Quartz' Map List, 2017 Edition
I'm making a list, checking it twice. Gonna find out what's good and what's a novelty.
Soooo I noticed even after sifting through and deleting some of my crappier maps, my Pleaides database still has a good 72 maps (and counting) associated with my username. Frankly, that's enough to give anyone a headache, and I'd rather save people the trouble.
The objective of this list is to sort out what's a novelty, what's a good map, and what's a great map -- "the good, the okay, and the novelty" -- yes, I'll spare you the bad maps -- Additionally, I'll list the gametype and suggest how many players it's good for. Of course, some of these details are subjective -- what I might consider a great map, another might consider garbage! I am perfectly open to discussing such things. I like being critiqued, and I don't want to waste peoples' time with a dysfunctional list.
==========================
Bitmatch
==========================
The Good
Bar Fight -- FFA Bitmatch -- 3-6 players
Did My Time -- FFA Bitmatch -- 3-5 players
The Okay
Intermissive -- FFA Bitmatch -- 2-3 players
Silicosis -- FFA Bitmatch -- 3-6 players
Nuts and Bolts -- FFA Bitmatch -- 3-6 players +levelgen
Levelgen simply provides a dodgy, moving health item in the center.
Cure for the Itch -- FFA Bitmatch -- 3-6 players
The Novelty
Search and Destroy -- 2-Team Bitmatch -- 4-12 players
Each player gets one life. A server admin must reset the map once a team wins, but it's pretty functional and makes for some very competitive, play-it-safe Bitfighter.
Ampitheatre of Death -- FFA Bitmatch -- 2-5 players
Knock people out of the small arena for them to die horribly. Trouble is dying horribly is -1 point, so reaching the time limit with the least-negative score is basically the only way to win.
Ampitheatre of Despair -- FFA Bitmatch -- 2-5 players
Knock people out of the small arena for them to be irrevocably trapped, lending themselves to an easy kill. Full disclosure, this map is a total rip-off of a similar Invader Alex map.
==========================
Capture the Flag
==========================
The Good
Pixel Stream -- 2-Team CTF -- 4-8 players
The Okay
CTF-Compass -- 2-Team CTF -- 4-6 players
To Maze or Not to Maze -- 2-Team CTF -- 4-8 players
So Close Yet So Far -- 2-Team CTF -- 4-8 players
Infineight -- 2-Team CTF -- 4-6 players
The Novelty
Snow Castles -- 2-Team CTF -- 4-8 players +levelgen
My attempt to end the Castles cancer I started with a definitive map. Unfortunately, sam686's blizzard levelgen broke, and the map is no longer fun or interesting, nor will it be until it is fixed. For those unfamiliar, the point of "Castles" maps is to use the Engineer module A LOT.
Easter Egg Hunt -- 2-Team CTF -- 4-8 players
There are hostile flags for either team to capture littered about the arena, but each team can of course still steal the other team's flag either for scoring purposes or to block them from scoring.
==========================
Core
==========================
The Good
Progressive -- 2-Team Core -- 4-8 players
Launchpad McQuack -- 3-Team Core -- 6-9 players
The Okay
Inca -- 2-Team Core -- 4-8 players +levelgen
The levelgen simply opens up a teleporter shortcut once the attackers have progressed to the final core.
Tarnished Sentry -- 2-Team Core -- 6-10 players
Team Colosseum -- 2-Team Core -- 4-10 players
Edited from an original Zap! map.
The Novelty
SUPER NEON CHESS VERSION 9001 -- 2-Team Core -- 4-8 players +levelgen
It's a parody of an over decade-old map and a total eyesore. People have taken it seriously because the lineitem art is actually decent, but don't let that fool you -- this is rather intentionally a completely awful map. The levelgen periodically provides a series of Harry Potter and the Sorcerer's Stone quotes.
==========================
Hold the Flag
==========================
The Good
Maya -- 2-Team HTF -- 2-6 players
The Okay
Firefight -- 3-Team HTF -- 6-9 players
Around the Bend -- 2-Team HTF -- 6-10 players
WATERMELONS EVERYWHERE! -- 2-Team HTF -- 4-6 players
The Novelty
Head in the Clouds -- 2-Team HTF -- 6-10 players +levelgen
The cage in the middle slows players down while they're traversing through it.
==========================
Nexus
==========================
The Good
Mini-Colosseum -- FFA Nexus -- 4-8 players
Edited from an original Zap! map.
