Timestamps are in GMT/BST.
| 11:20:29 | BFDiscordBridge | <amgine> Can we fix nexus scores overflowing to a negitive intiger and instead imposbe a hard positive score cap |
| 11:27:10 | BFDiscordBridge | <Skybax> What |
| 11:27:56 | BFDiscordBridge | <amgine> returning to many flags to nexus at once overflows the score to a - value |
| 11:30:27 | BFDiscordBridge | <amgine> in fact to many flag spawns flat out crashes bitfighter |
| 11:31:59 | BFDiscordBridge | <Skybax> Interesting. Iβve never seen that happen |
| 11:32:32 | BFDiscordBridge | <amgine> also to many flags spawns jsut flat out freezes the game |
| 11:35:04 | BFDiscordBridge | <Quartz> too many of anything freezes the game. There are maps called "Server Overload" and "Server Crash" specifically for that purpose ... not that I had any hand in them. |
| 11:35:40 | BFDiscordBridge | <Quartz> If people throw in literal thousands of objects in a tiny space on screen the game is gonna blow up, inevitably. That's the mapmaker's fault, not the developers. |
| 11:40:43 | BFDiscordBridge | <amgine> why not impose a hard cap on editor object count to prevent this? |
| 11:45:10 | BFDiscordBridge | <Little_Apple> im not even sure if people reached the flag limit playing fast nexus |
| 11:50:59 | BFDiscordBridge | <amgine> problem if you hit the negitive limit overflow theres no way to win |
| 11:51:59 | BFDiscordBridge | <Little_Apple> if you cant hit the overflow in fast nexus you wont be able to hit it with normal gameplay in a thousand years |
| 11:59:02 | BFDiscordBridge | <amgine> well we dont want to allow players to make crash maps right not only is it disruptive to them it could disrupt servers OR crash contests imagine if somone submitted a crahs map to the contest. |
| 12:00:29 | BFDiscordBridge | <Little_Apple> server hosts can choose not to host maps that crash the game |
| 12:01:57 | BFDiscordBridge | <Little_Apple> honestly i dont mind if people make crash maps |
| 12:02:32 | BFDiscordBridge | <Little_Apple> i think giving map makers freedom to do whatever is generally good and making crash maps helps find the limits of the game and can be strangely cathartic in their own way |
| 12:05:14 | BFDiscordBridge | <Little_Apple> as for the level contest, id like to hope that the community is small and nice enough to think that no one has submitted a map actively trying to crash the game (i may have to eat my words on this one) |
| 12:05:44 | BFDiscordBridge | <Little_Apple> but even then, that map would probably be removed and the server quickly rehosted |
| 12:05:47 | BFDiscordBridge | <Little_Apple> problem solved |
| 12:05:58 | BFDiscordBridge | <Quartz> Any contest runner should test every map they receive before hosting it. And I'm sure bobdaduck has already done that. |
| 12:06:22 | BFDiscordBridge | <Little_Apple> i dont think bob has looked at a single map lol |
| 12:09:39 | BFDiscordBridge | <Quartz> @πΉβ£πΉπ»πΈπ»πβ‘π ? |
| 12:10:36 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I haven't looked at any maps |
| 12:11:03 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I will open them in code and verify levelcreators are anonymous and that they are 1 minute, and open a couple special cases people asked me to verify they worked, but that's it |
| 12:16:11 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> if someone makes a map that actually crashes the server I might just disqualify them and move on |
| 12:35:51 | BFDiscordBridge | <amgine> uhoh |
| 13:05:30 | BFDiscordBridge | <raptor> @πΉβ£πΉπ»πΈπ»πβ‘π |
| 13:05:30 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/717106571477516359/SPOILER_corespeed2.mp4 |
| 13:06:32 | | BFLogBot Repo: bitfighter | Commit: 61521e165e | Author: raptor | Message: Change variable name |
| 13:06:33 | | BFLogBot Repo: bitfighter | Commit: e4a6232593 | Author: raptor | Message: Lua API: Add methods for setting/getting Core rotation speed |
| 13:17:10 | BFDiscordBridge | <Quartz> Epic. |
| 14:45:34 | BFDiscordBridge | <amgine> Good work @raptor π |
| 14:59:42 | BFDiscordBridge | <amgine> hey raptor where was the thing to configure new controllers located I remember there being a file for it |
| 15:02:10 | BFDiscordBridge | <raptor> The game uses the SDL gamecontroller API. We include the community file found here: https://github.com/gabomdq/SDL_GameControllerDB |
| 15:02:43 | BFDiscordBridge | <raptor> found in the bitfighter folder as: gamecontrollerdb.txt |
| 15:06:48 | BFDiscordBridge | <amgine> oh my word hats messy |
| 15:17:24 | BFDiscordBridge | <amgine> @raptor I wish bitfighter could support multi button mice it would be nice to be able to use buttons 4 and 5 on my mouse |
