that |
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| 15:10:07 | | BFLogBot Comment on issue #590 | User: raptor | Comment: I just updated to the fix and tested it. No crash! The edgeShrink was done to solve this problem (was on google code): ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291965129 |
| 15:19:55 | | BFLogBot Comment on issue #590 | User: eykamp | Comment: Yes. I am creating a way to test zone generation of levels in our test suite for 020, so if we find more difficult lev ... | https://github.com/bitfighter/bitfighter/issues/590#issuecomment-291967886 |
| 15:25:52 | bobdaduck | raptor: I don't remember lol |
| 15:26:06 | bobdaduck | Was it curvy? |
| 15:27:09 | | BFLogBot Issue #591 opened by raptor | Title: Bots don't tranverse single-point connected zones | https://github.com/bitfighter/bitfighter/issues/591 |
| 15:27:29 | raptor | no, it was old |
| 15:27:52 | raptor | really tight space, hard to get through, and scrambled lines everywhere |
| 15:28:54 | bobdaduck | boxy? right angles? |
| 15:29:07 | raptor | yes |
| 15:29:22 | raptor | like before bitfighter 015a days |
| 15:29:44 | raptor | it looked like a complete mess and was great for testing bot zones |
| 15:30:01 | bobdaduck | xD |
| 15:30:11 | bobdaduck | Made by me? |
| 15:30:30 | raptor | i'm not sure |
| 15:31:02 | bobdaduck | hum |
| 15:31:02 | raptor | it could have been - you or Unknown or someone - I doubt it was Quartz or _k |
| 15:31:12 | bobdaduck | I lost my thumb drive that had all my bitfighter stuff on it |
| 15:31:37 | raptor | I still have that 'all my stuff' archive you gave me |
| 15:31:40 | raptor | if you need it again |
| 15:31:40 | bobdaduck | yeah |
| 15:31:53 | bobdaduck | We'll see. I think it'll turn up, its just at my parents house, somewhere. |
| 15:34:13 | bobdaduck | Can you draw me in ms paint what it looked like |
| 15:34:57 | raptor | yeah... vaguely, i think. one moment |
| 15:40:53 | raptor | https://imgur.com/a/LzQv3 |
| 15:40:56 | raptor | like that |
| 15:40:59 | raptor | very pretty |
| 15:51:23 | raptor | I want to say it had a graveyard or halloween feel to it, but i'm not sure |
| 16:01:13 | raptor | I found it!: http://sam6.25u.com/bitfighter/levels/qui_sarcophage.level |
| 16:01:42 | bobdaduck | oh man |
| 16:01:44 | bobdaduck | xDD |
| 16:01:49 | bobdaduck | Yep |
| 16:01:54 | bobdaduck | that's just like what you drew :P |
| 16:02:09 | raptor | that's funny - it looks totally different now with changing the zone icons |
| 16:02:56 | bobdaduck | I probably wouldn't have known that one anyway though, nope. |
| 16:03:28 | raptor | well, it looks like the bots work fine on that level anyways |
| 16:06:41 | bobdaduck | ✓✓✓ |
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