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Increase PolyWall Vertex limit

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Little_Apple

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Post Thu Feb 21, 2013 10:43 am

Increase PolyWall Vertex limit

in an almost related topic, could the poly limit for polywalls be increased? i've run into a few problems with the limit a number of times and it would be nice if it were to be made larger.
Hee-ho!
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raptor

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Post Thu Feb 21, 2013 11:08 am

Re: PAINTBRUSH!!!

@LA

Which limit? The vertex limit?
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Little_Apple

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Post Thu Feb 21, 2013 11:09 am

Re: PAINTBRUSH!!!

yes.
Hee-ho!
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Quartz

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Post Thu Feb 21, 2013 12:13 pm

Re: Increase PolyWall Vertex limit

The vertex limit *is* kinda dumb. It wasn't in Zap, and plus if you knew how to fudge with level code you could make more vertices. It's an artificially set limitation of the BF editor ... I just don't see the point.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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raptor

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Joined: Mon Oct 11, 2010 9:03 pm

Post Thu Feb 21, 2013 1:05 pm

Re: Increase PolyWall Vertex limit

This merits further study. It will require changing some network stuff I think, but it is doable. I opened an issue:

https://code.google.com/p/bitfighter/is ... ail?id=192

Feel free to add anything else to the issue.
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amgine

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Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Feb 22, 2013 6:38 pm

Re: Increase PolyWall Vertex limit

how about giving forcefeilds limits to >infinity its hard whne you need a long poly wall and it falls short.......
Bitfighter Forever.
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watusimoto

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Post Mon Feb 25, 2013 7:33 am

Re: Increase PolyWall Vertex limit

We could increase the vertex limit, but doing so to absurd lengths would encourage people to make levels that are slow to load.

However, I think we could accommodate this when we transition to 019.
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bobdaduck

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Post Mon Feb 25, 2013 8:45 am

Re: Increase PolyWall Vertex limit

watusimoto wrote:We could increase the vertex limit, but doing so to absurd lengths would encourage people to make levels that are slow to load.

However, I think we could accommodate this when we transition to 019.


I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds. It makes more sense to have a higher vertex limit than it does to make five barriers because one won't reach far enough.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Lamp

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Post Mon Feb 25, 2013 6:09 pm

Re: Increase PolyWall Vertex limit

Why not just make another PolyWall? Or are you making something where the ship needs to move around inside it?
Image
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Little_Apple

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Post Mon Feb 25, 2013 6:12 pm

Re: Increase PolyWall Vertex limit

thats what i've done in the past. it would just be nice to not have to do that. for OCD's sake.
Hee-ho!
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Quartz

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Post Tue Feb 26, 2013 3:43 am

Re: Increase PolyWall Vertex limit

bobdaduck wrote:I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds.

*Cough* Rave Party.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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bobdaduck

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Post Tue Feb 26, 2013 11:26 am

Re: Increase PolyWall Vertex limit

Quartz wrote:
bobdaduck wrote:I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds.

*Cough* Rave Party.

Rave party only takes about three seconds!

...If it loads at all.

BUT STILL.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes

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