If I may add to this a bit, Spybugs seem too un-inpactful as a module, being too fragile, too easily killed, and the ammount of times players use them stategically seems too low, (The C menu is hard to see/distinguish in most maps)
I want to add a bit of stuff people said about the spybugs, or the vision mechanic in general.
https://github.com/bitfighter/bitfighte ... -644188930On this thread, wat/eykamp mentions how spybugs are super weak and killed by casual shots most of the time, which, true. A buff on the "Not getting killed by a random burst" would of course be benefitial, of course, but I think these could use a much bigger buff, and it has to do with something that, isn't the spybug mechanic in general.
I imagine this suggestion would be like, HARD to implement, being a completely new feature in bitfighter, but this would absolutely buff the vision aspect of bitfighter, especially sensor and spybugging the map, giving a huge advantage to your team, regardless if they press C or not.
If I may add to Quartz suggestion here, this could also add small "Important points" on the map, such as Flags, Enemies in vision with flags, and so on.
Here's a small mockup of whatever im talking about.
Now, the minimap as seen above would not be a literal C map, as having it small will look cluttered, and a mish mash of unseeable ships, instead, it would try to grab all key components of a map, and minimalize them as much as possible, while giving away only the most crucial information.
This mini map would then only show what's in vision of a team, meaning, you wont see a flag in the map if no one on your team has vision on it, or, of course, if you do not have spybugs near your target, giving it huge vision of it.
I would also like to ask for feedback from the community, this is the comparison of the C map and the information I decided it should show, as you can see, its only Walls, key items, and players, as Goal zones, walls and everything else would clutter it in a small space.
Even removing information, this gives a ton of clarity on where the important stuff is, in comparison to the normal map.(I got a flag placement wrong, by the way, ignore that, haha!)Of course, this would vary between game-types, Nexus should only show yard sales, and not all flags, soccer could show the goal zones, and bitmatch could show a much more pronounced distinction between you and the rest of the ships.
Finally, if possible, it could be toggled on or off just like the chat, depending on the player.
Please give your thoughts on this, I think it could give a huge stategic advantage to all bitfighter as a whole!
EDIT: Images didn't work