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Map records?

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Lone Wolf

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Post Thu Jan 26, 2012 5:07 pm

Map records?

So for each map theres some records (not like highscores, no) but like "Fastest Cap by <Playername> in <Time in seconds, rounded to nearest tenth or hundreth> sec." Also like, "Most Zaps," "Most Assists (Work into game [Could be teammate starts to kill somebody but you finish them off {Lone Wolf assisted FoOtloOse in zapping Little_Apple}])," and "Fastest Time (for dungeons in 016)
if you're reading this, i'm sorry for how cringe my old posts are. i rarely play BF anymore, but if you ever want to find me, you can catch me on steam, or on discord @ muddy#7969
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karamazovapy

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Post Thu Jan 26, 2012 5:21 pm

Re: Map records?

I'm not sure these would really be meaningful records...
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sky_lark

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Post Fri Jan 27, 2012 1:07 pm

Re: Map records?

I think that could be tied into achievements. Maybe you could have "multiplayer achievements", where you could see the progress of your friends as they worked towards various achievements.

For example, if an achievement was to zap 1000 players (lame I know, but stick with me), then you could see sam has 839 kills, _k has 651 kills, zoomber has -4 kills. ;) Something like that.

Alternatively... we have some Armagetron Advanced players, right? There's a little line of text at the bottom of the screen that shows the speed of the fastest player. Everybody still focuses on the main game, but it's neat when you see your name at the bottom of the screen and how fast you were going. Perhaps a similar idea could be implemented... like you suggested, fastest flag cap.
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karamazovapy

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Post Fri Jan 27, 2012 2:20 pm

Re: Map records?

...but with publicly posted and openly hosted levels, what do the records mean?
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sam686

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Post Fri Jan 27, 2012 11:07 pm

Re: Map records?

sky_lark wrote:For example, if an achievement was to zap 1000 players (lame I know, but stick with me), then you could see sam has 839 kills, _k has 651 kills, zoomber has -4 kills. ;) Something like that.
So, if you get an achievement for having 1000 kills, what happens when you suicide, and get dropped to 999 kills? I don't think kills should subtract, like score does.

Game reports is here: http://bitfighter.org/gamereports/
Since individual game reports is being saved in 015, it is possible to write a PHP code on website that have option to filter all but one map, and maybe total up the kill count, wins, or other stuff on that one specific map.
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ZoombeR

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Post Sat Jan 28, 2012 12:45 am

Re: Map records?

yeah sky, that would really be a good idea. Though, we'd probably move fastest speed to the side, or replace that with kill ratio, or killstreak, or max kills, something like.

For those of you who don't know what we're referring to, here's a picture i found on some website whom i dont agree with their title to:
http://www.whylinuxisbetter.net/items/f ... getron.jpg
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sky_lark

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Post Sun Jan 29, 2012 1:35 pm

Re: Map records?

karamazovapy wrote:...but with publicly posted and openly hosted levels, what do the records mean?

Sorry, I'm not sure I understand this, could you possibly rephrase it?

sam686 wrote:So, if you get an achievement for having 1000 kills, what happens when you suicide, and get dropped to 999 kills? I don't think kills should subtract, like score does.

Well, consider the wording on that particular achievement. "Get 1000 kills" just means to get a thousand kills and you get the achievement.

But for all achievements I think an ideal system would to have a one-time deal, where you simply had to complete the objective once and you'd have the achievement forever.
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karamazovapy

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Post Sun Jan 29, 2012 2:30 pm

Re: Map records?

When you have levels that are posted, copied to many different personal computers and servers, edited, and played in a variety of contexts and conditions, what does any record mean?

Is a two second capture time if I move the flags together in the editor and click "host game" meaningful? Does a record like "most kills" mean anything if I add a horde of bots that don't fire back? What if I just join with a dozen clients?

Ignoring the sheer volume of maps of varying quality out there, what makes a record meaningful in an environment where there's no consistent context for achievement?
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BlackBird

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Post Sun Jan 29, 2012 2:35 pm

Re: Map records?

