PAINTBRUSH!!!
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Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
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Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
Please limit posts to One Feature per Thread unless features are closely related.
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How bout a paintbrush? It is a tool where you can draw walls instead of using lines. You choose the width of the wall before you paint so it's easier to make details.
Re: PAINTBRUSH!!!
Little_Apple wrote:Why not use a poly-wall?
This.
Although I get the paintbrush idea ... it would be ridiculously difficult to program, I would think. Maybe I'm wrong. *Shrugs*
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: PAINTBRUSH!!!
I think lamp's suggestion is to allow for easier creation of walls. The current system, while likely fine for all of us, is admittedly counter-intuitive to new users -- building a wall vertex by vertex is kind of funky.
I don't personally care one way or another.
I don't personally care one way or another.
Re: PAINTBRUSH!!!
yeah a PB funtion for walls would help wiht free form but would users still have problems with curves?
Bitfighter Forever.
Re: PAINTBRUSH!!!
amgine wrote:yeah a PB funtion for walls would help wiht free form but would users still have problems with curves?
Use Curve tool?
Last edited by Lamp on Sun Feb 24, 2013 9:52 pm, edited 1 time in total.
Re: PAINTBRUSH!!!
Please refrain from using words like 'new' and 'better' unless you actually describe some ideas.
Thank you,
- Your friendly Bitfighter developer
Thank you,
- Your friendly Bitfighter developer
Re: PAINTBRUSH!!!
Lamp wrote:How bout a paintbrush? It is a tool where you can draw walls instead of using lines. You choose the width of the wall before you paint so it's easier to make details.
YOU CAN!!!!!!!!!!!!
Use the application Inkscape to make svg images, and then use the svg converter to make the image a level
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: PAINTBRUSH!!!
Fordcars wrote:Lamp wrote:How bout a paintbrush? It is a tool where you can draw walls instead of using lines. You choose the width of the wall before you paint so it's easier to make details.
YOU CAN!!!!!!!!!!!!
Use the application Inkscape to make svg images, and then use the svg converter to make the image a level
[s]FIRST OF ALL INKSCAPE DONT WORK.[/s]
nvm Inkscpe works now I found out where is X11, it's called XQuartz and it's in the Utilities folder.
SECOND OF ALL YOU CAN'T SEE IT DRWAN REAL-TIME IN THE EDITOR AND ALSO THE CONVERTER MIGHT SCREW IT UP.
Why draw in an external editor with risks of failure when you can draw in the editor and make things quickly?
Re: PAINTBRUSH!!!
Inkscape might make sense because it has more tools available for detailed drawing than Bitfighter ever will.
We have been having talks on and off for a long time looking for ways to better integrate SVGs from Inkscape into the editor, but so far have not found a good solution.
We have been having talks on and off for a long time looking for ways to better integrate SVGs from Inkscape into the editor, but so far have not found a good solution.
Re: PAINTBRUSH!!!
watusimoto wrote:Inkscape might make sense because it has more tools available for detailed drawing than Bitfighter ever will.
We have been having talks on and off for a long time looking for ways to better integrate SVGs from Inkscape into the editor, but so far have not found a good solution.
What about... drum roll..... a Bitfighter plug-in for inkscape? I've a few games using a plug-in which can save in ".level", for example. With the plug-in, you could add flags, turrets...
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: PAINTBRUSH!!!
Fordcars wrote:watusimoto wrote:Inkscape might make sense because it has more tools available for detailed drawing than Bitfighter ever will.
We have been having talks on and off for a long time looking for ways to better integrate SVGs from Inkscape into the editor, but so far have not found a good solution.
What about... drum roll..... a Bitfighter plug-in for inkscape? I've a few games using a plug-in which can save in ".level", for example. With the plug-in, you could add flags, turrets...
FYI, the game I am talking about is X-moto
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
12 posts
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