#bitfighter IRC Log

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IRC Log for 2021-01-01

Timestamps are in GMT/BST.

01:04:19BFDiscordBridge<Skybax> Madagascar Zone
02:52:33BFDiscordBridge<Quartz> Adding a visible zone that can be given many different parameters would be dope for people like me who can’t do levelgens to save their life.
11:58:12BFDiscordBridge<raptor> Levelgen questions for everyone: 1. what would make using levelgens easier? 2. how can the luadocs ( http://bitfighter.org/luadocs/ ) be improved? (I'm think specifically of how bobdaduck somehow decided to use integers instead of the appropriate Weapon.Burst enum, probably because of a documentation issue)
11:59:08BFDiscordBridge<Skybax> Templates
12:01:38BFDiscordBridge<raptor> please elaborate
12:05:58BFDiscordBridge<numbers> examples of specific things, like how to make something move, how to change a ship's energy or health, and maybe add a bunch of commenting to famous levelgens
12:06:05BFDiscordBridge<numbers> maybe also (though this is probably for the far future) something like visual studio where you can see the level you're working with
12:09:14BFDiscordBridge<raptor> @Skybax is that what you mean by templates? Example codes for specific things? (which is a good idea)
12:10:11BFDiscordBridge<Skybax> Examples are good, but I mean templates that take care of the backbone of the levelgen. Like, I may know what event listeners do, and what different parameters are available, but I don't know how or where to put them in the file to make it work lol
12:12:06BFDiscordBridge<raptor> ok, so maybe an abstraction layer to reduce complexity; yeah, it seems a lot of folks get stuck on the weirdness with registering events
12:15:34BFDiscordBridge<numbers> something like roblox studio actually, that's the closest thing to what i'd like for editing levelgens, though like i said that's probably going to be relegated to an update after 022 because making a whole new editor sounds Pretty Hard
12:16:36BFDiscordBridge<numbers> where you can both mess with the level geometry and the level's scripts using a bunch of different tabs and windows and etc.
12:19:20BFDiscordBridge<Skybax> Or like Minecraft's block coding haha
12:31:21BFDiscordBridge<raptor> oh wow roblox uses Lua
13:58:45BFDiscordBridge<bobdaduck> Haha
13:59:24BFDiscordBridge<bobdaduck> I wonder if it would be very hard to make scripts intelligently sense what events to describe to based on the function definition
14:20:11BFLogBot Repo: bitfighter | Commit: 6bd34baa4e | Author: eykamp | Message: Whitespace
14:20:12BFLogBot Repo: bitfighter | Commit: aab8985fdb | Author: eykamp | Message: LuaDoc: Break up function definitions, other minor improvements So. Incredibly. Painful.
14:59:49BFDiscordBridge<raptor> yes it would be
15:00:17BFDiscordBridge<raptor> instead it'd be something like sensing the appropriate name and auto-inserting it into main()
15:00:59BFDiscordBridge<raptor> or just have an enable flag or something; not really sure
15:10:17BFDiscordBridge<bobdaduck> @raptor bitfighter couldn't just scan the text file for "function onTick("?
15:11:01BFDiscordBridge<raptor> it already does that with robots
15:11:19BFDiscordBridge<raptor> which is exactly what i'm saying we'd do, just more of
15:11:37BFDiscordBridge<Skybax> moar
16:06:25BFLogBot Repo: bitfighter | Commit: 24bb90a745 | Author: raptor | Message: Move constants into class
16:06:27BFLogBot Repo: bitfighter | Commit: 75284e4d54 | Author: raptor | Message: Add ability to set asteroid size on the AsteroidSpawn in the editor
16:07:05BFLogBot Comment on issue #338 | User: raptor | Comment: Add in 75284e4d54eb3fb09bee419b888d55bdd22a6c29 ... | https://github.com/bitfighter/bitfighter/issues/338#issuecomment-753407186
