Timestamps are in GMT/BST.
| 00:03:41 | BFDiscordBridge | <Lamp> graphics cards don't wear down 🤨 their cooling system collects dust so they run hotter; the lag spikes are because the gpu gets too hot and momentarily slows down to reduce its heat output |
| 00:04:17 | BFDiscordBridge | <Lamp> thermal paste might also degrade i'm not sure |
| 00:04:28 | BFDiscordBridge | <Lamp> ideally thermal paste should be designed to last indefinitely |
| 00:04:45 | BFDiscordBridge | <Lamp> but i've heard some thermal pastes degrade |
| 00:49:35 | | BFLogBot_ Repo: bitfighter | Commit: d71e13646f | Author: eykamp | Message: Fix some signatures, tiny refactor and simplification |
| 00:49:37 | | BFLogBot_ Repo: bitfighter | Commit: a3b3676222 | Author: eykamp | Message: Fix $class (Perl remnant) |
| 00:49:38 | | BFLogBot_ Repo: bitfighter | Commit: 644db717da | Author: eykamp | Message: Rename function, comment |
| 01:19:27 | | BFLogBot_ Repo: bitfighter | Commit: b655e7cab9 | Author: eykamp | Message: Ignore |
| 01:19:29 | | BFLogBot_ Repo: bitfighter | Commit: 75ca133490 | Author: eykamp | Message: Update documentation, plus minor generator change |
| 02:06:45 | | BFLogBot_ Repo: bitfighter | Commit: f4320e1896 | Author: eykamp | Message: Some linking of classes throughout, but not (yet) enums |
| 05:54:04 | | BFLogBot_ Comment on issue #650 | User: raptor | Comment: Do you mean something other than the in-game oglconsole `CTRL+/`? All the Lua outputs do redirect here. ... | https://github.com/bitfighter/bitfighter/issues/650#issuecomment-753987324 |
| 06:07:40 | | BFLogBot_ Comment on issue #648 | User: raptor | Comment: Possible duplicate of #580 ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-753994523 |
| 06:12:07 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860 |
| 06:12:27 | BFDiscordBridge | <raptor> watusimoto stirring things up, I see |
| 06:13:09 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860 |
| 06:13:33 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860 |
| 07:23:17 | BFDiscordBridge | <Skybax> I heard thermal paste is ten years |
| 07:52:15 | BFDiscordBridge | <Footie> i have seen very very sad thermal paste :( |
| 07:52:19 | BFDiscordBridge | <raptor> US made thermal paste from 20 years ago is 10 years |
| 08:02:17 | BFDiscordBridge | <Skybax> :ohisee: |
| 08:09:14 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is two fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860 |
| 08:14:19 | BFDiscordBridge | <raptor> there is rampant corruption in the electronics manufacturing/distribution systems and i'd give the common thermal paste of today maybe 2-5 years, unless the manufacturer of the part requiring it didn't use the cheapest stuff |
| 09:00:47 | BFDiscordBridge | <Skybax> I give my cpu 5 years anyways so it works out |
| 09:07:37 | BFDiscordBridge | <raptor> that's when i finally get around to blowing out the dust... then i find the paste was old and replace it, and lo and behold, battery life is instantly greater because the fan is needed less often |
| 09:22:20 | BFDiscordBridge | <Skybax> That’s probably what I need to do to my old laptop |
| 09:22:32 | BFDiscordBridge | <Skybax> Before I sell it |
| 09:27:50 | | BFLogBot_ Comment on issue #648 | User: bobdaduck | Comment: In Zap! it was always good enough just to have a scoreboard menu with every players K/D ratio (though we could improve t ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-754107800 |
| 10:54:44 | | BFLogBot_ Issue #651 opened by raptor | Title: Integrate more geometry functions into Lua subsystem | https://github.com/bitfighter/bitfighter/issues/651 |
| 12:57:22 | | BFLogBot_ Comment on issue #651 | User: eykamp | Comment: We have a small handful of geometry functions already there that, for some inexplicable design reason (blame me), are av ... | https://github.com/bitfighter/bitfighter/issues/651#issuecomment-754214481 |
| 13:28:53 | BFDiscordBridge | <Quartz> Fyi, asteroid spawn notifications hide underneath loadout and goal zones. 🤔 |
| 13:30:17 | BFDiscordBridge | <Jojo> yes lets make this engineerable |
| 13:31:48 | BFDiscordBridge | <raptor> feature or bug |
