FAQ  •  Register  •  Login

Scrolling Levels

Forum rules
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.

Please limit posts to One Feature per Thread unless features are closely related.
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Jan 30, 2014 3:21 am

Scrolling Levels

Do you think Bitfighter could have some scrolling levels and maps? Those could be fun :)

Also I know I haven't been online in a while. All I've got is this Ipad.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Thu Jan 30, 2014 3:44 am

Re: Scrolling Levels

I'm pretty sure walls can't move.. and I think the camera has to stay centered on the player.. soooo
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Thu Jan 30, 2014 12:34 pm

Re: Scrolling Levels

Scrolling levels: Try a lot of speed zones at a slow speed and no snap.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Jan 30, 2014 11:17 pm

Re: Scrolling Levels

Quartz wrote:Scrolling levels: Try a lot of speed zones at a slow speed and no snap.

Oooh, and obstacles could be walls and teleporters. Get trapped or sent away, start over. Lose if you take too long.

Brb stealing this idea
Follow Bitfighter! FacebookTwitterDiscord
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Fri Jan 31, 2014 2:14 am

Re: Scrolling Levels

sky_lark wrote:
Quartz wrote:Scrolling levels: Try a lot of speed zones at a slow speed and no snap.

Oooh, and obstacles could be walls and teleporters. Get trapped or sent away, start over. Lose if you take too long.

Brb stealing this idea

You are welcome sir.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Jan 31, 2014 2:17 am

Re: Scrolling Levels

Faking it isn't the same guys.

But hey try it. Might be fun
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Fri Jan 31, 2014 2:18 am

Re: Scrolling Levels

tazinator wrote:Faking it isn't the same guys.

But hey try it. Might be fun

Yes well, you're looking at trying to do something that is contrary to the game's basic functionality, which is almost undoubtedly hardcoded. Not easy stuff bud.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Jan 31, 2014 2:33 pm

Re: Scrolling Levels

Im in the same boat cant get a camera fuction for the Level editor.

I think the levels moving around the ship instead of the opposite would look better as far as camera movment.

Hmm camera rotation in game......
Bitfighter Forever.

Return to Bitfighter Features

Who is online

Users browsing this forum: No registered users and 6 guests

cron