Point = Made
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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Lone Wolf

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Post Sun Jan 29, 2012 7:27 pm

Re: Map records?

karamazovapy wrote:When you have levels that are posted, copied to many different personal computers and servers, edited, and played in a variety of contexts and conditions, what does any record mean?

Is a two second capture time if I move the flags together in the editor and click "host game" meaningful? Does a record like "most kills" mean anything if I add a horde of bots that don't fire back? What if I just join with a dozen clients?

Ignoring the sheer volume of maps of varying quality out there, what makes a record meaningful in an environment where there's no consistent context for achievement?

Well, to avoid that, only S_Bots count, AND you can only zap someone on a Different MAC adress or ip or whatever. And technically if you edit the map it is a different map right?
if you're reading this, i'm sorry for how cringe my old posts are. i rarely play BF anymore, but if you ever want to find me, you can catch me on steam, or on discord @ muddy#7969
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karamazovapy

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Post Sun Jan 29, 2012 7:31 pm

Re: Map records?

How do you intend to track changes to level and bot code?
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BlackBird

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Post Sun Jan 29, 2012 8:03 pm

Re: Map records?

BlackBird wrote:Point = Made
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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sam686

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Post Mon Jan 30, 2012 12:13 am

Re: Map records?

All game reports can be recorded, but it can be counted only from limited, trusted dedicated servers, not any server or hosting player. For those servers, no one (except the owner) will be able to change robot files, or change level files.

Anyone who knows how to code or hack, could possibly send fake game reports to master, but they can't fake IP address of the server, or hosting player. Game reports that looks bad, can be ignored from that IP address.

As for editing maps and uploading, we could use checksum or similar.
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CleverBot

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Post Mon Jan 30, 2012 5:49 am

Re: Map records?

Or we could record videos of bitfighter gameplay like sam686, THA BEAST.
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Lone Wolf

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Post Mon Jan 30, 2012 8:12 am

Re: Map records?

CleverBot wrote:Or we could record videos of bitfighter gameplay like sam686, THA BEAST.

Do YOU want to record a video each time you play?
if you're reading this, i'm sorry for how cringe my old posts are. i rarely play BF anymore, but if you ever want to find me, you can catch me on steam, or on discord @ muddy#7969
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CleverBot

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Post Mon Jan 30, 2012 1:24 pm

Re: Map records?

Hmm, using another software...no

Otherwise, if bitfighter has the feature of recording game-plays, by video, then yes, because it's not very troublesome and there would be less lag compared to using a separate software or program with the game, bitfighter.

:?: Why not have bitfighter record game-plays for us??? :?:
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BlackBird

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Post Mon Jan 30, 2012 1:33 pm

Re: Map records?

Firstly, the computer I play on is a 10 year old g4 emac.

Secondly, if this "built-in" screen recording software within the game is stupid because it would eat up whatever space a I have left in my computer. And because of my old computer, the video quality would be awful and uber laggy.

Al in all, it's a stupid idea.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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karamazovapy

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Post Mon Jan 30, 2012 2:06 pm

Re: Map records?

Zap! actually had a built-in journaling system that could save and replay games by recording vector information from the client.

It broke a long time ago, though, and it's been completely removed from the next version of bitfighter.
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CleverBot

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Post Mon Jan 30, 2012 4:37 pm

Re: Map records?

BlackBird wrote:Firstly, the computer I play on is a 10 year old g4 emac.

Secondly, if this "built-in" screen recording software within the game is stupid because it would eat up whatever space a I have left in my computer. And because of my old computer, the video quality would be awful and uber laggy.

Al in all, it's a stupid idea.


Blackbird it's not all about your computer and yourself. You don't have to use the record feature all the time in every gameplay. Some of us actually have decent computers and want to record gameplays. All features are usually actively turned on and aren't passively turned on. All in all, this feature doesn't hurt bitfighter at all. However, if it doesn't work or isn't possible to be made, then it obviously doesn't happen.

