Timestamps are in GMT/BST.
| 00:29:34 | BFDiscordBridge | <Quartz> I’d be down for a designated dungeon game mode but I feel like it should have a more generic or open-ended name. Any ideas? My first thought is “adventure’ but ehhhh... |
| 00:29:54 | BFDiscordBridge | <Quartz> Old idea though idk if anyone cares at this point 😆 |
| 00:33:02 | BFDiscordBridge | <Little_Apple> bitfighter save the world |
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| 01:46:10 | BFDiscordBridge | <Quartz> > bitfighter save the world @Little_Apple I hate that I understand that reference. |
| 01:47:10 | BFDiscordBridge | <Little_Apple> 019g bips will have arms so they can floss and dab |
| 02:01:57 | BFDiscordBridge | <Quartz> Lmaoooo nooooooo |
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| 11:41:16 | | BFLogBot Repo: bitfighter | Commit: aa1d359bd2 | Author: raptor | Message: Add an ADVANCED options menu to the HOST GAME menu; move some options there. This fixing having to scroll on the HOST GAME menu |
| 11:41:18 | | BFLogBot Repo: bitfighter | Commit: 58a3f6bb47 | Author: raptor | Message: Add helper test for some menu options |
| 12:22:00 | BFDiscordBridge | <raptor> I think I found the longest variable name in the code: mCmdrsMapKeyRepeatSuppressionSystemApprovesToggleCmdrsMap |
| 12:40:17 | | BFLogBot Repo: bitfighter | Commit: e9ab4d9368 | Author: raptor | Message: Fix game idle overlay from sticking around in other interfaces |
| 12:46:17 | BFDiscordBridge | <raptor> Editor pallette needs some clean-up. Suggestions? |
| 13:40:44 | BFDiscordBridge | <Skybax> The pallette? |
| 13:46:03 | BFDiscordBridge | <raptor> palette |
| 13:46:25 | BFDiscordBridge | <raptor> the area that has the objects you pull from |
| 13:47:00 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> Remove game-mode specific restrictions, place things in trays |
| 13:47:28 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> All zones in a tray, all movable objects in a tray, all engineerable items in a tray |
| 13:47:37 | BFDiscordBridge | <Footie 🐧> penguins are very helpful as well |
| 13:47:55 | BFDiscordBridge | <raptor> you want dungeon game mode |
| 13:52:32 | BFDiscordBridge | <Skybax> ¯_(ツ)_/¯ |
| 14:57:52 | BFDiscordBridge | <Footie 🐧> when you use the create polygon/star plugin and ahem...make the polygon have 1,000 points, then try to move it, it crashes the editor 🙃 |
| 14:58:59 | BFDiscordBridge | <raptor> what does 'crash the editor' mean? |
| 14:59:08 | BFDiscordBridge | <Footie 🐧> the game stops responding |
| 14:59:13 | BFDiscordBridge | <Footie 🐧> and crashes |
| 14:59:33 | BFDiscordBridge | <raptor> will check out.. |
| 15:00:02 | BFDiscordBridge | <Footie 🐧> running the build from 5/24 |
| 15:01:23 | BFDiscordBridge | <raptor> Hmmm.... I just tried and no crash |
| 15:01:45 | BFDiscordBridge | <Footie 🐧> tried it again making a nexus and it happened too |
| 15:01:55 | BFDiscordBridge | <raptor> oh! |
| 15:01:59 | BFDiscordBridge | <raptor> what type of thing was it |
| 15:02:09 | BFDiscordBridge | <Footie 🐧> nexus and polygon |
| 15:02:14 | BFDiscordBridge | <Footie 🐧> two different times |
| 15:02:22 | BFDiscordBridge | <raptor> PolyWall? |
| 15:02:25 | BFDiscordBridge | <Footie 🐧> uh |
| 15:02:26 | BFDiscordBridge | <Footie 🐧> ya |
| 15:03:04 | BFDiscordBridge | <raptor> OK, nexus did it for me.. |
| 15:03:07 | BFDiscordBridge | <raptor> thx |
| 15:04:31 | BFDiscordBridge | <Skybax> Vertices too spicy |
| 15:05:59 | BFDiscordBridge | <raptor> OK, but it does return you to the editor after a little while, correct? |
| 15:06:11 | BFDiscordBridge | <raptor> I'm seeing that it freezes the game, then comes back |
| 15:06:15 | BFDiscordBridge | <raptor> after a minute |
