Bitfighter
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The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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This is the complete list of members for ForceFieldProjector, including all inherited members.
ForceFieldProjector() | ForceFieldProjector | |
ForceFieldProjector(point pos) | ForceFieldProjector | |
ForceFieldProjector(point pos, int teamIndex) | ForceFieldProjector | |
getCaptureZone() | Item | |
getDisabledThreshold() | EngineeredItem | |
getEngineered() | EngineeredItem | |
getGeom() | BfObject | |
getHealRate() | EngineeredItem | |
getHealth() | EngineeredItem | |
getId() | BfObject | |
getMountAngle() | EngineeredItem | |
getObjType() | BfObject | |
getOwner() | BfObject | |
getPos() | BfObject | |
getRad() | Item | |
getShip() | Item | |
getTeamIndex() | BfObject | |
isActive() | EngineeredItem | |
isInCaptureZone() | Item | |
isSelected() | BfObject | |
removeFromGame() | BfObject | |
setEngineered(bool engineered) | EngineeredItem | |
setGeom(Geom geometry) | BfObject | |
setHealRate(int healRate) | EngineeredItem | |
setHealth(num health) | EngineeredItem | |
setId(int id) | BfObject | |
setOwner(string playerName) | BfObject | |
setPos(point pos) | BfObject | |
setSelected(bool selected) | BfObject | |
setTeam(int teamIndex) | BfObject |