#bitfighter IRC Log

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IRC Log for 2020-08-11

Timestamps are in GMT/BST.

07:54:00BFDiscordBridge<sky_lark> When I go into the contest server and hit /next on every level, it sorts through every level, except... Curlier Q. (This can also be repeated by starting with Conquest and hitting /next.) When I hit /prev on every level, it successfully rotates through every level including Curlier Q
07:54:14BFDiscordBridge<sky_lark> Is this a bug? What am I missing? The filename and levelname for Curlier Q seem normal
08:02:36BFDiscordBridge<Quartz> min/max players probably
08:07:22BFDiscordBridge<Little_Apple> maybe the server doesnt like the maps
08:32:07BFDiscordBridge<sky_lark> Ohh that makes sense @Quartz. Wonder why it doesn't still happen for /prev. Anyway, resolved
08:32:52BFDiscordBridge<sky_lark> Not trying to spam the channel, but what's the point of /minplayers 2 anyway? Is it just to ensure both teams start balanced? It's not like any regular map is going to play well with 1 player lol
08:34:20BFDiscordBridge<Quartz> It's a good way to a.) ensure both teams start balanced and b.) ensure no one ever plays your map. Min/max players is an awesome concept for a game that actually has a significant playerbase. Our community as it stands isn't ready for it. I've been trying to remove min/max players from all my maps lol
08:36:10BFDiscordBridge<sky_lark> Haha gotcha. While you're at it, remove nobots as well...
08:36:12BFDiscordBridge<ChumpChange> Nice shooting @sky_lark! You just ranked up to level 13 !
08:54:21BFDiscordBridge<Skybax> Quartz will straight up kick all bots every time
08:54:26BFDiscordBridge<Skybax> He hates robots
08:54:30BFDiscordBridge<Skybax> He’s anti-AI
08:58:09BFDiscordBridge<sky_lark> I love s_bot. Tough to beat in combat, but not too insanely powerful that can't overpower with smarts. Great for balance. My one wish is that incoming players would replace the bot or at least join the bot's team as the usual point of the bot is to add balance
08:58:42BFDiscordBridge<Skybax> Sky.bot is way better
08:59:05BFDiscordBridge<Skybax> The “balance teams with bots” option makes the bots leave when players join lol
08:59:21BFDiscordBridge<Skybax> That’s like the whole point of it
09:20:24BFDiscordBridge<Quartz> > Haha gotcha. While you're at it, remove nobots as well... @sky_lark That ... ain't gonna happen, chief.
09:26:19BFDiscordBridge<sky_lark> Worth a shot.
13:55:06BFDiscordBridge5 has joined
13:55:07BFDiscordBridge Quit (Read error: Connection reset by peer)
13:56:00BFDiscordBridge5 is now known as BFDiscordBridge
14:00:12BFDiscordBridge6 has joined
14:00:12BFDiscordBridge Quit (Read error: Connection reset by peer)
14:01:05BFDiscordBridge6 is now known as BFDiscordBridge
16:41:27BFDiscordBridge<Skybax> I built a code thing
16:41:38BFDiscordBridge<Skybax> js const toCapital = str => { const words = str.split(" "); return words.map(word => word[0].toUpperCase() + word.slice(1)).join(" "); } const longStr = "the quick brown fox jumped over the lazy dog"; toCapital(longStr);
16:41:45BFDiscordBridge<Skybax> It makes stuff capital
19:10:49BFDiscordBridge7 has joined
19:10:49BFDiscordBridge Quit (Read error: Connection reset by peer)
19:11:42BFDiscordBridge7 is now known as BFDiscordBridge
19:51:29BFDiscordBridge<raptor> I don't know what to do with min/max players - it's been around since before I joined the project and it always has had the wierd /next/prev different behaviour
19:53:40BFDiscordBridge<Skybax> Yeah I think the min/max itself isn't an issue, but the fact that /prev ignores it is indeed weird lol
19:54:22BFDiscordBridge<sky_lark> All good. It doesn't really matter
19:54:57BFDiscordBridge<sky_lark> I'm much more concerned with the supreme lack of a permanent Diaper Module

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