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Conquest Gamemode?

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YoshiSmb

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Post Wed Aug 21, 2013 8:02 am

Conquest Gamemode?

I got this idea will i was playing TFC (team fortress classic)

So here is it:

2 Teams, One Atacks and the other Defenders.

Atacker's:
They must capture each checkpoint in order, (from 1 to 2 is ok, but from 1 to 3 ins't ok)
each checkpoint have a flag, (at the start a random player from the team will have the starting flag, if he dies, the flag will stay forever until picked up) when checkpoint 2 is conquered, the flag º2 will spawn close to it and you need to get it to capture the next one (must be in order like i said), if the Attacker's team capture all, they win's, and the Defenders will lose.
The atacker with the flag must wait 5 seconds with the flag on the checkpoint to capture it.

Defender's:
You must protect each checkpoint! to recover a conquered checkpoint, a player from the team must stay close to it and wait 15 seconds, but it will not work if there are enemy's around.

Notes: The map must be long, each team start at the end of each side of the map, and each checkpoint must have energy pack's & health pack around, (less than 4) and where each team start's, there will have a loadout zone, the screenshot in the archive will explain it.

More Notes: The Defender's will win if the other team don't capture all the zones before the time end's.
The attackers will win if they capture all the zones, if the time expire before capturing all, they lose, and the Defenders wins
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sky_lark

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Post Fri Aug 23, 2013 10:12 am

Re: Conquest Gamemode?

Would love to see a Conquest game mode, with one exception - Allowing defenders to recover lost zones would complicate the job of the attackers. It is the defense's responsibility to guard the zones, if they fail, they shouldn't be provided with more opportunities.

However, maybe a dropped flag could be returned to its relative zone if defenders hover near it for several seconds, thus delaying - but not eradicating - the offense's progress.
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YoshiSmb

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Post Sat Aug 24, 2013 7:53 am

Re: Conquest Gamemode?

sky_lark wrote:Would love to see a Conquest game mode, with one exception - Allowing defenders to recover lost zones would complicate the job of the attackers. It is the defense's responsibility to guard the zones, if they fail, they shouldn't be provided with more opportunities.

However, maybe a dropped flag could be returned to its relative zone if defenders hover near it for several seconds, thus delaying - but not eradicating - the offense's progress.


good idea, that will be better. :zapdance:
:)
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Fordcars

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Post Wed Aug 28, 2013 12:10 pm

Re: Conquest Gamemode?

I like this idea, but there shouldn't be restrictions in the editor. I would just have zones that you place in the map, and the attacking team is either chosen randomly or defined in the teams menu. You should ask bobdaduck to make a levelgen map like this to see how it goes ;)
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kaen

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Post Thu Aug 29, 2013 8:19 am

Re: Conquest Gamemode?

Fordcars wrote:You should ask bobdaduck to make a levelgen map like this to see how it goes ;)


+1

I might implement it in c++ if we get the right thumbs ups, but I want to play a mocked up version before I make the (significant) time investment.

Not to break any hearts, but this definitely isn't going into 019
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watusimoto

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Post Wed Sep 04, 2013 12:49 am

Re: Conquest Gamemode?

I think it sounds interesting. It is basically a more structured zone control, with only one team able to capture the zones.
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Quartz

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Post Wed Sep 04, 2013 6:35 am

Re: Conquest Gamemode?

watusimoto wrote:I think it sounds interesting. It is basically a more structured zone control, with only one team able to capture the zones.

Yeah thanks for putting it in English for me. Got the strong feeling that YoshiSMB was making it way more complicated than it needs to be.
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sky_lark

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Post Thu Sep 05, 2013 6:12 am

Re: Conquest Gamemode?

My understanding of levelgen is horribly limited. Would it be possible to block access to certain regions of the map (perhaps with a laserbeam) until certain zones are unlocked? This would make for a really cool "base intrusion" style of gameplay.
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bobdaduck

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Post Thu Sep 05, 2013 8:48 am

Re: Conquest Gamemode?

sky_lark wrote:My understanding of levelgen is horribly limited. Would it be possible to block access to certain regions of the map (perhaps with a laserbeam) until certain zones are unlocked? This would make for a really cool "base intrusion" style of gameplay.


Easily.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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sky_lark

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Post Thu Sep 12, 2013 7:54 am

Re: Conquest Gamemode?

Cool. So yeah, one team has a base to defend while the other tries to attack. Offense breaches the base in stages by capturing key zones. As offense gets closer, defense has less and less room to work with, but it also means defense gets to spawn closer to the offense. If offense cannot intrude into base within, say, 10 minutes then defense wins, and vice versa.

All defense can do is kill the intruder with the flag, then safeguard the flag for X seconds until it is returned to a spot inconvenient to offense. All offense has to do is pick up the flag and the countdown is reset.

Some other ideas:
- Mini zones. Through the use of levelgen, require several small zones (think the size of a ship) to be captured before a big zone (size of a 10x10 grid square) - the "unlock" zone - can be captured. Once the unlock zone is captured, players get to move into other areas of the base.

- Timed zones. Perhaps certain zones cannot be obtained until the flag carrier has stayed within its boundaries for a certain amount of seconds. Ideally there would be a visual indicator counting down the number of seconds until the zone was captured.**

- Ordered zones. Have level text label each zone as 1, 2, 3, etc... and use levelgen to prevent players from capturing zones out of order. This could help "corral" players into following a preset track. Come to think of it, this concept, given enough poking and prodding, could be molded into a tower defense set-up.

- And, while I know certain people dislike engineer ;), it would be really cool if defense was given 1-2 minutes at the start of the game to prep their base in anticipation of offenders.

Of course, it might be worth looking into some alternative art to separate this mode further from Zone Control. I'd be a little concerned about new player confusion going from a Conquest map to Zone Control map and vice versa.

** I think this idea has the best chance of widening the gap between Zone Control and Conquest. ZC zones can be captured simply via touch. Perhaps Conquest zones should require flag carriers to remain inside of the zone for X # of seconds before achieving capture.
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bobdaduck

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Post Thu Sep 12, 2013 8:31 am

Re: Conquest Gamemode?

So its pretty much feudalism, except you have to kill the cores in order, right?



*begins mock up*
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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sky_lark

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Post Mon Sep 16, 2013 2:36 pm

Re: Conquest Gamemode?

I guess at the very core (no pun intended) it's similar, yeah.
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Quartz

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Post Mon Sep 16, 2013 3:28 pm

Re: Conquest Gamemode?

bobdaduck wrote:So its pretty much feudalism, except you have to kill the cores in order, right?



*begins mock up*

a-yup
Exploits of Quartz and bobdaduck - Pleiades Maps
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raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer

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