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BitTown v2

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Skybax

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Post Thu Oct 17, 2013 9:13 am

BitTown v2

Hooray for BitTown!

If you don't remember what BitTown was, it's basically a giant map with things (mostly houses) made by a bunch of other people, and compiled into one. I'm resurrecting it! (With your help of course!)

I'm looking for houses for people. So, I'm going to set some guidelines for submissions to the map. They're "guidelines" meaning if you really really must disobey them, talk to me and I'll see what you want to do. Here we go!

It's a HTF gametype, which means each house has to have an HTF goal somewhere in it (and be accessible) to qualify.
Each house can have a maximum of two force fields (not touching or too close to a wall to make them unkillable).
Each house can have a maximum of five turrets, if you're in to that sort of thing. I know some people aren't :D
Only ONE resource item per house. This is to prevent abusing engineer PROFUSELY.
Only ONE health and energy pack that is accessible.
EVERYTHING that regenerates has a minimum time of 10 seconds. I will be checking.

I'm TENTATIVELY setting the suggested building space to 1020x1020 points for the accessible space, and 1530x1530 points for decoration that involves walls. Text or line decoration has no specific limit, but please be moderate as to the area you take up :D

I'm also looking for BitTown Attraction submissions!
These include the following:
BitForest I've already made this.
BitLake (To swim with the fishies)
BitCaves (For dungeons. Multiple submission spots available)
BitCarnival (Whatever kind of fun things you can think of to make [Maybe bobdaduck can donate a BitFencing activity ;)])

For anything else you can think of that might be BitTown related that I haven't mentioned, shoot me a PM and we can discuss it :D

AND NOW. We have the topic of Team Claiming.
I have obviously already claimed the color Red as my team. It's mine.
Shush.

Fordcars is GREEN
Little_Apple is RUBY
bobdaduck is PURPLE
sky_lark is BLACK
Quartz is YELLOWGREEN
Bob is WHITE
FoOtloOse is CYAN
tazinator is SKY BLUE

This means that ALL TEAMS ARE TAKEN.

We will now go to Team Joining.
For every two people that joins your team, you can add another 1020x1020 section to your house! That's right!
BIGGER team means a BIGGER house!

Rules: Each team member must be accepted by the Team Captain to join, as well as have the Team Captain's permission to leave their team. So choose wisely, as you may be stuck there. Feel free to collaborate with your team on the house additions!

LET THE BITTOWNING COMMENCE!
Last edited by Skybax on Fri Dec 06, 2013 4:05 pm, edited 16 times in total.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
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Fordcars

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Post Thu Oct 17, 2013 9:15 am

Re: BitTown v2

I AM GREEN
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Little_Apple

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Post Thu Oct 17, 2013 10:06 am

Re: BitTown v2

IM UH... DARK RED. RUBY.
Hee-ho!
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Skybax

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Post Thu Oct 17, 2013 10:30 am

Re: BitTown v2

I've been asked if it has to be a "house" that is submitted. The answer is no. You can live in whatever the hell you want to live in. I don't care if it's a tree, a mountain, or a pile of garbage. Just stay in the sizes I stated :D
KTHX
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
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bobdaduck

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Post Thu Oct 17, 2013 3:35 pm

Re: BitTown v2

Team bobdaduck 75 0 75

I CAN SCRIPTS FOR MY HOUSE?
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sky_lark

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Post Thu Oct 17, 2013 4:09 pm

Re: BitTown v2

Team Cookies (sky_lark) wants Black. edit: (0, 0, 0)

Once you go black you never go back
Last edited by sky_lark on Fri Oct 18, 2013 7:09 am, edited 2 times in total.
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Fordcars

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Post Thu Oct 17, 2013 4:21 pm

Re: BitTown v2

bobdaduck wrote:Team bobdaduck 75 0 75

I CAN SCRIPTS FOR MY HOUSE?


if(playerName~=bobdaduck) then spawnBursts(playerX,playerY)
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Skybax

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Post Thu Oct 17, 2013 5:05 pm

Re: BitTown v2

BitTown is done and waiting for submissions! I've already taken the liberty of constructing my house, the other plots and open and ready!
bobdaduck wrote:I CAN SCRIPTS FOR MY HOUSE?