Bag of Cats -- FFA Nexus -- 4-10 players
The Okay
Forest of Fear -- FFA Nexus -- 3-7 players
Deathmints -- FFA Nexus -- 3-6 players
The Novelty
I threw the maps you're all thinking of into the "break maps" category.
==========================
Rabbit
==========================
The Good
Paragon -- FFA Rabbit -- 4-6 players
The Okay
Wrath of the Rabid Chipmunk -- FFA Rabbit -- 3-6 players
The Novelty
Nothing here.
==========================
Retrieve
==========================
The Good
Surfing with the Alien -- 2-Team Retrieve -- 4-8 players
Aztec -- 2-Team Retrieve -- 4-8 players
Greenboard -- 2-Team Retrieve -- 4-6 players
The Okay
They Call Me Crazy -- 2-Team Retrieve -- 4-10 players
Bubblegum Wars II -- 2-Team Retrieve -- 4-10 players
Battle of the Bananas -- 2-Team Retrieve -- 4-8 players
Twofer -- 2-Team Retrieve -- 4-6 players
Pathetic Humans -- 2-Team Retrieve -- 4-8 players
Clover -- 2-Team Retrieve -- 4-8 players
The Novelty
Trail by Fire -- 2-Team Retrieve -- 6-10 players
Teleporter delays and traversing inside walls. It plays decently competitively for a novelty map, however.
==========================
Soccer
==========================
The Good
Spooning Leads to Forking -- 2-Team Soccer -- 4-6 players
Distort -- 2-Team Soccer -- 4-8 players
The Okay
Nothing here.
The Novelty
Nothing here.
==========================
Zone Control
==========================
The Good
Bubblegum Wars -- 2-Team ZC -- 4-8 players
Quintessential Crisis -- 2-Team ZC -- 4-8 players
The Okay
Snail World -- 2-Team ZC -- 4-10 players
Clean Shot -- 2-Team ZC -- 6-10 players +levelgen
The script causes line items to change team colors upon the capturing of zones.
The Novelty
V-Day 2k13 -- 2-Team ZC -- 2-6 players
It's one of those "walk everywhere with the flag once and you win" zone control maps.
Soooo I noticed even after sifting through and deleting some of my crappier maps, my Pleaides database still has a good 72 maps (and counting) associated with my username. Frankly, that's enough to give anyone a headache, and I'd rather save people the trouble.
The objective of this list is to sort out what's a novelty, what's a good map, and what's a great map -- "the good, the okay, and the novelty" -- yes, I'll spare you the bad maps -- Additionally, I'll list the gametype and suggest how many players it's good for. Of course, some of these details are subjective -- what I might consider a great map, another might consider garbage! I am perfectly open to discussing such things. I like being critiqued, and I don't want to waste peoples' time with a dysfunctional list.
==========================
Bitmatch
==========================
The Good
Bar Fight -- FFA Bitmatch -- 3-6 players
Did My Time -- FFA Bitmatch -- 3-5 players
The Okay
Intermissive -- FFA Bitmatch -- 2-3 players
Silicosis -- FFA Bitmatch -- 3-6 players
Nuts and Bolts -- FFA Bitmatch -- 3-6 players +levelgen
Levelgen simply provides a dodgy, moving health item in the center.
Cure for the Itch -- FFA Bitmatch -- 3-6 players
The Novelty
Search and Destroy -- 2-Team Bitmatch -- 4-12 players
Each player gets one life. A server admin must reset the map once a team wins, but it's pretty functional and makes for some very competitive, play-it-safe Bitfighter.
Ampitheatre of Death -- FFA Bitmatch -- 2-5 players
Knock people out of the small arena for them to die horribly. Trouble is dying horribly is -1 point, so reaching the time limit with the least-negative score is basically the only way to win.
Ampitheatre of Despair -- FFA Bitmatch -- 2-5 players
Knock people out of the small arena for them to be irrevocably trapped, lending themselves to an easy kill. Full disclosure, this map is a total rip-off of a similar Invader Alex map.
