Timestamps are in GMT/BST.
| 08:01:28 | BFDiscordBridge | <raptor> interesting political takes |
| 11:57:43 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: I'm deep in the swamp and the slop is getting into my boots. Am I correct in thinking that WallEdge, WallSegment, and ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754864067 |
| 14:00:56 | | BFLogBot_ Comment on issue #646 | User: raptor | Comment: My thoughts are split into two parts: theory, and application. First the theory - while a simple mechanic, it isn't a ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-754928470 |
| 15:34:25 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: Well, I did it. After much work I fixed botzones by handling traditional walls like polylines instead of segments: ![sc ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-754965482 |
| 15:52:31 | BFDiscordBridge | <raptor> The corners can be mitered like this, unless the angle is too steep, then it squares it off |
| 15:52:32 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/796164257435353118/screenshot_20.png |
| 15:53:23 | BFDiscordBridge | <raptor> I'm hoping to do this, but I've hit considerable snags with programming it |
| 18:18:24 | | BFDiscordBridge Quit (Remote host closed the connection) |
| 18:28:58 | | BFDiscordBridge has joined |
| 19:52:55 | BFDiscordBridge | <raptor> @Jomskylark Did s_bot ever work with ZC/HTF/RET ? |
| 20:58:10 | | BFLogBot_ Comment on issue #591 | User: eykamp | Comment: I believe you are correct, though by now you probably know the answer better than I do. I hated writing that code. O ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-755078380 |
| 21:25:25 | | BFLogBot_ Comment on issue #646 | User: eykamp | Comment: Yes -- simple, clear, obvious rules, which I think the original proposal satisfied. I think I'd prefer the current line ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-755087045 |
| 21:39:22 | | BFLogBot_ Comment on issue #646 | User: bobdaduck | Comment: This is part of why I like it- loadoutzones initiating fast regen faster is intuitive to loadout zone's "purpose" and I ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-755092154 |
| 22:37:18 | BFDiscordBridge | <bobdaduck> the corner extends out beyond where the straight part does |
| 22:37:25 | BFDiscordBridge | <bobdaduck> That could potentially break levels |
| 22:46:20 | BFDiscordBridge | <Skybax> Yeah I'm against adding extra pointy bits, unless I'm just seeing the dots wrong |
| 22:56:28 | BFDiscordBridge | <bobdaduck> if it didn't extend past the horizon it'd be fine but that screenshot worries me slightly |
| 22:56:42 | BFDiscordBridge | <bobdaduck> I'll have to rebuild all of RTS... 😛 |
| 23:02:28 | BFDiscordBridge | <bobdaduck> idk maybe its fine but still concerning |
| 23:08:55 | BFDiscordBridge | <Skybax> Need to see the in editor version to know where the vertices are |
| 23:20:17 | BFDiscordBridge | <Quartz> It would break a level here or there but I’m still actually in favor of it, it’s what I’ve always envisioned as what barrier behavior should be. |