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Fancy Graphics and Lights or nahh

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Fordcars

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Post Fri Mar 04, 2016 9:34 pm

Fancy Graphics and Lights or nahh

Hey,

I wrote a quick and dirty OpenGL 2.1 port of Bitfighter! This means: shaders. So, I got a few shaders from shader toy and a fancy wavy shader, and it looks interesting :)

Here are a few shader pictures. Keep in mind that ALL shaders are animated, check out the comments for the source if you want to try it out!

Some orange effect thing:
screenshot_0.png


Same, but blue and more neony!
screenshot_2.png


Some weird illusion:
screenshot_7.png


More pictures below in comments, there is an attachment limit per post
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Last edited by Fordcars on Fri Mar 04, 2016 9:36 pm, edited 1 time in total.
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Fordcars

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Post Fri Mar 04, 2016 9:36 pm

Re: Fancy Graphics and Lights or nahh

SOME HUGE 3D MOUNTAINS (keep in mind that I deserve no credit for these shaders, and certainly not this one. This is the original.):
screenshot_3.png

screenshot_4.png


And finally, a more "professional" looking wavy effect with gradually darkening borders:
screenshot_6.png


If anybody wants to try them out, the source is here.
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Skybax

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Post Sat Mar 05, 2016 2:46 am

Re: Fancy Graphics and Lights or nahh

I don't.. I don't understand..

The only one that looks remotely useful is the last one..
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Fordcars

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Post Sat Mar 05, 2016 11:13 am

Re: Fancy Graphics and Lights or nahh

Yes! I was hoping of getting some fancy glowing borders to see if it would look good, but it would require a lot of work, so I just copied a bunch of shaders. We would really need some guy who's really good at shaders to make them look good, though.
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Fordcars

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Post Sat Mar 05, 2016 7:19 pm

Re: Fancy Graphics and Lights or nahh

Ok, I managed to hack in some bloomy effect (ignore the big rectangles up top):
screenshot_2.png

screenshot_1.png
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amgine

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Post Mon Mar 07, 2016 11:40 pm

Re: Fancy Graphics and Lights or nahh

Interesting.

Actually I like 2 3 and 6 the bloomy would be good if the edges were thinner.

Keep working at it its looking good so far!
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Fordcars

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Post Tue Mar 08, 2016 3:24 pm

Re: Fancy Graphics and Lights or nahh

Thanks amgine! I'll try to look into better glow effects, I would love to see how that would look!
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watusimoto

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Post Wed Mar 09, 2016 6:17 pm

Re: Fancy Graphics and Lights or nahh

Actually, this is totally useful because maybe this will let me finally understand how shaders are supposed to work!!!!

This really looks awesome, Fordcars!!
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Fordcars

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Post Wed Mar 09, 2016 8:51 pm

Re: Fancy Graphics and Lights or nahh

Yay! Thanks watusimoto!
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Quartz

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Post Thu Mar 10, 2016 1:53 pm

Re: Fancy Graphics and Lights or nahh

Nice experimenting man :)
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amgine

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Post Sat Mar 12, 2016 7:42 pm

Re: Fancy Graphics and Lights or nahh

Let us know if progress is made.
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Fordcars

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Post Sun Mar 13, 2016 2:01 pm

Re: Fancy Graphics and Lights or nahh

@Quartz Thanks man!

@amgine Will do :))
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amgine

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Post Mon Apr 18, 2016 9:41 pm

Re: Fancy Graphics and Lights or nahh

Any progess being made on this?
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Fordcars

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Post Tue Apr 19, 2016 2:55 pm

Re: Fancy Graphics and Lights or nahh

Nope! Sorry, I have a bit of work right now, but I don't even know what to do on this, except better glow effects :/
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amgine

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Post Sat May 07, 2016 9:26 am

Re: Fancy Graphics and Lights or nahh

Glowing could make bitfighter look better and darkening edges could a new game mode.

Let us know if you ever work on this some more.
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Fordcars

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Post Thu May 21, 2020 1:13 am

Re: Fancy Graphics and Lights or nahh

A lil' update...

I rewrote an OpenGL 2 port of Bitfighter with better results this time. Based on 019g, everything seems to be identical to the original game, but is now fully free of the fixed-pipeline. Everything runs with shaders now. I can't really post any code or anything (its all located on my Bitfighter fork on Github, but due to Github limitations, I can only have 1 fork, so the code won't stay there forever), but I'll gladly supply the code to anybody that is interested.

Next goal is GLES2, and then possibly Android. I'll keep you guys posted!

screenshot_5.png

screenshot_6.png
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amgine

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Post Thu May 21, 2020 9:45 am

Re: Fancy Graphics and Lights or nahh

I reallly want bitfighter to get a neato neon tron theme going on :D

hope somone can figure out the shaders
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Fordcars

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Post Fri May 22, 2020 10:08 pm

Re: Fancy Graphics and Lights or nahh

amgine wrote:I reallly want bitfighter to get a neato neon tron theme going on :D

hope somone can figure out the shaders

Me too, but frankly I suck at making graphics look good :/ Hopefully somebody can someday come along and write some nice Bitfighter shaders for us :)
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amgine

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Post Sat May 23, 2020 6:32 pm

Re: Fancy Graphics and Lights or nahh

you could bloom edges then smooth and sharpen them right?

im not famialr with shaders.
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Fordcars

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Post Mon May 25, 2020 5:28 pm

Re: Fancy Graphics and Lights or nahh

amgine wrote:you could bloom edges then smooth and sharpen them right?

im not famialr with shaders.


You could do pretty much anything you could think of :)
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amgine

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Post Fri May 29, 2020 2:42 pm

Re: Fancy Graphics and Lights or nahh

So you just used open GL to support shaders right after that it basicly allows for most shader programs no?

just curious I might wanna look into this.
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Fordcars

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Post Fri May 29, 2020 6:46 pm

Re: Fancy Graphics and Lights or nahh

amgine wrote:So you just used open GL to support shaders right after that it basicly allows for most shader programs no?

just curious I might wanna look into this.


Yeessir! You still have to make sure you pass the correct information to the shader programs, but other than that, any shader you can find on the web should work, as long as it uses the correct GLSL version!
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amgine

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Post Mon Jun 01, 2020 8:30 am

Re: Fancy Graphics and Lights or nahh

ah ok thanks there are a few shaders that come to mind right away however im not sure of any that would look good for bitfighter if I ever find anything ill get back to you guys on this.
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