| 15:06:23 | BFDiscordBridge | <Footie 🐧> the one time it fully crashed it |
| 15:06:39 | BFDiscordBridge | <Footie 🐧> the other it came up with "bitfighter.exe is not responding" and i closed it |
| 15:08:28 | BFDiscordBridge | <raptor> you have found an exponential processing bug in the geometry code - I have no idea what to do |
| 15:08:42 | BFDiscordBridge | <Footie 🐧> ...oops |
| 15:10:20 | BFDiscordBridge | <raptor> Can you do it with a normal Wall (Barrier) not PolyWall or nexus, and see if it still works OK |
| 15:12:02 | BFDiscordBridge | <Footie 🐧> it's slow dragging the wall around but works ok |
| 15:13:04 | BFDiscordBridge | <raptor> Thanks! |
| 15:13:09 | BFDiscordBridge | <Footie 🐧> yep! |
| 15:13:17 | BFDiscordBridge | <Footie 🐧> sorry i bring up impossible bugs |
| 15:38:22 | | BFLogBot Repo: bitfighter | Commit: 55fae749c1 | Author: raptor | Message: Fixed high CPU usage and game stalling with moving high-vertex count polygon objects in the editor`. This reorders some logic to remove one order of exponential Triangulate::Process() calls |
| 15:38:27 | BFDiscordBridge | <raptor> Fixed! |
| 15:38:58 | BFDiscordBridge | <Skybax> raptor is genius |
| 15:39:08 | BFDiscordBridge | <Footie 🐧> yay! |
| 15:39:34 | BFDiscordBridge | <raptor> pro-tip, don't do triple for-loops when double for-loops will do |
| 15:39:52 | BFDiscordBridge | <Skybax> what about quadruple for-loops |
| 15:39:54 | BFDiscordBridge | <Footie 🐧> i dont even know what i did to start |
| 15:39:59 | BFDiscordBridge | <Footie 🐧> i just wanted to see what it would do |
| 15:40:01 | BFDiscordBridge | <Footie 🐧> :D |
| 15:40:18 | BFDiscordBridge | <raptor> if you have a quadruple for-loop then you should rethink the purpose of the code |
| 15:40:49 | BFDiscordBridge | <Footie 🐧> also why does jojo have more editor plugins :( |
| 15:41:15 | BFDiscordBridge | <raptor> I'm not sure - are there some others that someone wrote that are floating around? |
| 15:41:24 | BFDiscordBridge | <Footie 🐧> https://cdn.discordapp.com/attachments/325743140059480065/716783412987297922/20200531_184102.jpg |
| 15:41:26 | BFDiscordBridge | <Little_Apple> is stardust default? |
| 15:41:33 | BFDiscordBridge | <Little_Apple> i might have installed that pack and forgot |
| 15:41:36 | BFDiscordBridge | <Skybax> wth that is so many more than mine |
| 15:41:41 | BFDiscordBridge | <Footie 🐧> i know!!! |
| 15:41:44 | BFDiscordBridge | <raptor> I vaguely remember kaen... oh yeah |
| 15:41:44 | BFDiscordBridge | <Little_Apple> i only use like 3 lol |
| 15:41:57 | BFDiscordBridge | <Footie 🐧> i only have 10 :( |
| 15:42:12 | BFDiscordBridge | <raptor> yeah, OK |
| 15:42:38 | BFDiscordBridge | <raptor> stardust was kaen's extra mathy plugin pack |
| 15:42:44 | BFDiscordBridge | <raptor> I'm suprised it still works |
| 15:42:57 | BFDiscordBridge | <Little_Apple> idk if it does still work |
| 15:43:11 | BFDiscordBridge | <Little_Apple> i only use a couple so most could be broken and i wouldnt notice |
| 15:43:47 | BFDiscordBridge | <Skybax> idek what Simplify does |
| 15:43:57 | BFDiscordBridge | <Skybax> Can we can descriptions of each plugin on a help page lol |
| 15:44:18 | BFDiscordBridge | <Footie 🐧> that is easy enough for even the littlest feet to understand |
| 15:44:39 | BFDiscordBridge | <Little_Apple> https://bitfighter.org/forums/viewtopic.php?f=47&t=2161&p=28225&hilit=stardust#p28225 |
| 15:44:52 | BFDiscordBridge | <raptor> I think simplify means "take many vertices and make them few vertices but close to the same shape" |
| 15:45:43 | BFDiscordBridge | <Skybax> Interesting |
| 15:45:56 | BFDiscordBridge | <Skybax> I tried using it on a shape once and it just deleted half the shape and I was like "why is this here" |
