Timestamps are in GMT/BST.
| 01:04:19 | BFDiscordBridge | <Skybax> Madagascar Zone |
| 02:52:33 | BFDiscordBridge | <Quartz> Adding a visible zone that can be given many different parameters would be dope for people like me who can’t do levelgens to save their life. |
| 11:58:12 | BFDiscordBridge | <raptor> Levelgen questions for everyone: 1. what would make using levelgens easier? 2. how can the luadocs ( http://bitfighter.org/luadocs/ ) be improved? (I'm think specifically of how bobdaduck somehow decided to use integers instead of the appropriate Weapon.Burst enum, probably because of a documentation issue) |
| 11:59:08 | BFDiscordBridge | <Skybax> Templates |
| 12:01:38 | BFDiscordBridge | <raptor> please elaborate |
| 12:05:58 | BFDiscordBridge | <numbers> examples of specific things, like how to make something move, how to change a ship's energy or health, and maybe add a bunch of commenting to famous levelgens |
| 12:06:05 | BFDiscordBridge | <numbers> maybe also (though this is probably for the far future) something like visual studio where you can see the level you're working with |
| 12:09:14 | BFDiscordBridge | <raptor> @Skybax is that what you mean by templates? Example codes for specific things? (which is a good idea) |
| 12:10:11 | BFDiscordBridge | <Skybax> Examples are good, but I mean templates that take care of the backbone of the levelgen. Like, I may know what event listeners do, and what different parameters are available, but I don't know how or where to put them in the file to make it work lol |
| 12:12:06 | BFDiscordBridge | <raptor> ok, so maybe an abstraction layer to reduce complexity; yeah, it seems a lot of folks get stuck on the weirdness with registering events |
| 12:15:34 | BFDiscordBridge | <numbers> something like roblox studio actually, that's the closest thing to what i'd like for editing levelgens, though like i said that's probably going to be relegated to an update after 022 because making a whole new editor sounds Pretty Hard |
| 12:16:36 | BFDiscordBridge | <numbers> where you can both mess with the level geometry and the level's scripts using a bunch of different tabs and windows and etc. |
| 12:19:20 | BFDiscordBridge | <Skybax> Or like Minecraft's block coding haha |
| 12:31:21 | BFDiscordBridge | <raptor> oh wow roblox uses Lua |
| 13:58:45 | BFDiscordBridge | <bobdaduck> Haha |
| 13:59:24 | BFDiscordBridge | <bobdaduck> I wonder if it would be very hard to make scripts intelligently sense what events to describe to based on the function definition |
| 14:20:11 | | BFLogBot Repo: bitfighter | Commit: 6bd34baa4e | Author: eykamp | Message: Whitespace |
| 14:20:12 | | BFLogBot Repo: bitfighter | Commit: aab8985fdb | Author: eykamp | Message: LuaDoc: Break up function definitions, other minor improvements So. Incredibly. Painful. |
| 14:59:49 | BFDiscordBridge | <raptor> yes it would be |
| 15:00:17 | BFDiscordBridge | <raptor> instead it'd be something like sensing the appropriate name and auto-inserting it into main() |
| 15:00:59 | BFDiscordBridge | <raptor> or just have an enable flag or something; not really sure |
| 15:10:17 | BFDiscordBridge | <bobdaduck> @raptor bitfighter couldn't just scan the text file for "function onTick("? |
| 15:11:01 | BFDiscordBridge | <raptor> it already does that with robots |
| 15:11:19 | BFDiscordBridge | <raptor> which is exactly what i'm saying we'd do, just more of |
| 15:11:37 | BFDiscordBridge | <Skybax> moar |
| 16:06:25 | | BFLogBot Repo: bitfighter | Commit: 24bb90a745 | Author: raptor | Message: Move constants into class |
| 16:06:27 | | BFLogBot Repo: bitfighter | Commit: 75284e4d54 | Author: raptor | Message: Add ability to set asteroid size on the AsteroidSpawn in the editor |
| 16:07:05 | | BFLogBot Comment on issue #338 | User: raptor | Comment: Add in 75284e4d54eb3fb09bee419b888d55bdd22a6c29 ... | https://github.com/bitfighter/bitfighter/issues/338#issuecomment-753407186 |
| 16:07:08 | | BFLogBot Issue #338 closed by raptor | Title: Change size of asteroid spawner | https://github.com/bitfighter/bitfighter/issues/338 |
