Wed Jan 23, 2013 7:14 pm by sky_lark
Since you asked for suggestions:
1. Add a border around the arena to prevent players from flying off into space. Easily the most important level-building technique in Bitfighter for ANY level (except foo -- but you don't need to worry about that).
2. Add instructions. Dungeon maps thrive by restricting a player's options to specific routes. You'll want to make the goals of the map more clear, and you'll want to point players in the right direction by using textboxes.
3. I wouldn't worry about aesthetic design so much like others are saying. I would however, worry about gameplay design. What's the advantage in risking your ship's health to go and get flags, when you can let the other team do that, then kill them when they come out? You need to add some kind of incentive. There are a couple of different ways to do that.
- You can move the portal input locations to be inside of the flag arena, so players don't have to leave the arena to get to the nexus.
- Or, you can split teams entirely, and have each team be working on their own to get to the nexus first.
4. Reduce the number of flags. After a while it lags the game.
Good luck!
edit - by the way, why are there six gold stars for rating this thread?