| 15:46:10 | BFDiscordBridge | <raptor> So if you care about level-loading speed /size/ network efficiency, then you can use simplify |
| 15:51:28 | BFDiscordBridge | <raptor> This was kaen's last post: https://bitfighter.org/forums/viewtopic.php?p=25419#p25419 |
| 15:52:03 | BFDiscordBridge | <raptor> I like his sig: ✧└────────┘ ▷ ⎈⎈⎈⎈ △ ✧ ┌────────┐ |
| 15:52:08 | BFDiscordBridge | <Skybax> That is a really cool sig |
| 15:52:13 | BFDiscordBridge | <Skybax> I'm stealing it for reasons |
| 16:07:46 | | BFLogBot Comment on issue #401 | User: raptor | Comment: This was long ago. ... | https://github.com/bitfighter/bitfighter/issues/401#issuecomment-636544482 |
| 16:07:48 | | BFLogBot Issue #401 closed by raptor | Title: Verify all GCI code has been merged | https://github.com/bitfighter/bitfighter/issues/401 |
| 16:08:43 | | BFLogBot Comment on issue #371 | User: raptor | Comment: Seem to work great in the HOST GAME menu. Open to changing but no one has complained (that I remember) ... | https://github.com/bitfighter/bitfighter/issues/371#issuecomment-636544587 |
| 16:08:44 | | BFLogBot Issue #371 closed by raptor | Title: Find better home for record/playback games | https://github.com/bitfighter/bitfighter/issues/371 |
| 16:09:52 | BFDiscordBridge | <raptor> I don't want 019h to solely a bugfix release - we need new features to be bugs for the release after! |
| 16:10:00 | BFDiscordBridge | <raptor> Thoughts?: https://github.com/bitfighter/bitfighter/issues/319 |
| 16:15:09 | BFDiscordBridge | <Footie 🐧> sure |
| 16:15:26 | BFDiscordBridge | <Footie 🐧> i would also editable love core spin times |
| 16:15:33 | BFDiscordBridge | <Little_Apple> new gamemode idea: dance off mode |
| 16:18:58 | BFDiscordBridge | <Skybax> Mine regen sounds good |
| 16:19:03 | BFDiscordBridge | <Skybax> As does Core spin speed |
| 16:21:40 | BFDiscordBridge | <raptor> I should warn that with something like Core spin speed, network latency can add unintended effects |
| 16:22:21 | BFDiscordBridge | <Footie 🐧> would adding max speed limits help that? |
| 16:23:53 | BFDiscordBridge | <raptor> yes, but I'm assumming people really don't want to be limited in that way... |
| 16:24:05 | BFDiscordBridge | <Footie 🐧> 🙃 |
| 16:24:16 | BFDiscordBridge | <Skybax> Footie, are you looking specifically to speed up or slow down the core spin? |
| 16:24:26 | BFDiscordBridge | <Skybax> I would mostly use it to slow down or even stop the spin |
| 16:24:55 | BFDiscordBridge | <Skybax> So for example you'd be forced to approach the core from different angles to kill it |
| 16:25:00 | BFDiscordBridge | <raptor> haha no way - we already send the rotation speed over the network |
| 16:25:03 | BFDiscordBridge | <Skybax> Instead of sitting in one spot and letting it spin to you |
| 16:25:12 | BFDiscordBridge | <raptor> so only GUI /level code is needed |
| 16:25:12 | BFDiscordBridge | <Footie 🐧> speed up because at a certain point it doesn't matter if the core is at say 10 vs 100 health because it doesn't spin around fast enough |
| 16:25:31 | BFDiscordBridge | <Skybax> Right |
| 16:25:35 | BFDiscordBridge | <Skybax> I guess it could be used both ways |
| 16:25:45 | BFDiscordBridge | <Footie 🐧> slowing would be interesting too tho |
| 16:25:45 | BFDiscordBridge | <Skybax> Makes cores killable faster or make them not spin at all lol |
| 16:26:30 | BFDiscordBridge | <Skybax> raptor are you saying you can already just put it in a level somewhere that the core spin is a different number? |
| 16:27:22 | BFDiscordBridge | <raptor> not quite, i'm saying that the harder network code for it is already done |
| 16:27:27 | BFDiscordBridge | <Skybax> Ahhh |