Maybe. Let's wait on that. raptor is already worried about the server being able to handle BitTown, so if it all launches without a hitch, then MAYBE we can add some scripts. I was hoping you could make a BitFencing arena with a DnD script lol
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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bobdaduck

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Post Fri Oct 18, 2013 1:34 am

Re: BitTown v2

Skybax wrote:BitTown is done and waiting for submissions! I've already taken the liberty of constructing my house, the other plots and open and ready!
bobdaduck wrote:I CAN SCRIPTS FOR MY HOUSE?

Maybe. Let's wait on that. raptor is already worried about the server being able to handle BitTown, so if it all launches without a hitch, then MAYBE we can add some scripts. I was hoping you could make a BitFencing arena with a DnD script lol


I'll tell you right now that the DnD script won't happen. I can do other novelties, but DnD.levelgen is literally over 4000 lines of code. If that doesn't violate raptor's concerns, I don't know what does.
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Skybax

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Post Fri Oct 18, 2013 5:32 am

Re: BitTown v2

bobdaduck wrote:I'll tell you right now that the DnD script won't happen. I can do other novelties, but DnD.levelgen is literally over 4000 lines of code. If that doesn't violate raptor's concerns, I don't know what does.

Even if it's just the swords?
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raptor

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Post Fri Oct 18, 2013 5:43 am

Re: BitTown v2

Because this map has the potential to be LARGE in size, and the master server isn't really a super powerful server, I want to play it safe for the sake of performance. I recommend not too many crazy scripts.
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Skybax

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Post Fri Oct 18, 2013 5:55 am

Re: BitTown v2

I was looking at the sizes of the levels I had, and I found it amusing that the second largest level is the zm stock level lol
BitTown is only at like 5 kbs right now
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
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Quartz

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Post Fri Oct 18, 2013 6:07 am

Re: BitTown v2

Quartz is
mellow yellow
(65, 100, 0)
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Skybax

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Post Fri Oct 18, 2013 6:14 am

Re: BitTown v2

Quartz wrote:Quartz is
mellow yellow
(65, 100, 0)

That is NOT mellow yellow. This is mellow yellow.
Yours was like yellowy green. Like what you get if you mix lemon and lime juice together. This is yellowgreen.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
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Quartz

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Post Fri Oct 18, 2013 6:17 am

Re: BitTown v2

Skybax wrote:
Quartz wrote:Quartz is
mellow yellow
(65, 100, 0)

That is NOT mellow yellow. This is mellow yellow.
Yours was like yellowy green. Like what you get if you mix lemon and lime juice together. This is yellowgreen.

Lol call it what you want, just as long as the color is (65, 100, 0) ^^
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Skybax

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Post Fri Oct 18, 2013 6:20 am

Re: BitTown v2

Quartz wrote:Lol call it what you want, just as long as the color is (65, 100, 0) ^^

I could make it mellow yellow if you want. It's (97, 87, 49).
Or you could stick with the yellowgreen.
Last edited by Skybax on Fri Oct 18, 2013 6:59 am, edited 1 time in total.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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Quartz

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Post Fri Oct 18, 2013 6:37 am

Re: BitTown v2

Skybax wrote:
Quartz wrote:
Skybax wrote:
Quartz wrote:Quartz is
mellow yellow
(65, 100, 0)

That is NOT mellow yellow. This is mellow yellow.
Yours was like yellowy green. Like what you get if you mix lemon and lime juice together. This is yellowgreen.

Lol call it what you want, just as long as the color is (65, 100, 0) ^^

I could make it mellow yellow if you want. It's (97, 87, 49).
Or you could stick with the yellowgreen.

Nope. Yellow green. (65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
:|
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Skybax

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Post Fri Oct 18, 2013 6:41 am

Re: BitTown v2

Quartz wrote:Nope. Yellow green. (65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
(65, 100, 0)
:|

I did it lol
JUST GIVING YOU OPTIONS OKAY
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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Fordcars

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Post Fri Oct 18, 2013 1:26 pm

Re: BitTown v2

raptor wrote:Because this map has the potential to be LARGE in size, and the master server isn't really a super powerful server, I want to play it safe for the sake of performance. I recommend not too many crazy scripts.


