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Some new mine ideas

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Cracatoa

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Post Fri Oct 05, 2012 2:26 pm

Some new mine ideas

Energy/EMP mines:
Similar in function to mines, except that they damage your energy instead of your health, perhaps with another function if they seem underpowered, like a special effect if the user/s hit are using a shield. May or may not be hostile to all.

Shockwave mines:
They send out a shockwave when tripped, flinging all ships caught in the radius backwards much more than a normal mine. May or may not do damage/apply a slow.
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Skybax

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Post Fri Oct 05, 2012 3:46 pm

Re: Some new mine ideas

I like both of them
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Cracatoa

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Post Mon Oct 08, 2012 1:51 pm

Re: Some new mine ideas

Shameless bump. I need more feedback.
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bobdaduck

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Post Mon Oct 08, 2012 3:38 pm

Re: Some new mine ideas

Good ideas except the danger of "lets just keep adding stuff to infinity".

Imagine a world where you hit Z and your screen fills up with loadout options.
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sam686

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Post Mon Oct 08, 2012 9:55 pm

Re: Some new mine ideas

bobdaduck wrote:Imagine a world where you hit Z and your screen fills up with loadout options.
Image
Big enough loadout options can fill the screen. Bitfighter (version 017) have 7 Modules and 5 Weapons. There is still room for more weapons.

Cracatoa wrote:Energy/EMP mines:
Similar in function to mines, except that they damage your energy instead of your health
That seem to be useless against enemies that has already ran out of energy. The enemy might as well ran over all of "Energy Mines" when out of energy.

Cracatoa wrote:They send out a shockwave when tripped, flinging all ships caught in the radius backwards much more than a normal mine. May or may not do damage/apply a slow.
That makes for a much easier way to make your ship go faster across the level, possibly much faster to get the flags then just boost alone. But mines already can push ships.
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Cracatoa

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Post Wed Oct 10, 2012 3:39 pm

Re: Some new mine ideas

sam686 wrote:
bobdaduck wrote:
Cracatoa wrote:Energy/EMP mines:
Similar in function to mines, except that they damage your energy instead of your health
That seem to be useless against enemies that has already ran out of energy. The enemy might as well ran over all of "Energy Mines" when out of energy.

If the enemy was already out of energy, they could do damage or confuse the enemy. (making them go in the opposite direction that they are trying to)
sam686 wrote:
Cracatoa wrote:They send out a shockwave when tripped, flinging all ships caught in the radius backwards much more than a normal mine. May or may not do damage/apply a slow.
That makes for a much easier way to make your ship go faster across the level, possibly much faster to get the flags then just boost alone. But mines already can push ships.

Yea, I know, but normal mines don't have very much knockback, and my idea was for a shockwave that would only affect the other team, which would be unique.
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raptor

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Post Wed Oct 10, 2012 7:14 pm

Re: Some new mine ideas

To infinity!... and beyond!
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amgine

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Post Fri Jan 18, 2013 8:18 pm

Re: Some new mine ideas

i dont see why not soudns great.
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Quartz

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Post Fri Jan 18, 2013 10:11 pm

Re: Some new mine ideas

The EMP Mine actually sounds alright. That would be very useful when you are defending. Plop one of those down near the flag at your base ... if they hit it they are going to have a very hard time afterwards. Honestly, I would prefer those while on defense over normal mines. With a normal mine, someone is surprised and loses half their health, but then they have all their energy and are completely aware of your assault upon them. So they get the flag and escape with their half health still. By draining their energy, I would probably actually kill them instead.

Kinda agree with bobby though.
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sky_lark

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Post Sat Jan 19, 2013 4:48 pm

Re: Some new mine ideas

bobdaduck wrote:Imagine a world where you hit Z and your screen fills up with loadout options.


sam686 wrote:Big enough loadout options can fill the screen. Bitfighter (version 017) have 7 Modules and 5 Weapons. There is still room for more weapons.


We don't have to order each weapon in a bullet-point style list. In fact, I think the current visual set-up is kind of boring. Granted, it serves its purpose well with so few weapons/modules, but as more weapons/modules are added perhaps we should consider adopting a more visual selection interface. For example, perhaps there could be a grid of large squares and in each square is the name of the weapon, an image of it, and a short tag-line. Players could mouse over a square to select it or press their number keys like as is.

Adding to the discussion, I would like to field an idea for some kind of "pulse mine." I'm confident this has come up before. Basically, if the player hits the mine they are visually "shocked" -- think looney tunes electrocution -- and cannot move (but can shoot and turn) for a few seconds. Alternatively, perhaps they can move immediately but their movement is jittery and sporadic as if they had just been shocked.
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Fordcars

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Post Sat Jan 19, 2013 9:13 pm

Re: Some new mine ideas

Cracatoa wrote:And my idea was for a shockwave that would only affect the other team, which would be unique.


Totally agree.

sky_lark wrote:Adding to the discussion, I would like to field an idea for some kind of "pulse mine." I'm confident this has come up before. Basically, if the player hits the mine they are visually "shocked" -- think looney tunes electrocution -- and cannot move (but can shoot and turn) for a few seconds. Alternatively, perhaps they can move immediately but their movement is jittery and sporadic as if they had just been shocked.


Totally agree too.
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Lone Wolf

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Post Wed Jan 23, 2013 9:40 pm

Re: Some new mine ideas

This seems like some nice ideas.
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amgine

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Post Wed Jan 30, 2013 10:12 pm

Re: Some new mine ideas

how about a freeze mine if oyu trip it you cant mve for 1 second. (and will get zapped by people)
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sky_lark

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Post Fri Feb 01, 2013 9:12 pm

Re: Some new mine ideas

amgine wrote:how about a freeze mine if oyu trip it you cant mve for 1 second. (and will get zapped by people)

Scroll up.
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bobdaduck

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Post Sat Feb 02, 2013 3:38 pm

Re: Some new mine ideas

Spider mines.
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amgine

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Post Thu Feb 07, 2013 9:07 pm

Re: Some new mine ideas

how about super and mini mines mini mines do X2 super do 1/2.
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