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Mine reform

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watusimoto

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Post Fri Mar 08, 2013 9:38 am

Mine reform

I think mines are relatively useless -- easy to detect, easy to destroy, expensive to place.

What would it take to make mines more fun?
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Little_Apple

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Post Fri Mar 08, 2013 9:39 am

Re: Mine reform

triple the damage/range.
Hee-ho!
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BlackBird

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Post Fri Mar 08, 2013 9:57 am

Re: Mine reform

increase the blast radius, make them completely undetectable to every player except for the person who placed them, but have the damage done by the mines reduced by %50.
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Quartz

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Post Fri Mar 08, 2013 10:07 am

Re: Mine reform

Uhhhmm no. They're perfectly good at this point. This is coming from someone who thought they were completely useless in Zap days.

If anything, turn off the ability for teammates to get rid of your mines. That's quite annoying, a great inconvenience for anyone really.
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bobdaduck

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Post Fri Mar 08, 2013 10:32 am

Re: Mine reform

Quartz wrote:Uhhhmm no. They're perfectly good at this point. This is coming from someone who thought they were completely useless in Zap days.

If anything, turn off the ability for teammates to get rid of your mines. That's quite annoying, a great inconvenience for anyone really.

My teamates shoot down my mines more than anyone else. I mean, maybe that's just that they're noobs who are afraid of anything that goes boom, but still.

I dunno, I wouldn't go anywhere without mines right now, personally. They're not quite as useful as burst, but they're up there. If you want to buff them, I would increase the blast radius so that even if you shoot them down from afar you still take a bit of damage.

Alternatively, you could make "mine powerups" as pickup-ables in the game (see here: viewtopic.php?f=4&t=1585&p=17797#p17797). People armed with an acid mine or something weird like that would be more powerful than just a regular mine.
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Little_Apple

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Post Fri Mar 08, 2013 10:36 am

Re: Mine reform

maybe teammates could fly over friendly mines without them detonating?
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sky_lark

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Post Fri Mar 08, 2013 12:56 pm

Re: Mine reform

My biggest gripe with mines are that they are too fragile. Right now a single shot is enough to trigger a mine. A single, random shot that could be collateral from a separate battle should not be enough to detonate a mine located far away.

This takes away from the incentive to place mines. I can accept losing as much energy as I do, and I can accept competent players knowing that I've rigged the flag spawn with a flag. But I really can't accept some lucky shot unintentionally blowing up my work. That or someone running into it by accident. Ugh.

Mines need to be more stable. Yeah yeah, I know mines IRL are fragile, but Bitfighter's a game. Maybe they should take a couple shots to blow up. Maybe they shouldn't be able to be blown up by teammates. Maybe players should be able to move through the outer ring without triggering it. Maybe mines shouldn't explode by themselves at all, and should explode via remote detonation.

I'm not sure what the right thing to do is, but please don't get rid of them. Mines make Bitfighter unique. They allow players with less experience to fight the enemy without requiring good ship combat skills. They allow me, as a flag-runner, to cover my tracks. Mines are good for Bitfighter.
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bobdaduck

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Post Fri Mar 08, 2013 1:03 pm

Re: Mine reform

sky_lark wrote:please don't get rid of them.


Armor.
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Quartz

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Post Fri Mar 08, 2013 1:05 pm

Re: Mine reform

Yeah, I seriously agree that if anything needs to be "fixed" with Mines, it has to do with them being triggered/destroyed. Being triggered by teammates is just annoying for you and your teammates.

bobdaduck wrote:
sky_lark wrote:please don't get rid of them.


Armor.
The dichotomy of having passive vs. activated forms of shielding is brilliant. Yes it's a joke at this point in time, but with proper tweaking, it can be very interesting indeed.
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bobdaduck

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Post Fri Mar 08, 2013 1:15 pm

Re: Mine reform

I like armor, I'm just pointing out that we're extremely reluctant to remove anything from the game. Which isn't altogether a bad thing because it can encourage innovation.
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sky_lark

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Post Fri Mar 08, 2013 3:23 pm

Re: Mine reform

Mines are an integral part of Bitfighter and armor doesn't quite have the same effect. Armor still requires some amount of combat skill to hinder enemy capabilities. You can pack as much shield onto a player as you want, but if they can't shoot and track an enemy, they won't do much good.

