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Instant Action Pack

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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Oct 11, 2010 11:49 am

Instant Action Pack

These are the levels taken from Z.A.P. and Instant Action. Training and incomplete levels are included. It doesn't look like as much effort was put into these as the original stock levels, and it would seem that many were designed without actual gameplay in mind. Due to this and some sloppy conversion from the new "Bust In" gametype, I suggest you feel free to change gametypes, gridsizes, points to win, and anything else that strikes your fancy. Some maps would clearly work better with a few obvious changes or as another gametype. Some look almost unfixable. Note that the Bust In conversions are almost randomly reset as Retrieve or Hold the Flag games, since all three use multiple flags and retrieval zones.

Good Luck!
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Mon Oct 11, 2010 12:15 pm

Re: Instant Action Pack

What is "bust in"?
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Oct 11, 2010 1:13 pm

Re: Instant Action Pack

As I remember (someone can correct me because I only played one game of it), it's a retrieve variant. The differences were that:
1) your retrieve zones were in the enemy base
2) retrieved flags could not be removed
3) touchdowns (and flag resets) occurred once all flags were retrieved, split between teams or not

It seemed pretty lame at the time, but also right up their alley. I'm not positive about how touchdowns and scoring worked, but I seem to remember not being able to steal flags. I think the core idea was that on offense, you were supposed to "bust in" to the enemy base without getting killed. On defense, you were supposed to kill them before they could make it to the zones and push the flag(s) back on the offensive. It's not a bad concept, but their stock levels for it were lousy.

It solved retrieve's flag trading problem at the expense of touchdowns. You can get more or less the same thing by using one neutral flag and putting the retrieve zones in the enemy bases. Juggernaut's Run started with a similar concept, but I decided it was cooler if you had to get into the enemy base and escape as opposed to just carrying your flag in without having to get back out.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Mon Oct 11, 2010 1:47 pm

Re: Instant Action Pack

Well, I've been thinking about another gametype where each team had a target they needed to kill. Put said targets in an enemy base, and voila -- instant gameType!
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Wed Oct 13, 2010 12:00 am

Re: Instant Action Pack

Wicked. What kind of targets? A specific enemy player?
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Oct 13, 2010 11:50 am

Re: Instant Action Pack

No, I was thinking some sort of turret like thing that took several hits to kill.
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Wed Oct 13, 2010 4:29 pm

Re: Instant Action Pack

you showed me a code earlier that would point your shots automatically at a soccer ball, test item, or resource item

What we could do, Is take this code, take the turret, and take your ship, and put them together.

then coming out with a super turret -

one thats shots point directly at any object, AND any ship.
we could then modify it to have a faster shooting rate, and more health, which is possible.

If you'd like, I could make a variation right now and host to show what I mean. I already know what to do.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Oct 13, 2010 4:38 pm

Re: Instant Action Pack

I said "like a turret" but I didn't mean the shooting part, just the part that it takes lots of hits to kill.

I do think there is room for some new turret types, but I think just making faster weapons is less interesting than something new, like a heat seeker launcher, or an idea I have for a "worm gun" (that shoots worms).

But first I need to make heat seekers work (though you saw that very rough prototype as your reward for getting things to compile).
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Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Sun Feb 27, 2011 2:03 pm

Re: Instant Action Pack

Yes, some form of assault-type gametype would be very cool.

Possibly a bomb that gets planted or something. I don't know.
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Santiago ZAP

User avatar

Posts: 317

Joined: Sat May 14, 2011 8:05 am

Post Tue Dec 13, 2011 6:57 pm

Re: Instant Action Pack

Quartz wrote:Yes, some form of assault-type gametype would be very cool.

Possibly a bomb that gets planted or something. I don't know.

Like halo reach ?
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:

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