three modules
viewtopic.php?f=33&p=21002#p21002
watusimoto wrote:That said, perhaps there could be a third slot for passive-only modules like armor.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:I think if we were to add a third slot for passive modules, we'd need more passive modules. Like ones that make your shots do more damage, made you ship fly a little faster, or something like that. We only have two passive modules right now.
bobdaduck wrote:Next, the moon!
kaen wrote:Skybax wrote:I think if we were to add a third slot for passive modules, we'd need more passive modules. Like ones that make your shots do more damage, made you ship fly a little faster, or something like that. We only have two passive modules right now.
I was totally against this idea until I read your post. I think it would be awesome to have a set of passive buffs to choose from.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
I will say that with Passive modules, it should probably be something you can set every match. From the Options screen or some other such thing, not with every loadout zone contact. That would get very obnoxious for other players, and again, further complicating things in the middle of the match could prove tedious.
watusimoto wrote:I will say that with Passive modules, it should probably be something you can set every match. From the Options screen or some other such thing, not with every loadout zone contact. That would get very obnoxious for other players, and again, further complicating things in the middle of the match could prove tedious.
I'm not sure I agree -- setting things on a match-by-match basis would be a completely new mechanic; adding a third tier to the ship config menu seems much less obtrusive; just one extra button/key to press.
Obvious candidates for such a module would be: More firepower (offense), Armor (with no penalty, defense), More energy (batteries), More health (duplicate of armor?), ???.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Quartz wrote:ship shapes
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Nothing_Much wrote:I'm a little skeptical, but instead of modules, how about making it simpler by selecting a ship for someone to use? Basically you can easily select which type of ship you'd like to use, you'd still have all of the abilities/weapons, but make the ships a bit more.. uh.. noticeable. Making the Armored ship more "rounder" and instead of it being "armor" make it "stronger against attacks, but slippery and hard to accelerate".
A small, but fast, vulnerable ship, looking a bit more similar to the ship in Asteroids, but with a Bitfighter look to it.
And the standard "all around" ship.
There can be more, but all I have are the "basic 3" (Fast, but vulnerable; All around; Strong but slippery)
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Nothing_Much wrote:I'm a little skeptical, but instead of modules, how about making it simpler by selecting a ship for someone to use? Basically you can easily select which type of ship you'd like to use, you'd still have all of the abilities/weapons, but make the ships a bit more.. uh.. noticeable. Making the Armored ship more "rounder" and instead of it being "armor" make it "stronger against attacks, but slippery and hard to accelerate".
A small, but fast, vulnerable ship, looking a bit more similar to the ship in Asteroids, but with a Bitfighter look to it.
And the standard "all around" ship.
There can be more, but all I have are the "basic 3" (Fast, but vulnerable; All around; Strong but slippery)
Nothing_Much wrote:I'm a little skeptical, but instead of modules, how about making it simpler by selecting a ship for someone to use? Basically you can easily select which type of ship you'd like to use, you'd still have all of the abilities/weapons, but make the ships a bit more.. uh.. noticeable. Making the Armored ship more "rounder" and instead of it being "armor" make it "stronger against attacks, but slippery and hard to accelerate".
A small, but fast, vulnerable ship, looking a bit more similar to the ship in Asteroids, but with a Bitfighter look to it.
And the standard "all around" ship.
There can be more, but all I have are the "basic 3" (Fast, but vulnerable; All around; Strong but slippery)
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