Timestamps are in GMT/BST.
| 07:54:00 | BFDiscordBridge | <sky_lark> When I go into the contest server and hit /next on every level, it sorts through every level, except... Curlier Q. (This can also be repeated by starting with Conquest and hitting /next.) When I hit /prev on every level, it successfully rotates through every level including Curlier Q |
| 07:54:14 | BFDiscordBridge | <sky_lark> Is this a bug? What am I missing? The filename and levelname for Curlier Q seem normal |
| 08:02:36 | BFDiscordBridge | <Quartz> min/max players probably |
| 08:07:22 | BFDiscordBridge | <Little_Apple> maybe the server doesnt like the maps |
| 08:32:07 | BFDiscordBridge | <sky_lark> Ohh that makes sense @Quartz. Wonder why it doesn't still happen for /prev. Anyway, resolved |
| 08:32:52 | BFDiscordBridge | <sky_lark> Not trying to spam the channel, but what's the point of /minplayers 2 anyway? Is it just to ensure both teams start balanced? It's not like any regular map is going to play well with 1 player lol |
| 08:34:20 | BFDiscordBridge | <Quartz> It's a good way to a.) ensure both teams start balanced and b.) ensure no one ever plays your map. Min/max players is an awesome concept for a game that actually has a significant playerbase. Our community as it stands isn't ready for it. I've been trying to remove min/max players from all my maps lol |
| 08:36:10 | BFDiscordBridge | <sky_lark> Haha gotcha. While you're at it, remove nobots as well... |
| 08:36:12 | BFDiscordBridge | <ChumpChange> Nice shooting @sky_lark! You just ranked up to level 13 ! |
| 08:54:21 | BFDiscordBridge | <Skybax> Quartz will straight up kick all bots every time |
| 08:54:26 | BFDiscordBridge | <Skybax> He hates robots |
| 08:54:30 | BFDiscordBridge | <Skybax> He’s anti-AI |
| 08:58:09 | BFDiscordBridge | <sky_lark> I love s_bot. Tough to beat in combat, but not too insanely powerful that can't overpower with smarts. Great for balance. My one wish is that incoming players would replace the bot or at least join the bot's team as the usual point of the bot is to add balance |
| 08:58:42 | BFDiscordBridge | <Skybax> Sky.bot is way better |
| 08:59:05 | BFDiscordBridge | <Skybax> The “balance teams with bots” option makes the bots leave when players join lol |
| 08:59:21 | BFDiscordBridge | <Skybax> That’s like the whole point of it |
| 09:20:24 | BFDiscordBridge | <Quartz> > Haha gotcha. While you're at it, remove nobots as well... @sky_lark That ... ain't gonna happen, chief. |
| 09:26:19 | BFDiscordBridge | <sky_lark> Worth a shot. |
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| 16:41:27 | BFDiscordBridge | <Skybax> I built a code thing |
| 16:41:38 | BFDiscordBridge | <Skybax> js const toCapital = str => { const words = str.split(" "); return words.map(word => word[0].toUpperCase() + word.slice(1)).join(" "); } const longStr = "the quick brown fox jumped over the lazy dog"; toCapital(longStr); |
| 16:41:45 | BFDiscordBridge | <Skybax> It makes stuff capital |
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| 19:51:29 | BFDiscordBridge | <raptor> I don't know what to do with min/max players - it's been around since before I joined the project and it always has had the wierd /next/prev different behaviour |
| 19:53:40 | BFDiscordBridge | <Skybax> Yeah I think the min/max itself isn't an issue, but the fact that /prev ignores it is indeed weird lol |
| 19:54:22 | BFDiscordBridge | <sky_lark> All good. It doesn't really matter |
| 19:54:57 | BFDiscordBridge | <sky_lark> I'm much more concerned with the supreme lack of a permanent Diaper Module |