#bitfighter IRC Log

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IRC Log for 2021-01-04

Timestamps are in GMT/BST.

00:03:41BFDiscordBridge<Lamp> graphics cards don't wear down 🤨 their cooling system collects dust so they run hotter; the lag spikes are because the gpu gets too hot and momentarily slows down to reduce its heat output
00:04:17BFDiscordBridge<Lamp> thermal paste might also degrade i'm not sure
00:04:28BFDiscordBridge<Lamp> ideally thermal paste should be designed to last indefinitely
00:04:45BFDiscordBridge<Lamp> but i've heard some thermal pastes degrade
00:49:35BFLogBot_ Repo: bitfighter | Commit: d71e13646f | Author: eykamp | Message: Fix some signatures, tiny refactor and simplification
00:49:37BFLogBot_ Repo: bitfighter | Commit: a3b3676222 | Author: eykamp | Message: Fix $class (Perl remnant)
00:49:38BFLogBot_ Repo: bitfighter | Commit: 644db717da | Author: eykamp | Message: Rename function, comment
01:19:27BFLogBot_ Repo: bitfighter | Commit: b655e7cab9 | Author: eykamp | Message: Ignore
01:19:29BFLogBot_ Repo: bitfighter | Commit: 75ca133490 | Author: eykamp | Message: Update documentation, plus minor generator change
02:06:45BFLogBot_ Repo: bitfighter | Commit: f4320e1896 | Author: eykamp | Message: Some linking of classes throughout, but not (yet) enums
05:54:04BFLogBot_ Comment on issue #650 | User: raptor | Comment: Do you mean something other than the in-game oglconsole `CTRL+/`? All the Lua outputs do redirect here. ... | https://github.com/bitfighter/bitfighter/issues/650#issuecomment-753987324
06:07:40BFLogBot_ Comment on issue #648 | User: raptor | Comment: Possible duplicate of #580 ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-753994523
06:12:07BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860
06:12:27BFDiscordBridge<raptor> watusimoto stirring things up, I see
06:13:09BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860
06:13:33BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is twp fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860
07:23:17BFDiscordBridge<Skybax> I heard thermal paste is ten years
07:52:15BFDiscordBridge<Footie> i have seen very very sad thermal paste :(
07:52:19BFDiscordBridge<raptor> US made thermal paste from 20 years ago is 10 years
08:02:17BFDiscordBridge<Skybax> :ohisee:
08:09:14BFLogBot_ Comment on issue #591 | User: raptor | Comment: I think the *proper* solution to this is two fold: 1. Generate zones from the entire BarrierMaker end-to-end instead of ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753996860
08:14:19BFDiscordBridge<raptor> there is rampant corruption in the electronics manufacturing/distribution systems and i'd give the common thermal paste of today maybe 2-5 years, unless the manufacturer of the part requiring it didn't use the cheapest stuff
09:00:47BFDiscordBridge<Skybax> I give my cpu 5 years anyways so it works out
09:07:37BFDiscordBridge<raptor> that's when i finally get around to blowing out the dust... then i find the paste was old and replace it, and lo and behold, battery life is instantly greater because the fan is needed less often
09:22:20BFDiscordBridge<Skybax> That’s probably what I need to do to my old laptop
09:22:32BFDiscordBridge<Skybax> Before I sell it
09:27:50BFLogBot_ Comment on issue #648 | User: bobdaduck | Comment: In Zap! it was always good enough just to have a scoreboard menu with every players K/D ratio (though we could improve t ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-754107800
10:54:44BFLogBot_ Issue #651 opened by raptor | Title: Integrate more geometry functions into Lua subsystem | https://github.com/bitfighter/bitfighter/issues/651
12:57:22BFLogBot_ Comment on issue #651 | User: eykamp | Comment: We have a small handful of geometry functions already there that, for some inexplicable design reason (blame me), are av ... | https://github.com/bitfighter/bitfighter/issues/651#issuecomment-754214481
13:28:53BFDiscordBridge<Quartz> Fyi, asteroid spawn notifications hide underneath loadout and goal zones. 🤔
13:30:17BFDiscordBridge<Jojo> yes lets make this engineerable
13:31:48BFDiscordBridge<raptor> feature or bug
13:58:33BFLogBot_ Comment on issue #651 | User: raptor | Comment: We could make many of the functions available from c++ to the Geom object, too. I suspect a few already are. ... | https://github.com/bitfighter/bitfighter/issues/651#issuecomment-754245768
14:16:20BFLogBot_ Comment on issue #591 | User: eykamp | Comment: I think the proper proper solution would be a real pain; using clipper for barrier geometry and considering the whole wa ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754256319
14:36:43BFLogBot_ Comment on issue #591 | User: raptor | Comment: Oh man, I'm in the swamp. Why are they reduced to only line segments in the first place? I'm trying to read code comment ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754265075
14:43:18BFLogBot_ Comment on issue #591 | User: eykamp | Comment: You're in the hole now... keep digging! That is how Zap did it; you maintain a centerline, and "puff them out" in game. ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754267487
14:50:30BFLogBot_ Comment on issue #591 | User: raptor | Comment: Breaking an 8-segment barrier into 8x 2-point objects can't possibly be more network efficient then sending one 9-point ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754270144
15:03:54BFLogBot_ Comment on issue #591 | User: eykamp | Comment: Oh, that. That was the original protocol, never changed. You are missing the ability for ancient protocols to live on ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754275096
15:14:37BFLogBot_ Comment on issue #591 | User: raptor | Comment: Breaking an 8-segment barrier into 8x 2-point objects can't possibly be more network efficient than sending one 9-point ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754270144
15:40:19BFDiscordBridge<Skybax> That seems like a bug..? Unless you want eliminating a feature to be a feature
15:43:28BFDiscordBridge<raptor> 'render order' is a huge mess in the code
15:51:26BFDiscordBridge<Skybax> Would be cool if you could give things order intentionally in the editor
15:53:09BFDiscordBridge<raptor> 2D! This is a 2D game!
15:53:26BFDiscordBridge<Skybax> Yeah but things are still on top or below each other lol
15:53:34BFDiscordBridge<Skybax> Like if you stretch a zone over a wall the wall goes away
15:54:00BFDiscordBridge<Skybax> I would rather be able to pick whether or not I wanted my wall to be invisible
15:54:12BFDiscordBridge<numbers> yeah, z-level editing is a good idea
15:54:15BFDiscordBridge<raptor> Would you guys mind it if what happens on the right be the new normal?
15:54:15BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/795802304014975036/Screenshot_20210104_165226.png
15:54:23BFDiscordBridge<Skybax> Looks good to me
15:54:54BFDiscordBridge<numbers> nah, that's good
15:55:01BFDiscordBridge<raptor> I vaguely remember some folks using it as a design choice
15:55:10BFDiscordBridge<raptor> maybe quartz
15:55:23BFDiscordBridge<Skybax> Quartz and his jagged edges
15:55:33BFDiscordBridge<raptor> The trade-off would be better bots
15:55:34BFDiscordBridge<numbers> i actually sometimes do that already with polywalls, if i don't just extend the walls to make a Pointy Corner
15:56:09BFDiscordBridge<Skybax> I almost always fix it so nothing is jagged
17:21:36BFDiscordBridge<bobdaduck> @Jojo for what its worth I'd be designing something large like an engineered teleporter if I was going to make engineered asteroid spawns, because I think they should be vulnerable.
17:22:24BFDiscordBridge<bobdaduck> @raptor I'm nostalgic about the left but I believe in optimization so I'm fine with the right
18:14:10BFLogBot_ Comment on issue #650 | User: eykamp | Comment: Yes, exactly like that. ... | https://github.com/bitfighter/bitfighter/issues/650#issuecomment-754340249
18:14:10BFLogBot_ Issue #650 closed by eykamp | Title: Make the Lua console available during games | https://github.com/bitfighter/bitfighter/issues/650
21:10:54BFDiscordBridge<Quartz> Left looks like trash, it might affect a small handful of my maps but that’s fine by me. I always hated it.

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