| 16:53:44 | BFDiscordBridge | <raptor> Do many people know about kaen's editor plugins? and if so, do you use them? |
| 16:53:52 | BFDiscordBridge | <Footie> YES |
| 16:53:55 | BFDiscordBridge | <Footie> i love them |
| 16:54:27 | BFDiscordBridge | <Footie> @Jojo also loves them |
| 16:59:39 | BFDiscordBridge | <bobdaduck> I use his auto quartzing one |
| 17:00:07 | BFDiscordBridge | <bobdaduck> The others are a bit overzealous, much more mathematically intensive than my normal use cases |
| 17:04:25 | | BFLogBot Issue #643 closed by raptor | Title: Make zone:getPos() return center of zone | https://github.com/bitfighter/bitfighter/issues/643 |
| 17:07:32 | BFDiscordBridge | <Footie> i have jojo to backseat mapmake and tell me all the math stuff |
| 19:00:31 | BFDiscordBridge | <Quartz> That’s adorable |
| 19:01:15 | BFDiscordBridge | <Quartz> 1. Replacing my brain is the only option tbh |
| 19:51:12 | BFDiscordBridge | <raptor> I'm tinkering with s_bot, wish me luck |
| 19:52:19 | BFDiscordBridge | <raptor> turns out you can make him shield blink within a 1-2 game ticks, just to block a single phaser hit - effectively making him have infinite shields |
| 19:53:20 | BFDiscordBridge | <Footie> bless you raptor |
| 19:53:45 | BFDiscordBridge | <Jojo> can we get an infinite shield update |
| 19:57:09 | BFDiscordBridge | <bobdaduck> @Jojo I can show you how to hack the game to have that now |
| 19:57:31 | BFDiscordBridge | <bobdaduck> Or do a levelgen script that just gives infinite shields to you lol |
| 20:01:39 | BFDiscordBridge | <Jojo> perfect |
| 20:02:04 | BFDiscordBridge | <raptor> I could create personalities for s_bot, but honestly does anyone actually use s_bot? |
| 20:02:30 | BFDiscordBridge | <Footie> sky_lark loves s_bot |
| 20:02:31 | BFDiscordBridge | <raptor> what would it take to make s_bot a less-hated AI? |
| 20:02:59 | BFDiscordBridge | <Footie> be smarter |
| 20:03:03 | BFDiscordBridge | <Jojo> will we finally see the second coming of jesus bot |
| 20:03:23 | BFDiscordBridge | <Footie> even in @numbers reviews s_bot is mentioned as breaking on some maps |
| 20:03:43 | BFDiscordBridge | <raptor> was that an actual bot? |
| 20:04:12 | BFDiscordBridge | <Jojo> im 80% sure i remember that being a zap bot |
| 20:04:41 | BFDiscordBridge | <Footie> when will elizabot get a revamp |
| 20:05:35 | BFDiscordBridge | <Jojo> elizabot will have perfect shield timing and deadly sniper aim |
| 20:09:44 | BFDiscordBridge | <Skybax> I think we already knew this when s_bot was made. We all decided to make him kinda dumb on purpose lol |
| 20:10:05 | BFDiscordBridge | <Skybax> But I have a bot also that has infinite shields. It's unkillable. I use it as a soccer ball |
| 20:10:26 | BFDiscordBridge | <raptor> you have a bot? |
| 20:15:28 | BFDiscordBridge | <raptor> i vaguely remember sky.bot |
| 20:16:19 | BFDiscordBridge | <Skybax> I have a shield.bot |
| 20:16:36 | BFDiscordBridge | <Skybax> I mean I didn't make it, I think I had ford make it for me |
| 20:16:46 | BFDiscordBridge | <Skybax> https://cdn.discordapp.com/attachments/325743140059480065/794781205949186068/shield.bot |
| 20:16:50 | BFDiscordBridge | <Skybax> Just sits and never dies |
| 20:17:07 | BFDiscordBridge | <Skybax> I needed it for my golf concept |
| 20:17:59 | BFDiscordBridge | <Jojo> golf is the future of bitfighter |
| 20:18:11 | BFDiscordBridge | <raptor> ha! yeah |
| 20:20:33 | BFDiscordBridge | <Skybax> Golf was a cool concept to explore but idk if it's worth furthering |
| 20:20:41 | BFDiscordBridge | <Skybax> Basically slow soccer lol |
| 20:21:02 | BFDiscordBridge | <Skybax> With friction |
| 22:08:10 | BFDiscordBridge | <Quartz> s_bot doesn’t do that already? |
| 22:11:59 | BFDiscordBridge | <Skybax> nah |
| 22:12:13 | BFDiscordBridge | <Skybax> He just shields whenever there are any shots within like two ship lengths of him |
| 22:48:56 | | BFLogBot Pull request #646 opened by bobdaduck | Title: Make friendly loadout zones start fast regen | https://github.com/bitfighter/bitfighter/pull/646 |