| 16:40:33 | BFDiscordBridge | <raptor> thanks for pinning t hat |
| 16:41:28 | BFDiscordBridge | <raptor> I just learned that a Core rotates once every 16384 ms |
| 16:41:50 | BFDiscordBridge | <raptor> and speed sent is '1' |
| 16:41:59 | BFDiscordBridge | <Skybax> Interesting |
| 16:42:39 | BFDiscordBridge | <Skybax> So if we set speed to 0.5 does it spin once every 8192 ms |
| 16:43:30 | BFDiscordBridge | <raptor> nope other way |
| 16:43:34 | BFDiscordBridge | <raptor> 32768 ms |
| 16:44:10 | BFDiscordBridge | <Skybax> Oh |
| 16:44:11 | BFDiscordBridge | <raptor> half speed rotate slower |
| 16:44:22 | BFDiscordBridge | <Skybax> Right |
| 16:45:06 | BFDiscordBridge | <Footie 🐧> so in theory with a levelgen right now the rotation speed could be changed? |
| 17:02:34 | BFDiscordBridge | <raptor> no |
| 17:30:20 | BFDiscordBridge | <raptor> what makes sense for an adjustable spin time unit? rotations per minute? Multiples of default, e.g 1x 2x, etc? Radians per second? I have to take into account the histo |
| 17:30:23 | BFDiscordBridge | <raptor> ry |
| 17:32:45 | BFDiscordBridge | <raptor> 1 revolution per X seconds |
| 17:32:51 | BFDiscordBridge | <raptor> that would be the easiest |
| 17:33:25 | BFDiscordBridge | <Skybax> That's probably the easiest to understand how to mess with as well |
| 18:00:43 | BFDiscordBridge | <Skybax> OH y'know what else would be a really cool feature? |
| 18:00:55 | BFDiscordBridge | <Skybax> The ability to make lineItems any color without having to create a whole new team |
| 18:01:35 | BFDiscordBridge | <Skybax> I'm only just getting into using them for artistic stuff but I know there are people a lot more skilled than me that would probably greatly appreciate some color lol |
| 18:01:53 | BFDiscordBridge | <Little_Apple> like using team assignments to change to team colors or hit enter to change rgb |
| 18:02:15 | BFDiscordBridge | <Skybax> Yeah having an RGB assignment on Enter would be amazing |
| 18:02:40 | BFDiscordBridge | <raptor> I think this has been discussed before somewhere... |
| 18:02:44 | BFDiscordBridge | <Footie 🐧> yes |
| 18:03:16 | BFDiscordBridge | <Skybax> I honestly don't understand why they're locked to teams in the first place. With textItems it makes sense because they're only visible to specific teams. But I don't get it for lineItems |
| 18:03:23 | BFDiscordBridge | <Little_Apple> another option with the enter menu could be if the lineitem is visible globally or team only |
| 18:04:28 | BFDiscordBridge | <raptor> OK, looks like the only way I can do core speed and NOT break network compatibility (i.e. no backwards compatibility wiwth other 019) is to use integers from 1 to 16 |
| 18:04:47 | BFDiscordBridge | <Skybax> If that's the only way to stay compatible then that's fine |
| 18:04:47 | BFDiscordBridge | <Skybax> If that's the only way to stay compatible then that's fine |
| 18:05:16 | BFDiscordBridge | <raptor> so that means 16384 ms per rotation, then 8192, 5400, 4096, 3200, .... |
| 18:05:30 | BFDiscordBridge | <raptor> so there are 16 speed options |
| 18:05:31 | BFDiscordBridge | <Skybax> So only faster and not slower? |
| 18:05:34 | BFDiscordBridge | <raptor> yeah |
| 18:05:37 | BFDiscordBridge | <raptor> well |
| 18:05:44 | BFDiscordBridge | <Skybax> Bummer. Wish there was a way to freeze it |
| 18:05:57 | BFDiscordBridge | <raptor> I can use '0' (zero) to freeze it |
| 18:06:07 | BFDiscordBridge | <Skybax> If that's doable then I would love it |
| 18:06:11 | BFDiscordBridge | <raptor> so that woudl actually limit options from 0 to 15 |
| 18:06:15 | BFDiscordBridge | <raptor> that's not so bad |
| 18:06:31 | BFDiscordBridge | <Skybax> 👍🏻 👌🏻 |
| 18:07:21 | BFDiscordBridge | <raptor> OK, I will attempt this feature |