| 15:17:53 | BFDiscordBridge | <amgine> left click devance weapon right click advance weapon button 4 module 1 button 5 module two space shoot |
| 15:19:30 | BFDiscordBridge | <Little_Apple> amgine can you bind those buttons using the mouse drivers to keys on your keyboard and just assign those keys in bitfighter? |
| 15:19:33 | BFDiscordBridge | <Skybax> amgine, you need to map those buttons to a key on your keyboard |
| 15:19:40 | BFDiscordBridge | <Skybax> It's nothing to do with Bitfighter |
| 15:19:42 | BFDiscordBridge | <amgine> I tried that doesnt work |
| 15:19:55 | BFDiscordBridge | <amgine> bitfighter doesnt accept multi button mice |
| 15:20:17 | BFDiscordBridge | <amgine> I tested it by setting a macro to my button 4 on windows opened notepad it worked tried same key in bitfighter it doesnt |
| 15:20:17 | BFDiscordBridge | <raptor> bitfighter will not support multibutton mice because SDL does not |
| 15:20:55 | BFDiscordBridge | <raptor> SDL is the cross-platform game library that is a least-common-denominator framework |
| 15:21:49 | BFDiscordBridge | <raptor> extra funny stuff will have to be handled external - i.e. rebinding the buttons in the driver interface outside of bitfighter |
| 15:23:00 | BFDiscordBridge | <amgine> I thought I could try setting button 4 to a macro to fire with - then set bitfighter to shoot with - but it didnt work :/ |
| 15:23:37 | BFDiscordBridge | <Little_Apple> try binding your buttons to a normal letter on the keyboard |
| 15:24:54 | BFDiscordBridge | <amgine> ok ill try when mouse button 4 is pressed macro P and set P to fire in bitfighter |
| 15:24:54 | BFDiscordBridge | <ChumpChange> Nice shooting @amgine! You just ranked up to level 10 ! |
| 15:26:15 | BFDiscordBridge | <amgine> thats so weird |
| 15:27:02 | BFDiscordBridge | <amgine> so setting button 4 to macro P works ( I tested it in notepad) but if I set P to fire in bitfighter it doesnt work |
| 15:27:55 | BFDiscordBridge | <amgine> but pressing P will shoot |
| 15:28:19 | BFDiscordBridge | <amgine> is something fishy going on here raptor? |
| 15:28:21 | BFDiscordBridge | <Skybax> Β―_(γ)_/Β― |
| 15:29:25 | BFDiscordBridge | <amgine> hold button 4 to macro P check, set P to shoot check, set button 4 to hold P and shoot not check :/ |
| 15:29:59 | BFDiscordBridge | <amgine> maybe raptor would know but I dont wanna ping him |
| 15:30:59 | BFDiscordBridge | <raptor> i can't provide support for something unsupported |
| 15:31:22 | BFDiscordBridge | <amgine> does what im saying make sense though |
| 15:31:32 | BFDiscordBridge | <amgine> I wonder why its broken seems like it would be a bug |
| 15:32:27 | BFDiscordBridge | <raptor> to make it easy for me to debug, you'd have to provide simple, clear instructions for me to duplicate |
| 15:32:43 | BFDiscordBridge | <raptor> but i don't have a multifunction mouse and bitfighter will not support it |
| 15:33:12 | BFDiscordBridge | <amgine> 1. set a macro to a key 2 set that key to fire in bitfither 3. test it it doesnt work |
| 15:33:29 | BFDiscordBridge | <amgine> simple to test |
| 15:34:04 | BFDiscordBridge | <amgine> also uhhh is there a way to reset key bindings to default |
| 15:34:19 | BFDiscordBridge | <amgine> ( I kinda garbled them in game) |
| 15:55:40 | | BFLogBot Issue #622 opened by bobdaduck | Title: Add level change section for "by Author" | https://github.com/bitfighter/bitfighter/issues/622 |
| 16:00:13 | | BFLogBot Comment on issue #451 | User: raptor | Comment: resumed in issue #622 ... | https://github.com/bitfighter/bitfighter/issues/451#issuecomment-637169592 |
| 16:00:13 | | BFLogBot Issue #451 closed by raptor | Title: Sort level selection by author | https://github.com/bitfighter/bitfighter/issues/451 |
| 16:35:16 | BFDiscordBridge | <raptor> I'm sorry, I can't debug that |
| 18:26:30 | BFDiscordBridge | <Skybax> > @raptor : thoughts on making asteroid teams work? @πΉβ£πΉπ»πΈπ»πβ‘π |
| 18:50:14 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> @raptor can you restart the server |
| 18:50:43 | BFDiscordBridge | <raptor> you do /shutdown |
| 18:50:56 | BFDiscordBridge | <Skybax> There's no /restart? |
| 18:51:31 | BFDiscordBridge | <raptor> there is, but it's for levels |
| 18:51:47 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> @raptor I can't shut down because I'm not the "owner" |
| 18:51:53 | BFDiscordBridge | <raptor> kk |
| 18:53:00 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> hmm looks like it didn't work |
| 18:53:02 | BFDiscordBridge | <raptor> done... |
| 20:42:55 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> there how's that #idea-lab @Skybax |
| 20:45:40 | BFDiscordBridge | <Skybax> Is better lol |