#bitfighter IRC Log

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IRC Log for 2020-06-01

Timestamps are in GMT/BST.

11:20:29BFDiscordBridge<amgine> Can we fix nexus scores overflowing to a negitive intiger and instead imposbe a hard positive score cap
11:27:10BFDiscordBridge<Skybax> What
11:27:56BFDiscordBridge<amgine> returning to many flags to nexus at once overflows the score to a - value
11:30:27BFDiscordBridge<amgine> in fact to many flag spawns flat out crashes bitfighter
11:31:59BFDiscordBridge<Skybax> Interesting. I’ve never seen that happen
11:32:32BFDiscordBridge<amgine> also to many flags spawns jsut flat out freezes the game
11:35:04BFDiscordBridge<Quartz> too many of anything freezes the game. There are maps called "Server Overload" and "Server Crash" specifically for that purpose ... not that I had any hand in them.
11:35:40BFDiscordBridge<Quartz> If people throw in literal thousands of objects in a tiny space on screen the game is gonna blow up, inevitably. That's the mapmaker's fault, not the developers.
11:40:43BFDiscordBridge<amgine> why not impose a hard cap on editor object count to prevent this?
11:45:10BFDiscordBridge<Little_Apple> im not even sure if people reached the flag limit playing fast nexus
11:50:59BFDiscordBridge<amgine> problem if you hit the negitive limit overflow theres no way to win
11:51:59BFDiscordBridge<Little_Apple> if you cant hit the overflow in fast nexus you wont be able to hit it with normal gameplay in a thousand years
11:59:02BFDiscordBridge<amgine> well we dont want to allow players to make crash maps right not only is it disruptive to them it could disrupt servers OR crash contests imagine if somone submitted a crahs map to the contest.
12:00:29BFDiscordBridge<Little_Apple> server hosts can choose not to host maps that crash the game
12:01:57BFDiscordBridge<Little_Apple> honestly i dont mind if people make crash maps
12:02:32BFDiscordBridge<Little_Apple> i think giving map makers freedom to do whatever is generally good and making crash maps helps find the limits of the game and can be strangely cathartic in their own way
12:05:14BFDiscordBridge<Little_Apple> as for the level contest, id like to hope that the community is small and nice enough to think that no one has submitted a map actively trying to crash the game (i may have to eat my words on this one)
12:05:44BFDiscordBridge<Little_Apple> but even then, that map would probably be removed and the server quickly rehosted
12:05:47BFDiscordBridge<Little_Apple> problem solved
12:05:58BFDiscordBridge<Quartz> Any contest runner should test every map they receive before hosting it. And I'm sure bobdaduck has already done that.
12:06:22BFDiscordBridge<Little_Apple> i dont think bob has looked at a single map lol
12:09:39BFDiscordBridge<Quartz> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ ?
12:10:36BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I haven't looked at any maps
12:11:03BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I will open them in code and verify levelcreators are anonymous and that they are 1 minute, and open a couple special cases people asked me to verify they worked, but that's it
12:16:11BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> if someone makes a map that actually crashes the server I might just disqualify them and move on
12:35:51BFDiscordBridge<amgine> uhoh
13:05:30BFDiscordBridge<raptor> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚
13:05:30BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/717106571477516359/SPOILER_corespeed2.mp4
13:06:32BFLogBot Repo: bitfighter | Commit: 61521e165e | Author: raptor | Message: Change variable name
13:06:33BFLogBot Repo: bitfighter | Commit: e4a6232593 | Author: raptor | Message: Lua API: Add methods for setting/getting Core rotation speed
13:17:10BFDiscordBridge<Quartz> Epic.
14:45:34BFDiscordBridge<amgine> Good work @raptor πŸ˜„
14:59:42BFDiscordBridge<amgine> hey raptor where was the thing to configure new controllers located I remember there being a file for it
15:02:10BFDiscordBridge<raptor> The game uses the SDL gamecontroller API. We include the community file found here: https://github.com/gabomdq/SDL_GameControllerDB
15:02:43BFDiscordBridge<raptor> found in the bitfighter folder as: gamecontrollerdb.txt
15:06:48BFDiscordBridge<amgine> oh my word hats messy
