Rabbit Suicide Penalty
bobdaduck wrote:Next, the moon!
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bobdaduck wrote:Next, the moon!
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:019 allows altering the point-earn rate (default at 12 points-per-minute).
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Uh yes - I guess the addition was for HTF...
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:OK, we're looking at changing the scoring for 019. Here are the current 'rules':
Event: Individual Score / Team Score
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Kill enemy player: 0 / 0
Kill self: -5 / 0
Kill teammate: 0 / 0
Kill enemy turret: 0 / 0
Kill own turret: 0 / 0
Killed by asteroid: -5 / 0
Killed by turret: -5 / 0
Hold flag, per second: 1 / 1
Kill the rabbit: 5 / 5
Kill other player if you are rabbit: 5 / 5
What are peoples suggestions for changes?
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
bobdaduck wrote:Next, the moon!
raptor wrote:Leave the -5 suicide on non-team Rabbit?
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
It'd be incredibly awesome to have all of these open to fiddle with ourselves on a level-by-level basis
watusimoto wrote:To a point, I agree with you, but we are also trying to hold the "rules of the universe" somewhat constant.It'd be incredibly awesome to have all of these open to fiddle with ourselves on a level-by-level basis
sky_lark wrote:Ok, I understand... but please understand that rabbit games currently are won by getting kills, not holding onto the carrot. As soon as I realized this I changed my strategy to reflect a kind of high-stakes bitmatch.
Think about it: If a fellow player steals the carrot from me then I have no rush whatsoever to catch up, because I know the few points he gets while I track him down will be meaningless when I get a kill or two.
It's not bad, it's just really different, and so I hope to get rabbit back to its roots. I understand some rabbit maps take advantage of the parameters provided to them, but I feel like estimating exactly which parameters will be good for a level is hard for a lot of level makers, and they end up leaving that stuff blank. I think we need to set something good at default, and determined level makers can set the paramaters proportionately if they so desire.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:I do see sky_lark's point though. I think the default should be set to something that always works well, and then the mapmakers can do something different if they want.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
sky_lark wrote:I think we need to set something good at default, and determined level makers can set the paramaters proportionately if they so desire.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
sky_lark wrote:I would raise the hold flag timer to 2/second and lower the kill points to 3/kill.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Watusimoto, what about allowing the level makers to edit the kill reward value in addition to the flag hold value? You can keep all that other stuff locked down, but this would facilitate all kinds of play styles AND give level makers more options. I also don't think this would complicate the game all that much, since the flag hold value can be changed as is and that hasn't made matters too complex. Perhaps a little line of text in the bottom right corner clarifying the designated values for the current map at the start of a match is in order.
watusimoto wrote:How would an average player know which type of rabbit game this was? (i.e. hold and run, or kill kill kill?) That's my main concern here -- that players will be confused over the true objectives of the game if they can no longer be determined from the game type. And that would give an unnecessary advantage to those who are "in the know".Watusimoto, what about allowing the level makers to edit the kill reward value in addition to the flag hold value? You can keep all that other stuff locked down, but this would facilitate all kinds of play styles AND give level makers more options. I also don't think this would complicate the game all that much, since the flag hold value can be changed as is and that hasn't made matters too complex. Perhaps a little line of text in the bottom right corner clarifying the designated values for the current map at the start of a match is in order.
Maybe we need two different game types here...
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
sky_lark wrote:Perhaps a little line of text in the bottom right corner clarifying the designated values for the current map at the start of a match is in order.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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