16:07:08BFLogBot Issue #338 closed by raptor | Title: Change size of asteroid spawner | https://github.com/bitfighter/bitfighter/issues/338
16:53:44BFDiscordBridge<raptor> Do many people know about kaen's editor plugins? and if so, do you use them?
16:53:52BFDiscordBridge<Footie> YES
16:53:55BFDiscordBridge<Footie> i love them
16:54:27BFDiscordBridge<Footie> @Jojo also loves them
16:59:39BFDiscordBridge<bobdaduck> I use his auto quartzing one
17:00:07BFDiscordBridge<bobdaduck> The others are a bit overzealous, much more mathematically intensive than my normal use cases
17:04:25BFLogBot Issue #643 closed by raptor | Title: Make zone:getPos() return center of zone | https://github.com/bitfighter/bitfighter/issues/643
17:07:32BFDiscordBridge<Footie> i have jojo to backseat mapmake and tell me all the math stuff
19:00:31BFDiscordBridge<Quartz> That’s adorable
19:01:15BFDiscordBridge<Quartz> 1. Replacing my brain is the only option tbh
19:51:12BFDiscordBridge<raptor> I'm tinkering with s_bot, wish me luck
19:52:19BFDiscordBridge<raptor> turns out you can make him shield blink within a 1-2 game ticks, just to block a single phaser hit - effectively making him have infinite shields
19:53:20BFDiscordBridge<Footie> bless you raptor
19:53:45BFDiscordBridge<Jojo> can we get an infinite shield update
19:57:09BFDiscordBridge<bobdaduck> @Jojo I can show you how to hack the game to have that now
19:57:31BFDiscordBridge<bobdaduck> Or do a levelgen script that just gives infinite shields to you lol
20:01:39BFDiscordBridge<Jojo> perfect
20:02:04BFDiscordBridge<raptor> I could create personalities for s_bot, but honestly does anyone actually use s_bot?
20:02:30BFDiscordBridge<Footie> sky_lark loves s_bot
20:02:31BFDiscordBridge<raptor> what would it take to make s_bot a less-hated AI?
20:02:59BFDiscordBridge<Footie> be smarter
20:03:03BFDiscordBridge<Jojo> will we finally see the second coming of jesus bot
20:03:23BFDiscordBridge<Footie> even in @numbers reviews s_bot is mentioned as breaking on some maps
20:03:43BFDiscordBridge<raptor> was that an actual bot?
20:04:12BFDiscordBridge<Jojo> im 80% sure i remember that being a zap bot
20:04:41BFDiscordBridge<Footie> when will elizabot get a revamp
20:05:35BFDiscordBridge<Jojo> elizabot will have perfect shield timing and deadly sniper aim
20:09:44BFDiscordBridge<Skybax> I think we already knew this when s_bot was made. We all decided to make him kinda dumb on purpose lol
20:10:05BFDiscordBridge<Skybax> But I have a bot also that has infinite shields. It's unkillable. I use it as a soccer ball
20:10:26BFDiscordBridge<raptor> you have a bot?
20:15:28BFDiscordBridge<raptor> i vaguely remember sky.bot
20:16:19BFDiscordBridge<Skybax> I have a shield.bot
20:16:36BFDiscordBridge<Skybax> I mean I didn't make it, I think I had ford make it for me
20:16:46BFDiscordBridge<Skybax> https://cdn.discordapp.com/attachments/325743140059480065/794781205949186068/shield.bot
20:16:50BFDiscordBridge<Skybax> Just sits and never dies
20:17:07BFDiscordBridge<Skybax> I needed it for my golf concept
20:17:59BFDiscordBridge<Jojo> golf is the future of bitfighter
20:18:11BFDiscordBridge<raptor> ha! yeah
20:20:33BFDiscordBridge<Skybax> Golf was a cool concept to explore but idk if it's worth furthering
20:20:41BFDiscordBridge<Skybax> Basically slow soccer lol
20:21:02BFDiscordBridge<Skybax> With friction
22:08:10BFDiscordBridge<Quartz> s_bot doesn’t do that already?
22:11:59BFDiscordBridge<Skybax> nah
22:12:13BFDiscordBridge<Skybax> He just shields whenever there are any shots within like two ship lengths of him
22:48:56BFLogBot Pull request #646 opened by bobdaduck | Title: Make friendly loadout zones start fast regen | https://github.com/bitfighter/bitfighter/pull/646

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