Oh that's why... It's hosted on the Master Server
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Skybax

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Post Fri Oct 18, 2013 5:16 pm

Re: BitTown v2

Fordcars wrote:Oh that's why... It's hosted on the Master Server

The Master Server server
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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sky_lark

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Post Sat Oct 19, 2013 9:57 am

Re: BitTown v2

Per building space, what do you mean by points? How many little squares does 1 point equal?
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bobdaduck

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Post Sat Oct 19, 2013 11:45 am

Re: BitTown v2

a wall is 50 points, a 10x10 square is about 500 points.... I dunno. It shows in the bottom left.
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raptor

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Post Sat Oct 19, 2013 12:25 pm

Re: BitTown v2

The default editor gridsize is 255. These is the larger squares in the grid. This means 1020 = 4 large squares at default gridsize.
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sky_lark

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Post Sat Oct 19, 2013 12:27 pm

Re: BitTown v2

Thanks!
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tazinator

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Post Fri Nov 01, 2013 3:08 pm

Re: BitTown v2

I'll be sky blue instead of navy blue this time.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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sky_lark

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Post Sat Nov 02, 2013 11:11 am

Re: BitTown v2

Skybax, looks like the forum wipe lost your original post edits... who are the teams?
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Skybax

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Post Sun Nov 03, 2013 2:26 pm

Re: BitTown v2

I've edited the post to the best of my recollection :D
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sky_lark

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Post Mon Nov 04, 2013 12:53 pm

Re: BitTown v2

My establishment is nearly completed! You should pop in sometime and check it out...
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Skybax

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Post Thu Nov 07, 2013 3:04 am

Re: BitTown v2

sky_lark wrote:My establishment is nearly completed! You should pop in sometime and check it out...

Your establishment? xD
Btw do you like the Nest I made for you? lol
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tazinator

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Post Thu Nov 07, 2013 3:15 am

Re: BitTown v2

Guys, Sky.. Add Inertia highways!
If you need an easy way to get it just check my alquerque map and paste it in. Found it from sam (on his test server)
They shouldn't go too close to our houses so you don't need to 'fix' anything, only other thing I want to say.:)
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Skybax

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Post Thu Nov 07, 2013 3:19 am

Re: BitTown v2

Inertia highways...?
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tazinator

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Post Thu Nov 07, 2013 3:40 am

Re: BitTown v2

just.. paste them.

EDIT
i seem to have broken it somehow lol
Edit 2

OK, Sky, now the level works.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
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Skybax

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Post Thu Nov 07, 2013 11:11 am

Re: BitTown v2

Okay, you're talking about SlipZones. Where exactly do you want there to be SlipZones in BitTown? They're kind of annoying if not used correctly.
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bobdaduck

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Post Thu Nov 07, 2013 11:28 am

Re: BitTown v2

Skybax wrote:Okay, you're talking about SlipZones. Where exactly do you want there to be SlipZones in BitTown? They're kind of annoying if not used correctly.


Make a bouncey maze!

Also for the love of everything please make the tracks around the place more intuitive. I get sent backwards every single time.
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Skybax

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Post Thu Nov 07, 2013 11:54 am

Re: BitTown v2

bobdaduck wrote:Also for the love of everything please make the tracks around the place more intuitive. I get sent backwards every single time.

I don't understand what you mean by getting "sent backwards".
Meaning the speedzones don't send you where they're supposed to or you keep going into the wrong teleport and you go the opposite direction you were planning to go?
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bobdaduck

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Post Thu Nov 07, 2013 3:10 pm

Re: BitTown v2

I mean no matter which teleport I go in I always go in the opposite direction I wanted to go.

Just make them go into a hub where you can just fly into the speedzones.
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Skybax

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Post Thu Nov 07, 2013 6:38 pm

Re: BitTown v2

That's odd, cause I always go the exact direction I want to xD

A hub sounds more complicated than the current system.
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sky_lark

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Post Thu Nov 07, 2013 7:40 pm

Re: BitTown v2

I do like the nest! Maybe someone will join my team and can adopt it for themselves. Anyway, sometime we're both on, you should totally check mine out - it's virtually complete.
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Lone Wolf

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Post Fri Nov 08, 2013 1:40 pm

Re: BitTown v2

Is it too late to request Goldish-orange?
woah, WOW i used to be a cringy little gremlin. Any posts made in 2015 or earlier, please disregard.