It's like saying having bots would make servers more laggy...just don't use it then...and use it when you want to, when lag isn't an issue? :|

P.S. We have an editing system and have plenty of time to rethink our opinions. I hope my post is blackbird proof. All in All those that label an object stupid just doesn't understand the object itself.
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Little_Apple

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Post Mon Jan 30, 2012 5:08 pm

Re: Map records?

I think I speak for pretty much all of us when I say, :middlefinger:
Hee-ho!
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BlackBird

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Post Mon Jan 30, 2012 5:28 pm

Re: Map records?

CleverBot wrote:
BlackBird wrote:Firstly, the computer I play on is a 10 year old g4 emac.

Secondly, if this "built-in" screen recording software within the game is stupid because it would eat up whatever space a I have left in my computer. And because of my old computer, the video quality would be awful and uber laggy.

Al in all, it's a stupid idea.


Blackbird it's not all about your computer and yourself. You don't have to use the record feature all the time in every gameplay. Some of us actually have decent computers and want to record gameplays. All features are usually actively turned on and aren't passively turned on. All in all, this feature doesn't hurt bitfighter at all. However, if it doesn't work or isn't possible to be made, then it obviously doesn't happen.

It's like saying having bots would make servers more laggy...just don't use it then...and use it when you want to, when lag isn't an issue? :|

P.S. We have an editing system and have plenty of time to rethink our opinions. I hope my post is blackbird proof. All in All those that label an object stupid just doesn't understand the object itself.

I understand what the original intent of this feature was and what you would do to "fix" it.
I'm not the only one with a slow/old computer. Basically what you want to do is have a built in screen recorder to record information such as players killed, deaths, and how many flag captures/returns a given player has made, and record that info into the level itself. The people with the slow/old computers wouldn't have their information recorded, putting the "leader board" out of context by not having all the information it should.
Long story short, it's a stupid idea.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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sam686

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Post Mon Jan 30, 2012 6:31 pm

Re: Map records?

The journal type of in game recorder, that bitfighter once had (and the old Zap) records all your controls and all the stuff that happens in game. It does not hardly slowdown your computer, and take up little disk space. Playing back journal requires a startup command "-jplay", and the same version of bitfighter that was recorded with. Problem with journal is, that is difficult to use and play back, and the journal system broke even more for 016, it might as well be removed.

Grabbing and writing every single pixel every frames will be a lot slower, CPU eating compressor and huge file size.

The in-game recorder and playback is the way to go with minimum CPU usage for old computers, but it is rather difficult to get it working by programming it, with a more user friendly version of journal system. If I or other programmers figure out a way to get journal record and replay back, then it could appear on any future version of Bitfighter.
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CleverBot

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Post Mon Jan 30, 2012 6:57 pm

Re: Map records?

Oh well the recording device is broken...
Wished blackbird and Little_Apple understand or even respect what I'm saying, but it can't be helped. Yall lucky enough to even have computers and internet. We have the freedom to use tools that are available to us, don't limit that freedom to other people. :roll:

Actually I was thinking of just recording the game-play like sam686's avatar, not put in record the petty information like scores and stuff. I said the keyword: VIDEO and nothing else. I mean only what I say, don't add what you already think of the idea and mix it up, in confusion, with my idea. No one can read minds, not even I...I wish.

P.S. Other games has this feature of recording passed game-plays as videos.
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BlackBird

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Post Mon Jan 30, 2012 7:10 pm

Re: Map records?

Lone Wolf wrote:So for each map theres some records (not like highscores, no) but like "Fastest Cap by <Playername> in <Time in seconds, rounded to nearest tenth or hundreth> sec." Also like, "Most Zaps," "Most Assists (Work into game [Could be teammate starts to kill somebody but you finish them off {Lone Wolf assisted FoOtloOse in zapping Little_Apple}])," and "Fastest Time (for dungeons in 016)
karamazovapy wrote:When you have levels that are posted, copied to many different personal computers and servers, edited, and played in a variety of contexts and conditions, what does any record mean?