| 13:58:33 | | BFLogBot_ Comment on issue #651 | User: raptor | Comment: We could make many of the functions available from c++ to the Geom object, too. I suspect a few already are. ... | https://github.com/bitfighter/bitfighter/issues/651#issuecomment-754245768 |
| 14:16:20 | | BFLogBot_ Comment on issue #591 | User: eykamp | Comment: I think the proper proper solution would be a real pain; using clipper for barrier geometry and considering the whole wa ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754256319 |
| 14:36:43 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: Oh man, I'm in the swamp. Why are they reduced to only line segments in the first place? I'm trying to read code comment ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754265075 |
| 14:43:18 | | BFLogBot_ Comment on issue #591 | User: eykamp | Comment: You're in the hole now... keep digging! That is how Zap did it; you maintain a centerline, and "puff them out" in game. ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754267487 |
| 14:50:30 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: Breaking an 8-segment barrier into 8x 2-point objects can't possibly be more network efficient then sending one 9-point ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754270144 |
| 15:03:54 | | BFLogBot_ Comment on issue #591 | User: eykamp | Comment: Oh, that. That was the original protocol, never changed. You are missing the ability for ancient protocols to live on ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754275096 |
| 15:14:37 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: Breaking an 8-segment barrier into 8x 2-point objects can't possibly be more network efficient than sending one 9-point ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754270144 |
| 15:40:19 | BFDiscordBridge | <Skybax> That seems like a bug..? Unless you want eliminating a feature to be a feature |
| 15:43:28 | BFDiscordBridge | <raptor> 'render order' is a huge mess in the code |
| 15:51:26 | BFDiscordBridge | <Skybax> Would be cool if you could give things order intentionally in the editor |
| 15:53:09 | BFDiscordBridge | <raptor> 2D! This is a 2D game! |
| 15:53:26 | BFDiscordBridge | <Skybax> Yeah but things are still on top or below each other lol |
| 15:53:34 | BFDiscordBridge | <Skybax> Like if you stretch a zone over a wall the wall goes away |
| 15:54:00 | BFDiscordBridge | <Skybax> I would rather be able to pick whether or not I wanted my wall to be invisible |
| 15:54:12 | BFDiscordBridge | <numbers> yeah, z-level editing is a good idea |
| 15:54:15 | BFDiscordBridge | <raptor> Would you guys mind it if what happens on the right be the new normal? |
| 15:54:15 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/795802304014975036/Screenshot_20210104_165226.png |
| 15:54:23 | BFDiscordBridge | <Skybax> Looks good to me |
| 15:54:54 | BFDiscordBridge | <numbers> nah, that's good |
| 15:55:01 | BFDiscordBridge | <raptor> I vaguely remember some folks using it as a design choice |
| 15:55:10 | BFDiscordBridge | <raptor> maybe quartz |
| 15:55:23 | BFDiscordBridge | <Skybax> Quartz and his jagged edges |
| 15:55:33 | BFDiscordBridge | <raptor> The trade-off would be better bots |
| 15:55:34 | BFDiscordBridge | <numbers> i actually sometimes do that already with polywalls, if i don't just extend the walls to make a Pointy Corner |
| 15:56:09 | BFDiscordBridge | <Skybax> I almost always fix it so nothing is jagged |
| 17:21:36 | BFDiscordBridge | <bobdaduck> @Jojo for what its worth I'd be designing something large like an engineered teleporter if I was going to make engineered asteroid spawns, because I think they should be vulnerable. |
| 17:22:24 | BFDiscordBridge | <bobdaduck> @raptor I'm nostalgic about the left but I believe in optimization so I'm fine with the right |
| 18:14:10 | | BFLogBot_ Comment on issue #650 | User: eykamp | Comment: Yes, exactly like that. ... | https://github.com/bitfighter/bitfighter/issues/650#issuecomment-754340249 |
| 18:14:10 | | BFLogBot_ Issue #650 closed by eykamp | Title: Make the Lua console available during games | https://github.com/bitfighter/bitfighter/issues/650 |
| 21:10:54 | BFDiscordBridge | <Quartz> Left looks like trash, it might affect a small handful of my maps but that’s fine by me. I always hated it. |