Increase PolyWall Vertex limit
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in an almost related topic, could the poly limit for polywalls be increased? i've run into a few problems with the limit a number of times and it would be nice if it were to be made larger.
Hee-ho!
Re: PAINTBRUSH!!!
@LA
Which limit? The vertex limit?
Which limit? The vertex limit?
Re: Increase PolyWall Vertex limit
The vertex limit *is* kinda dumb. It wasn't in Zap, and plus if you knew how to fudge with level code you could make more vertices. It's an artificially set limitation of the BF editor ... I just don't see the point.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: Increase PolyWall Vertex limit
This merits further study. It will require changing some network stuff I think, but it is doable. I opened an issue:
https://code.google.com/p/bitfighter/is ... ail?id=192
Feel free to add anything else to the issue.
https://code.google.com/p/bitfighter/is ... ail?id=192
Feel free to add anything else to the issue.
Re: Increase PolyWall Vertex limit
how about giving forcefeilds limits to >infinity its hard whne you need a long poly wall and it falls short.......
Bitfighter Forever.
Re: Increase PolyWall Vertex limit
We could increase the vertex limit, but doing so to absurd lengths would encourage people to make levels that are slow to load.
However, I think we could accommodate this when we transition to 019.
However, I think we could accommodate this when we transition to 019.
Re: Increase PolyWall Vertex limit
watusimoto wrote:We could increase the vertex limit, but doing so to absurd lengths would encourage people to make levels that are slow to load.
However, I think we could accommodate this when we transition to 019.
I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds. It makes more sense to have a higher vertex limit than it does to make five barriers because one won't reach far enough.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Re: Increase PolyWall Vertex limit
Why not just make another PolyWall? Or are you making something where the ship needs to move around inside it?
Re: Increase PolyWall Vertex limit
thats what i've done in the past. it would just be nice to not have to do that. for OCD's sake.
Hee-ho!
Re: Increase PolyWall Vertex limit
bobdaduck wrote:I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds.
*Cough* Rave Party.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: Increase PolyWall Vertex limit
Quartz wrote:bobdaduck wrote:I think RTS is the first level I've ever made that's "slow to load", and it still loads in about 5 seconds.
*Cough* Rave Party.
Rave party only takes about three seconds!
...If it loads at all.
BUT STILL.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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