Is a two second capture time if I move the flags together in the editor and click "host game" meaningful? Does a record like "most kills" mean anything if I add a horde of bots that don't fire back? What if I just join with a dozen clients?

Ignoring the sheer volume of maps of varying quality out there, what makes a record meaningful in an environment where there's no consistent context for achievement?

_k's point has been made, and this conversation no longer serves any purpose. I think this thread should be locked now.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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CleverBot

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Post Mon Jan 30, 2012 7:13 pm

Re: Map records?

I proposed a different, similar idea...did you read that?

It's called RECORDED VIDEOS!!!

NO SCORES!!!

When will you learn to read???

Ever wanna replay how you got pwned or pwned someone else in a game before???
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BlackBird

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Post Mon Jan 30, 2012 7:18 pm

Re: Map records?

If your idea/suggestion isn't relating to that of this thread, then please make a new one suggesting your idea.
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CleverBot

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Post Mon Jan 30, 2012 7:20 pm

Re: Map records?

It is related...just in a certain degree.

Apple Trees are a type of tree. Apple is a fruit...so apples aren't related to trees whatsoever in any perspective of common sense at all?

Having to post new threads that are mostly similar will be a new problem to the community of this forum (it's redundant...google that word). Please care about other people blackbird.
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karamazovapy

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Post Mon Jan 30, 2012 7:57 pm

Re: Map records?

I said it in another thread, but please keep your posts constructive. If you can't play nice, you'll have to sit out via forum ban. That goes for both of you.
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Lone Wolf

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Post Mon Jan 30, 2012 8:48 pm

Re: Map records?

uh oh,

i somehow started another fight...
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BlackBird

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Post Mon Jan 30, 2012 8:52 pm

Re: Map records?

Lone Wolf wrote:uh oh,

i somehow started another fight...

Eh, I would say a fight broke out on your ship.
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CleverBot

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Post Tue Jan 31, 2012 5:49 am

Re: Map records?

Nah our engines just broke and we had to board each other's ships and then we started talking about map records and all this mess happened. Then our ships' engines was fixed. The end. But seriously a feature to record a present gameplay (BY VIDEO only) to save it for later to review it seems useful, for example tournaments.
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karamazovapy

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Post Tue Jan 31, 2012 7:47 am

Re: Map records?

CleverBot wrote:Nah our engines just broke and we had to board each other's ships and then we started talking about map records and all this mess happened. Then our ships' engines was fixed. The end. But seriously a feature to record a present gameplay (BY VIDEO only) to save it for later to review it seems useful, for example tournaments.

If you want some kind of built-in recording, start a new thread and people will discuss the pros and cons there. Whether you do that or not, please stop derailing this topic with it.
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sky_lark

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Post Thu Feb 02, 2012 8:30 am

Re: Map records?

Woah… ok, I was under the impression that these "map records" would not be saved and listed for public viewing. I thought these figures would be visible in-game during a round, and reset as soon as the round ended.

For example, a round of CTF starts and the "fastest cap" text at the bottom of the screen would be blank. Zoomber caps and it takes him 1200 seconds to do so. Because he was the first person to cap, his name and time goes at the bottom of the screen. Drex comes out of nowhere and it takes him 15 seconds to cap. His name and time is then listed, replacing Zoomber's name and time.

We could go one step further and provide support for more records besides just "fastest cap". Perhaps there could be a new in-game page that listed some simple statistics for the current game. "Frequent Repairer - Little_Apple - 24 objects repaired", "GLaDOS's Revenge - Blackbird - Killed by turrets 14 times", etc. It'd be awesome if this page showed up at the end of the game and you could see what honors you scored during that round.

I don't think these records/honors should go public. As others have said, it'd be damn near impossible to verify, but I also don't think it's necessary. Leaderboards is one thing, but achievements and statistics and map records and the like should be for our own amusement.
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watusimoto

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Post Thu Feb 02, 2012 5:08 pm

Re: Map records?

Most of the journaling code is still there, actually, waiting to be deleted. However, that approach has become much less tenable given the challenges posed by levelgens, bots, and other complexities that weren't there in zap.

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