15:17:24BFDiscordBridge<amgine> @raptor I wish bitfighter could support multi button mice it would be nice to be able to use buttons 4 and 5 on my mouse
15:17:53BFDiscordBridge<amgine> left click devance weapon right click advance weapon button 4 module 1 button 5 module two space shoot
15:19:30BFDiscordBridge<Little_Apple> amgine can you bind those buttons using the mouse drivers to keys on your keyboard and just assign those keys in bitfighter?
15:19:33BFDiscordBridge<Skybax> amgine, you need to map those buttons to a key on your keyboard
15:19:40BFDiscordBridge<Skybax> It's nothing to do with Bitfighter
15:19:42BFDiscordBridge<amgine> I tried that doesnt work
15:19:55BFDiscordBridge<amgine> bitfighter doesnt accept multi button mice
15:20:17BFDiscordBridge<amgine> I tested it by setting a macro to my button 4 on windows opened notepad it worked tried same key in bitfighter it doesnt
15:20:17BFDiscordBridge<raptor> bitfighter will not support multibutton mice because SDL does not
15:20:55BFDiscordBridge<raptor> SDL is the cross-platform game library that is a least-common-denominator framework
15:21:49BFDiscordBridge<raptor> extra funny stuff will have to be handled external - i.e. rebinding the buttons in the driver interface outside of bitfighter
15:23:00BFDiscordBridge<amgine> I thought I could try setting button 4 to a macro to fire with - then set bitfighter to shoot with - but it didnt work :/
15:23:37BFDiscordBridge<Little_Apple> try binding your buttons to a normal letter on the keyboard
15:24:54BFDiscordBridge<amgine> ok ill try when mouse button 4 is pressed macro P and set P to fire in bitfighter
15:24:54BFDiscordBridge<ChumpChange> Nice shooting @amgine! You just ranked up to level 10 !
15:26:15BFDiscordBridge<amgine> thats so weird
15:27:02BFDiscordBridge<amgine> so setting button 4 to macro P works ( I tested it in notepad) but if I set P to fire in bitfighter it doesnt work
15:27:55BFDiscordBridge<amgine> but pressing P will shoot
15:28:19BFDiscordBridge<amgine> is something fishy going on here raptor?
15:28:21BFDiscordBridge<Skybax> Β―_(ツ)_/Β―
15:29:25BFDiscordBridge<amgine> hold button 4 to macro P check, set P to shoot check, set button 4 to hold P and shoot not check :/
15:29:59BFDiscordBridge<amgine> maybe raptor would know but I dont wanna ping him
15:30:59BFDiscordBridge<raptor> i can't provide support for something unsupported
15:31:22BFDiscordBridge<amgine> does what im saying make sense though
15:31:32BFDiscordBridge<amgine> I wonder why its broken seems like it would be a bug
15:32:27BFDiscordBridge<raptor> to make it easy for me to debug, you'd have to provide simple, clear instructions for me to duplicate
15:32:43BFDiscordBridge<raptor> but i don't have a multifunction mouse and bitfighter will not support it
15:33:12BFDiscordBridge<amgine> 1. set a macro to a key 2 set that key to fire in bitfither 3. test it it doesnt work
15:33:29BFDiscordBridge<amgine> simple to test
15:34:04BFDiscordBridge<amgine> also uhhh is there a way to reset key bindings to default
15:34:19BFDiscordBridge<amgine> ( I kinda garbled them in game)
15:55:40BFLogBot Issue #622 opened by bobdaduck | Title: Add level change section for "by Author" | https://github.com/bitfighter/bitfighter/issues/622
16:00:13BFLogBot Comment on issue #451 | User: raptor | Comment: resumed in issue #622 ... | https://github.com/bitfighter/bitfighter/issues/451#issuecomment-637169592
16:00:13BFLogBot Issue #451 closed by raptor | Title: Sort level selection by author | https://github.com/bitfighter/bitfighter/issues/451
16:35:16BFDiscordBridge<raptor> I'm sorry, I can't debug that
18:26:30BFDiscordBridge<Skybax> > @raptor : thoughts on making asteroid teams work? @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚
18:50:14BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor can you restart the server
18:50:43BFDiscordBridge<raptor> you do /shutdown
18:50:56BFDiscordBridge<Skybax> There's no /restart?
18:51:31BFDiscordBridge<raptor> there is, but it's for levels
18:51:47BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor I can't shut down because I'm not the "owner"
18:51:53BFDiscordBridge<raptor> kk
18:53:00BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> hmm looks like it didn't work
18:53:02BFDiscordBridge<raptor> done...
20:42:55BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> there how's that #idea-lab @Skybax
20:45:40BFDiscordBridge<Skybax> Is better lol

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