If you wish to contact me nowadays, find me on Steam.
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tazinator

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Post Sat Nov 09, 2013 3:04 pm

Re: BitTown v2

I'd like to add clouds to my house.
Anyone willing to do the work? I'm serious.
As for the slip zones
You know how roads will have lines in the middle (with occasional breaks)? I will illustrate what I'm thinking at least in my corner. It'll be slip zone in between the lines. This could be more navigable than the current speed zone horror
There's a way to make the slip zones only appear green at the borders, which would probably look better. IDK how though, did it by accident.
TAZ HOUSE
______________________
- - - - - - - - - - - - - - - - - -
______________________
NAZI HOUSE

Slipzone roads between each house. If there's a curve coming up use sharks teeth to let them know (Hawaii roads use these, idk about elsewhere).
http://contextsensitivesolutions.org/ne ... _id=685376
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
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Skybax

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Post Sat Nov 09, 2013 10:13 pm

Re: BitTown v2

BitTown is currently at a standstill, because with the addition of FoOtloOse's house, the level will no longer open because it's so gigajantic. So until I figure out how to make the game handle the level, or figure out how to make it take up less space, no further updates will be added.
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Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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Skybax

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Post Tue Nov 12, 2013 3:33 pm

Re: BitTown v2

BitTown has been updated again :D
I had to remove some things to make everything fit, but it all works again now.

Footie, I removed a couple of your lineitem ships and your snowflake.
Quartz, I removed your lawn.
SOZZIES
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bobdaduck

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Post Tue Nov 12, 2013 4:08 pm

Re: BitTown v2

Skybax wrote:BitTown has been updated again :D
I had to remove some things to make everything fit, but it all works again now.

Footie, I removed a couple of your lineitem ships and your snowflake.
Quartz, I removed your lawn.
SOZZIES

QUARTZ NEEDS HIS LAWN

REMOVE MY SPYBUGS INSTEAD
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Quartz

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Post Tue Nov 12, 2013 8:09 pm

Re: BitTown v2

...You removed my lawn? Fuck you, Skybax. Fuck you. Just get rid of my whole damn house. I'm dead serious. Get it off the map and get rid of my team. Now.

For the record, you DON'T edit peoples' creative work without permission. It is a HUGE hot button for ANY artist of any sort you will ever meet.

I am dead serious when I say to remove my house altogether.

Like serious why in God's good name ... OK what you did is already terrible, but furthermore, why the Hell would you get rid of my lawn before that godawful chimney that you also felt the need to micromanage?
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Skybax

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Post Tue Nov 12, 2013 8:20 pm

Re: BitTown v2

Well it was either remove some space-eating items or let BitTown be broken. I'd think I chose the more reasonable course of action.
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Quartz

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Post Tue Nov 12, 2013 8:46 pm

Re: BitTown v2

The more reasonable choice of action is talking to me about it first.

After hearing you say that excessive amounts of items was breaking the loading of the map I would've told you to delete my house to begin with. Even when I submitted it, I knew my house would be real nasty to your map, easily hitting half of the level's limit on its own. I figured the house would have to be removed at some point anyway.

But editing my stuff without talking to me about it? Not cool dude.

That said I'll try to make another house that is less rape to your level/server. It's gonna be totally different 'cuz as I said, line item art is demanding on level loading.
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Skybax

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Post Tue Nov 12, 2013 8:48 pm

Re: BitTown v2

Okay, that sounds like a good alternative.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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tazinator

Posts: 351

Joined: Fri Jul 05, 2013 7:35 pm

Post Wed Nov 13, 2013 11:22 pm

Re: BitTown v2

on the right of footloose's house the speed zone causes armored ships to get stuck.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Skybax

User avatar

Posts: 1029

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Thu Nov 14, 2013 3:58 am

Re: BitTown v2

tazinator wrote:on the right of footloose's house the speed zone causes armored ships to get stuck.

Then you better not fly into it...
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

Quartz

User avatar

Posts: 895

Joined: Thu Jun 17, 2010 12:14 am

Location: Washington State

Post Thu Nov 14, 2013 11:15 am

Re: BitTown v2

Skybax wrote:
tazinator wrote:on the right of footloose's house the speed zone causes armored ships to get stuck.

Then you better not fly into it...

Ooh, sassy.

(That said I have to agree)
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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