How to make each module as loved as turbo
Shield is already fine, it needs nothing. Rather than nerfing it, make everything else funner or more useful (except engineer, which is dependent on developer and level maker.)
Repair: passive energy regeneration (20%)
Cloak Field: Can lay down spy bugs using double click (they don't really fit sensor in the first place..)
Enhanced Sensor: Well this is only supposed to counter cloak..
Bunch of ways you could improve it, but this looks like one of those make something with one big use and tack on a dozen extra features you almost never use. like my microwave which got infested with roaches!
seeing enemy energy level could be useful. key word could, seems pretty niche. Nevertheless just throwing that out there.
Armor is a fun module to move around with, but in practice has problems.
1. it takes up a whole module slot without actually making you stay alive longer
2. it makes control harder (positive personally)
it advertises 1 as the intended appeal but the only real appeal is 2. D:
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