Aside from engineer, mines are the only objects in Bitfighter that can be wielded by a player and used to destroy enemies while not engaging in direct combat.
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watusimoto

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Post Sat Mar 09, 2013 6:17 am

Re: Mine reform

But I really can't accept some lucky shot unintentionally blowing up my work. That or someone running into it by accident. Ugh.


Part 1: One idea might be to make mines not explode when a burst goes off nearby. I think a stray phaser shot is much less likely to be a problem, as it pretty much needs to hit dead on to destroy the mine. A burst in the general neighborhood, on the other hand...

Part 2: Running into mines by accident is kind of the whole purpose, no?
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Quartz

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Post Sat Mar 09, 2013 12:35 pm

Re: Mine reform

watusimoto wrote:
But I really can't accept some lucky shot unintentionally blowing up my work. That or someone running into it by accident. Ugh.


Part 1: One idea might be to make mines not explode when a burst goes off nearby. I think a stray phaser shot is much less likely to be a problem, as it pretty much needs to hit dead on to destroy the mine. A burst in the general neighborhood, on the other hand...

Part 2: Running into mines by accident is kind of the whole purpose, no?

1: Yes, I think that's a fair assessment. Bursts are the bane of Mines' existence ... which is fine when it's intended, but very annoying when it's a stray shot. Problem is separating those two. Certainly making Bursts have to go off a whole lot closer to the Mines would be much appreciated.

2: We're talking about teammates. Teammates. Running into your mines. Wasting your time. Hurting themselves, hurting you. Et cetera. Some of them do it on accident, but a lot of them actually do it just to piss you off. It is easily the #1 troll tactic to destroy all your teammates' mines. We don't have that many actual *trolls* in our community, but any time an otherwise good person is feeling annoyed at the game they will go around doing that.

Friendly Fire is on with Mines ... which means that you place a Mine, and it can destroy any and all teammates. The easy and logical fix is simply making it so that teammates can't even destroy your Mines in the first place.
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Fordcars

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Post Mon Mar 11, 2013 2:37 pm

Re: Mine reform

maybe make the mines attract players, like gravity?
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amgine

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Post Mon Mar 11, 2013 3:13 pm

Re: Mine reform

Yes mine trollers are anoyying i remeber when a few days ago a few people where doing a dungeon callrd r@ r and blackbird kept mine trolling us. maybe mines dont affect your teamates they cant destroy them and go trough them also reduce mine energy consumption its to much.
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amgine

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Post Mon Mar 11, 2013 3:14 pm

Re: Mine reform

Emp mines that take energy?
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sky_lark

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Post Mon Mar 11, 2013 9:24 pm

Re: Mine reform

amgine wrote:Yes mine trollers are anoyying i remeber when a few days ago a few people where doing a dungeon callrd r@ r and blackbird kept mine trolling us. maybe mines dont affect your teamates they cant destroy them and go trough them also reduce mine energy consumption its to much.

For what it's worth, that was an isolated incident. The map was designed in such a way that mine trolling was prevalent, and there was a lot of us in the server so we felt less guilty about causing trouble (loafing I think is the term for any sociology nuts in here). I'm not excusing our actions -- there was a point where some users were no longer laughing -- but I'm pointing out that it's unlikely to be a repeat occurrence.

amgine wrote:Emp mines that take energy?

I think this is good as an added feature, but not a replacement feature.
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Quartz

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Post Mon Mar 11, 2013 10:42 pm

Re: Mine reform

sky_lark wrote:I'm not excusing our actions -- there was a point where some users were no longer laughing -- but I'm pointing out that it's unlikely to be a repeat occurrence.
As someone who thinks the mine teamkilling is quite funny, IT NEEDS FIXING. You have to be blind to think it is of no consequence.

If you want to improve mines, make them, I dunno, NOT get blown up accidentally or intentionally by teammates? I don't see what's so controversial about this logical concept...
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bobdaduck

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Post Mon Mar 11, 2013 11:13 pm

Re: Mine reform

"brb busy getting my mine accuracy up to 100% from teamkilling cloakdood"

It does nothing but annoy your teammates, that I can tell.
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Lamp

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Post Mon Mar 11, 2013 11:49 pm

Re: Mine reform

I htink they are perfectly fine now.
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amgine

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Post Tue Mar 12, 2013 11:30 am

Re: Mine reform

proof and point we were doing another dungeon level ( I forgets whats its called) and there were lots of forcefeilds and turrets ans a speed arrow on the start and somone who I wont name (no flame wars wanted) kept mining the sh** out of us so no it wasent a isolated incedento so yes no team killing mines is needed.
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