==========================
Capture the Flag
==========================
The Good
Pixel Stream -- 2-Team CTF -- 4-8 players
The Okay
CTF-Compass -- 2-Team CTF -- 4-6 players
To Maze or Not to Maze -- 2-Team CTF -- 4-8 players
So Close Yet So Far -- 2-Team CTF -- 4-8 players
Infineight -- 2-Team CTF -- 4-6 players
The Novelty
Snow Castles -- 2-Team CTF -- 4-8 players +levelgen
My attempt to end the Castles cancer I started with a definitive map. Unfortunately, sam686's blizzard levelgen broke, and the map is no longer fun or interesting, nor will it be until it is fixed. For those unfamiliar, the point of "Castles" maps is to use the Engineer module A LOT.
Easter Egg Hunt -- 2-Team CTF -- 4-8 players
There are hostile flags for either team to capture littered about the arena, but each team can of course still steal the other team's flag either for scoring purposes or to block them from scoring.
==========================
Core
==========================
The Good
Progressive -- 2-Team Core -- 4-8 players
Launchpad McQuack -- 3-Team Core -- 6-9 players
The Okay
Inca -- 2-Team Core -- 4-8 players +levelgen
The levelgen simply opens up a teleporter shortcut once the attackers have progressed to the final core.
Tarnished Sentry -- 2-Team Core -- 6-10 players
Team Colosseum -- 2-Team Core -- 4-10 players
Edited from an original Zap! map.
The Novelty
SUPER NEON CHESS VERSION 9001 -- 2-Team Core -- 4-8 players +levelgen
It's a parody of an over decade-old map and a total eyesore. People have taken it seriously because the lineitem art is actually decent, but don't let that fool you -- this is rather intentionally a completely awful map. The levelgen periodically provides a series of Harry Potter and the Sorcerer's Stone quotes.
==========================
Hold the Flag
==========================
The Good
Maya -- 2-Team HTF -- 2-6 players
The Okay
Firefight -- 3-Team HTF -- 6-9 players
Around the Bend -- 2-Team HTF -- 6-10 players
WATERMELONS EVERYWHERE! -- 2-Team HTF -- 4-6 players
The Novelty
Head in the Clouds -- 2-Team HTF -- 6-10 players +levelgen
The cage in the middle slows players down while they're traversing through it.
==========================
Nexus
==========================
The Good
Mini-Colosseum -- FFA Nexus -- 4-8 players
Edited from an original Zap! map.
Bag of Cats -- FFA Nexus -- 4-10 players
The Okay
Forest of Fear -- FFA Nexus -- 3-7 players
Deathmints -- FFA Nexus -- 3-6 players
The Novelty
I threw the maps you're all thinking of into the "break maps" category.
==========================
Rabbit
==========================
The Good
Paragon -- FFA Rabbit -- 4-6 players
The Okay
Wrath of the Rabid Chipmunk -- FFA Rabbit -- 3-6 players
The Novelty
Nothing here.
==========================
Retrieve
==========================
The Good
Surfing with the Alien -- 2-Team Retrieve -- 4-8 players
Aztec -- 2-Team Retrieve -- 4-8 players
Greenboard -- 2-Team Retrieve -- 4-6 players
The Okay
They Call Me Crazy -- 2-Team Retrieve -- 4-10 players
Bubblegum Wars II -- 2-Team Retrieve -- 4-10 players
Battle of the Bananas -- 2-Team Retrieve -- 4-8 players
Twofer -- 2-Team Retrieve -- 4-6 players
Pathetic Humans -- 2-Team Retrieve -- 4-8 players
Clover -- 2-Team Retrieve -- 4-8 players
The Novelty
Trail by Fire -- 2-Team Retrieve -- 6-10 players
Teleporter delays and traversing inside walls. It plays decently competitively for a novelty map, however.
==========================
Soccer
==========================
The Good
Spooning Leads to Forking -- 2-Team Soccer -- 4-6 players
Distort -- 2-Team Soccer -- 4-8 players
The Okay
Nothing here.
The Novelty
Nothing here.
==========================
Zone Control
==========================
The Good
Bubblegum Wars -- 2-Team ZC -- 4-8 players
Quintessential Crisis -- 2-Team ZC -- 4-8 players
The Okay
Snail World -- 2-Team ZC -- 4-10 players
Clean Shot -- 2-Team ZC -- 6-10 players +levelgen
The script causes line items to change team colors upon the capturing of zones.
The Novelty
V-Day 2k13 -- 2-Team ZC -- 2-6 players
It's one of those "walk everywhere with the flag once and you win" zone control maps.
Last edited by Quartz on Fri May 19, 2017 1:44 pm, edited 5 times in total.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer