#bitfighter IRC Log

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IRC Log for 2021-01-05

Timestamps are in GMT/BST.

08:01:28BFDiscordBridge<raptor> interesting political takes
11:57:43BFLogBot_ Comment on issue #591 | User: raptor | Comment: I'm deep in the swamp and the slop is getting into my boots. Am I correct in thinking that WallEdge, WallSegment, and ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754864067
14:00:56BFLogBot_ Comment on issue #646 | User: raptor | Comment: My thoughts are split into two parts: theory, and application. First the theory - while a simple mechanic, it isn't a ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-754928470
15:34:25BFLogBot_ Comment on issue #591 | User: raptor | Comment: Well, I did it. After much work I fixed botzones by handling traditional walls like polylines instead of segments: ![sc ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754965482
15:52:31BFDiscordBridge<raptor> The corners can be mitered like this, unless the angle is too steep, then it squares it off
15:52:32BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/796164257435353118/screenshot_20.png
15:53:23BFDiscordBridge<raptor> I'm hoping to do this, but I've hit considerable snags with programming it
18:18:24BFDiscordBridge Quit (Remote host closed the connection)
18:28:58BFDiscordBridge has joined
19:52:55BFDiscordBridge<raptor> @Jomskylark Did s_bot ever work with ZC/HTF/RET ?
20:58:10BFLogBot_ Comment on issue #591 | User: eykamp | Comment: I believe you are correct, though by now you probably know the answer better than I do. I hated writing that code. O ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-755078380
21:25:25BFLogBot_ Comment on issue #646 | User: eykamp | Comment: Yes -- simple, clear, obvious rules, which I think the original proposal satisfied. I think I'd prefer the current line ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-755087045
21:39:22BFLogBot_ Comment on issue #646 | User: bobdaduck | Comment: This is part of why I like it- loadoutzones initiating fast regen faster is intuitive to loadout zone's "purpose" and I ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-755092154
22:37:18BFDiscordBridge<bobdaduck> the corner extends out beyond where the straight part does
22:37:25BFDiscordBridge<bobdaduck> That could potentially break levels
22:46:20BFDiscordBridge<Skybax> Yeah I'm against adding extra pointy bits, unless I'm just seeing the dots wrong
22:56:28BFDiscordBridge<bobdaduck> if it didn't extend past the horizon it'd be fine but that screenshot worries me slightly
22:56:42BFDiscordBridge<bobdaduck> I'll have to rebuild all of RTS... 😛
23:02:28BFDiscordBridge<bobdaduck> idk maybe its fine but still concerning
23:08:55BFDiscordBridge<Skybax> Need to see the in editor version to know where the vertices are
23:20:17BFDiscordBridge<Quartz> It would break a level here or there but I’m still actually in favor of it, it’s what I’ve always envisioned as what barrier behavior should be.

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