team assigned mine / astroid / astroid spawns?
so anyone who is not on that team would get hurt if they touched it.
what do you think?
Cheers amgine?
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
BlackBird wrote:Unless amgine has a particular purpose in mind for this proposed feature, I don't see any advantage or disadvantage that this might provide to a designated team.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:Asteroids are hostile to all... In any sort of realistic context it wouldn't make sense if they played sides.bobdaduck wrote:What I said about realism was not necessary "is this real life" but more "Is this consistent in the game context". Which team asteroids aren't. It would be like assigning teams to resourcitems, or to walls.
bobdaduck wrote:What I said about realism was not necessary "is this real life" but more "Is this consistent in the game context".
CleverBot wrote: The stars in the background of the game are "useless." However, without the stars, the theme wouldn't appear space-like.
CleverBot wrote:They work like mines, except they can actually move, similarly to the test items or resource items.
sam686 wrote:(me searches what consistent "Compatible or in agreement with something")bobdaduck wrote:What I said about realism was not necessary "is this real life" but more "Is this consistent in the game context".
Bitfighter version 017 is not consistent to Bitfighter 016 simply because Bitfighter 017 can't connect to Bitfighter 016. So you are saying you don't want to see any more Bitfighter releases?
CleverBot wrote:They work like mines, except they can actually move, similarly to the test items or resource items.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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