| 18:07:24 | BFDiscordBridge | <raptor> ATTEMPT |
| 18:07:32 | BFDiscordBridge | <Skybax> Everything is an attempt right |
| 18:10:36 | BFDiscordBridge | <Footie 🐧> yay!!! |
| 18:29:04 | BFDiscordBridge | <Little_Apple> 🥳 |
| 19:39:24 | BFDiscordBridge | <Skybax> @raptor your rich presence makes me jealous |
| 19:50:26 | BFDiscordBridge | <raptor> 🙂 |
| 19:50:37 | BFDiscordBridge | <raptor> I haven't checked that in yet because I don't know what to do with it |
| 19:50:58 | BFDiscordBridge | <Skybax> We gotta have some way for the RP to check what you're doing and then pull that info I think |
| 19:51:26 | BFDiscordBridge | <Skybax> Idk if that's some kind of trigger the game has to send or what |
| 19:52:02 | BFDiscordBridge | <Skybax> I know someone made an extension for Visual Studio Code that can tell Discord exactly what language you're coding and what file you're working on. And how long you've been on each file lol |
| 19:52:21 | BFDiscordBridge | <Skybax> But all that info is easily accessible from VSC I think |
| 20:03:00 | BFDiscordBridge | <raptor> I'll just drop this here (still some bugs to work out): |
| 20:03:01 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/716849251493216266/SPOILER_corespeed.mp4 |
| 20:03:19 | BFDiscordBridge | <Little_Apple> ooooo |
| 20:03:42 | BFDiscordBridge | <Little_Apple> i like it |
| 20:04:14 | BFDiscordBridge | <Skybax> That is awesome |
| 20:05:05 | BFDiscordBridge | <Footie 🐧> i love it |
| 20:12:35 | BFDiscordBridge | <raptor> speeds up to 7 are compatible with 019g and earlier, but if you go higher then older clients will see things like the core rotating backwards and at the wrong speed |
| 20:13:09 | BFDiscordBridge | <raptor> but oh well |
| 20:21:50 | BFDiscordBridge | <Skybax> ¯_(ツ)_/¯ |
| 20:21:55 | BFDiscordBridge | <Skybax> Do people actually use old versions |
| 20:22:08 | BFDiscordBridge | <Little_Apple> people playing on school computers? |
| 20:22:17 | BFDiscordBridge | <Skybax> They don't update those? |
| 20:22:24 | BFDiscordBridge | <Little_Apple> who knows what they do |
| 20:22:41 | BFDiscordBridge | <Skybax> I mean if all the computers got them in the first place they could all be updated lol |
| 20:23:21 | BFDiscordBridge | <raptor> nowadays, is the norm for games to autoupdate in-game, or via outside process? |
| 20:23:39 | BFDiscordBridge | <Skybax> Most games people play are through steam |
| 20:23:48 | BFDiscordBridge | <Skybax> And they usually tell you that you have to update in order to open |
| 20:24:16 | BFDiscordBridge | <Skybax> If it's a non-steam game, a lot of them bundle with launchers that control the actual download and update process |
| 20:24:38 | BFDiscordBridge | <Skybax> The only games that I know of that actually have an in-game update process are a few smaller indie titles |
| 20:25:05 | BFDiscordBridge | <Skybax> Like ones that can update in a matter of seconds lol |
| 20:25:59 | BFDiscordBridge | <Skybax> I think Bitfighter would really benefit from a if (masterConnection = true) {update.files} type of thing |
| 20:28:12 | | BFLogBot Repo: bitfighter | Commit: 5cdd460754 | Author: raptor | Message: Allow Core rotate speed to be adjustable in the editor. Still compatible with 019, although speeds above 7x act funny on earlier clients. |
| 20:28:51 | BFDiscordBridge | <raptor> yeah i agree |
| 20:29:07 | BFDiscordBridge | <raptor> we sort of have it in OSX with the Sparkle updater |
| 20:29:40 | BFDiscordBridge | <Skybax> Does it have something that auto-updates your new ini with your old ini stuff when installing? Because I've been avoiding replacing the ini whenever I drag and drop new installs lol |
| 20:29:51 | BFDiscordBridge | <Skybax> But then I saw something that said like, "merging settings" |
