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Cow

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Fordcars

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Post Thu Jun 04, 2020 9:59 pm

Cow

A cow
screenshot_27.png
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Last edited by Fordcars on Thu Jun 04, 2020 11:25 pm, edited 1 time in total.
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Fordcars

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Post Thu Jun 04, 2020 10:47 pm

Re: Cow

skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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raptor

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Post Fri Jun 05, 2020 4:28 am

Re: Cow

What is happening?
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bobdaduck

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Post Fri Jun 05, 2020 7:35 am

Re: Cow

raptor wrote:What is happening?

cow
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Fordcars

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Post Fri Jun 05, 2020 8:48 am

Re: Cow

raptor wrote:What is happening?

It's a cow

(Bitmap to LineItem)
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Santiago ZAP

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Post Fri Jun 05, 2020 12:11 pm

Re: Cow

combine this with a levelgen and you've got yourself animations in bitfighter




...is this a plugin? Im interested
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:
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Fordcars

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Post Fri Jun 05, 2020 4:23 pm

Re: Cow

Santiago ZAP wrote:combine this with a levelgen and you've got yourself animations in bitfighter




...is this a plugin? Im interested


It's a quick and dirty C++ program that reads a level's teams' colors. It then renders a .BMP image file using LineItems, selecting the team with the closest color for each pixel. I'm sure it would be fairly easy to port as a plug-in.

I'd love to see a levelgen using this! I found that LineItems can be really powerful, but tend to slow down the game when there's thousands of them.

LineItems seem to have a Width parameter, but I couldn't get it to work. If widths would work, we could halve the amount of line vertices needed, aswell as having real "square" pixels instead of a very fine grid like this script exploits.

I'll see if I can make this a plug-in tonight...
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sky_lark

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Post Fri Jun 05, 2020 4:54 pm

Re: Cow

Oh god, the amount of NSFW or bizarre images this could produce...

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Quartz

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Post Fri Jun 05, 2020 7:54 pm

Re: Cow

This is incredible tbh.
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Santiago ZAP

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Post Fri Jun 05, 2020 8:25 pm

Re: Cow

sky_lark wrote:Oh god, the amount of NSFW or bizarre images this could produce...

the first thing that comes to your mind is that










bitfighter chan when
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:
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Fordcars

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Post Fri Jun 05, 2020 10:20 pm

Re: Cow

Santiago ZAP wrote:
sky_lark wrote:Oh god, the amount of NSFW or bizarre images this could produce...

the first thing that comes to your mind is that










bitfighter chan when


Problem is, it takes a good 1.5 minutes to load that cow on my computer. We might have to stick to SVG to BarrierMaker for that kind of content :)
skybax: Why is this health pack following me?
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sky_lark

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Post Sun Jun 07, 2020 5:18 pm

Re: Cow

Wow, so basically the good ol' DSL days? All this advancement in technology has led us to waiting 1.5 minutes to load a picture of a cow :D
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Fordcars

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Post Sun Jun 07, 2020 10:20 pm

Re: Cow

sky_lark wrote:Wow, so basically the good ol' DSL days? All this advancement in technology has led us to waiting 1.5 minutes to load a picture of a cow :D


But, it's such a nice cow. It's worth being patient just to see this nice fella :3
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.

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