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Repairable Cores

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sky_lark

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Post Sun Dec 01, 2013 11:52 am

Repairable Cores

Suggestion:

Neutral core can be repaired like any other neutral object. As panels are repaired, they become under the control of the repairer's team. When all panels are possessed by a team, that core is added to their core count.

Multiple panels can be possessed by multiple teams... you'll have to destroy these panels and repair them to take control of the core. Any panel (neutral or not) can be destroyed, and when a core is destroyed it's gone. It would therefore be possible (?) for a player to "sabotage" a neutral core and prevent it from being under control of a growing power team.

Hostile cores cannot be repaired and basically are treated as obstacles (as neutral cores are now), with the amendment that they can be enabled to regen 10% per x seconds. Maybe a destroyed hostile core can come back to life?

edit: clarity
Last edited by sky_lark on Wed Jan 08, 2014 8:30 am, edited 2 times in total.
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amgine

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Post Tue Jan 07, 2014 11:32 pm

Re: Editor improvements

Sorry dunno why I did a derailment post....(removed post)
Last edited by amgine on Wed Sep 09, 2015 12:26 pm, edited 1 time in total.
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sky_lark

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Post Wed Jan 08, 2014 8:29 am

Re: Editor improvements

I edited my core suggestion above. I think neutral cores could actually be really interesting in large core maps, ahem, like the universal fight? ;)
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amgine

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Post Sat Jan 11, 2014 11:56 am

Re: Editor improvements

Also since there is a lack of difference in the core types how about hostile cores heal themselves :]
Last edited by amgine on Wed Sep 09, 2015 12:29 pm, edited 1 time in total.
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Quartz

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Post Sat Jan 11, 2014 1:38 pm

Re: Editor improvements

sky_lark wrote:Suggestion:

Neutral core can be repaired like any other neutral object. As panels are repaired, they become under the control of the repairer's team. When all panels are possessed by a team, that core is added to their core count.

Multiple panels can be possessed by multiple teams... you'll have to destroy these panels and repair them to take control of the core. Any panel (neutral or not) can be destroyed, and when a core is destroyed it's gone. It would therefore be possible (?) for a player to "sabotage" a neutral core and prevent it from being under control of a growing power team.

Hostile cores cannot be repaired and basically are treated as obstacles (as neutral cores are now), with the amendment that they can be enabled to regen 10% per x seconds. Maybe a destroyed hostile core can come back to life?

edit: clarity

I ... what? How has this warranted so few replies? This is a pretty good idea. I think it should be simplified, but it's good.
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watusimoto

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Post Sun Jan 12, 2014 4:35 am

Re: Editor improvements

Ok, repairable cores. The idea as I understand it is you can repair neutral panels to take control of them. When an "owned" panel gets destroyed it reverts to netural. When a neutral panel gets destroyed, the core is "uncapturable". Is that about right?
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sky_lark

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Post Sun Jan 12, 2014 6:44 pm

Re: Editor improvements

Yup. Only other point is that once all panels of a core are "captured," the core is added to the team's count.

We could make the neutral core not destroyable - to better align with neutral turrets and lasers, which cannot be destroyed - but I think that might distract from the whole point of Core. But, it's an interesting idea... kinda similar to some of the base capture modes in contemporary games.
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watusimoto

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Post Mon Jan 13, 2014 4:11 am

Re: Editor improvements

So if red captures a core, and blue destroys a red panel (which reverts to neutral) does red still own the core?
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sky_lark

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Post Mon Jan 13, 2014 8:29 am

Re: Editor improvements

watusimoto wrote:So if red captures a core, and blue destroys a red panel (which reverts to neutral) does red still own the core?

Hmm. I would think so. It would be too easy to just destroy a single panel and move on, otherwise.
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watusimoto

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Post Mon Jan 13, 2014 9:42 am

Re: Editor improvements

What happens if blue continues to shoot the now neutral panel. Can it be destroyed?
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sky_lark

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Post Mon Jan 13, 2014 3:09 pm

Re: Repairable Cores

Well, that would be something to consider.

Option 1: Yes. When a team loses possession of a panel, it reverts to neutral at 100% health. That player can continue to shoot the panel to destroy it entirely.

Option 2: No. Neutral panels can only be repaired, not destroyed. Pro of this is that it adds an interesting "base capture" game mode mechanic. Con of this is that it may distract from the point of cores, potentially confusing new users.
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watusimoto

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Post Tue Jan 14, 2014 4:10 am

Re: Repairable Cores

And what if red and blue each repair some panels on the core?
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sky_lark

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Post Tue Jan 14, 2014 8:13 am

Re: Repairable Cores

I imagine nothing would happen. Like, all panels would have to belong to a team to ensure core possession. I think that's one of the dynamics of this neutral core - attacking players could not only destroy panels, but also repair panels to stunt the progress of a team.
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amgine

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Post Wed Jan 15, 2014 12:46 pm

Re: Repairable Cores

I think if a neutrel panel is destroyed it can be repaired to nuetrel :]

none ‹› nuetrel ‹› controlled

Also I support this idea.
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sky_lark

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Post Wed Jan 15, 2014 8:38 pm

Re: Repairable Cores

Yeah, that's not bad. So if a single panel is destroyed the core doesn't become useless.
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watusimoto

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Post Thu Jan 16, 2014 4:13 am

Re: Repairable Cores

So if all panels but one are destroyed, and red owns that last one, blue can capture the core by capturing that one panel?
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sky_lark

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Post Thu Jan 16, 2014 11:17 pm

Re: Repairable Cores

Perhaps, yeah, that'd be one way to do it.

Alternatively, players would need to follow amgine's model and repair destroyed panels to a state of neutral, then again to their team color to fully capture the core.

What do you think?
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Skybax

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Post Fri Jan 17, 2014 3:13 am

Re: Repairable Cores

Repairing to neutral would take too long.
I think neutral should be indestructible, and then you repair to have it be on your team. Whoever possesses the most panels on any given core owns said core.
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watusimoto

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Post Fri Jan 17, 2014 4:26 am

Re: Repairable Cores

In which case you'd have a running battle over just a panel or two...
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amgine

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Post Mon Feb 17, 2014 7:05 pm

Re: Repairable Cores

Uh if nuetrel is indestructible alot of levels would be broken.

Perhaps a fix for this is for cores heal faster then any other item where cores with more health heal faster so a core with 500 health panals would heal in the same time as a 50 health panel but no slower then the default healing time to balance it.
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Skybax

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Post Tue Feb 18, 2014 3:07 am

Re: Repairable Cores

amgine wrote:Uh if nuetrel is indestructible alot of levels would be broken.

Just change all the neutral cores to hostile
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