| 20:29:57 | BFDiscordBridge | <Skybax> And I was like "huh" |
| 20:33:05 | BFDiscordBridge | <raptor> That is supposed to work - we have code that updates the INI when it detects a game update |
| 20:33:18 | BFDiscordBridge | <Skybax> What does it update from |
| 20:33:21 | BFDiscordBridge | <Skybax> If I replace the ini |
| 20:34:10 | BFDiscordBridge | <raptor> the ini has a version number in it. when bitfighter launches, and it is a new version than what is in the INI, it updates the INI |
| 20:34:24 | BFDiscordBridge | <raptor> or at least it's supposed to |
| 20:34:25 | BFDiscordBridge | <Skybax> Ohhhh so it updates the old ini with new version things |
| 20:34:26 | BFDiscordBridge | <Skybax> That's cool |
| 20:34:30 | BFDiscordBridge | <raptor> yes |
| 20:34:37 | BFDiscordBridge | <Skybax> So I should continue not replacing my ini with new installs |
| 20:35:07 | BFDiscordBridge | <raptor> you shouldn't have to, but if you want to try, save your old INI and give it a shot |
| 20:35:45 | BFDiscordBridge | <raptor> we have code that can update from 016+ |
| 20:35:49 | BFDiscordBridge | <Skybax> Like I understand how a new version would upgrade an old ini with new options, but I don't see how the game would have my old ini information stored somehow, especially if everything else in the Bitfighter folder is new |
| 20:36:01 | BFDiscordBridge | <raptor> ah, |
| 20:36:13 | BFDiscordBridge | <raptor> that's if you use the installer (on Windows) |
| 20:36:24 | BFDiscordBridge | <raptor> the standalone zip is just that - standalone |
| 20:36:28 | BFDiscordBridge | <Skybax> Yeah gotcha |
| 20:36:48 | BFDiscordBridge | <Skybax> I've just been dragging and replace all in my Bitfighter folder haha |
| 20:36:55 | BFDiscordBridge | <Skybax> Except for the ini |
| 21:08:02 | BFDiscordBridge | <Little_Apple> okay |
| 21:08:06 | BFDiscordBridge | <Little_Apple> actually good idea |
| 21:08:36 | BFDiscordBridge | <Little_Apple> can we make it so soccerballs dont spawn wherever the heck they want when there are more than one in the map |
| 21:09:01 | BFDiscordBridge | <Little_Apple> like make them keep the same spawn the whole time |
| 21:09:08 | BFDiscordBridge | <Little_Apple> instead of using any spawn from any other ball |
| 21:09:29 | BFDiscordBridge | <Little_Apple> or some sort of option to control that |
| 21:09:45 | BFDiscordBridge | <Footie 🐧> soccer ball spawns please and thank you |
| 21:09:56 | BFDiscordBridge | <Footie 🐧> could also use IDs to keep certain spawns tied to specific balls |
| 21:11:35 | BFDiscordBridge | <Skybax> That's probably doable with a levelgen |
| 21:11:57 | BFDiscordBridge | <Footie 🐧> well yeah |
| 21:12:03 | BFDiscordBridge | <Footie 🐧> but it would be a useful edition to editor |
| 21:12:10 | BFDiscordBridge | <Footie 🐧> raptor wants new features! |
| 21:33:44 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> core rotation speed is so sick |
| 21:34:00 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> please tell me I can core:setRotationSpeed() in levelgen |
| 21:34:33 | BFDiscordBridge | <Skybax> Like to change it mid-game? |
| 21:36:33 | BFDiscordBridge | <Lamp> :blob: |
| 21:36:35 | BFDiscordBridge | <Lamp> https://cdn.discordapp.com/attachments/325743140059480065/716872801469857932/blob.gif |
| 21:36:50 | BFDiscordBridge | <Lamp> o i just had an idea |
| 21:36:59 | BFDiscordBridge | <Lamp> has anyone used cores as wheels? |
| 21:37:28 | BFDiscordBridge | <Skybax> I haven't |
| 21:38:19 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> yes |
| 21:38:28 | BFDiscordBridge | <𝔹⏣𝔹𝔻𝔸𝔻𝕌₡𝕂> onshipenteredzone stopcore() |
| 21:38:40 | BFDiscordBridge | <Skybax> Noice |