snapping for poly walls
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ok i was just editing a level and i noticed that poly walls wont snap to the side or corner of a normal wall in the manner that goals and loadout zones do. is this a bug or an intentional feature? it would be nice if they acted the same way.
Hee-ho!
Re: snapping for poly walls
Little_Apple wrote:ok i was just editing a level and i noticed that poly walls wont snap to the side or corner of a normal wall in the manner that goals and loadout zones do. is this a bug or an intentional feature? it would be nice if they acted the same way.
What? they work for me...
Re: snapping for poly walls
Little_Apple, that last post of your was perfect! Now I have a bug to fix...
Re: snapping for poly walls
I do it by putting goalzones/loadout zones where I want to put the polywall and then ... you get the drift
Good to hear it's being added now though! (:
Good to hear it's being added now though! (:
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: snapping for poly walls
I don't think that's a bug.
Zones snap to the sides of walls as opposed to the vertices themselves because it looks more appealing that way. If a zone snapped to a vertice shared by a wall, it would overlap the wall. By snapping to the edge of the wall it fits more nicely.
This isn't necessary for walls because a wall overlapping a wall just looks like one big wall.
Zones snap to the sides of walls as opposed to the vertices themselves because it looks more appealing that way. If a zone snapped to a vertice shared by a wall, it would overlap the wall. By snapping to the edge of the wall it fits more nicely.
This isn't necessary for walls because a wall overlapping a wall just looks like one big wall.
Re: snapping for poly walls
sky_lark wrote:I don't think that's a bug.
Zones snap to the sides of walls as opposed to the vertices themselves because it looks more appealing that way. If a zone snapped to a vertice shared by a wall, it would overlap the wall. By snapping to the edge of the wall it fits more nicely.
This isn't necessary for walls because a wall overlapping a wall just looks like one big wall.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: snapping for poly walls
Fair enough, but let's not get rid of the alignment function entirely due to an incorrect perception of it being a glitch.
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